OR · On-site
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Have strong grasp of technical scripting, programming and expressions pertaining to DCC and ...
OR · On-site
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Have strong grasp of technical scripting, programming and expressions pertaining to DCC and ...
OR · On-site
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Have strong grasp of technical scripting, programming and expressions pertaining to DCC and ...
$126.90K - $151.80K/yr
... VFX with Realtime engines like Unity and Unreal. Understanding of automation and preparation of Engineering models from cad software like Solidworks for use in realtime graphic applications.
... VFX workflows, post-process effects, camera techniques, and other expressive visual systems ... C++ programming skills Experience with Unreal Engine 5 and its rendering framework Experience ...
Hillsboro, OR · On-site
$133.40K - $175.90K/yr
Qualifications * 5+ years of experience as a software engineer for large scale productions in the VFX, feature animation, or games industries. * Proficient with Unreal Engine for visualization or ...
Hillsboro, OR · On-site
$133.40K - $175.90K/yr
Qualifications * 5+ years of experience as a software engineer for large scale productions in the VFX, feature animation, or games industries. * Proficient with Unreal Engine for visualization or ...
... animation or VFX production preferred. * Experience with technology development, software lifecycle, and engineering terminology. * Experience with agile software development terms and tools.
... animation or VFX production preferred. * Experience with technology development, software lifecycle, and engineering terminology. * Experience with agile software development terms and tools.
... animation or VFX production preferred. * Experience with technology development, software lifecycle, and engineering terminology. * Experience with agile software development terms and tools.
... animation or VFX production preferred. * Experience with technology development, software lifecycle, and engineering terminology. * Experience with agile software development terms and tools.
Hillsboro, OR · On-site
... VFX, games, or media technology, preferred. * Experience supporting software engineering, platform, infrastructure, or internal tools teams. * Experience using tools including Jira, Confluence ...
Hillsboro, OR · On-site
... VFX, games, or media technology, preferred. * Experience supporting software engineering, platform, infrastructure, or internal tools teams. * Experience using tools including Jira, Confluence ...
... VFX, games, or media technology, preferred. * Experience supporting software engineering, platform, infrastructure, or internal tools teams. * Experience using tools including Jira, Confluence ...
... VFX, games, or media technology, preferred. * Experience supporting software engineering, platform, infrastructure, or internal tools teams. * Experience using tools including Jira, Confluence ...
... engineering/technical teams, ideally across multiple concurrent productions or locations. * Proven experience designing and operating end-to-end content pipelines (animation, VFX, or real-time) that ...
OR · On-site +1
$126.90K - $151.80K/yr
... developer experience that enables developers to focus on the fun. The R&D Team Games Principal ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...
OR · On-site +1
$126.90K - $151.80K/yr
... developer experience that enables developers to focus on the fun. The R&D Team Games Principal ... Strong art skills with experience and a deep understanding of topics such as 3D graphics, VFX ...
OR · On-site +1
$126.90K - $151.80K/yr
... developer experience that enables developers to focus on the fun. The R&D Team Games Principal ... graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience ...
OR · On-site +1
$126.90K - $151.80K/yr
... developer experience that enables developers to focus on the fun. The R&D Team Games Principal ... graphics, VFX, modeling, shaders, texturing, and lighting for games Demonstrated experience ...
... the Engineering and Content organizations. * Strategically align security initiatives with the ... VFX workflows. * You create conditions for individuals to thrive, consistently role-modeling ...
... Engineering and Content organizations. Strategically align security initiatives with the unique ... labs, and VFX workflows. You create conditions for individuals to thrive, consistently role ...
$22.11 - $27.75
1% of jobs
$27.75 - $33.39
0% of jobs
$33.39 - $39.02
0% of jobs
$39.02 - $44.66
1% of jobs
$44.66 - $50.30
2% of jobs
$50.30 - $55.94
11% of jobs
$58.56 is the 25th percentile. Wages below this are outliers.
$55.94 - $61.58
22% of jobs
The median wage is $65.28 / hr.
$61.58 - $67.21
20% of jobs
$71.10 is the 75th percentile. Wages above this are outliers.
$67.21 - $72.85
26% of jobs
$72.85 - $78.49
12% of jobs
$78.49 - $84.13
5% of jobs
$22
$65
$84
| Aspect | Vfx Developer |
|---|
| Required Skills | Programming, scripting, software development, understanding of visual effects pipelines |
|---|---|
| Work Environment | Collaborates with technical teams, develops tools and plugins, integrates VFX into projects |
| Common Employers | Film studios, game developers, animation companies, VFX houses |
Vfx Developers focus on creating the technical tools, scripts, and software that enable visual effects. They work behind the scenes to develop pipelines and automate processes, whereas Vfx Artists primarily create the visual effects themselves using software. Both roles often collaborate but differ in their core responsibilities and skill sets.

Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.
Essential Duties and Responsibilities:
Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.
Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team
Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.
Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.
Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.
Review VFX artists' work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.
Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements.
Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.
Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.
Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.
Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.
Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goalsetting and performance reviews.
Other duties may apply
Supervisory Duties:
This job has supervisory responsibilities
Supervisory Responsibilities:
Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws
Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems
Computer Skills:
Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.
3d modeling and procedural modeling/UV'ing skills are a must.
Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc.
Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.
Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).
Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.
Proficient in Photoshop for painting and editing textures.
Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).
Knowledge of Microsoft Office Suite.
Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).
If this sounds like the opportunity that you have been looking for, please submit your application below.