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Vr Developer Jobs in Redmond, WA (NOW HIRING)

Engineer with experience in C/C++ and C# * Experience with the Unreal 4 engine is a must! * Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a ...

Engineer with experience in C/C++ and C# * Experience with the Unreal 4 engine is a must! * Unity is a major plus * Passion for interactive experiences, games, and VR/AR * Experience in VR/AR is a ...

Mechanical Engineer IV (Opto -AR/VR) Location: Redmond, WA Duration: Contract - 12 months Pay Range: $57/hr - $63.81/hr (W2) Job ID: 406934 About BCforward BCforward is a leading global IT consulting ...

Senior Software Engineer - VR/Virtual Reality

Seattle, WA ยท On-site +1

$139K - $183K/yr

Experience in VR?AR is a major plus! * Computer Science Degree and an MS Degree preferred Qualifications * Developers and Engineers who want to solve challenging Virtual Reality problems * Inventive ...

AR/VR application developer (Unity Engine + AOSP + Firmware) Job Location: Redmond, WA (Onsite for 5 days a week) Job Type: Fulltime Experience: 5 to 10 Years Skills: Experience with C/C++, bash ...

Develop prototypes for future VR/AR/MR experiences, drive continued development, and integrate robust solutions into the product * Collaborate with cross-functional engineering and research teams ...

Develop prototypes for future VR/AR/MR experiences, drive continued development, and integrate robust solutions into the product * Collaborate with cross-functional engineering and research teams ...

We develop core capacity across a range of product domains including Avatars, AR/VR remote presence ... Design and prototype automation for calibration in collaboration with mechanical engineers and ...

Infrastructure Engineering - Systems Engineer V Location: US - WA - Redmond Duration: 6 months with ... Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ...

Infrastructure Engineering - Systems Engineer V Location: US - WA - Redmond Duration: 6 months with ... Calibration Contingent Worker (AR/VR) Responsibilities Setting up and maintaining data collection ...

Meta Reality Labs is looking for a computer vision engineer with background in machine learning ... Background in AR/VR * Familiarity with procedural rendering engines, ray tracing, and path tracing ...

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Vr Developer information

See Redmond, WA salary details

$19

$59

$91

How much do vr developer jobs pay per hour?

As of Aug 9, 2026, the average hourly pay for vr developer in Redmond, WA is $59.18, according to ZipRecruiter salary data. Most workers in this role earn between $45.24 and $72.40 per hour, depending on experience, location, and employer.

What skills and qualifications are needed to be a VR developer?

To thrive as a VR Developer, you need strong programming skills (typically in C# or C++), understanding of 3D graphics, and experience with VR engines like Unity or Unreal, often supported by a degree in computer science or a related field. Familiarity with VR hardware, SDKs, and version control tools, as well as certifications in XR development, are often advantageous. Creative problem-solving, effective communication, and teamwork are standout soft skills for this role. These abilities ensure you can build engaging, high-performance VR experiences and collaborate efficiently in cross-disciplinary teams.

What is a VR developer?

A VR Developer designs, develops, and optimizes virtual reality experiences using game engines like Unity or Unreal Engine. They write code, create interactive environments, and work with 3D assets to build immersive applications for gaming, training, simulation, and more. VR Developers also optimize performance for smooth user experiences and may collaborate with designers, artists, and engineers.

What does a VR developer do?

A typical day for a VR Developer involves designing, coding, and testing interactive 3D environments or applications using VR engines such as Unity or Unreal. You may work closely with artists, designers, and UX specialists to integrate assets and implement feedback, ensuring a seamless and immersive user experience. Daily tasks often include debugging, optimizing performance, and keeping up with the latest VR technologies and tools. Engagement in team meetings and frequent collaboration are common, making communication and adaptability important parts of the work environment.

What job categories do people searching Vr Developer jobs in Redmond, WA look for? The top searched job categories for Vr Developer jobs in Redmond, WA are:
What cities near Redmond, WA are hiring for Vr Developer jobs? Cities near Redmond, WA with the most Vr Developer job openings:
Infographic showing various Vr Developer job openings in Redmond, WA as of August 2026, with employment types broken down into 82% Full Time, and 18% Contract. Highlights an 82% In-person, and 18% Remote job distribution, with an average salary of $123,088 per year, or $59.2 per hour.

AR/VR Developer (OpenXR)

Transcend Softech LLC

Redmond, WA โ€ข On-site

Contractor

Re-posted 16 days ago


Job description

Position: AR/VR Developer (OpenXR)

Location: Redmond, WA

Job Type: Contract 

Job Summary

Responsibilities
Develop XR applications using OpenXR (end-to-end: architecture, implementation, testing, and iteration).
Build interactive features such as:
Input handling (controllers, hands, action sets, haptics) Scene/interaction systems (grabbing, ray interactions, UI in 3D) Rendering and performance optimizations (frame pacing, latency-sensitive updates) Integrate platform/runtime features where applicable (tracking spaces, anchor-like constructs, passthrough/scene understanding if available via extensions).
Create clean, testable code and contribute to basic CI/build scripts as needed.
Debug runtime/device issues (graphics, tracking, input) and provide clear repro steps and fixes.
Collaborate with product/UX and engineering stakeholders; document designs and tradeoffs.
Minimum Qualifications
3+ years of professional software development experience (or equivalent).
Hands-on experience shipping 3D real-time applications (XR, games, simulation, or visualization).
Practical experience with OpenXR (core concepts: instance/session, swapchains, spaces, actions).
Strong C/C++ and/or C# skills (depending on stack), plus solid debugging skills.
Experience with a real-time engine or framework such as:
Unity (C#) and OpenXR plugin ecosystem, or Unreal (C++) XR pipeline, or Custom/native OpenXR rendering with Vulkan/OpenGL/DirectX Understanding of rendering/perf constraints for XR (72/90/120 FPS targets, GPU/CPU bottlenecks, latency).
Preferred Qualifications
Shipped at least one OpenXR-based app or feature to production.
Experience with OpenXR extensions (e.g., hand tracking, eye gaze, foveated rendering, scene/space-related extensions).
Graphics experience: Vulkan/OpenGL/DirectX, shaders, profiling tools (RenderDoc, engine profilers).
Android XR experience (Gradle, NDK, JNI) or low-level platform integration.
Experience building reusable components/frameworks for XR interaction or app scaffolding.