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Vfx Production Jobs (NOW HIRING)

Vfx Artist

Tulsa, OK

$85K - $95K/yr

As a VFX Artist, you will play a crucial role in creating visually stunning effects for various ... Work closely with the production team to integrate visual effects seamlessly into the final product.

Adapt VFX work to changing project requirements, priorities, and production needs. Who You Are: We ... are open to candidates with Mid-Level or Senior-level experience , with responsibilities and ...

Senior VFX Artist We're Studio Wildcard, developers of the smash indie hit ARK: Survival Evolved ... productions designed for core gamers. With countless years of combined industry experience across ...

Keen production sensibilities, ability to collaborate on timelines and communicate with Production and team members on task duration and prioritization * Ability to maintain high quality and ...

VFX Artist

Houston, TX

$150K - $165K/yr

Create and implement high-quality VFX for film and digital productions * Composite CGI elements with live-action footage * Develop simulations (smoke, fire, particles, fluids, environmental effects)

Senior VFX Artist _____ We're Studio Wildcard, developers of the smash indie hit ARK: Survival ... productions designed for core gamers. With countless years of combined industry experience across ...

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Vfx Production information

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How much do vfx production jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for vfx production in the United States is $19.23, according to ZipRecruiter salary data. Most workers in this role earn between $16.59 and $20.67 per hour, depending on experience, location, and employer.

What is VFX production?

VFX production refers to the process of creating and integrating visual effects into film, television, video games, or other media. This involves the use of computer-generated imagery (CGI), compositing, and other techniques to enhance or create scenes that cannot be achieved through traditional filming. VFX production requires collaboration between artists, technical directors, and producers to ensure that visual effects meet the creative vision, stay within budget, and are delivered on schedule. The process generally includes pre-production planning, asset creation, animation, rendering, and post-production compositing.

What are the key skills and qualifications needed to thrive in VFX production?

To thrive in VFX Production, you need strong project management abilities, a solid understanding of visual effects workflows, and often a degree in film, animation, or a related field. Familiarity with industry-standard tools like ShotGrid, Autodesk Maya, Houdini, and Adobe After Effects, as well as experience with production tracking systems, is highly valuable. Exceptional communication, organization, and problem-solving skills help you manage teams and deadlines effectively. These skills ensure seamless coordination between creative and technical departments, resulting in efficient delivery of high-quality visual effects.

What are common challenges faced by VFX production professionals during a project, and how are they typically addressed?

VFX Production professionals often navigate challenges such as tight deadlines, shifting client requirements, and coordinating large teams across multiple departments. Managing clear communication between artists, supervisors, and external vendors is crucial to ensure that creative vision aligns with technical feasibility. To address these challenges, VFX Production teams rely on detailed scheduling, regular progress reviews, and robust project management tools. Developing strong problem-solving skills and flexibility is essential, as priorities can change rapidly based on client feedback or technical discoveries.

What is the difference between Vfx Production vs Vfx Artist?

AspectVfx ProductionVfx Artist
Primary RoleOversees the entire VFX project, manages schedules, budgets, and client communicationCreates visual effects, designs, and integrates VFX into scenes
Required SkillsProject management, communication, understanding of VFX pipelineCreative skills, software proficiency (After Effects, Nuke, Maya)
Work EnvironmentCollaborates with artists, clients, and supervisors in studios or on-setWorks primarily in post-production, using VFX software

Vfx Production professionals focus on managing VFX projects from start to finish, ensuring timely delivery and client satisfaction. Vfx Artists are responsible for creating and implementing visual effects. Both roles require knowledge of the VFX pipeline, but Vfx Production emphasizes project oversight, while Vfx Artists focus on creative execution.

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What are the most commonly searched types of Vfx Production jobs?

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Infographic showing various Vfx Production job openings in the United States as of August 2026, with employment types broken down into 87% Full Time, 9% Part Time, 2% Contract, and 2% Nights. Highlights an 93% Physical, 2% Hybrid, and 5% Remote job distribution, with an average salary of $40,008 per year, or $19.2 per hour.

Remote Real-Time VFX Artist - Growth Path

Liquid Development, LLC

Orlando, FL • On-site

Other

Medical, PTO

This job post has expired today. Applications are no longer accepted.


Job description

Liquid Development is hiring on behalf of GameSim, a Keywords Studio. This position will support GameSim production teams.

GameSim is a game development studio that partners with clients to build games across PC/console and a range of art styles. We care about craftsmanship, collaboration, and shipping work we’re proud to put our names on. If you love building environments and believable spaces we’d like to meet you. Our headquarters is based in Orlando, FL!

Liquid Development was founded in 2000 and is the largest outsourcing art studio in North America. We offer a fun and cooperative work atmosphere, where collaboration is encouraged among a diversely talented team to remain on the cutting edge of content creation. Everyday Liquid Development is producing work at the forefront of modern game production and the demands for our services continue to grow. Our team has contributed to AAA titles within the Halo, Mass Effect, Borderlands, and Call of Duty franchises – Liquid Development is the team these titles turn to when they need the best.

Talent Pipeline Posting Notice

Please note that this posting is not tied to an immediate vacancy. We are proactively building a pipeline of qualified candidates in anticipation of potential hiring needs over the coming months. Applications will be reviewed and retained for future consideration as opportunities arise.

We are looking for a VFX Artist with strong real‑time effects skills, solid technical judgment, and the potential to grow into broader lead responsibilities over time.

This role is ideal for someone who enjoys creating high‑quality visual effects while also helping teams stay aligned, organized, and efficient. Depending on the project, this person may contribute directly to hands‑on VFX production, in‑engine implementation, feedback, task breakdowns, optimization, workflow documentation, and cross‑discipline collaboration.

Because our projects can vary widely in style, scope, platform, and client needs, we are looking for an adaptable VFX artist with strong fundamentals, a practical production mindset, and the ability to translate creative or design direction into clear, executable effects work.

This is a hands‑on production role with opportunities to support small pods or strike teams, guide VFX quality, mentor other artists, and grow toward lead‑level responsibilities.

Responsibilities
  • Create custom real‑time visual effects and implement them in‑engine using Unreal Engine 5, Unity, or proprietary tools.
  • Build high‑quality effects for gameplay, environments, cinematics, atmosphere, combat, interaction, destruction, UI/game feedback, and other project needs.
  • Create all necessary textures, flipbooks, materials, meshes, simulations, and supporting assets for real‑time VFX.
  • Maintain clean, readable, well‑structured material graphs, Niagara systems, parameters, naming conventions, and reusable effect setups.
  • Use tools such as Photoshop, Substance Designer, Blender, Houdini, Maya, EmberGen, or other software as needed to support effect creation.
  • Work with complex material setups, Blueprints, scripting hooks, animation events, gameplay triggers, or engine‑specific implementation needs.
  • Troubleshoot VFX issues in partnership with Technical Art, Engineering, Design, Animation, Audio, and other disciplines.
  • Own VFX optimization fundamentals, including particle counts, overdraw, shader cost, texture memory, spawn rates, scalability settings, and platform performance constraints.
  • Help ensure effects are readable, performant, and aligned with gameplay needs, art direction, timing, mood, and player feedback.
  • Review work from internal artists, partner studios, or external vendors and provide clear, constructive, actionable feedback.
  • Help maintain a consistent quality bar across a set of effects, a feature, a level, or a small team pod.
  • Support short‑term planning by helping break down VFX requests into clear tasks, priorities, dependencies, risks, and definitions of done.
  • Proactively identify production risks, including missing gameplay hooks, performance spikes, unclear direction, pipeline gaps, dependency issues, or inconsistent style execution.
  • Collaborate closely with Designers, Concept Artists, Art Directors, Technical Artists, Engineers, Animators, Audio Designers, and Producers.
  • Support client‑facing communication when needed by clarifying requirements, sharing WIP, explaining constraints, and aligning on expected outcomes.
  • Contribute to VFX workflow improvements, reusable templates, documentation, libraries, naming standards, or scalability rules when appropriate.
Qualifications
  • 5+ years of professional game industry experience as a real‑time VFX Artist or similar role.
  • At least one shipped game title.
  • Proven end‑to‑end real‑time VFX workflow experience, from concept and asset creation through in‑engine implementation and polish.
  • Strong experience implementing effects in Unreal Engine 4 or 5, with strong working knowledge of Niagara.
  • Strong particle animation fundamentals, including timing, rhythm, shape language, motion, impact, anticipation, dissipation, and readability.
  • Strong understanding of natural energies and materials such as fire, smoke, water, electricity, magic, dust, debris, explosions, atmospherics, and environmental effects.
  • Strong material and texture creation skills using tools such as Photoshop, Substance Designer, or similar software.
  • Ability to create clean, readable, and well‑constructed material graphs and VFX systems.
  • Demonstrated understanding of real‑time VFX optimization, including particle counts, overdraw, memory usage, material cost, scalability, and performance constraints.
  • Ability to balance visual impact, gameplay clarity, technical cost, and production schedule.
  • Strong communication skills, including clear written updates, verbal communication, documentation, and actionable feedback.
  • Ability to interpret vague creative, design, or client direction and turn it into clear VFX tasks or implementation plans.
  • Experience mentoring, reviewing, or guiding other artists. A formal Lead title is not required, but leadership behaviors are important.
  • Comfortable collaborating across disciplines and working with design, engineering, technical art, production, and art direction.
  • Strong ownership, follow‑through, organization, and problem‑solving ability.
  • Interest in growing into broader leadership responsibilities over time.
  • Proficiency with common production tools such as Perforce, Jira, Miro, and Confluence.
  • Houdini experience.
  • EmberGen experience.
  • Unity experience.
  • Substance Designer experience.
  • Experience with proprietary engines or custom VFX tools.
  • Scripting or coding skills, such as C#, Python, Blueprint, or similar.
  • 2D animation or traditional animation experience.
  • 3D animation, simulation, or procedural content creation experience.
  • Experience creating both stylized and realistic effects.
  • Experience with foliage, atmospherics, environmental effects, weather, destruction, or ambient world VFX.
  • Experience working with outsourcing, co‑development teams, partner studios, or external vendors.
  • Experience collaborating with teams across different countries, cultures, and time zones.
  • Experience establishing VFX standards, templates, naming conventions, libraries, scalability rules, or pipeline documentation.
  • Experience supporting client reviews, milestone deliveries, or cross‑studio feedback loops.
  • Experience leading a small pod, strike team, feature group, or informal group of artists.
  • English proficiency: B2 or higher required.
  • All applicants are required to submit their CVs in English as part of the application process.
Portfolio Requirements
  • Please include a portfolio that clearly demonstrates your real‑time VFX capabilities.
  • Your portfolio must include:
    • Real‑time VFX assets with strong readability, timing, shape language, and clearly understandable visual elements.
    • At least one example shown in a real‑time gameplay context, preferably a video of the effect happening in‑game or during interactive gameplay.
    • Examples of strong material definition and texture work, with clean, readable, well‑constructed setups.
    • Effects that demonstrate fundamentals such as composition, mood, color choices, timing, motion, impact, readability, and understanding of natural energies.
    • Examples of effects implemented in‑engine, preferably in Unreal Engine 4 or 5 / Niagara.
    • Breakdowns showing your process, including textures, materials, emitters, timing, implementation, optimization, or technical setup where applicable.
    • Clear explanations of what you personally created, especially for any team‑created work.
  • Strongly preferred portfolio examples include:
    • Before/after examples showing how you improved an effect through feedback, mentorship, optimization, or art direction.
    • A small set of effects that demonstrate consistent style, quality bar, or gameplay readability across a feature or content set.
    • Examples of templates, libraries, material systems, naming conventions, scalability setups, or pipeline improvements you helped create.
    • Examples that show how you balanced visual quality with performance constraints.

Please note: if your portfolio is mostly isolated effects in presentation scenes without runtime gameplay context, this may not be the right fit. We are looking for artists who understand how VFX function inside real‑time gameplay, not just how they look in isolation.

How to apply
  • Resume + portfolio link required.
  • An art test may be required as part of the process.
What's in it for you?

If working on some of the biggest and best titles with some of the coolest people within the games industry isn't enough, we also offer:

  • Work alongside dynamic individuals in the gaming industry
  • Work within a company with upward career growth opportunities
  • Work Fully Remote
  • Full Time Employment Benefits for applicants located in MX only include:
    • Comprehensive statutory benefits: social security, 12 days of annual leave, 30 days' Christmas bonus, and a 25% vacation premium.
    • After 3 months:
      • Major and minor medical insurance
      • Savings fund
      • Grocery vouchers (1244.88 MXN)
  • Salary RANGE: 32k to 35k MXN gross per month

Keywords Studios is dedicated to following a well‑established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

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