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Unreal Engine Technical Lead Jobs (NOW HIRING)

NY · On-site

$125K - $149K/yr

... the technical reality of Unreal Engine 5. The ideal candidate is a self-starter who doesn't wait ... Ability to take direction from a Lead/Art Director and translate feedback into beautiful visuals.

NY · On-site

$113K - $149K/yr

... Unreal Engine 5 open‑world project. This role focuses on building the internal tools that enable ... influence technical direction, mentor engineers, and collaborate closely with the Lead SDET on ...

We are looking for an Unreal Engine developer to create training experiences for Virtual Reality ... and document technical specifications "Polish" the game, maintain code, fix bugs and iron out ...

Unreal XD Tech

Redwood City, CA · On-site

$61.25 - $79.50/hr

Participate in technical reviews and contribute to UI implementation best practices. Required Qualifications * Professional experience developing user interfaces in Unreal Engine. * Strong ...

Proficiency in Unreal Engine/OpenGL and standard 3D DCC software such as Maya * Experience supporting technical art, asset preparation, and rigging workflows * Comfortable utilizing multiple rapid ...

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Unreal Engine Technical Lead information

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$30K

$156.3K

$206K

How much do unreal engine technical lead jobs pay per year?

As of Sep 10, 2026, the average yearly pay for unreal engine technical lead in the United States is $156,348.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $205,000.00 per year, depending on experience, location, and employer.

What is an Unreal Engine Technical Lead?

An Unreal Engine Technical Lead is a senior developer responsible for guiding a team in the development of interactive experiences, games, or simulations using Unreal Engine. They oversee technical architecture, ensure best coding practices, and solve complex problems related to performance, rendering, and gameplay systems. In addition to hands-on programming, they often mentor team members, collaborate with designers and artists, and help set technical direction for projects. Their expertise ensures that projects are delivered efficiently, on time, and to a high standard of quality.

What are the key skills and qualifications needed to thrive as an Unreal Engine Technical Lead?

To thrive as an Unreal Engine Technical Lead, you need deep expertise in Unreal Engine, C++ programming, and game development principles, often supported by a computer science degree or equivalent experience. Familiarity with source control systems (like Git or Perforce), real-time rendering pipelines, and version management tools is typically required. Strong leadership, problem-solving, and effective communication skills set standout candidates apart in guiding multidisciplinary teams. These skills are crucial for delivering high-quality, technically robust projects on schedule while fostering team cohesion and innovation.

How does an Unreal Engine Technical Lead typically collaborate with artists, designers, and programmers on a game development project?

An Unreal Engine Technical Lead plays a central role in bridging communication between various departments, such as art, design, and programming. They work closely with artists to ensure assets are optimized for performance, collaborate with designers to implement gameplay features, and guide programmers on best practices and technical constraints. Regular meetings, code reviews, and documentation are core methods of collaboration, helping the team align on project goals and troubleshoot issues efficiently. This cross-functional teamwork is essential for delivering high-quality, cohesive game experiences within project timelines.

What is the difference between Unreal Engine Technical Lead vs Unreal Engine Developer?

AspectUnreal Engine Technical LeadUnreal Engine Developer
Required CredentialsTypically requires a bachelor’s degree in computer science or related field, with experience in Unreal Engine and leadership skillsUsually needs a degree or equivalent experience in game development or computer science, with strong Unreal Engine skills
Work EnvironmentLeads development teams, oversees project technical direction, collaborates with designers and artistsFocuses on coding, implementing features, and creating game content within Unreal Engine
Employer & Industry UsageUsed in AAA and indie game studios, VR/AR projects, and simulation companiesCommonly employed in game studios, VR/AR firms, and interactive media companies

The Unreal Engine Technical Lead manages technical aspects and guides development teams, while the Unreal Engine Developer primarily focuses on coding and implementing features within Unreal Engine. Both roles require strong Unreal Engine expertise, but the lead position involves more leadership and project oversight.

Can I get a job if I learn Unreal Engine?

Learning Unreal Engine can help you qualify for roles such as Unreal Engine Technical Lead or other game development and real-time visualization positions. Employers often look for skills in 3D modeling, programming (C++ or Blueprints), and experience with the engine's tools, along with a strong portfolio or project experience. Gaining certifications or completing relevant projects can improve your chances of securing a job in this field.

What are popular job titles related to Unreal Engine Technical Lead jobs?

For Unreal Engine Technical Lead jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Technical Lead job openings in the United States as of September 2026, with employment types broken down into 88% Full Time, 10% Part Time, and 2% Contract. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $156,348 per year, or $75.2 per hour.

Senior Unreal Technical Artist

Salina, KS • On-site

$120K/yr

Full-time

Medical, Dental, Vision, Retirement

Re-posted 17 days ago


Key responsibilities

  • Own the technical quality and performance-readiness of real-time 3D content in Unreal Engine.

  • Integrate, optimize, and prepare externally authored assets for runtime standards, including managing LODs, lightmaps, and asset organization.

  • Develop lightweight tools or process enhancements using scripting methods to improve asset integration, workflow efficiency, and content validation.


Job description

Senior Unreal Technical Artist 

Job Location: Salina, Kansas

About Us

Pure Imagination Studios started in 2012 as a diversified entertainment company built by a team of creators who shared a true passion for storytelling. We thrive on imagination, and everything we do is set to bring a tangible experience to anything our clients, partners and even ourselves, are able to imagine. We believe that pure imagination should be the fuel to our reality.

Pure Imagination Labs designs immersive, interactive experiences that make complex training and simulation intuitive, purposeful, and fun. Our projects blend real-time systems, tactile interfaces, and narrative framing to support education, decision-making, teamwork, and user engagement in high-stakes scenarios. We take the best of game design and apply it to real-world learning environments that demand more than just entertainment. The environments are dynamic, the challenges are varied, and the work is as rewarding as it is technically ambitious.

Overview


Pure Imagination Labs' Senior Unreal Technical Artist owns asset integration and performance readiness in Unreal Engine. Optimizes externally authored content for real-time use, manages LODs, lightmaps, and asset organization. Builds lightweight tools and utilities to streamline asset validation and pipeline efficiency. Supports install-phase testing, visual troubleshooting, and cross-discipline content alignment.


Responsibilities

  • Own the technical quality and performance-readiness of real-time 3D content across environments, props, and characters in Unreal Engine.
  • Integrate and optimize externally authored assets, ensuring they meet runtime standards for fidelity, performance, and compatibility.
  • Prepare and refine content for clean import—including naming, scale, collisions, UVs, LODs, and lightmaps—while maintaining project structure and technical discipline.
  • Tune scene and asset performance using Nanite, Lumen, level streaming, and profiling tools to support stability across cinematic and interactive contexts.
  • Collaborate closely with art, design, and engineering to ensure assets are readable, performant, and function as expected across physical-digital systems.
  • Develop lightweight tools or process enhancements using Blueprint, Python, or similar scripting methods to improve asset integration, workflow efficiency, and content validation.
  • Support in-world testing and install readiness by troubleshooting asset behavior, visual bugs, or runtime issues in staging and QA environments.
  • Contribute to visual consistency across materials, surfacing, simple VFX, and animated elements as needed to support experience delivery.
  • Assist in defining content conventions and scalable practices that support future reuse, optimization, and multi-team collaboration.
  • Performs other duties as assigned.

Basic Qualifications

  • Associate’s degree or equivalent from two-year college/technical school required.
  • Bachelor’s degree from a four-year college or university is preferred or equivalent combination of education and experience.
  • Minimum 5 to 8 years of experience working in Unreal Engine (UE4/UE5) as a technical artist, 3D generalist, or real-time content integrator.
  • Solid working knowledge with Unreal systems, including Nanite, Lumen, LODs, collisions, lightmaps, and performance profiling.
  • Proficiency with DCC tools such as Maya, Blender, Substance, or Houdini for asset prep, optimization, and content validation.
  • Proficient in runtime performance considerations and scalable content structuring for team-based delivering clarity.
  • Familiarity with scripting or automation tools such as Unreal Blueprint, Python, or similar, to support asset integration, workflow efficiency, or content validation.
  • Collaborative team member able to work between art, design, and engineering groups to support cohesive real-time experiences.

Additional Qualifications

  • Proven ability preparing assets for cinematic cutscenes or physically installed environments.
  • Experience supporting immersive or simulation-based projects in a real-time production context.
  • Solid foundation with Sequencer, Control Rig, or Niagara from a content staging or testing perspective. 
  • Exposure to in-editor utilities such as material switching, proxy replacement, or asset validation tools. 
  • Proven ability to contribute to pipeline decisions or scaling asset workflows across external vendors or multi-project teams.
  • Flexibility to travel for live staging and working on-site for installations, tests, or technical rehearsals.
  • Strong verbal and written communication skills, with the ability to interact effectively with internal teams, external vendors, and other stakeholders.
  • Ability to handle sensitive information with confidentiality and professionalism.

o Hybrid: This position has been designated as hybrid, generally contributing from the office a minimum of four days per week.

o Required Residence: This candidate must live or reside in the state of Kansas; or relocate within six (6) months of offered employment.

o Required Travel: This candidate is required to travel up to 15% for specific project installations. 

The base pay actually offered will take into account internal equity and also may vary depending on the candidate’s geographic region, job-related knowledge, skills, and experience among other factors. This position is eligible for company sponsored benefits, including medical, dental and vision insurance, 401(k), medical leave, and a variety of other perks. A bonus and incentive plan may be provided as part of the compensation package, dependent on the level and position offered.

Learn more about the opportunities offered by Pure Imagination by visiting the Careers page of the company website. 


Annual Salary: $120,000 (bonus eligible)

Pure Imagination Studios is an equal opportunity employer (EOE).