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Virtual Reality Architect Jobs (NOW HIRING)

Our chips will enable wearable devices where our real and virtual worlds will mix and match ... Silicon Power Architect, Reality Labs Responsibilities: * Model and own use-case power for custom ...

Our chips will enable wearable devices where our real and virtual worlds will mix and match ... Silicon Power Architect, Reality Labs Responsibilities: * Model and own use-case power for custom ...

Our chips will enable wearable devices where our real and virtual worlds will mix and match ... SOC Architect, Reality Labs Silicon Responsibilities: * Define and drive SoC-level architecture for ...

Our chips will enable wearable devices where our real and virtual worlds will mix and match ... SOC Architect, Reality Labs Silicon Responsibilities: * Define and drive SoC-level architecture for ...

Our chips will enable wearable devices where our real and virtual worlds will mix and match ... SOC Architect, Reality Labs Silicon Responsibilities: * Define and drive SoC-level architecture for ...

Io T Architect

Torrance, CA · On-site

$65.75 - $86.75/hr

Io T Architect Location: Torrance, CA Duration : Full Time Permanent Skillset : CAM , Virtual NC ... Should be able consult clients on different solution platforms in IoT/Augmented Reality/Virtual ...

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Virtual Reality Architect information

What is a virtual reality architect?

A Virtual Reality Architect is a professional who designs, develops, and implements immersive virtual environments using VR technology. They combine skills in 3D modeling, software development, and user experience design to create interactive simulations for various industries such as gaming, education, healthcare, and real estate. Their responsibilities often include collaborating with clients, engineers, and artists to bring virtual spaces to life and ensure they meet specific goals and standards.

What are the key skills and qualifications needed to thrive as a virtual reality architect?

To thrive as a Virtual Reality Architect, you need a strong background in 3D modeling, spatial design, computer science, and user experience, typically supported by a degree in architecture, computer graphics, or a related field. Proficiency with VR development tools such as Unity or Unreal Engine, as well as familiarity with VR hardware and relevant programming languages, is essential. Creativity, problem-solving, and effective collaboration are standout soft skills in this position. These skills ensure the creation of immersive, functional, and user-friendly virtual environments that meet both technical and design goals.

What are some common challenges virtual reality architects face when collaborating with multidisciplinary teams?

Virtual Reality Architects often work closely with software developers, 3D artists, UX designers, and project managers, which can pose communication and workflow challenges. Aligning creative vision with technical feasibility, managing differing timelines, and ensuring all team members understand the VR project's requirements are frequent hurdles. Effective collaboration requires clear documentation, regular cross-discipline meetings, and a willingness to learn about other team members' expertise. Building strong communication channels early on helps avoid misunderstandings and keeps projects on track.

What is the difference between Virtual Reality Architect vs Virtual Reality Developer?

AspectVirtual Reality ArchitectVirtual Reality Developer
CredentialsDesign-focused certifications, architecture or design backgroundProgramming certifications, software development background
Work EnvironmentDesign studios, architecture firms, creative agenciesTech companies, game studios, software firms
Industry UsageFocus on spatial design, user experience, and environment layoutFocus on coding, app development, and interactive features

While both roles work within the virtual reality industry, Virtual Reality Architects primarily focus on designing immersive environments and user experiences, often with a background in architecture or design. Virtual Reality Developers, on the other hand, concentrate on coding and building the interactive elements of VR applications. Understanding these differences helps clarify career paths and employer expectations in the VR industry.

Is virtual reality architect a good career?

A virtual reality architect designs immersive digital environments and experiences, often requiring skills in 3D modeling, programming, and user experience design. The field is growing with advancements in VR technology, offering opportunities in entertainment, training, and simulation industries, and typically involves collaboration with developers and designers. Job prospects depend on industry demand, technical skills, and experience, with competitive salaries and the need for continuous learning.
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Cities with the most Virtual Reality Architect job openings:

What states have the most Virtual Reality Architect jobs?

States with the most job openings for Virtual Reality Architect jobs include:

What are popular job titles related to Virtual Reality Architect jobs?

For Virtual Reality Architect jobs, the most frequently searched job titles are:

Infographic showing various Virtual Reality Architect job openings in the United States as of September 2026, with employment types broken down into 100% Full Time. Highlights an 50% In-person, 25% Hybrid, and 25% Remote job distribution.

Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

San Diego, CA • On-site

Google Inc.
Software Development • 10K+ employees

Other

Re-posted 26 days ago


Google rating

8.8

Company rating: 8.8 out of 10

Based on 103 frontline employees who took The Breakroom Quiz


Job description

Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

Share Senior System Power Architect, Augmented Reality/Virtual Reality Workloads

Mid

Experience driving progress, solving problems, and mentoring more junior team members; deeper expertise and applied knowledge within relevant area.

  • Bachelor’s degree in Electrical Engineering, Computer Engineering, Computer Science, Physics, or a specialized field (e.g., Optics, Sensors, Audio/DSP, etc.), or equivalent practical experience.
  • 4 years of experience in SoC architecture, power/performance modeling, or pre-silicon verification.
  • Experience with low-power design methodologies or power management techniques (e.g., power gating, DVFS, low-power states).
  • Experience with memory subsystems, interconnects, or data paths to DDR.
Preferred qualifications:
  • Master's degree or PhD in Electrical Engineering, Computer Engineering, Physics, or a related field (e.g., Optics, Sensors, Audio/DSP).
  • Experience specifically analyzing or architecting mobile/wearable SoCs for AR, VR, or computer vision applications.
  • Experience with architectural simulators or power estimation tools (e.g., Synopsys PrimePower, ANSYS PowerArtist, or proprietary modeling frameworks).
  • Practical knowledge of low-power islands (LPI) or always-on subsystem architectures.
  • Excellent communication skills to translate complex architectural trade-offs into clear product decisions for leadership.
About the job

As a Silicon Power and Performance Architect for Pixel AR/VR, you will drive the engaged and architectural analysis that defines the future of Google's consumer hardware. AR and VR use cases demand immersive, zero-latency experiences under incredibly tight thermal and power constraints. You will analyze how spatial computing workloads impact the broader Pixel system-on-chip (SoC) power envelope, identifying bottlenecks, evaluating competitor architectures, and proposing silicon-level optimizations to ensure Pixel remains a market leader.

The Platforms and Devices team encompasses Google's various computing software platforms across environments (desktop, mobile, applications), as well as our first party devices and services that combine the best of Google AI, software, and hardware. Teams across this area research, design, and develop new technologies to make our user's interaction with computing faster and more seamless, building innovative experiences for our users around the world.

Individual pay is determined by factors including job-related skills, experience, and relevant education or training.

US: $159000 - $230000 (USD) + 15% bonus target + equity + benefits

Learn more about benefits at Google .

  • Benchmark and model next-generation AR/VR use cases against industry competitors to identify architectural gaps and opportunities.
  • Analyze end-to-end workloads (spatial mapping, hand tracking, passthrough video) to quantify their impact on total Pixel power consumption.
  • Leverage low-power design techniques, specifically optimizing the utilization of low-power islands (LPIs) to keep ambient AR/VR tasks highly efficient.
  • Map and optimize critical data paths from the display/sensors through the SoC fabric and the path to DDR, ensuring maximum bandwidth with minimal power overhead.
  • Partner with software, product, and hardware teams to translate architectural insights into actionable silicon requirements for future Pixel SoCs.

Google is proud to be an equal opportunity and affirmative action employer. We are committed to building a workforce that is representative of the users we serve, creating a culture of belonging, and providing an equal employment opportunity regardless of race, creed, color, religion, gender, sexual orientation, gender identity/expression, national origin, disability, age, genetic information, veteran status, marital status, pregnancy or related condition (including breastfeeding), expecting or parents-to-be, criminal histories consistent with legal requirements, or any other basis protected by law. See also Google's EEO Policy , Know your rights: workplace discrimination is illegal , Belonging at Google , and How we hire .

Google is a global company and, in order to facilitate efficient collaboration and communication globally, English proficiency is a requirement for all roles unless stated otherwise in the job posting.

To all recruitment agencies: Google does not accept agency resumes. Please do not forward resumes to our jobs alias, Google employees, or any other organization location. Google is not responsible for any fees related to unsolicited resumes.

Equity is granted exclusively and discretionarily by Alphabet Inc. on the basis of an agreement concluded between you and Alphabet Inc. Alphabet Inc. is your sole contractual partner with respect to equity grants. GSU grants are not guaranteed, are discretionary, are subject to approval by the Alphabet Inc. board of directors or its delegate, the terms of the relevant Alphabet Inc. stock plan, and your grant agreement. They have no impact on statutory payments. Current or past grants do not confer an acquired right.

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