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Virtual Video Game Jobs in California (NOW HIRING)

Manager, Virtual Production

Los Angeles, CA · On-site

$168K - $260K/yr

We are looking for a Manager of Virtual Production that's ready to run our ground-breaking motion ... Requirements & Skills * >5 years of Motion Capture experience, preferably in video game animation ...

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Virtual Video Game information

See California salary details

$5

$15

$27

How much do virtual video game jobs pay per hour?

As of Sep 10, 2026, the average hourly pay for virtual video game in California is $15.07, according to ZipRecruiter salary data. Most workers in this role earn between $13.27 and $18.03 per hour, depending on experience, location, and employer.

What is a virtual video game?

A Virtual Video Game job involves working in the gaming industry remotely, often in roles such as game testing, content creation, community management, or game development. These positions allow individuals to contribute to video game projects without needing to be physically present in an office. Responsibilities may include testing games for bugs, streaming gameplay, managing online communities, or designing game assets. Many virtual gaming jobs require strong communication skills, technical knowledge, or creative expertise. With the growth of online gaming and remote work, virtual video game jobs are becoming increasingly popular.

What is a virtual video game designer?

A Virtual Video Game Designer is a professional who creates, develops, and designs video games, often working remotely or in virtual environments. They are responsible for conceptualizing game ideas, designing gameplay mechanics, and collaborating with artists, programmers, and other team members to bring games to life. These designers use specialized software and tools to build engaging and interactive gaming experiences for various platforms. Their work can involve anything from character and level design to story development and user interface creation.

What are the key skills and qualifications needed to thrive as a video game designer, and why are they important?

To thrive as a Video Game Designer, you need strong creative skills, knowledge of game mechanics, storytelling ability, and typically a degree in game design or a related field. Familiarity with game engines such as Unity or Unreal Engine, as well as proficiency in scripting languages like C# or Python, is often required. Excellent teamwork, communication, and problem-solving skills help designers collaborate effectively and bring concepts to life. These skills and qualities are vital for developing engaging, innovative games that resonate with players and succeed in a competitive industry.

What are some typical challenges faced by virtual video game designers when collaborating with remote teams?

Virtual Video Game Designers often work with geographically dispersed teams, which can present challenges such as coordinating across time zones, ensuring clear communication, and maintaining a consistent creative vision. Using collaborative tools like Slack, Trello, or version control systems is essential to streamline workflow and keep everyone aligned. Regular virtual meetings and clear documentation help mitigate misunderstandings and foster team cohesion, ultimately resulting in a smoother development process.

What is the difference between Virtual Video Game vs Virtual Game Tester?

AspectVirtual Video GameVirtual Game Tester
Primary RolePlaying and engaging with digital games for entertainment or developmentTesting games for bugs, functionality, and quality assurance
Required SkillsGaming skills, familiarity with game mechanicsAttention to detail, technical understanding, reporting bugs
Work EnvironmentHome or gaming setup, online platformsRemote or on-site testing labs, collaboration with developers
Industry UsageEntertainment, game developmentQuality assurance, game publishing

While a Virtual Video Game involves playing games for fun or development, a Virtual Game Tester focuses on evaluating games for bugs and quality. Both roles require familiarity with gaming, but testers need technical skills to identify issues, making their work more specialized within the game industry.

What are the most commonly searched types of Video Game jobs in California?

The most popular types of Video Game jobs in California are:

What are popular job titles related to Virtual Video Game jobs in California?

For Virtual Video Game jobs in California, the most frequently searched job titles are:

What job categories do people searching Virtual Video Game jobs in California look for?

The top searched job categories for Virtual Video Game jobs in California are:

What cities in California are hiring for Virtual Video Game jobs?

Cities in California with the most Virtual Video Game job openings:

Infographic showing various Virtual Video Game job openings in California as of August 2026, with employment types broken down into 84% Full Time, 12% Part Time, and 4% Contract. Highlights an 32% Physical, 2% Hybrid, and 66% Remote job distribution, with an average salary of $31,353 per year, or $15.1 per hour.

Manager, Virtual Production

Los Angeles, CA • On-site

$168K - $260K/yr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 8 days ago


Job description

That’s No Moon is an independent AAA game development studio established in 2021 by veterans of some of the most recognizable and critically acclaimed creative teams in the world, including Naughty Dog, Infinity Ward, Santa Monica Studio, Bungie, PlayStation, and more. A remote-friendly studio with a central office and performance capture stage located in Los Angeles, That’s No Moon is creating the next generation of narrative-driven, genre-defining experiences built upon a culture of creativity, collaboration, responsible production practices, and individual empowerment. We are assembling a diverse team of passionate developers of a wide range of experience levels and backgrounds to help shape the future of our studio and projects.

We are looking for a Manager of Virtual Production that’s ready to run our ground-breaking motion capture facility and continue to create a world-class working environment for the team. Grounded, believable animations are pivotal to our game, and in this role, you will work with the virtual production and animation teams to build high-quality, cutting edge virtual production animation.

Responsibilities
  • Lead the setup, data infrastructure and maintenance of the stage and Lightstorm capture system. Propose and implement improvements to the department and workflow.
  • Oversee the daily prep of the studio, software and all related systems prior to shoots.
  • Supervise the virtual production team from preproduction, onset production through to final data delivery.
  • Ensure the stage is a safe working environment for all talent and crew.
  • Efficiently manage the department budget and future improvements to the stage and technology.
  • Ensure prop or set fabrication and construction, including 3D printing of custom props for use on set.
  • Supervise the preparation of the solving setups and calibrate the actors daily.
  • Supervise bespoke mocap structures that are created for (and during) a mocap shoot.
  • Manage the virtual production team to progress through their career growth plans.
  • As necessary, operate the motion capture system during shoots and/or process data after the shoot has wrapped, in Nuance or Motionbuilder.
Requirements & Skills
  • >5 years of Motion Capture experience, preferably in video game animation.
  • >5 years of DCC experience (e.g. Maya).
  • Lightstorm experience.
  • Experience working with SAG talent.
  • Adept at Motion Capture setup, marker sets, and skeleton solving setup creation.
  • Familiar with Linux and Windows.
  • Excellent troubleshooting skills. Must be able to diagnose and solve issues with the software and hardware in use on the mocap stage.
  • Must be able to execute technically difficult work and maintain a good attitude under the pressure of on-set production.
  • Able to make adjustments in response to conditions on set and lead a team.
  • Ensure quality real-time camera, character and prop tracking data.
  • Technical scripting experience a plus.
Qualities
  • Shows a desire to innovate and improve efficiency.
  • Collaborative. Can create a positive and productive work environment, especially during live production capture.
  • Detail oriented, highly organized and able to handle a variety of tasks in an efficient manner.

TNM considers a number of factors when determining each role’s base pay range, including industry benchmarks, location, experience, and other job specific skills. In addition to base pay, this role may be eligible for other incentive compensation including equity and profit share. The estimated base pay range for this role is U.S. only and not applicable for locations outside of the U.S. TNM offers competitive and comprehensive benefits that include medical, dental, vision, 401(k) match, unlimited PTO, supplemental life and disability, and more. Eligibility to participate in these benefits may vary for part-time or temporary employees.

The estimated base pay range for this role is: $168,000 – $260,000

That’s No Moon is an Equal Opportunity Employer. All persons will receive consideration for employment without regard to race, color, religion, gender, pregnancy, national origin, ancestry, citizenship, age, legally protected physical or mental disability, covered veteran status, status in the U.S. uniformed services, sexual orientation, marital status, genetic information or membership in any other legally protected category.

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