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Vr Developer Jobs in Seattle, WA (NOW HIRING)

Engineer with experience in C/C++ and C# * Experience with the Unreal 4 engine is a must! * Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a ...

Engineer with experience in C/C++ and C# * Experience with the Unreal 4 engine is a must! * Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a ...

Mechanical Engineer IV (Opto -AR/VR) Location: Redmond, WA Duration: Contract - 12 months Pay Range: $57/hr - $63.81/hr (W2) Job ID: 406934 About BCforward BCforward is a leading global IT consulting ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA ยท On-site +1

$139K - $183K/yr

Experience in VR?AR is a major plus! * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA ยท On-site

$139K - $183K/yr

Experience in VR?AR is a major plus! * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for 5 days a week) Job Type: Fulltime Experience: 5 to 10 Years Skills: Experience with C/C++, bash ...

AR/VR Technical QA Analyst

Redmond, WA ยท On-site

$25 - $31/hr

Opportunity to work alongside engineers and technical stakeholders * Develop highly marketable troubleshooting, diagnostics, and systems testing skills Technologies You'll Work With * AR/VR Headsets ...

AR/VR Technical QA Analyst

Redmond, WA ยท On-site

$25 - $31/hr

Opportunity to work alongside engineers and technical stakeholders * Develop highly marketable troubleshooting, diagnostics, and systems testing skills Technologies You'll Work With * AR/VR Headsets ...

AR/VR Technical QA Analyst

Redmond, WA ยท On-site

$25 - $31/hr

Opportunity to work alongside engineers and technical stakeholders * Develop highly marketable troubleshooting, diagnostics, and systems testing skills Technologies You'll Work With * AR/VR Headsets ...

Develop prototypes for future VR/AR/MR experiences, drive continued development, and integrate robust solutions into the product * Collaborate with cross-functional engineering and research teams ...

Develop prototypes for future VR/AR/MR experiences, drive continued development, and integrate robust solutions into the product * Collaborate with cross-functional engineering and research teams ...

We develop core capacity across a range of product domains including Avatars, AR/VR remote presence ... Design and prototype automation for calibration in collaboration with mechanical engineers and ...

Infrastructure Engineering - Systems Engineer V Location: US - WA - Redmond Duration: 6 months with ... Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ...

Infrastructure Engineering - Systems Engineer V Location: US - WA - Redmond Duration: 6 months with ... Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ...

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Vr Developer information

See Seattle, WA salary details

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How much do vr developer jobs pay per hour?

As of Jul 27, 2026, the average hourly pay for vr developer in Seattle, WA is $60.17, according to ZipRecruiter salary data. Most workers in this role earn between $45.96 and $73.65 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Vr Developer position, and why are they important?

To thrive as a VR Developer, you need strong programming skills (typically in C# or C++), understanding of 3D graphics, and experience with VR engines like Unity or Unreal, often supported by a degree in computer science or a related field. Familiarity with VR hardware, SDKs, and version control tools, as well as certifications in XR development, are often advantageous. Creative problem-solving, effective communication, and teamwork are standout soft skills for this role. These abilities ensure you can build engaging, high-performance VR experiences and collaborate efficiently in cross-disciplinary teams.

How much money do VR game developers make?

VR game developers' salaries vary based on experience, location, and company size, but the average annual salary ranges from $60,000 to $120,000. Skilled developers with expertise in Unity or Unreal Engine and experience in 3D modeling and programming tend to earn higher wages. Entry-level positions may start lower, while senior developers or those working on complex projects can earn significantly more.

What is a VR Developer job?

A VR Developer designs, develops, and optimizes virtual reality experiences using game engines like Unity or Unreal Engine. They write code, create interactive environments, and work with 3D assets to build immersive applications for gaming, training, simulation, and more. VR Developers also optimize performance for smooth user experiences and may collaborate with designers, artists, and engineers.

How to become a VR developer?

To become a VR developer, you should gain proficiency in programming languages such as C# or C++, learn 3D modeling and game development tools like Unity or Unreal Engine, and understand VR hardware and user experience design. Building a portfolio of VR projects and obtaining relevant certifications can also enhance job prospects in this field.

What tech jobs pay 400,000 a year?

High-paying tech roles such as senior software engineers, machine learning engineers, and cloud architects can reach or exceed $400,000 annually, especially with experience, specialized skills, and bonuses. Roles in executive management or leading development teams may also achieve this level of compensation, often requiring advanced certifications and extensive industry experience.

Are VR developers in demand?

VR developers are in high demand as virtual reality technology expands across gaming, training, healthcare, and enterprise applications. Companies seek skilled professionals with experience in 3D modeling, Unity or Unreal Engine, and programming languages like C# or C++. The field offers growth opportunities due to increasing adoption of immersive experiences.

What does a typical day look like for a VR Developer?

A typical day for a VR Developer involves designing, coding, and testing interactive 3D environments or applications using VR engines such as Unity or Unreal. You may work closely with artists, designers, and UX specialists to integrate assets and implement feedback, ensuring a seamless and immersive user experience. Daily tasks often include debugging, optimizing performance, and keeping up with the latest VR technologies and tools. Engagement in team meetings and frequent collaboration are common, making communication and adaptability important parts of the work environment.

What are popular job titles related to Vr Developer jobs in Seattle, WA? For Vr Developer jobs in Seattle, WA, the most frequently searched job titles are:
What job categories do people searching Vr Developer jobs in Seattle, WA look for? The top searched job categories for Vr Developer jobs in Seattle, WA are:
What cities near Seattle, WA are hiring for Vr Developer jobs? Cities near Seattle, WA with the most Vr Developer job openings:
Infographic showing various Vr Developer job openings in Seattle, WA as of July 2026, with employment types broken down into 61% Full Time, 8% Part Time, and 31% Contract. Highlights an 92% In-person, and 8% Remote job distribution, with an average salary of $125,145 per year, or $60.2 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA โ€ข On-site

Contractor

Posted 4 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contractย 

Job Summary

Responsibilities
Develop XR applications using OpenXRย (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applicationsย (XR, games, simulation, or visualization).
Practical experience with OpenXRย (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C#ย skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.