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Vfx Line Producer Jobs (NOW HIRING)

Pipeline Software Engineer

Los Angeles, CA

$150.90K - $186.40K/yr

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Work in conjunction with project teams to effectively problem-solve, acting as a first line of ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$130K - $140K/yr

Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and ... Work in conjunction with project teams to effectively problem-solve, acting as a first line of ...

Motion Graphics Designer

Dallas, TX · On-site

$75K - $95K/yr

You'll collaborate closely with our marketing, design, and video teams to produce high-quality ... Bonus Skills * Experience with 3D animation, VFX, or compositing. * Knowledge of audio editing ...

Tech Art Lead

$143K - $215K/yr

Experience in producing clear, concise, and accurate technical documentation, with the ability to ... Ability to create and hook up gameplay VFX assets * Experience creating/managing modular ...

... and VFX, deployed across new and existing Adobe surfaces, and surrounded by a media intelligence ... Hold the line on production SLAs for orchestrated and deployed model services. * Own analytics and ...

... and VFX, deployed across new and existing Adobe surfaces, and surrounded by a media intelligence ... Hold the line onproductionSLAs for orchestrated and deployed model services. * Own analytics and ...

... and VFX, deployed across new and existing Adobe surfaces, and surrounded by a media intelligence ... Hold the line onproductionSLAs for orchestrated and deployed model services. * Own analytics and ...

... and VFX, deployed across new and existing Adobe surfaces, and surrounded by a media intelligence ... Hold the line onproductionSLAs for orchestrated and deployed model services. * Own analytics and ...

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Vfx Line Producer information

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$5

$34

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How much do vfx line producer jobs pay per hour?

As of May 29, 2026, the average hourly pay for vfx line producer in the United States is $34.51, according to ZipRecruiter salary data. Most workers in this role earn between $23.32 and $49.28 per hour, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a VFX Line Producer, and why are they important?

To thrive as a VFX Line Producer, you need strong project management skills, budgeting expertise, and a solid understanding of visual effects production processes, often supported by a degree in film, animation, or a related field. Familiarity with industry-standard tools like ShotGrid, Microsoft Excel, and scheduling software is typically essential. Exceptional communication, problem-solving, and organizational skills help you coordinate teams and manage complex productions. These skills ensure projects are delivered on time, within budget, and meet creative expectations in a fast-paced environment.

What are the typical challenges a VFX Line Producer faces when managing multiple projects simultaneously?

A VFX Line Producer often juggles several projects at once, which can pose challenges such as balancing competing deadlines, allocating resources efficiently, and ensuring clear communication between creative and technical teams. It requires strong organizational skills to track budgets, schedules, and deliverables, while also adapting to last-minute changes from clients or directors. Proactively identifying potential bottlenecks and maintaining flexibility are key to successfully managing these complexities.

What are VFX Line Producers?

VFX Line Producers are professionals responsible for overseeing the budget, scheduling, and day-to-day management of visual effects (VFX) projects in film, television, or commercials. They work closely with VFX supervisors, artists, and production teams to ensure that all visual effects are delivered on time and within budget. Their role includes managing resources, negotiating with vendors, and troubleshooting production issues as they arise. VFX Line Producers are key to maintaining the smooth workflow and financial control of VFX projects from start to finish.
More about Vfx Line Producer jobs
What states have the most Vfx Line Producer jobs? States with the most job openings for Vfx Line Producer jobs include:
What job categories do people searching Vfx Line Producer jobs look for? The top searched job categories for Vfx Line Producer jobs are:
Infographic showing various Vfx Line Producer job openings in the United States as of May 2026, with employment types broken down into 99% Full Time, and 1% Contract. Highlights an 50% Physical, 17% Hybrid, and 33% Remote job distribution, with an average salary of $71,778 per year, or $34.5 per hour.
Pipeline Software Engineer

Pipeline Software Engineer

AGBO

Los Angeles, CA

$150.90K - $186.40K/yr

Full-time

Posted 17 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.

AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.

In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
The Software Engineer supports the Pipeline Engineering team by developing and maintaining tools and scripts that optimize workflows across AAA Game Development, Visual Effects, Visualization, and Production. This role will focus on expanding the studio's artist toolsets, asset tracking, and integration with both game development and production pipelines while ensuring efficient delivery in collaboration with department leads and creative teams.

Key Responsibilities:

  • Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc.
  • Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and pipeline infrastructure, supporting the Game Development, VFX, Visualization, and Production teams under the direction of the Pipeline Supervisor.
  • Work in conjunction with project teams to effectively problem-solve, acting as a first line of support for all workflow & productivity issues.
  • Work closely with Technical Supervisors to design, develop, evolve, and maintain department pipelines, including:
  • 3D asset creation, ingest, tracking, and delivery
  • Production automation and tracking
  • Web and desktop-based automations for all creative and production tasks
  • Animation, rigging, cloth, and creature techniques
  • Shading, lighting, and rendering techniques
  • Virtual production, motion capture, real-time, and ICVFX workflows
  • Compositing, color, conform, and finishing workflows
  • Create, develop, deploy, and maintain Python or C++ plugins and extensions for 3rd party packages and platforms, including:
  • Unreal Engine, Maya, Blender, Houdini, Nuke, Fusion, Adobe CC, Resolve, Shotgrid Toolkit
  • Extend and integrate the use of Shotgrid and other database systems to meet production needs, including both desktop-native and browser-hosted applications and plugins.
  • Design User Interfaces for automation tools for Asset management, VFX, Visualization, and Production.
  • Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems.
  • Develop test plans and roll out new workflows and tools, and work with end users and stakeholders to improve the usability of these tools.
  • Work with a sprint team: scope and bid tickets, participate in launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance.
  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards.
  • Support users on Windows, MacOS, and Linux.
  • Write the necessary end-user and developer documentation for developed tools.
  • Train and support artists to use the developed tools.
  • Perform other duties as assigned.


Qualifications & Skills:

  • Bachelor's degree in Computer Science, Engineering, Visualization, VFX or equivalent work experience.
  • 3-6 years of professional experience in developing custom artist/pipeline tools and workflows with ShotGrid in an animation, gaming, or VFX studio environment.
  • Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting and rendering, compositing, technical editorial, and DI.
  • Proven technical experience in VFX, Virtual Production, or AAA Gaming productions.
  • Ability to design user interfaces, gizmos, and interfaces for VFX tools and Unreal Editor.
  • Experience with desktop and/or web application development/deployment.
  • Experience with shader development, GLSL, and real-time rendering technologies.
  • Experience with Unreal Engine Blueprints, and C++ development.
  • Experience with software development life cycle concepts, including build/release via CI/CD, version control with Git / GitLab / BitBucket.
  • Knowledge of Production Technology/IT/IS methods, practices, and trends.
  • Experience with Agile development methodologies such as Scrum and Kanban.
  • Strong problem-solving skills.
  • Highly organized and detail oriented.
  • Patient and thorough with technical details.
  • Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership.
  • Calm demeanor with technical support and troubleshooting.
  • Excellent technical communication skills, both verbal and written.
  • Desire for creative innovation, excellence in visual media, and creating toolsets to empower artists and creators.
  • Familiarity building, running, managing and monitoring services on a Linux container platform such as Docker/Kubernetes.
  • Experience with ShotGrid Toolkit.
  • Experience with Python, C++, PySide/PyQt/Qt.
  • Experience with LLMs or Generative AI - a plus.


Additional Information:

  • This role is based in Los Angeles, CA. We are primarily seeking candidates located in or open to relocating to one of these areas, as in-person collaboration with our technical and creative teams is key to the role's success.
  • Candidates must be legally authorized to work in the U.S.


AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish

The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.

Employment Type: FULL_TIME

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About AGBO

Sourced by ZipRecruiter

Industry

Arts, entertainment, and recreation

Company size

11 - 50 Employees

Headquarters location

Los Angeles, CA, US

Year founded

2020

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