Lead VFX Artist
$153K - $230.40K/yr
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Have strong grasp of technical scripting, programming and expressions pertaining to DCC and ...
$153K - $230.40K/yr
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Have strong grasp of technical scripting, programming and expressions pertaining to DCC and ...
$153K - $230.40K/yr
The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the ... Have strong grasp of technical scripting, programming and expressions pertaining to DCC and ...
Novato, CA · On-site
As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role ...
Novato, CA · On-site
As a Lead VFX Artist at Cloud Chamber you'll join a group of talented developers to drive the creation, implementation, and optimization of cutting-edge visual effects for BioShock 4. In this role ...
Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre-rendered and in-engine cinematics. * Partner with gameplay design, animation, and level design ...
Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre-rendered and in-engine cinematics. * Partner with gameplay design, animation, and level design ...
We're also the developer of Mad Max, which was released in September of 2015. We created the ... Avalanche Studios is currently looking for a REAL TIME VFX Artist to work on the development of ...
We're also the developer of Mad Max, which was released in September of 2015. We created the ... Avalanche Studios is currently looking for a REAL TIME VFX Artist to work on the development of ...
Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre-rendered and in-engine cinematics. * Partner with gameplay design, animation, and level design ...
Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre-rendered and in-engine cinematics. * Partner with gameplay design, animation, and level design ...
Santa Monica, CA · On-site
Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre-rendered and in-engine cinematics. * Partner with gameplay design, animation, and level design ...
Santa Monica, CA · On-site
Collaborate with engineering and tools teams to develop efficient, scalable VFX pipelines for both pre-rendered and in-engine cinematics. * Partner with gameplay design, animation, and level design ...
Irvine, CA · On-site
$113.80K - $129.90K/yr
Collaborate with engineers to create VFX in a performant and sustainable manner that allows for usability and a high-quality gameplay experience. * Bring a positive attitude paired with the ability ...
Irvine, CA · On-site
$113.80K - $129.90K/yr
Collaborate with engineers to create VFX in a performant and sustainable manner that allows for usability and a high-quality gameplay experience. * Bring a positive attitude paired with the ability ...
$106.10K - $199.30K/yr
Collaborate with Engineers and Tech Art to create and/or modify pipelines. * Troubleshoot technical and workflow issues. Who We Look For * 7+ years of VFX development experience. * Autonomous and ...
$106.10K - $199.30K/yr
Collaborate with Engineers and Tech Art to create and/or modify pipelines. * Troubleshoot technical and workflow issues. Who We Look For * 7+ years of VFX development experience. * Autonomous and ...
$106.10K - $199.30K/yr
Collaborate with Engineers and Tech Art to create and/or modify pipelines. * Troubleshoot technical and workflow issues. Who We Look For * 7+ years of VFX development experience. * Autonomous and ...
$106.10K - $199.30K/yr
Collaborate with Engineers and Tech Art to create and/or modify pipelines. * Troubleshoot technical and workflow issues. Who We Look For * 7+ years of VFX development experience. * Autonomous and ...
Edit Assistant VFX Editor Animator Job Responsibilities: Creative Execution & Delivery * Use ... Collaborate with creative, production, and engineering teams to meet project goals and timelines
Edit Assistant VFX Editor Animator Job Responsibilities: Creative Execution & Delivery * Use ... Collaborate with creative, production, and engineering teams to meet project goals and timelines
Los Angeles, CA · On-site
$130K - $140K/yr
Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ... Write the necessary end-user and developer documentation for developed tools. * Train and support ...
Quick apply
Los Angeles, CA · On-site
$130K - $140K/yr
Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ... Write the necessary end-user and developer documentation for developed tools. * Train and support ...
$114.60K - $156.80K/yr
The Principal Technology Engineer will have the knowledge and confidence to work within the VFX industry and carry out any tasks set by their line managers.The job consists of being the support ...
$114.60K - $156.80K/yr
The Principal Technology Engineer will have the knowledge and confidence to work within the VFX industry and carry out any tasks set by their line managers.The job consists of being the support ...
Manhattan, NY · On-site +1
$114.60K - $156.80K/yr
The Principal Technology Engineer will have the knowledge and confidence to work within the VFX industry and carry out any tasks set by their line managers.The job consists of being the support ...
Manhattan, NY · On-site +1
$114.60K - $156.80K/yr
The Principal Technology Engineer will have the knowledge and confidence to work within the VFX industry and carry out any tasks set by their line managers.The job consists of being the support ...
$150.90K - $186.40K/yr
Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ... Write the necessary end-user and developer documentation for developed tools. * Train and support ...
$150.90K - $186.40K/yr
Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ... Write the necessary end-user and developer documentation for developed tools. * Train and support ...
Los Angeles, CA · On-site
$130K - $140K/yr
Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ... Write the necessary end-user and developer documentation for developed tools. * Train and support ...
Los Angeles, CA · On-site
$130K - $140K/yr
Design User Interfaces for automation tools for Asset management, VFX, Visualization, and ... Write the necessary end-user and developer documentation for developed tools. * Train and support ...
Chicago, IL · On-site
$130.90K - $156.70K/yr
Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...
Chicago, IL · On-site
$130.90K - $156.70K/yr
Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...
$135.20K - $178.40K/yr
Key job responsibilities - Lead and mentor engineering teams building production-quality software for our AI-native content creation platform, supporting professional animation and live action/VFX ...
New
$135.20K - $178.40K/yr
Key job responsibilities - Lead and mentor engineering teams building production-quality software for our AI-native content creation platform, supporting professional animation and live action/VFX ...
New
Chicago, IL · On-site +1
$130.90K - $156.70K/yr
Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...
Chicago, IL · On-site +1
$130.90K - $156.70K/yr
Work with engineering and art teams to develop custom shaders from scratch * Work across several ... Profile and optimize shaders and VFX for optimal performance across a wide range of target ...
$91K - $103.80K/yr
Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay. What We're Looking For * Proven track record designing and ...
$91K - $103.80K/yr
Collaborate across disciplines (animation, art, audio, VFX, engineering, UI/UX) to deliver responsive, readable, and impactful gameplay. What We're Looking For * Proven track record designing and ...
$135.20K - $178.40K/yr
Key job responsibilities - Lead and mentor engineering teams building production-quality software for our AI-native content creation platform, supporting professional animation and live action/VFX ...
New
$135.20K - $178.40K/yr
Key job responsibilities - Lead and mentor engineering teams building production-quality software for our AI-native content creation platform, supporting professional animation and live action/VFX ...
New
$20.91 - $26.25
1% of jobs
$26.25 - $31.58
0% of jobs
$31.58 - $36.91
0% of jobs
$36.91 - $42.24
1% of jobs
$42.24 - $47.57
2% of jobs
$47.57 - $52.91
11% of jobs
$55.38 is the 25th percentile. Wages below this are outliers.
$52.91 - $58.24
22% of jobs
The median wage is $61.75 / hr.
$58.24 - $63.57
20% of jobs
$67.25 is the 75th percentile. Wages above this are outliers.
$63.57 - $68.90
26% of jobs
$68.90 - $74.24
12% of jobs
$74.24 - $79.57
5% of jobs
$20
$61
$79
| Aspect | Vfx Developer |
|---|
| Required Skills | Programming, scripting, software development, understanding of visual effects pipelines |
|---|---|
| Work Environment | Collaborates with technical teams, develops tools and plugins, integrates VFX into projects |
| Common Employers | Film studios, game developers, animation companies, VFX houses |
Vfx Developers focus on creating the technical tools, scripts, and software that enable visual effects. They work behind the scenes to develop pipelines and automate processes, whereas Vfx Artists primarily create the visual effects themselves using software. Both roles often collaborate but differ in their core responsibilities and skill sets.

$153K - $230.40K/yr
Other
Medical, Dental, Vision, Retirement, PTO
Posted 4 days ago
Insomniac Games is searching for a Lead Visual Effects Artist. The Lead VFX Artist is responsible for managing and developing a visual effects team. Has the knowledge and experience of creating art assets and sets an example for the team by demonstrating a mastery of industry standards and tools, proprietary technology, and departmental production workflows. Has a proven understanding of production schedules and project goals, along with game performance, and technical considerations.
Essential Duties and Responsibilities:
Balance hands-on VFX asset creation with day-to-day team leadership and management of the VFX team.
Partner closely with Principal VFX Artist to plan, create and test content creation and pipelines before deploying to the development team
Oversee and support external VFX partners, ensuring they are properly onboarded to style and technical standards and that their deliveries meet quality expectations.
Collaborate with Production Management to scope and estimate work, build schedules, assign tasks and track progress for VFX deliverables.
Works closely with Art Directors to develop visual targets, maintain a cohesive visual style and consistent quality bar across all aspects in VFX.
Review VFX artists' work to ensure VFX content is performant aesthetically and technically that is aligned with Art Direction.
Collaborate with multiple disciplines to support gameplay, characters, cinematics, environments with VFX requirements.
Coordinate with cross-disciplinary teams to ensure VFX assets are delivered on time and integrated smoothly into the game.
Works closely with the Tool and Engine team to aid in the ongoing evolution and enhancements of proprietary tools and engine to improve and enhance VFX fidelity.
Champion and implement new production methods, best practices, and optimizations to improve efficiency and in-game performance.
Ensures that all complaints and concerns related to inappropriate or unprofessional conduct in the workplace are addressed immediately to foster a safe work environment.
Lead, mentor, and develop a team of VFX artists, including consistent quality bar, goalsetting and performance reviews.
Other duties may apply
Supervisory Duties:
This job has supervisory responsibilities
Supervisory Responsibilities:
Carries out supervisory responsibilities in accordance with the organization's policies and applicable laws
Responsibilities include interviewing, hiring, and training employees; planning, assigning, and directing work; appraising performance; rewarding and disciplining employees; addressing complaints and resolving problems
Computer Skills:
Advanced level in Houdini and Maya: expert understanding of these DCC visual effects packages, competent working with joints and locators, animation/keyframing, rigid-body and fluid simulations, materials, shaders, lighting and rendering.
3d modeling and procedural modeling/UV'ing skills are a must.
Strong knowledge and experience with modern game engines/editors such as Unreal, Unity, proprietary, etc.
Proficient with real-time particle-editors and VFX systems such as Unreal's Niagara, PopcornFX, etc.
Advance understanding of complex node-based shader networks such as those used in Unreal, Unity, etc.
Familiarity with game scripting and/or node-based systems (e.g. Unreal Blueprint, etc).
Have strong grasp of technical scripting, programming and expressions pertaining to DCC and graphics: e.g. MEL, Python, Houdini VEX, HLSL Shaders, etc.
Proficient in Photoshop for painting and editing textures.
Strong knowledge of procedural texture generation software (e.g. Substance Designer, Filter-Forge, After-Effects, etc).
Knowledge of Microsoft Office Suite.
Knowledge of other visual effects or CG software a plus (e.g. Blender, Nuke, etc).
If this sounds like the opportunity that you have been looking for, please submit your application below.
At SIE, we consider several factors when setting each role's base pay range, including the competitive benchmarking data for the market and geographic location.
Base pay is one component of our total compensation package. Please note that the base pay range may vary in line with our hybrid working policy and individual base pay will be determined based on job-related factors which may include knowledge, skills, experience, and location, as well as additional compensation components, such as annual bonus, profit sharing, and other incentive plans.
In addition, this role is eligible for SIE's top-tier benefits package that includes medical, dental, vision, matching 401(k), paid time off, wellness program and coveted employee discounts for Sony products. This role also may be eligible for a bonus package. Clickhere to learn more.
Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees (which may include criminal background checks for some roles) and will need to process personal information to support these checks.
Please refer to ourCandidate Privacy Noticefor more information about what personal information we collect, how we use it, who we share it with, and your data protection rights.
Sourced by ZipRecruiter
1,001 - 5,000 Employees
San Mateo, CA, US
1994