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Unreal Level Designer Jobs (NOW HIRING)

Staff Environment Artist

Seattle, WA · On-site

$150K - $170K/yr

Help define technical standards for environment production inside Unreal * Collaborate with the level designer to support and enhance gameplay * Serve as a major stakeholder in rendering pipeline ...

Create documentation and deliver training to level up the animation team's technical fluency ... Epic's award-winning Unreal Engine technology not only provides game developers the ability to ...

Game Designer (NPC)

Frisco, TX · Remote

$145K/yr

What We Are Looking For Gearbox Software is seeking a game designer to join us in developing a ... Shipped games using Unreal Engine 4/5 technology. * Level design, mission design, or cinematic ...

Game Designer (NPC)

Frisco, TX · Remote

$145K/yr

What We Are Looking For Gearbox Software is seeking a game designer to join us in developing a ... Shipped games using Unreal Engine 4/5 technology. * Level design, mission design, or cinematic ...

Senior Gameplay Designer

Cary, NC · On-site

$94K - $101K/yr

From character and level design to competitive gameplay and system design, help shape the future of ... Bonus points if you have experience with Unreal Engine and the Ability System * Experience working ...

Senior UX Designer

Glendale, CA · Remote

$100K - $154K/yr

Developed content using Unreal Engine and/or UEFN * Comfortable working in an iterative, feedback ... the level and position offered. Job Posting Segment: NA - Games Job Posting Primary Business:

Technical Artist

Manhattan, NY · On-site

$139K - $166K/yr

... system in Unreal. A high level of technical knowledge combined with strong creative and visual ... Designer/Painter Beneficial Additional Skills (not essential to the role but would help ...

Technical Artist

Manhattan, NY

$139K - $166K/yr

... system in Unreal. A high level of technical knowledge combined with strong creative and visual ... Designer/Painter Beneficial Additional Skills (not essential to the role but would help ...

Vision holder of high-level combat gameplay goals. * Work closely with production partners and ... Fluency with Unreal Editor and Blueprint scripting; text-based scripting experience is a plus.

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Unreal Level Designer information

See salary details

$106K

$108.7K

$111.5K

How much do unreal level designer jobs pay per year?

As of Jul 21, 2026, the average yearly pay for unreal level designer in the United States is $108,658.00, according to ZipRecruiter salary data. Most workers in this role earn between $109,000.00 and $109,000.00 per year, depending on experience, location, and employer.

What is the difference between Unreal Level Designer vs Environment Artist?

AspectUnreal Level DesignerEnvironment Artist
Primary FocusDesigning playable levels, layout, gameplay flowCreating visual environments, textures, and assets
SkillsLevel scripting, gameplay mechanics, Unreal Engine proficiency3D modeling, texturing, artistic skills
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine
Common UsageGame design, level creation, gameplay experienceVisual environment creation, asset development

While both roles work within Unreal Engine and game development, Unreal Level Designers focus on creating engaging, playable levels with gameplay flow, whereas Environment Artists specialize in crafting the visual aesthetics and assets of game worlds. Understanding these differences helps in choosing the right career path or job search focus.

How does an Unreal Level Designer typically collaborate with other departments during game development?

An Unreal Level Designer works closely with artists, programmers, and narrative designers to create immersive and functional game environments. Collaboration often involves regular meetings to ensure level layouts align with gameplay mechanics, story objectives, and artistic direction. Designers must communicate clearly, integrate assets provided by other departments, and quickly adapt to feedback or technical constraints. This cross-functional teamwork is essential to deliver cohesive and engaging player experiences.

What are the key skills and qualifications needed to thrive as an Unreal Level Designer, and why are they important?

To thrive as an Unreal Level Designer, you need strong skills in 3D modeling, spatial design, and a solid understanding of game development principles, often supported by experience with Unreal Engine and a relevant degree or portfolio. Proficiency with Unreal Engine's level editor, Blueprint scripting, and asset integration tools is typically required. Creativity, attention to detail, and effective collaboration are essential soft skills for creating engaging and polished game environments. These skills ensure the delivery of immersive, playable levels that meet both artistic vision and gameplay requirements.

What are Unreal Level Designers?

Unreal Level Designers are professionals who create, design, and optimize interactive 3D environments within games or simulations using Unreal Engine. They are responsible for crafting the layout, appearance, and gameplay flow of game levels, ensuring they are visually appealing and engaging for players. Their work often involves collaborating with artists, programmers, and writers to bring the game's vision to life, using Unreal Engine's powerful tools and features to build immersive experiences. Additionally, they may be involved in playtesting levels, making adjustments based on feedback, and troubleshooting technical issues that arise during development.
More about Unreal Level Designer jobs
What cities are hiring for Unreal Level Designer jobs? Cities with the most Unreal Level Designer job openings:
What states have the most Unreal Level Designer jobs? States with the most job openings for Unreal Level Designer jobs include:
Infographic showing various Unreal Level Designer job openings in the United States as of July 2026, with employment types broken down into 5% Locum Tenens, 84% Full Time, 6% Part Time, 1% Temporary, and 4% Contract. Highlights an 88% Physical, 6% Hybrid, and 6% Remote job distribution, with an average salary of $108,658 per year, or $52.2 per hour.
Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Lead Unreal Engineer - Multiplayer & Console - Studio Sirens

Snail Games USA

Loveland, CO • On-site

$125K - $160K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 25 days ago


Job description

About Studio Sirens
Founded in 2024 under Snail Games, Studio Sirens is a development team focused on prototyping innovative gameplay systems, crafting bold new IP, and co-development projects. Blending technical precision with narrative ambition, the studio brings immersive worlds to life through a gameplay-first approach, supporting major releases while forging its own creative path within the Snail Games portfolio.wtf is
About the Role
We're seeking a highly technical Principal Engineer with deep Unreal Engine expertise and extensive experience in console development and multiplayer systems. This is primarily a hands-on engineering role (approximately 90% programming and 10% technical leadership), ideal for someone who enjoys solving complex technical challenges while mentoring a small engineering team.
You will lead implementation of multiplayer functionality, console-specific features, networking architecture, and performance optimization across multiple platforms. You'll help define engineering standards, review technical designs, and provide guidance to other engineers while remaining actively involved in day-to-day development.
Job Type: Full-Time
Location: Hybrid preferred in Loveland, Colorado (preferred 4 days/week onsite).
Remote may be considered for highly qualified candidates in the following states: Alaska, Arizona, California, Colorado, Connecticut, Florida, Georgia, Illinois, Maine, Missouri, New Jersey, Nevada, North Carolina, Ohio, Pennsylvania, Texas, Washington, and Wyoming.
Responsibilities
  • Lead the design, implementation, and optimization of multiplayer gameplay systems, networking architecture, and online functionality within Unreal Engine.
  • Develop and maintain gameplay systems, engine features, and runtime systems using C++ and Unreal Engine.
  • Own console development workflows, including platform optimization, certification readiness, platform-specific debugging, and compliance across Xbox, PlayStation, Nintendo Switch, and PC.
  • Design and improve multiplayer networking systems, client-server architecture, replication, matchmaking integration, and online gameplay features.
  • Profile and optimize performance across CPU, GPU, memory, networking, and platform-specific constraints.
  • Collaborate closely with the studio leadership on architecture decisions, technical planning, and engineering best practices.
  • Mentor and provide technical guidance through code reviews, design discussions, and knowledge sharing while remaining primarily hands-on in development.
  • Work cross-functionally with design, art, production, and QA to deliver scalable and maintainable technical solutions.
  • Contribute to build pipelines, tools, debugging utilities, and workflow improvements to increase team efficiency.

Minimum Requirements
  • 8+ years of professional game engineering experience.
  • Expert-level proficiency in C++ and Unreal Engine (UE4/UE5).
  • Extensive experience shipping multiplayer games or online gameplay systems.
  • Strong understanding of Unreal networking, replication, client-server architecture, matchmaking, and online services.
  • Strong understanding of first-party certification processes and TRC/XR compliance across console platforms.
  • Proven experience developing and shipping console titles (Xbox, PlayStation, Nintendo Switch).
  • Strong debugging, profiling, and performance optimization skills across multiple platforms.
  • Demonstrated technical leadership experience, including mentoring engineers, reviewing code, and driving engineering best practices.
  • Excellent communication skills with the ability to collaborate across multiple disciplines.

Nice to Have
  • Experience leading engineering teams or serving as a Principal or Lead Engineer.
  • Experience with dedicated servers, backend services, authentication, and live-service infrastructure.
  • Experience with ARK Survival Ascended or Atlas Modkit environments.
  • Familiarity with cloud-hosted multiplayer infrastructure and online services.
  • Experience with CI/CD pipelines, automated testing, telemetry, crash reporting, and developer tools.
  • Experience shipping live-service or cross-platform multiplayer titles.

Salary Range
$125,000 - $160,000 Annually (depending on experience)
Why Join the Studio Sirens Team?
  • True focus on work/life balance
  • Paid company holidays, vacation, and separate sick leave
  • Medical, dental, vision, and Life/LTD
  • 401(k) with company match

Application Deadline: Applications will be accepted on an ongoing basis until the position is filled.
Work Authorization Requirements
Applicants must be legally authorized to work in the United States at the time of application. This position does not offer visa sponsorship now or in the future (including H-1B).
Additional Information
As part of the Company's activities in video game development, publishing, and short-form video content creation, certain projects, discussions, or creative materials may include themes, visuals, language, or subject matter that some individuals could find mature, violent, sexual, graphic, or otherwise sensitive in nature (collectively referred to as "Mature Content"). Examples may include, but are not limited to, depictions or descriptions of combat, violence, adult themes or relationships, suggestive or satirical humor, or strong language. Employees are expected to engage with such material in a professional and creative context as part of their job duties.