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Unreal Level Designer Jobs (NOW HIRING)

Staff Environment Artist

Seattle, WA ยท Remote

$150K - $170K/yr

Help define technical standards for environment production inside Unreal * Collaborate with the level designer to support and enhance gameplay * Serve as a major stakeholder in rendering pipeline ...

Staff Environment Artist

Seattle, WA ยท On-site

$150K - $170K/yr

Help define technical standards for environment production inside Unreal * Collaborate with the level designer to support and enhance gameplay * Serve as a major stakeholder in rendering pipeline ...

Create documentation and deliver training to level up the animation team's technical fluency ... Epic's award-winning Unreal Engine technology not only provides game developers the ability to ...

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Mid-Level Scenic & Event Designer (2 - 5+ Years of Experience) Pulse Studio LLC is a design ... Knowledgeable in Unreal (Blueprinting a plus) * Can create custom textures and materials for use in ...

Mission Designer

Santa Monica, CA ยท On-site

$100K - $115K/yr

... world IP built in Unreal Engine 5. As a Mission Designer , you will collaborate with a multi ... Experience with level design, blockout or world-building. * Experience in UE4 or UE5. * Experience ...

Mission Designer

Santa Monica, CA ยท On-site +1

$100K - $115K/yr

... world IP built in Unreal Engine 5. As a Mission Designer , you will collaborate with a multi ... Experience with level design, blockout or world-building. * Experience in UE4 or UE5. * Experience ...

Showing results 41-60

Unreal Level Designer information

See salary details

$106K

$108.7K

$111.5K

How much do unreal level designer jobs pay per year?

As of Aug 12, 2026, the average yearly pay for unreal level designer in the United States is $108,658.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Level Designer vs Environment Artist?

AspectUnreal Level DesignerEnvironment Artist
Primary FocusDesigning playable levels, layout, gameplay flowCreating visual environments, textures, and assets
SkillsLevel scripting, gameplay mechanics, Unreal Engine proficiency3D modeling, texturing, artistic skills
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine
Common UsageGame design, level creation, gameplay experienceVisual environment creation, asset development

While both roles work within Unreal Engine and game development, Unreal Level Designers focus on creating engaging, playable levels with gameplay flow, whereas Environment Artists specialize in crafting the visual aesthetics and assets of game worlds. Understanding these differences helps in choosing the right career path or job search focus.

How does an Unreal Level Designer typically collaborate with other departments during game development?

An Unreal Level Designer works closely with artists, programmers, and narrative designers to create immersive and functional game environments. Collaboration often involves regular meetings to ensure level layouts align with gameplay mechanics, story objectives, and artistic direction. Designers must communicate clearly, integrate assets provided by other departments, and quickly adapt to feedback or technical constraints. This cross-functional teamwork is essential to deliver cohesive and engaging player experiences.

What are the key skills and qualifications needed to thrive as an Unreal Level Designer, and why are they important?

To thrive as an Unreal Level Designer, you need strong skills in 3D modeling, spatial design, and a solid understanding of game development principles, often supported by experience with Unreal Engine and a relevant degree or portfolio. Proficiency with Unreal Engine's level editor, Blueprint scripting, and asset integration tools is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills for creating engaging and polished game environments. These skills ensure the delivery of immersive, playable levels that meet both artistic vision and gameplay requirements.

What is an Unreal Level Designer?

Unreal Level Designers are professionals who create, design, and optimize interactive 3D environments within games or simulations using Unreal Engine. They are responsible for crafting the layout, appearance, and gameplay flow of game levels, ensuring they are visually appealing and engaging for players. Their work often involves collaborating with artists, programmers, and writers to bring the game's vision to life, using Unreal Engine's powerful tools and features to build immersive experiences. Additionally, they may be involved in playtesting levels, making adjustments based on feedback, and troubleshooting technical issues that arise during development.
More about Unreal Level Designer jobs
What cities are hiring for Unreal Level Designer jobs? Cities with the most Unreal Level Designer job openings:
What states have the most Unreal Level Designer jobs? States with the most job openings for Unreal Level Designer jobs include:
Infographic showing various Unreal Level Designer job openings in the United States as of August 2026, with employment types broken down into 88% Full Time, 6% Part Time, 1% Temporary, and 5% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $108,658 per year, or $52.2 per hour.

Adjunct Faculty, Game Art - Unreal Instructor

Rocky Mountain College of Art + Design

Lakewood, CO โ€ข On-site

$2.4K - $3.3K/wk

Full-time, Part-time

Re-posted 10 days ago


Job description

Adjunct Faculty, Game Art (On Campus)
Salary: $2,440 (lecture) โ€“ $3,340 (studio) per class, per term
Location: Lakewood, CO
Rocky Mountain College of Art +Design is looking for a Part -Time Professor who has expertise in Game Art. The faculty member works with the Chair and Program Lead of the Game Art program, working closely with students, faculty, and administrative staff to advance teaching, student clubs and activities, co-curricular experiences, and curriculum development. They will work closely with academic leadership with a focus on teaching, monitoring and improving student learning and success, and performing duties as assigned by the Chair and the Program Lead.
RMCADโ€™s Digital Arts + Media Department offers degree programs rooted in industry-aligned practices, emerging technologies, and interdisciplinary collaboration. The successful applicant will have demonstrated expertise in Unreal Engine 5, with an emphasis on blueprinting, 3D asset and animation integration, as well as materials and lighting. This position supports the continued design, development, and delivery of dynamic, studio-centered curricula and the advancement of learning outcomes to prepare students for leadership in an evolving digital landscape.
Required Qualifications
  • A graduate degree (MA, MS, MFA, MDes, or equivalent) in Game Art, Game Design, relevant field, OR a bachelor's degree with a sustained record of professional or studio-based work in these areas.
  • Proficiency using and teaching industry-leading game development software Unreal Engine 5 (and recent versions).
  • Using templates and blueprints to help students rapidly prototype game ideas with out-of-the-box components.
  • Real-time global illumination and high-detail geometry management in Lumen and Nanite.
  • Designing Niagra visual effects (VFX) and particle systems.\
  • Authoring complex materials and procedural textures.
  • Authorized Unreal Instructor
  • Examples of pedagogical approaches that align with the institution's mission and values, along with evidence of effective and inclusive teaching that values a diverse student body.
Preferred Qualifications
  • A terminal degree (MFA or PhD) in Art, Design, or a related discipline OR equivalent professional distinction recognized at a national or international level.
  • 2+ years of teaching experience in an accredited postsecondary institution with proven expertise in teaching Game Art or related digital media.
  • A sustained record of professional or studio-based work in Game Art or related digital media, demonstrated through published games either studio based or independently.
  • a technically minded artist who understands composition, color theory, and lighting, and can utilize this knowledge to better explain blueprints in a way that respects a more artist-centric workflow.
  • Understanding of core game design concepts particularly as they apply to level design and level construction, story (narratological) and play (ludological).
  • Ongoing engagement with contemporary, emerging industry practices and pipelines with demonstrated expertise Unreal Engine as it also relates to real-time cinematics, virtual production, virtual twins, and rapid game prototyping.
  • Courses taught may include Environment Production I, Environment Production II, Environment Production III, 3D Computer Fundamentals, and 3D Lighting and Materials.
  • Candidates should have experience with blueprinting game prototypes with out-of-the-box game templates in Unreal Engine as well as 3D asset and animation integration as it relates to game development and design.
  • Knowledge of Unreal Engine, Autodesk Maya, Blender, Adobe Substance 3D Suite, and ZBrush is preferred.
Rocky Mountain College of Art + Design is an Equal Opportunity Employer