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Webgl Three Js Jobs (NOW HIRING)

Familiarity with WebGL, Three.js, React, Unity, Unreal, or spatial UX patterns. * Experience designing for Apple Vision Pro, Meta Quest, or other immersive platforms. * Ability to work across UX ...

WEBGL FRONT END DEVELOPER

Raritan, NJ · On-site

$106K - $123K/yr

WEBGL FRONT END DEVELOPER -3+ years of HTML5 web development -Expert knowledge of javascripts, -Expert knowledge of CSS -Expert knowledge of WebGL -Published website using Angular Js Qualifications ...

... as WebGL, Three.js, Mapbox GL, MapLibre, deck.gl or similar technologies. • Fluency in HTML, CSS and JavaScript is required; familiarity with Python is a plus. • Experience incorporating AI ...

Brand Designer, Web

$140K - $220K/yr

Motion, animation, WebGL, three.js, or experimental UI work * Experience designing technical storytelling for developer tools or infrastructure * Comfort working on high-traffic, performance ...

Technical Artist Engineer

Culver City, CA · On-site

$139K - $166K/yr

Metal, Processing, p5.js, Three.js, WebGL/GLSL- able to turn data into compelling visualsPassionate and curious about pushing graphical boundaries and experimenting with new visual languages and AI ...

... as WebGL, Three.js, Mapbox GL, MapLibre, deck.gl or similar technologies. • Fluency in HTML, CSS and JavaScript is required; familiarity with Python is a plus. • Experience incorporating AI ...

... as WebGL, Three.js, Mapbox GL, MapLibre, deck.gl or similar technologies. • Fluency in HTML, CSS and JavaScript is required; familiarity with Python is a plus. • Experience incorporating AI ...

... Three.js, Babylon.js, Cesium, or WebGL; sensor/telemetry data integration into live spatial visualizations. • Build and maintain live and recorded media pipeline integrations: WebRTC, RTSP, HLS ...

Strong generative / creative coding background - WebGL, Three.js, react-three-fiber, GLSL, or comparable real-time graphics experience * Experience with TouchDesigner for interactive systems ...

Architect and implement the 3D digital twin layer: real-time synchronization between physical robot state and digital environment using Three.js, Babylon.js, Cesium, or WebGL; sensor/telemetry data ...

Senior Full Stack Engineer

Sunnyvale, CA · On-site

$185K - $250K/yr

Architect and implement the 3D digital twin layer: real-time synchronization between physical robot state and digital environment using Three.js, Babylon.js, Cesium, or WebGL; sensor/telemetry data ...

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Webgl Three Js information

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How much do webgl three js jobs pay per hour?

As of Jun 16, 2026, the average hourly pay for webgl three js in the United States is $58.23, according to ZipRecruiter salary data. Most workers in this role earn between $49.28 and $63.70 per hour, depending on experience, location, and employer.

Is 3js better than Unity?

WebGL with Three.js is a JavaScript library used for creating 3D graphics in web browsers, while Unity is a comprehensive game engine supporting multiple platforms. For web-based projects, Three.js offers more direct control and lighter weight, whereas Unity provides advanced features, 3D modeling, and cross-platform deployment, often requiring C# programming skills. The choice depends on project scope, performance needs, and target platforms, which are important considerations for WebGL and Three.js developers.

What are the key skills and qualifications needed to thrive as a WebGL/Three.js Developer, and why are they important?

To excel as a WebGL/Three.js Developer, you need strong JavaScript proficiency, a solid grasp of 3D graphics concepts, and experience with libraries like Three.js, typically backed by a degree in computer science or a related field. Familiarity with WebGL APIs, shader programming, and version control systems such as Git is highly valued. Creativity, problem-solving skills, and the ability to communicate technical concepts clearly make a developer stand out in this role. These skills ensure the creation of visually compelling, interactive web experiences that meet performance and usability standards.

What are some common challenges faced by WebGL Three.js developers when working on complex web-based 3D projects?

WebGL Three.js developers often encounter challenges such as optimizing performance for smooth rendering across devices, managing large 3D assets efficiently, and ensuring cross-browser compatibility. Collaborating closely with designers and backend developers is crucial to integrate interactive 3D elements seamlessly into web applications. Additionally, keeping up with the rapid evolution of web graphics technologies and debugging shader or rendering issues can be demanding, but tackling these challenges provides valuable experience and growth opportunities within the field.

What is the difference between Webgl Three Js vs 3D Web Developer?

AspectWebgl Three Js3D Web Developer
Required SkillsJavaScript, WebGL, 3D graphicsJavaScript, 3D modeling, WebGL, animation
Work EnvironmentWeb development, interactive graphicsWeb projects, interactive 3D applications
Industry UsageWeb design, gaming, visualizationWeb development, multimedia, gaming

Webgl Three Js is a JavaScript library focused on creating 3D graphics within web browsers using WebGL. A 3D Web Developer, however, is a broader role involving designing and implementing interactive 3D content for websites, often utilizing libraries like Three Js. While Webgl Three Js is a specialized skill, a 3D Web Developer may work with multiple tools and frameworks to deliver comprehensive 3D web experiences.

What are WebGL and Three.js?

WebGL is a JavaScript API that allows for rendering interactive 2D and 3D graphics within any compatible web browser without the use of plug-ins. Three.js is a popular JavaScript library that simplifies working with WebGL by providing easy-to-use abstractions and tools for creating complex 3D scenes, animations, and visual effects. Developers use Three.js to build interactive graphics, games, data visualizations, and virtual reality experiences directly in the browser.

Does ThreeJS use WebGL?

WebGL is the underlying technology that Three.js, a popular JavaScript library for creating 3D graphics, uses to render scenes in web browsers. As a WebGL-based library, Three.js simplifies working with WebGL by providing higher-level abstractions for 3D rendering, making it essential for web developers working with 3D graphics and interactive visualizations.

What is the average salary of three JS?

WebGL Three.js developers typically earn between $70,000 and $120,000 annually, depending on experience, location, and project complexity. Proficiency in JavaScript, 3D graphics, and related tools can influence salary levels for this specialized role.

Which is better, WebGL or Three JS?

WebGL is a low-level graphics API that provides the foundation for rendering 3D graphics in browsers, while Three.js is a high-level JavaScript library that simplifies WebGL development by offering easier-to-use tools and abstractions. For WebGL developers, understanding WebGL is essential, but using Three.js can significantly speed up development and reduce complexity, especially for those new to 3D graphics or working on complex visualizations. In a WebGL Three.js job, familiarity with both is beneficial, with Three.js often preferred for rapid development and prototyping.
More about Webgl Three Js jobs
Infographic showing various Webgl Three Js job openings in the United States as of June 2026, with employment types broken down into 100% Full Time. Highlights an 95% Physical, 2% Hybrid, and 3% Remote job distribution, with an average salary of $121,124 per year, or $58.2 per hour.
Lead UI / UX Designer

Lead UI / UX Designer

Groove Jones

Dallas, TX • On-site

Other

This job post has expired 1 day ago. Applications are no longer accepted.


Job description

Groove Jones is seeking a Lead or Senior UI/UX Designer to help create the next generation of immersive and interactive experiences across VR, web, and emerging platforms.


Groove Jones is an award-winning creative technology studio that designs and builds interactive experiences for brands, products, and audiences. We partner with clients to create work that blends storytelling, design, and technology across digital platforms.


This is a hands-on UX/UI design role for someone who can bring clarity to complex experiences, create polished UX and UI in Figma, and help carry ideas from concept through implementation. The ideal candidate combines strong interaction design, systems thinking, visual design, and practical technical fluency across web and VR/XR workflows.


Beyond creating exceptional designs, they should be comfortable using AI-assisted development tools, rapid prototyping platforms, and light front-end development ("vibe coding") to build functional prototypes, test ideas, and accelerate product development. They will work closely with developers and, when needed, contribute directly to front-end prototyping to help teams move from concept to production more efficiently.


Local to Dallas / Fort Worth, Texas preferred, not required.


What You’ll Do

  • Lead UX/UI design for interactive products and branded experiences across web, VR, and emerging technology platforms.
  • Create user flows, wireframes, information architecture, interface systems, and high-fidelity designs in Figma.
  • Design intuitive experiences for technically complex, multi-step, or spatial interactions.
  • Collaborate closely with creative directors, strategists, producers, developers, 3D artists, and client stakeholders from concept through launch.
  • Translate ideas, business goals, and technical requirements into clear, usable, visually compelling experiences.
  • Build rapid prototypes to test concepts, communicate UX intent, and accelerate team alignment.
  • Contribute to front-end implementation and design-to-development handoff with a practical understanding of how experiences get built.
  • Use AI-assisted workflows and “vibe coding” approaches to quickly explore, prototype, and validate design directions.
  • Help define UI systems and interaction patterns that work across platforms, including web and immersive environments.
  • Present design rationale clearly to internal teams and clients, incorporating feedback without losing the core experience vision.


What We’re Looking For

  • 6+ years of experience in UI/UX, product design, experience design, or interactive design; Lead-level candidates should bring clear ownership experience across projects and teams.
  • Strong portfolio showing shipped digital work across web, interactive product, immersive, or emerging technology experiences.
  • Advanced Figma skills, including wireframing, prototyping, component systems, high-fidelity UI, and presentation-ready design communication.
  • Experience designing for both web and VR/XR environments.
  • Strong understanding of interaction design, UX systems, interface hierarchy, responsive behavior, and usability best practices.
  • Ability to think conceptually and execute practically, from early flows to polished UI.
  • Comfort with front-end collaboration and implementation, including prototyping or building portions of the experience directly.
  • Familiarity with HTML/CSS and modern front-end workflows; additional experience with JavaScript, React, WebGL, or related tooling is a strong plus.
  • Experience using AI-enabled tools or lightweight coding workflows to prototype and iterate quickly.
  • Strong communication skills and a collaborative, low-ego working style.


Nice to Have

  • Experience with immersive learning, simulation, branded activations, or real-time interactive products.
  • Familiarity with WebGL, Three.js, React, Unity, Unreal, or spatial UX patterns.
  • Experience designing for Apple Vision Pro, Meta Quest, or other immersive platforms.
  • Ability to work across UX strategy, interface design, and front-end experimentation without over-specializing too narrowly.
  • Experience in agency, innovation studio, or client-services environments.