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Vfx Developer Jobs in Ohio (NOW HIRING)

Senior Technical Artist

Columbus, OH · On-site

$118K - $142K/yr

We're a small, focused team building something visually distinct -- moody, atmospheric, and combat-driven -- and we need an engineer who can make our arcane VFX and lighting hit as hard as our combat ...

New

Direct non-professional subjects (engineers, operators, executives) and get natural results. * Work ... Develop motion graphics, lower thirds, and light VFX to support video storytelling. * Deliver post ...

Direct non-professional subjects (engineers, operators, executives) and get natural results. * Work ... Develop motion graphics, lower thirds, and light VFX to support video storytelling. * Deliver post ...

Vfx Developer information

See Ohio salary details

$19

$58

$75

How much do vfx developer jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for vfx developer in Ohio is $58.46, according to ZipRecruiter salary data. Most workers in this role earn between $52.55 and $64.66 per hour, depending on experience, location, and employer.

What is the difference between Vfx Developer vs Vfx Artist?

AspectVfx Developer
Required SkillsProgramming, scripting, software development, understanding of visual effects pipelines
Work EnvironmentCollaborates with technical teams, develops tools and plugins, integrates VFX into projects
Common EmployersFilm studios, game developers, animation companies, VFX houses

Vfx Developers focus on creating the technical tools, scripts, and software that enable visual effects. They work behind the scenes to develop pipelines and automate processes, whereas Vfx Artists primarily create the visual effects themselves using software. Both roles often collaborate but differ in their core responsibilities and skill sets.

What are popular job titles related to Vfx Developer jobs in Ohio?

For Vfx Developer jobs in Ohio, the most frequently searched job titles are:

What cities in Ohio are hiring for Vfx Developer jobs?

Cities in Ohio with the most Vfx Developer job openings:

Infographic showing various Vfx Developer job openings in Ohio as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $121,595 per year, or $58.5 per hour.

Senior Technical Artist

Columbus, OH • On-site

$118K - $142K/yr

Other

Posted yesterday

New


Job description

Makeshift Software Inc. | Remote (3–6 months) Hybrid On-Site | Full-Time

About Hexborn

Hexborn is our upcoming dark fantasy action RPG — a brutal blend of hack-and-slash combat, deep dungeon crawling, guild progression, and player-driven rivalry set in a world consumed by an ever-expanding corruption known as the Graveglass Blight. Players rise from an unknown mage into the leader of a legendary guild, mastering arcane combat, recruiting allies, forging relics, and descending into cursed ruins and large-scale raids to uncover the truth behind their rare ability to fly.


The demo is live now on Steam.


We're a small, focused team building something visually distinct — moody, atmospheric, and combat-driven — and we need an engineer who can make our arcane VFX and lighting hit as hard as our combat feels.

The Role

We're looking for an experienced Graphics Engineer to own shader development, visual effects, and GPU performance for Hexborn.
You'll be building the arcane spell effects, environmental atmosphere, and combat VFX that define the game's dark fantasy identity — while making sure all of it runs cleanly across our target hardware.
This is a hands-on, high-ownership role.
You won't just be implementing effects from a spec — you'll be shaping how magic, corruption, and combat look and feel in Hexborn, and profiling relentlessly to keep frame times honest as the scope of raids and dungeons grows.

What You'll Do
  • Design and implement shaders in Shader Graph for character effects, arcane magic, environmental corruption (Graveglass Blight), and combat feedback
  • Create and iterate on VFX for spells, hits, area effects, and large-scale raid encounters
  • Profile and optimize GPU performance using the Unity Profiler, identifying and resolving bottlenecks across shading, overdraw, and draw calls
  • Collaborate closely with combat designers, artists, and animators to translate creative direction into performant, production-ready effects
  • Help establish and maintain rendering standards and shader guidelines as the team scales
Perks & Tools
  • OptiTrack Prime 41 motion capture system
  • Faceware Mark IV mocap helmets for facial performance capture
  • Industry-grade workstation, built to spec: see our standard build
  • Remote-first for the first 3–6 months, transitioning to hybrid on-site thereafter
Work Arrangement

We'll start fully remote for a 3–6 month grace period while you ramp up and get embedded with the team, then transition to a hybrid on-site schedule.

Makeshift Software Inc. is the developer and publisher of Hexborn.

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