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Vr Software Engineer Jobs in California (NOW HIRING)

Senior Software Engineer - Release

San Mateo, CA · On-site

$139K - $183K/yr

As a Senior Software Engineer on our Release Engineering team, you will build the systems that ... VR, and servers * Work in C++ engine code to improve telemetry reporting, enhance feature rollout ...

As a Senior Software Engineer on the Core UI team, you'll take the Roblox App experience to the ... VR, and consoles. * Develop robust, extensible systems powering Roblox's core surfaces (Home ...

Senior Software Engineer

Milpitas, CA · On-site

$142K - $188K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... The Systems Software Engineer position we are trying to fill is a core function of software ...

Senior Software Engineer

Milpitas, CA · On-site

$142K - $188K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... The Systems Software Engineer position we are trying to fill is a core function of software ...

Senior Software Engineer

Milpitas, CA · On-site

$139K - $184K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... The Systems Software Engineer position we are trying to fill is a core function of software ...

Senior Software Engineer

Milpitas, CA · On-site

$142K - $188K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... The Systems Software Engineer position we are trying to fill is a core function of software ...

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... software engineers, application development engineers, and senior product technology process ...

Software Engineer

Milpitas, CA · On-site

$114K - $195K/yr

No laptop, smartphone, wearable device, voice-controlled gadget, flexible screen, VR device or ... software engineers, application development engineers, and senior product technology process ...

They are seeking a highly-skilled Radar Software Engineer to support R&D and product engineering ... DIS, VR-Forces, AFSIM) • Experience with production-level SW development & deployment, including ...

Showing results 21-40

Vr Software Engineer information

See California salary details

$62.7K

$145.6K

$202.8K

How much do vr software engineer jobs pay per year?

As of Aug 9, 2026, the average yearly pay for vr software engineer in California is $145,592.00, according to ZipRecruiter salary data. Most workers in this role earn between $118,400.00 and $170,700.00 per year, depending on experience, location, and employer.

What is the difference between Vr Software Engineer vs AR Software Engineer?

AspectVr Software EngineerAR Software Engineer
Required CredentialsBachelor's in Computer Science, relevant VR development certificationsBachelor's in Computer Science, AR development certifications
Work EnvironmentVR hardware labs, simulation studiosAR hardware labs, mobile app development environments
Industry UsageGaming, training simulations, virtual experiencesRetail, navigation, industrial maintenance
Common Search IntentVR development, VR app creationAR app development, AR experiences

While both roles involve immersive technology development, Vr Software Engineers focus on creating virtual reality experiences primarily for gaming and training, whereas AR Software Engineers develop augmented reality applications that overlay digital content onto the real world. The skills and tools overlap but are tailored to different hardware and user interactions.

What is a VR software engineer?

VR Software Engineers are technology professionals who design, develop, and maintain software applications for virtual reality (VR) platforms. They use programming languages and VR development tools to create immersive experiences that can be used in gaming, training, education, and more. Their work often involves 3D modeling, computer graphics, and integrating hardware like VR headsets and motion controllers. Collaboration with designers, artists, and other engineers is common to ensure the final product is interactive and user-friendly.

What are some unique challenges VR software engineers face when developing immersive applications?

VR Software Engineers often encounter challenges related to optimizing performance and ensuring a smooth user experience, as virtual reality applications require high frame rates and low latency to minimize motion sickness. They must also design intuitive user interfaces that work in a 3D space, which is different from traditional 2D interfaces. Collaboration with designers, artists, and UX specialists is common to create lifelike environments and interactive elements. Additionally, VR engineers need to stay updated with rapidly evolving hardware and software platforms to ensure compatibility and leverage new capabilities.

What are the key skills and qualifications needed to thrive as a VR software engineer?

To thrive as a VR Software Engineer, you need strong programming skills (especially in C#/C++), a solid grasp of 3D graphics, and experience with VR frameworks like Unity or Unreal Engine, usually supported by a degree in computer science or a related field. Familiarity with VR SDKs (such as Oculus or SteamVR), version control systems, and performance profiling tools is typically required. Creativity, problem-solving, and effective teamwork are standout soft skills in this role. These skills are crucial for building immersive, high-performance VR experiences that meet both technical and user experience standards.
What job categories do people searching Vr Software Engineer jobs in California look for? The top searched job categories for Vr Software Engineer jobs in California are:
Infographic showing various Vr Software Engineer job openings in California as of August 2026, with employment types broken down into 88% Full Time, 8% Part Time, and 4% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $145,592 per year, or $70 per hour.

Robotics Software Engineer

Physical Intelligence

San Francisco, CA • On-site

Full-time

Re-posted 18 days ago


Job description

Who We Are
Physical Intelligence is bringing general-purpose AI into the physical world. We are a group of engineers, scientists, roboticists, and company builders developing foundation models and learning algorithms to power the robots of today and the physically-actuated devices of the future.
Achieving real-world performance requires extremely tight system latency, reliable sensor pipelines, and end-to-end engineering that makes perception and control loops work at real-time speeds.
As a Runtime Software Engineer, you'll engineer the low-latency, high-throughput systems that underpin our physical intelligence model. You won't be designing ML models - you'll be the person who makes them run flawlessly in production, optimizing every layer from OS to camera pipeline to networking. You'll collaborate closely with researchers, platform engineers, and robotics operators to identify bottlenecks and extract maximum performance from the entire system.
The Team
The Runtime team is responsible for building the core platform that Pi's robots, sensors, and evaluation pipelines rely on. The team spans Linux systems engineering, camera and sensor pipelines, robot actuator controllers, networking, real-time IO, and performance tooling. They ensure our ML models and control systems operate under strict latency budgets and are robust under real-world conditions.
In This Role You Will
-Own Real-Time Pipelines: Engineer low-latency, high-reliability sensor and actuator pipelines across Linux, drivers, and middleware.
-Optimize System Performance: Profile and optimize across compute, I/O, memory, scheduling, networking, and storage to meet real-time constraints and increase throughput.
-Build OS-Level Capabilities: Extend or modify Linux components, drivers, and scheduling to achieve deterministic behavior under load.
-Streaming & Video Systems: Develop and optimize real-time video streaming systems where frame timing and packet scheduling matter.
-Reliability & Debugging: Build tooling for profiling, tracing, and debugging timing issues across distributed systems and hardware interfaces.
-Cross-Functional Collaboration: Work with researchers, hardware engineers, and operations teams to integrate optimized pipelines into production workflows.
What We Hope You'll Bring
-Strong programming skills in C++, Rust, or Python, with experience building and optimizing production software.
-Experience with Linux systems programming (syscalls, drivers, kernel parameters, scheduling, memory/IO subsystems).
-Background in real-time or near-real-time systems, VR/AR, video pipelines, 3D engines, or streaming systems where latency budgets are strict.
-Ability to optimize across the entire stack - kernel scheduling, drivers, networking, GPU/CPU workloads, video frameworks, and distributed components.
-Experience with profiling tools (perf, tracing, eBPF, GPU profilers, network analyzers) and comfort diving into complex performance issues.
-A mindset oriented around determinism, throughput, frame budgets, jitter minimization, and real-time correctness.
-Ability to collaborate deeply with researchers and platform engineers to translate high-level model requirements into real-world system performance.
Bonus Points If You Have
-Experience with VR/AR platforms or low-latency 3D engines.
-Camera system expertise (synchronization, capture pipelines, codecs, GPU offload).
-Streaming/video conferencing stack experience (WebRTC, real-time transport optimizations).
-Background in robotics, autonomous systems, SLAM pipelines, or perception systems (implementation, not research).
-Expertise in kernel-level engineering, device drivers, or high-performance networking.
-Familiarity with distributed systems that process real-time data flows.
Pursuant to the San Francisco Fair Chance Ordinance, we will consider for employment qualified applicants with arrest and conviction records.