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Valve Software Jobs in California (NOW HIRING)

Senior Valve Design Engineer I

El Segundo, CA ยท On-site

$118K - $142K/yr

We are looking to add a Senior Valve Design Engineer I to our team. If you enjoy working in a startup environment and have experience in the design of the valves for different pneumo-hydraulic ...

Senior Valve Design Engineer I

El Segundo, CA ยท On-site

$118K - $142K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

We are looking to add a Senior Valve Design Engineer I to our team. If you enjoy working in a startup environment and have experience in the design of the valves for different pneumo-hydraulic ...

Senior Valve Design Engineer I

El Segundo, CA ยท On-site

$118K - $142K/yr

  • Medical

  • Dental

  • Vision

  • Life

  • Retirement

We are looking to add a Senior Valve Design Engineer I to our team. If you enjoy working in a startup environment and have experience in the design of the valves for different pneumo-hydraulic ...

Showing results 21-40

Valve Software information

See California salary details

$47.4K

$110.4K

$163.8K

How much do valve software jobs pay per year?

As of Aug 18, 2026, the average yearly pay for valve software in California is $110,380.00, according to ZipRecruiter salary data. Most workers in this role earn between $88,800.00 and $128,300.00 per year, depending on experience, location, and employer.

What is Valve Software?

A Valve Software job refers to a position at Valve Corporation, a renowned video game developer known for games like Half-Life, Portal, and Dota 2. Valve operates with a unique flat management structure, meaning employees have significant autonomy to choose projects and contribute across disciplines. Jobs at Valve can range from software engineering and game design to hardware development and business operations. Employees are expected to be highly self-directed, collaborative, and innovative. Working at Valve offers competitive compensation, a dynamic creative environment, and the opportunity to work on industry-leading technology and games.

What types of projects and teams do Valve Software engineers typically work on?

As a Valve Software Engineer, you may be involved in a variety of projects ranging from game development to platform engineering and tools creation. Teams at Valve are known for being highly collaborative, often cross-disciplinary, and relatively flat in structure, giving engineers the opportunity to suggest ideas and take ownership of features. Daily responsibilities can include designing new systems, optimizing existing code, and working closely with designers, artists, and testers to bring projects to life. You may also participate in playtesting, user feedback sessions, and continuous iteration to refine products. This dynamic team environment fosters both technical and creative growth, making each project both challenging and rewarding.

What are the key skills and qualifications needed to thrive in the Valve Software position?

To thrive as a Valve Software Engineer, you need strong programming skills (in languages such as C++, C#, or Python), a solid foundation in software engineering principles, and ideally a degree in computer science or a related field. Experience with game engines, version control systems (like Git), and debugging tools, along with knowledge of optimization and graphics programming, are highly valued. Collaboration, creativity, and excellent problem-solving skills help developers contribute effectively to innovative and interdisciplinary teams. These competencies ensure the delivery of high-quality software products in a fast-paced, creative environment.

Do Valve Software employees get paid well?

Valve Software employees are generally compensated competitively within the tech industry, with salaries often reflecting experience, role, and location. The company is known for offering good benefits and a flexible work environment, which can contribute to overall job satisfaction. Compensation packages typically include base salary, bonuses, and stock options for certain positions.

What are the most commonly searched types of Valve Software jobs in California?

The most popular types of Valve Software jobs in California are:

What are popular job titles related to Valve Software jobs in California?

For Valve Software jobs in California, the most frequently searched job titles are:

What job categories do people searching Valve Software jobs in California look for?

The top searched job categories for Valve Software jobs in California are:

What cities in California are hiring for Valve Software jobs?

Cities in California with the most Valve Software job openings:

Infographic showing various Valve Software job openings in California as of August 2026, with employment types broken down into 100% Full Time. Highlights an 100% In-person job distribution, with an average salary of $110,380 per year, or $53.1 per hour.

Principal Embedded Software Engineer (Actuators & Control Systems)

Impulse Space

Redondo Beach, CA โ€ข On-site

$200K - $300K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 27 days ago


Job description

Principal Embedded Software Engineer (Actuators & Control Systems)
Department: Software
Employment Type: Full Time
Location: Redondo Beach
Compensation: $200,000 - $300,000 / year
Description
As a Senior Embedded Software Engineer at Impulse focused on Actuation & Control Systems, you will be responsible for developing embedded software that controls a variety of actuated systems across launch vehicles and spacecraft. These include rocket engine valves, satellite thrusters, thrust vector control actuators, and motor-driven devices such as reaction wheels and gimbals. You will collaborate with propulsion, avionics, and GNC teams to design high-performance, fault-tolerant firmware capable of operating reliably in harsh environments such as launch and space.
Responsibilities
  • Develop real-time firmware for controlling: Rocket engine valves and thrust vector control actuators (TVCAs); Satellite propulsion systems, including cold gas and electric thrusters; and Motor-driven systems such as reaction wheels, gimbals, and momentum wheels
  • Implement closed-loop control for: Position, velocity, torque, and pressure regulation; as well as Feedback via encoders, LVDTs, resolvers, current sensors, and pressure sensors
  • Interface with motor drivers and redundant actuator systems using protocols like CAN, SPI, UART, Ethernet, RS-422, and BISS-C.
  • Design and implement safety-critical state machines for thrust sequences, valve actuation, pressurization, and safe shutdowns
  • Participate in hotfire campaigns, environmental testing, and in-flight diagnostics
  • Write unit-tested and reviewable production firmware for use in both testbeds and spacecraft

Minimum Qualifications
  • Bachelor's degree in Electrical Engineering, Computer Engineering, Mechanical Engineering, or a related field.
  • 12+ years of embedded C/C++ development experience for electromechanical control systems
  • Experience using oscilloscopes, logic analyzers, hardware debuggers, and source-level debuggers to troubleshoot problems at all layers of the stack.
  • Experience implementing real-time control loops, motor commutation, and actuator calibration routines
  • Proficiency working with servo motors, stepper motors, or brushless DC motors
  • Strong understanding of low-level hardware and digital interfaces (I2C, SPI, CAN, UART)

Preferred Skills and Experience
  • Prior work on rocket engine controller software, including valve sequencing and abort logic
  • Experience with satellite attitude control systems (ACS), including reaction wheels, magnetorquers, and small thrusters.
  • Familiarity with redundant actuator architectures and fault detection/response algorithms
  • Exposure to space environment constraints such as vacuum, temperature extremes, and radiation upsets

Additional Information:
Compensation bands are determined by role, level, location, and alignment with market data. Individual level and base pay is determined on a case-by-case basis and may vary based on job-related skills, education, experience, technical capabilities and internal equity. In addition to base salary, for full-time hires, you may also be eligible for long-term incentives, in the form of stock options, and access to medical, vision & dental coverage as well as access to a 401(k) retirement plan.
To conform to U.S. Government space technology export regulations, including the International Traffic in Arms Regulations (ITAR) you must be a U.S. citizen, lawful permanent resident of the U.S., protected individual as defined by 8 U.S.C. 1324b(a)(3), or eligible to obtain the required authorizations from the U.S. Department of State. Learn more about the ITAR here.
Impulse Space is an Equal Opportunity Employer; employment with Impulse Space is governed on the basis of merit, competence and qualifications and will not be influenced in any manner by race, color, religion, gender, national origin/ethnicity, veteran status, disability status, age, sexual orientation, gender identity, marital status, mental or physical disability or any other legally protected status.