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Visual Novel Artist Jobs (NOW HIRING)

This position will interact on a regular basis with: guest artists and their production teams ... Visual/Network). Responsibilities Job Duty 1 - Manage the production schedule for all Ferst Center ...

Creative Lead

Allston, MA · On-site

$56/hr

... visual and communicative identity of the group's external programs, and contribute original artistic work informed by the lab's research environment. This is a one-year term position with the ...

... visual and communicative identity of the group's external programs, and contribute original artistic work informed by the lab's research environment. This is a one-year term position with the ...

Senior Rendering Engineer

San Mateo, CA

$119K - $163K/yr

... novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the ... Learn about our community and work with technical artists to understand the present and future ...

$65K - $72K/yr

Familiarity with performing arts production and stageplots, including specialized props and A/V ... Ensures accountability and drives results, developing novel approaches to achieve mission critical ...

Postdoctoral Fellow

Atlanta, GA · On-site

$47K - $64K/yr

... arts. Georgia Tech's faculty attracted more than $1.4 billion in research awards this past year in ... Experience in animal behavior/human visual psychophysics. Contact Information For additional ...

... artist. From the first truly wireless tattoo machine, to the groundbreaking novel tattoo parlor on ... Visual management * Lead methodologies * Process documentation * 5s workplace organization * Ensure ...

Visual & Layout Skills - Compose and format documents with strong reader-friendly graphic/layout ... artists as needed. Communicate progress with the Strategic Pursuit Leader assigned the pursuit ...

Senior Rendering Engineer

San Mateo, CA · On-site

$243K - $295K/yr

... novel solutions are needed as we push Roblox towards higher targets of visual fidelity. Even the ... Learn about our community and work with technical artists to understand the present and future ...

Research Technician

Atlanta, GA · On-site

$17.25 - $23.75/hr

... arts. Georgia Tech's faculty attracted more than $1.4 billion in research awards this past year in ... novel ideas and create solutions with real human impact. Department Information The Haider Lab in ...

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Visual Novel Artist information

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$36.5K

$107.8K

$152.5K

How much do visual novel artist jobs pay per year?

As of Jul 29, 2026, the average yearly pay for visual novel artist in the United States is $107,828.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,500.00 and $152,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Visual Novel Artist position, and why are they important?

To thrive as a Visual Novel Artist, you need strong artistic ability in character and background illustration, proficiency in digital painting, and a solid understanding of visual storytelling. Familiarity with tools like Adobe Photoshop, Clip Studio Paint, and assets management systems is typically required, though formal art education or certifications can be beneficial. Collaboration skills, adaptability, and attention to narrative detail help artists stand out in this field. These skills are essential to produce engaging visuals that support the story and work seamlessly with writers, programmers, and other team members.

What are the typical daily responsibilities of a Visual Novel Artist?

Visual Novel Artists spend much of their day creating character sprites, background art, and event illustrations to bring stories to life visually. They often collaborate closely with writers, programmers, and other artists to ensure a cohesive visual style and to integrate art assets into the game's narrative and interface. Managing feedback and revisions is common, as the visual direction may evolve throughout development. Additionally, artists may participate in meetings to discuss storyboarding, art timelines, or the implementation of visual effects. This collaborative workflow helps ensure the final product is visually compelling and aligned with the project's creative goals.

What does a Visual Novel Artist do?

A Visual Novel Artist creates character sprites, backgrounds, CG illustrations, and other visual assets for visual novels. They design expressive characters, craft immersive environments, and ensure a cohesive art style that enhances storytelling. Depending on the project, they may also handle UI design or animations. Their role is essential in bringing the game's narrative and emotional depth to life.

What are the most commonly searched types of Visual Novel Artist jobs? The most popular types of Visual Novel Artist jobs are:
What states have the most Visual Novel Artist jobs? States with the most job openings for Visual Novel Artist jobs include:
What job categories do people searching Visual Novel Artist jobs look for? The top searched job categories for Visual Novel Artist jobs are:
Infographic showing various Visual Novel Artist job openings in the United States as of July 2026, with employment types broken down into 83% Full Time, and 17% Contract. Highlights an 100% In-person job distribution, with an average salary of $107,828 per year, or $51.8 per hour.

Assistant Professor Film and Media in Animation

University of South Carolina

Los Angeles, CA

Full-time

Medical, Vision, Life, Retirement, PTO

Re-posted 24 days ago


Job description

Posting Summary
Logo Posting Number FAC00047PO26 Advertised Title Assistant Professor Film and Media in Animation Campus Columbia College/Division College of Arts and Sciences Department CAS School of Visual Art and Design Advertised Salary Range We offer a competitive salary and benefits package Location of Vacancy Part/Full Time Full Time Hours per Week 40 Position Category Full-time Equivalent (FTE) Basis 9 months Work County Richland Tenure Information Tenure-Track/Tenured Job Search Category Faculty
About USC
About University of South Carolina
From the Upstate to the Lowcountry, the University of South Carolina system is transforming the lives of South Carolinians through the impact of our eight institutions and 20 locations throughout the state. More than 50,000 students are enrolled at one of eight institutions, including the research campus in Columbia and comprehensive four-year universities in Aiken, Upstate and Beaufort. In addition, our Palmetto College campuses in Salkehatchie, Union, Lancaster and Sumter enable students to earn associate or bachelor's degrees through a combination of in-person, online or blended learning. All of our system institutions place strong emphasis on service - helping to build healthier, more educated communities in South Carolina and beyond.
Veterans' Preference Statement
The University of South Carolina is committed to equal opportunity and proudly values the skills and experience military veterans bring to our workforce. Across South Carolina, we are making veterans a priority for employment and recognize their vital contributions to our state and our communities.
Benefits for FTE Positions
The University of South Carolina (USC), through the State of SC and Public Employee Benefit Authority (PEBA), offers state employees a valuable benefits package, including health and life insurance, generous paid leave and retirement programs. To learn more about USC benefits, access the "Working at USC" section on the Applicant Portal at https://uscjobs.sc.edu.
Position Description
Advertised Job Summary
The faculty of the School of Visual Art and Design (SVAD) in the McCausland College of Arts and Sciences at the University of South Carolina, Columbia campus, invites applications for a 9-month, full time tenure-track faculty position at the rank of Assistant Professor to begin August 16, 2026.
The successful candidate will teach 4 courses per year (2 per semester) and develop new courses in animation that create synergy with existing courses in 2D and 3D animation, game design, new media, and manga. The position's location in an art and design school means that courses and curriculum can intersect in exciting ways with other school disciplines such as drawing, graphic design, illustration, and a future degree program planned in industrial design. The faculty member's teaching contributions will accentuate student skills and career readiness so that they can enter industries of multiple kinds where animation is applied (entertainment, industrial, medical, etc.). The faculty member will also provide service and leadership to the Media Arts program, school, college, and university. Expectations include maintaining a high level of research accomplishment via exhibited creative work and/or scholarship, active pursuit of professional opportunities in the field, and strong and engaged teaching.
The School of Visual Art and Design employs 40 full-time faculty members who teach classes for approximately 650 majors in four disciplines: art education, art history, film and media, and studio art and design. The school, which is accredited with NASAD and NCATE, offers BA, BFA, MA, MAT, and MFA degrees. For more information about the School of Visual Art and Design visit our website at http://artsandsciences.sc.edu/art.
Required Education and Experience
  • Candidates must have a PhD, MFA, MPS, or equivalent in film, media or closely related field by the start date of employment, plus research expertise in animation, and either the potential for or a demonstrated record of excellence in teaching. 
  • We welcome applications from individuals who are interested in moving from industry to academia.
Preferred Qualifications
  • In addition to the required education and experience the successful candidate will have a research profile in media production with a focus on animation and demonstrate the potential for ongoing contributions to the field as an artist-researcher. 
  • We are especially interested in candidates who can incorporate 2D animation concepts and techniques in their teaching and research to produce novel and exciting contributions to industry and/or arts and culture. 
  • While the research profile should align with the film and media program's existing focus on the media industries (video game design, 3D animation, film/video production, and manga), it may also expand upon it through interdisciplinary research with other fields, including industrial design. For example, the candidate's research profile could center on narrative animation production for entertainment, documentary or experimental animation, animation for industry and science communication, or a combination of research interests.
Posting Detail Information
Desired Start Date 08/16/2026 Job Open Date 04/09/2026 Job Close Date Open Until Filled Yes Special Instructions to Applicant
How to Apply:
All applicants must apply online at USCJobs at https://uscjobs.sc.edu. Applications must include:
(1) a cover letter that describes their research and teaching interests,
(2) a current curriculum vitae,
(3) a portfolio of animation production and work samples with a brief narrative that clearly describes the applicant's contributions. The portfolio may be provided either as a URL link to a website or an online file. If a password is required to view, please include it, and
(4) the names and email addresses of 3 references, including current email addresses. Letters will be solicited by the chair of the committee from referees at the semi-finalist stage.

Review of applications will begin immediately and continue until the position is filled. Inquiries about this position may be directed to the Chair of the search committee, Professor Evan Meaney, EMEANEY@mailbox.sc.edu.

Positions are advertised for a minimum of forty-five (45) days on our job website. After forty-five (45) days, positions can be closed at the discretion of the department at any time. This position is open until filled. This employment site is updated on a regular basis. The length of the recruitment and screening process may vary from position to position, depending upon a variety of factors. Should review of your qualifications result in a decision to pursue your candidacy, you will be contacted by phone or email.
Quicklink for Posting https://uscjobs.sc.edu/postings/204288 EEO Statement
The University of South Carolina does not discriminate in educational or employment opportunities or decisions for qualified persons on the basis of age, ancestry, citizenship status, color, disability, ethnicity, familial status, gender (including transgender), gender identity or expression, genetic information, HIV/AIDs status, military status, national origin, pregnancy (false pregnancy, termination of pregnancy, childbirth, recovery therefrom or related medical conditions, breastfeeding), race, religion (including religious dress and grooming practices), sex, sexual orientation, veteran status, or any other bases under federal, state, local law, or regulations.