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Vfx Developer Jobs in Oregon (NOW HIRING)

... VFX workflows, post-process effects, camera techniques, and other expressive visual systems ... C++ programming skills Experience with Unreal Engine 5 and its rendering framework Experience ...

... animation or VFX production preferred. * Experience with technology development, software lifecycle, and engineering terminology. * Experience with agile software development terms and tools.

Maya Software Engineer

Portland, OR · On-site +1

$139K - $249K/yr

... VFX, TV, and Games. On the Autodesk Consulting Media and Entertainment Team, we have an exciting ... Work with other developers, user experience designers, QAs, and product owners to identify ...

Vfx Developer information

See Oregon salary details

$22

$65

$84

How much do vfx developer jobs pay per hour?

As of Sep 11, 2026, the average hourly pay for vfx developer in Oregon is $65.01, according to ZipRecruiter salary data. Most workers in this role earn between $58.46 and $71.92 per hour, depending on experience, location, and employer.

What is the difference between Vfx Developer vs Vfx Artist?

AspectVfx Developer
Required SkillsProgramming, scripting, software development, understanding of visual effects pipelines
Work EnvironmentCollaborates with technical teams, develops tools and plugins, integrates VFX into projects
Common EmployersFilm studios, game developers, animation companies, VFX houses

Vfx Developers focus on creating the technical tools, scripts, and software that enable visual effects. They work behind the scenes to develop pipelines and automate processes, whereas Vfx Artists primarily create the visual effects themselves using software. Both roles often collaborate but differ in their core responsibilities and skill sets.

What are popular job titles related to Vfx Developer jobs in Oregon?

For Vfx Developer jobs in Oregon, the most frequently searched job titles are:

What cities in Oregon are hiring for Vfx Developer jobs?

Cities in Oregon with the most Vfx Developer job openings:

Infographic showing various Vfx Developer job openings in Oregon as of June 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $135,228 per year, or $65 per hour.

Senior Game Engineer - Graphics

OR • On-site, Remote

Full-time

Re-posted 21 days ago


Job description

Are you on a mission to create games that bond players together into deeply invested communities? Would you like to work on something comedic with lighthearted and whimsical characters? And are you excited to help push the visual quality, performance, and expressiveness of a rich, innovative game?

As a Senior Game Engineer - Graphics on teamLFG, you will work closely with artists, designers and engineers to build expressive gameplay experiences for a multiplayer game while also driving visual quality, rendering features, workflows, and performance in Unreal Engine 5. Most importantly, you will work with a fun, dedicated, and cross-discipline team devoted to turning a creative dream into a new franchise at PlayStation.

We look for candidates who value joining a mission-focused team with a diverse set of backgrounds, experiences, interests, and viewpoints.

RESPONSIBILITIES

Build and maintain production-quality gameplay systems, workflows, and tools in C++ on Unreal 5 with minimal oversight

Own and evolve rendering systems in Unreal Engine 5, including lighting, materials, particles, post-processing, shadows, and graphics scalability

Collaborate closely with artists to prototype and implement stylized rendering features, shaders, VFX workflows, post-process effects, camera techniques, and other expressive visual systems

Optimize rendering performance across CPU, GPU, memory, and platform constraints

Investigate and fix graphics, rendering, and visual pipeline issues

REQUIRED SKILLS

Strong expertise in real-time rendering techniques and modern graphics pipelines

Excellent C++ programming skills

Experience with Unreal Engine 5 and its rendering framework

Experience building designer- and artist-facing components and tools

Ability to work autonomously and drive technical initiatives from concept to completion

Strong communication and collaboration skills with both engineers and artists

NICE-TO-HAVE SKILLS

Experience with development on a variety of platforms (PC, console)

Passion for creating visually expressive and polished player experiences

Experience in Gameplay Networking