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Video Game Analyst Jobs (NOW HIRING)

... the video game industry to build the future of simulations, modeling, and operations with ... Profile, analyze, and optimize gameplay systems to ensure high performance and responsiveness ...

Expert Threat Intelligence Analyst - Central Technology Requisition ID ... R027330 Call of Duty is one of the most iconic and successful video game franchises in the world ...

Video Analyst

Piscataway, NJ · On-site

$15.92/hr

Manages video setup and recording of all Women's Soccer training sessions and games. * Manages the ... Some experience with video technology and film breakdown and analysis. * Good organizational skills.

Head Video Analyst

Los Angeles, CA · On-site

$100K - $120K/yr

LAFC is invested in the world's game and Los Angeles, constructing, and developing the 22,000 seat ... POSITION SUMMARY The Head Video Analyst is responsible for recording and analyzing video footage of ...

FP&A Analyst

OR · On-site +1

$80K - $95K/yr

... Analyst Atari East Coast (Remote) Reports to: Director of FP&A About Us Atari, one of the world ... Experience in the video game industry (studio, publisher, or platform) strongly preferred. A plus ...

FP&A Analyst

$80K - $95K/yr

... Analyst Atari East Coast (Remote) Reports to: Director of FP&A About Us Atari, one of the world ... Experience in the video game industry (studio, publisher, or platform) strongly preferred. A plus ...

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Video Game Analyst information

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How much do video game analyst jobs pay per hour?

As of Jun 26, 2026, the average hourly pay for video game analyst in the United States is $15.27, according to ZipRecruiter salary data. Most workers in this role earn between $13.46 and $18.27 per hour, depending on experience, location, and employer.

What is the difference between Video Game Analyst vs Quality Assurance Tester?

AspectVideo Game AnalystQuality Assurance Tester
Required CredentialsDegree in game design, computer science, or related field; knowledge of gaming industryHigh school diploma or equivalent; training in testing procedures
Work EnvironmentOffice setting, collaborative with developers and designersTesting labs, often repetitive tasks, close to development teams
Employer & Industry UsageGame studios, publishers, market research firmsGame studios, QA companies, publishers
Common Search & Comparison IntentUnderstanding roles in game development and analysisTesting and quality assurance processes in gaming

While both roles are integral to the gaming industry, a Video Game Analyst focuses on evaluating game performance, player engagement, and market trends, often requiring analytical skills and industry knowledge. In contrast, a Quality Assurance Tester primarily tests games for bugs and issues during development. Both roles work closely with development teams but serve different purposes in the game creation process.

What Does a Video Game Analyst Do?

Video game analysts examine games to ensure they are free of bugs and glitches. In this role, you play a game through each stage, testing different moves and techniques to discover any problems or inconsistencies with the program. You document each issue and create a report for the developers to adjust or fix. Some companies may have you work on a game with a team of testers; you may either play the same game separately and discuss findings with each other, or play together so that you can find new angles of play, cover more ground in a game, recreate glitches to find their source, and meticulously inspect every aspect of a level.

What are the key skills and qualifications needed to thrive as a Video Game Analyst, and why are they important?

To thrive as a Video Game Analyst, you need a strong foundation in data analysis, game mechanics understanding, and statistical methods, often supported by a bachelor’s degree in computer science, mathematics, or a related field. Familiarity with analytics tools such as SQL, Python, R, and game telemetry platforms is typically required. Strong communication, critical thinking, and teamwork skills help analysts translate data into actionable insights and collaborate with developers and designers. These abilities are crucial for optimizing game performance and user experience, driving player engagement, and supporting business decisions.

What does a Video Game Analyst do?

A Video Game Analyst evaluates video games by assessing gameplay, graphics, storylines, and user experience. They often provide feedback on game mechanics, identify bugs, and suggest improvements to enhance overall playability. Their insights help developers create better games and ensure they meet both quality standards and player expectations. Video Game Analysts may also study market trends and player data to inform game design and marketing strategies.

What are some common challenges faced by Video Game Analysts when evaluating new game releases?

Video Game Analysts often encounter challenges such as keeping up with rapidly evolving game technologies and trends, accurately forecasting market performance, and balancing subjective player feedback with objective data analysis. They must sift through large volumes of player data and industry reports to identify meaningful patterns, which can be time-consuming and requires strong analytical skills. Collaboration with game developers, marketing teams, and other analysts is also essential to ensure comprehensive evaluations and actionable recommendations.
What cities are hiring for Video Game Analyst jobs? Cities with the most Video Game Analyst job openings:
What are the most commonly searched types of Video Game Analyst jobs? The most popular types of Video Game Analyst jobs are:
What states have the most Video Game Analyst jobs? States with the most job openings for Video Game Analyst jobs include:

Founding AI / Motion Video Producer

Loop AI

San Francisco, CA

$6.0K - $15K/mo

Contractor

Posted 21 days ago


Job description

About Loop AI:
 

Loop AI is an agentic restaurant intelligence software that augments the back office of restaurant chains by automating workflows and delivering intelligence across the finance, operations and marketing functions. Loop deploys AI agents built by our in-house team of AI engineers, strategists and subject matter experts into restaurant brands - bringing industry best practices in handling complex internal functions. We have offices in San Francisco, New York, Tampa and India.

Loop is one of the fastest growing restaurant technology companies powering a few billion dollars in revenue and growing to serve 10K+ restaurants within 3 years across some of the most recognizable brands of the USA (McDonald's, Burger King, Sweetgreen, Dave's Hot Chicken - to name a few), helping them grow their topline & bottomline.

Loop is built by a world class team of entrepreneurs, operators, leaders and AI engineers from different industries, ranging from cutting edge big-tech, management consulting, investment banking among others across companies like Uber, Google, Amazon, McKinsey and others.

About the Role:

You're here to define how Loop talks to its customers on screen - and to build the AI-leveraged engine that does it at the pace we ship product.

Loop's products power a few billion dollars in delivery revenue and are landing in the hands of tens of thousands of restaurant operators. Most of them don't have the time to read through docs - they learn through video, on a phone, between shifts, with a delivery tablet in the other hand. The version of customer education that wins for Loop is video-first. The version of that system that works at our scale is templated and AI-leveraged.

The person we want thinks in three lenses at once:

  • The base - the design language and clip library that everything is built off

  • The pipeline - the workflow (AI-leveraged or otherwise) that turns idea into finished video in hours/days, not weeks

  • Scalability - the system that survives weekly product change and scales to hundreds of customers without rebuilding from zero

You'll be working with the agent owners, the GMs, and the CSMs - figuring out what an operator actually needs to see, then templatizing and pipelining it so we never re-invent.

What you'll own
  • The base. Loop's video design language - visual style, brand voice on camera, sound, reusable clip library, templates for the recurring video shapes (onboarding, training, per-customer value, agent walkthroughs).

  • The pipeline. The AI-leveraged production stack - pair the templates with the right model and editing layer (After Effects, Remotion, Runway, Veo, Kling, Claude skills, Clueso, etc.) so a per-customer video takes hours/days, not weeks.

  • The translation. Take raw context - synopses, pod owner briefs, customer call recordings - and turn it into the script, storyboard, and finished video. The leap from "what we want to teach" to "what an operator actually finishes watching" is where this role exists.

  • Scalability. A workflow others can run - standards docs, prompt libraries, model handoffs, the rebuild-resistant approach that survives Loop shipping product weekly.

  • The proving set. 15-20 on-brand 60-90 sec explainers in the first phase (30 days) 

The quality bar. Push back on off-brand work. If it ships under your name and it's flat or off, that's on you.
What you've done before:
  • Produced product or brand video at a SaaS / consumer / agency context where the bar was high and the cadence was real 

  • Built a template / system / design language for video - not just shipped individual assets. You've already proved you can scale yourself

  • Fluent across the traditional (After Effects, Premiere Pro) and modern AI-video stack - Remotion, Runway, Veo, Kling, Claude skills, etc.. You have a point of view on when to use which (programmatic vs. gen video vs. voice clone vs. editing assistant) and you've shipped on it. Sometimes the answer is After Effects. Sometimes it is Remotion. Sometimes it is a clean screen recording with smart annotations. Sometimes it is a reusable template that can generate 50 customer-specific variants. You should know the difference.

  • Worked in-person with product and GTM teams to extract context and translate it into video - fast

  • Held the quality bar against deadline pressure. The answer to "ship it ugly" is a no from you

$6,000 - $15,000 a month
Engagement shape:
 
  • Contract: 2 months to start, extendable based on output. Open to a longer term if it works on both sides.

  • Hybrid. The work depends on being in the room with the people (at least a few in-person sprints) who own the product surface and the customer calls. 

  • Compensation. Tell us what you need to do it well - rate, tools, model credits - and we work back from the outcome.

We may use artificial intelligence (AI) tools to support parts of the hiring process, such as reviewing applications, analyzing resumes, or assessing responses and identifying potential inconsistencies or verification signals in application materials based on available information. These tools assist our recruitment team but do not replace human judgment. Final hiring decisions are ultimately made by humans. If you would like more information about how your data is processed, please contact us.
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