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Vfx Developer Jobs (NOW HIRING)

Pipeline Software Engineer

Los Angeles, CA

$150K - $186K/yr

Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ... Write the necessary end-user and developer documentation for developed tools. * Train and support ...

Pipeline Software Engineer

Los Angeles, CA · On-site

$150K - $186K/yr

Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ... Write the necessary end-user and developer documentation for developed tools. * Train and support ...

Senior Systems Engineer

Manhattan, NY · On-site +1

$114K - $156K/yr

The Principal Technology Engineer will have the knowledge and confidence to work within the VFX industry and carry out any tasks set by their line managers.The job consists of being the support ...

Technical Artist

Chicago, IL · On-site

$130K - $156K/yr

Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...

Technical Artist

Chicago, IL · On-site +1

$130K - $156K/yr

Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...

$91K - $103K/yr

Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay. What We're Looking For * Proven track record designing and ...

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Vfx Developer information

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How much do vfx developer jobs pay per hour?

As of Jun 22, 2026, the average hourly pay for vfx developer in the United States is $61.49, according to ZipRecruiter salary data. Most workers in this role earn between $55.29 and $68.03 per hour, depending on experience, location, and employer.

Is VFX in high demand?

VFX developers are in high demand due to the growth of the film, television, and gaming industries that rely on visual effects. Skills in software like Adobe After Effects, Nuke, and Maya, along with a strong portfolio, can improve job prospects as companies seek talented artists to create complex visual content.

Is VFX a good career?

VFX development is a growing field with opportunities in film, gaming, and advertising industries. It requires strong skills in software tools like Maya, Nuke, or Houdini, and often involves project-based work with tight deadlines. The career can be rewarding for those with creativity and technical expertise, but it may also involve long hours and continuous learning to stay current with industry standards.

Is AI replacing VFX jobs?

AI is increasingly used in VFX development to automate repetitive tasks and enhance workflows, but it does not fully replace VFX developers. Skilled artists are still essential for creative decision-making, complex effects, and quality control, with AI serving as a tool to improve efficiency. VFX developers need to adapt by learning new software and techniques that incorporate AI capabilities.

What is the salary of VFX programmer?

The salary of a VFX programmer typically ranges from $60,000 to $120,000 annually, depending on experience, location, and the complexity of projects. Entry-level positions may start lower, while experienced developers working with advanced tools like Houdini or Maya can earn higher salaries.

What is the difference between Vfx Developer vs Vfx Artist?

AspectVfx Developer
Required SkillsProgramming, scripting, software development, understanding of visual effects pipelines
Work EnvironmentCollaborates with technical teams, develops tools and plugins, integrates VFX into projects
Common EmployersFilm studios, game developers, animation companies, VFX houses

Vfx Developers focus on creating the technical tools, scripts, and software that enable visual effects. They work behind the scenes to develop pipelines and automate processes, whereas Vfx Artists primarily create the visual effects themselves using software. Both roles often collaborate but differ in their core responsibilities and skill sets.

More about Vfx Developer jobs
What cities are hiring for Vfx Developer jobs? Cities with the most Vfx Developer job openings:
What states have the most Vfx Developer jobs? States with the most job openings for Vfx Developer jobs include:

Pipeline Software Engineer

AGBO Films LLC

Los Angeles, CA

$150K - $186K/yr

Other

Posted 8 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
The Software Engineer supports the Pipeline Engineering team by developing and maintaining tools and scripts that optimize workflows across AAA Game Development, Visual Effects, Visualization, and Production. This role will focus on expanding the studio's artist toolsets, asset tracking, and integration with both game development and production pipelines while ensuring efficient delivery in collaboration with department leads and creative teams.
Key Responsibilities:
  • Integrating ShotGrid toolkit workflows with tools such as Unreal Editor, Maya, Houdini, Nuke, etc.
  • Create, develop, deploy, and maintain custom tools/templates/scripts, for both creative tasks and pipeline infrastructure, supporting the Game Development, VFX, Visualization, and Production teams under the direction of the Pipeline Supervisor.
  • Work in conjunction with project teams to effectively problem-solve, acting as a first line of support for all workflow & productivity issues.
  • Work closely with Technical Supervisors to design, develop, evolve, and maintain department pipelines, including:
  • 3D asset creation, ingest, tracking, and delivery
  • Production automation and tracking
  • Web and desktop-based automations for all creative and production tasks
  • Animation, rigging, cloth, and creature techniques
  • Shading, lighting, and rendering techniques
  • Virtual production, motion capture, real-time, and ICVFX workflows
  • Compositing, color, conform, and finishing workflows
  • Create, develop, deploy, and maintain Python or C++ plugins and extensions for 3rd party packages and platforms, including:
  • Unreal Engine, Maya, Blender, Houdini, Nuke, Fusion, Adobe CC, Resolve, Shotgrid Toolkit
  • Extend and integrate the use of Shotgrid and other database systems to meet production needs, including both desktop-native and browser-hosted applications and plugins.
  • Design User Interfaces for automation tools for Asset management, VFX, Visualization, and Production.
  • Work with non-technical end users to help define requirements for new tools and pipeline processes to solve production problems.
  • Develop test plans and roll out new workflows and tools, and work with end users and stakeholders to improve the usability of these tools.
  • Work with a sprint team: scope and bid tickets, participate in launch and review meetings, collaborate with product owners and production customers to prioritize work, communicate progress, and support team members with technical guidance.
  • Follow the processes and procedures of the software development life cycle, build and release system, documentation and testing standards.
  • Support users on Windows, MacOS, and Linux.
  • Write the necessary end-user and developer documentation for developed tools.
  • Train and support artists to use the developed tools.
  • Perform other duties as assigned.
Qualifications & Skills:
  • Bachelor's degree in Computer Science, Engineering, Visualization, VFX or equivalent work experience.
  • 3-6 years of professional experience in developing custom artist/pipeline tools and workflows with ShotGrid in an animation, gaming, or VFX studio environment.
  • Deep understanding of the VFX pipeline from shooting to modeling to texturing, animation, lighting and rendering, compositing, technical editorial, and DI.
  • Proven technical experience in VFX, Virtual Production, or AAA Gaming productions.
  • Ability to design user interfaces, gizmos, and interfaces for VFX tools and Unreal Editor.
  • Experience with desktop and/or web application development/deployment.
  • Experience with shader development, GLSL, and real-time rendering technologies.
  • Experience with Unreal Engine Blueprints, and C++ development.
  • Experience with software development life cycle concepts, including build/release via CI/CD, version control with Git / GitLab / BitBucket.
  • Knowledge of Production Technology/IT/IS methods, practices, and trends.
  • Experience with Agile development methodologies such as Scrum and Kanban.
  • Strong problem-solving skills.
  • Highly organized and detail oriented.
  • Patient and thorough with technical details.
  • Ability to work in a collaborative environment, offer mentorship, and take direction from department and show leadership.
  • Calm demeanor with technical support and troubleshooting.
  • Excellent technical communication skills, both verbal and written.
  • Desire for creative innovation, excellence in visual media, and creating toolsets to empower artists and creators.
  • Familiarity building, running, managing and monitoring services on a Linux container platform such as Docker/Kubernetes.
  • Experience with ShotGrid Toolkit.
  • Experience with Python, C++, PySide/PyQt/Qt.
  • Experience with LLMs or Generative AI - a plus.
Additional Information:
  • This role is based in Los Angeles, CA. We are primarily seeking candidates located in or open to relocating to one of these areas, as in-person collaboration with our technical and creative teams is key to the role's success.
  • Candidates must be legally authorized to work in the U.S.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.