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Unreal Engine Programmer Jobs in Quebec (NOW HIRING)

... Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world ...

... Unreal Engine. You will work in close collaboration with a distributed group of developers, across disciplines, to set the standards that educate and inspire our team; ultimately bringing the world ...

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Work within Unreal 5 engine, both adapting existing systems and building new technology, in order ...

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Work within Unreal 5 engine, both adapting existing systems and building new technology, in order ...

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Unreal Engine Programmer information

See Quebec salary details

$34K

$124.5K

$204.5K

How much do unreal engine programmer jobs pay per year?

As of Jul 13, 2026, the average yearly pay for unreal engine programmer in Quebec is $124,505.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,000.00 and $158,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Unreal Engine Programmer position, and why are they important?

To thrive as an Unreal Engine Programmer, you need strong proficiency in C++ programming, a solid understanding of 3D mathematics, and a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprints system, version control tools like Git, and experience with real-time rendering pipelines are typically required. Excellent problem-solving skills, teamwork, and effective communication set standout programmers apart. Mastering these skills ensures you can build high-quality, efficient game features while collaborating effectively in fast-paced production environments.

What are some typical challenges an Unreal Engine Programmer faces during a game development project?

Unreal Engine Programmers often encounter challenges such as optimizing game performance to run smoothly on multiple platforms, debugging complex code interactions, and integrating new features within existing systems. Collaborating closely with artists, designers, and other programmers can also require balancing technical constraints with creative goals. Adapting quickly to evolving project requirements and staying updated on the latest Unreal Engine updates are part of the daily routine. Overcoming these challenges is rewarding and fosters growth in both technical expertise and teamwork skills.

What does an Unreal Engine Programmer do?

An Unreal Engine Programmer develops and optimizes gameplay mechanics, AI systems, physics, rendering, and other core features using Unreal Engine's C++ and Blueprint scripting. They work closely with designers, artists, and other developers to implement game functionality and ensure smooth performance. Their responsibilities may also include debugging, profiling, and integrating third-party tools to enhance the game's capabilities.

What are popular job titles related to Unreal Engine Programmer jobs in Quebec? For Unreal Engine Programmer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Programmer jobs in Quebec look for? The top searched job categories for Unreal Engine Programmer jobs in Quebec are:
Infographic showing various Unreal Engine Programmer job openings in Quebec as of July 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $124,505 per year, or $59.9 per hour.
Technical Artist | Artiste Technique - VOLTA

Technical Artist | Artiste Technique - VOLTA

Keywords Studios

Montreal, QC • On-site

CA$60K - CA$80K/yr

Full-time

PTO

Posted 14 days ago


Job description

(English, French to follow)

VOLTA is a premier creative studio dedicated to creating high-end 2D and 3D visuals for many of the world's leading entertainment companies, spanning the realms of video games, movies, and toys. Since 2006 our veteran team has delivered hundreds of successful projects for our client's most prestigious IPs. From concept art all the way to 3D modelling, our services are designed to meet the unique needs of each project, ensuring the highest level of quality and creativity. We constantly strive to ensure that the core values that made our studio so successful remain intact. Passion, creativity and a relentless quest for excellence are still the driving force behind everything we undertake.

At Volta, part of Keywords Studios, we collaborate with leading game developers to bring high-quality art to AAA titles. We combine the reach of a global network with the precision of a tight, production-driven studio-where ideas are only as strong as their execution.

Are you a skilled Technical Artist with a passion for asset creation and integration in engine, with a strong artistic eye? VOLTA is seeking a talented individual to join our team in Quebec. This is a fantastic opportunity for a creative mind who is not only technically proficient, but also deeply passionate about game art. If you're ready to bring characters, creatures and props to life and contribute to immersive game experiences, we want to hear from you!

Key Responsibilities:
  • Provide technical support to the art team with tools and game engine
  • Integrate character and prop assets in game engines and/or proprietary tools
  • Work closely with Project Managers and IT team on collaboration and version control software such as Perforce
  • Review 3D assets for their technical compatibility and compliancy to all the guidelines
  • Coordinating with team members from different time-zones
  • Maintain, Integrate and improve technical pipeline for asset creation
  • Create technical documentation and training for artists on the production pipeline
  • Creating 3D Props/environment assets as per art direction
  • Create technically compliant assets
  • Creating tileable and unique textures using Substance Painter / Designer
  • Integration of Substance Designer materials into Unreal

Requirements:

  • 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration
  • Solid understanding of Unreal Engine and Unity
    • Strong expertise in Unreal Engine 5, including hands-on use of systems such as Lumen, Nanite, and Blueprint scripting
  • At least one shipped AAA title
  • Proficiency in industry-standard art tools such as Maya, Substance Painter, Substance Designer and Zbrush
    • Proven ability to build, maintain, and optimize tools and workflows in Autodesk Maya (Python and/or MEL)
    • Solid experience working with procedural and material pipelines using Houdini and/or Substance 3D Designer 
  • Strong understanding of real-time constraints and optimization (performance, memory, scalability) in environment production 
  • Demonstrated ability to support and collaborate with art teams, translating artistic goals into efficient technical solutions
  • Environment-focused experience (materials, shaders, world-building workflows, asset integration)
  • Quality-first mindset with a strong artistic eye for realistic visuals
  • Solid understanding of character rigging and skinning
  • Strong problem-solving skills to address technical challenges efficiently
  • Ability to work collaboratively in a fast-paced, team-oriented environment
  • Strong art background and passion for hand painted texture is a big plus
  • Basic knowledge of programming or scripting for shader and/or tool creation is a big plus

Additional Requirements:

  • Availability for full-time work (40 hours/week)
  • Located in Quebec City/Montreal or willing to relocate to either
  • Able to work physically from our studio in Quebec City or Montreal

Salary Range: $60,000-80,000 CAD

Why Volta
  • Work on high-profile AAA projects across a variety of styles and partners
  • A collaborative, no-ego environment focused on quality, clarity, and follow-through
  • The opportunity to shape teams, pipelines, and creative direction in a growing studio
  • Backed by Keywords Studios-global scale, with local autonomy
  • A supportive culture that values both craft and people

Benefits

Paid vacations:

  • 3 floating weeks + 1 week during holidays (studio closure)
  • 8 statutory holidays 

Other benefits:

  • Full insurance coverage
  • 5 paid sick days
  • Social club
  • Employer's contribution to RRSP (retirement plan) after one year in Canada

This is a hybrid position (from Montreal and/or Quebec City), however it's currently open to candidates residing in the following Canadian provinces only: Quebec. Applicants must be legally authorized to work in Canada and reside in the eligible province(s) listed above. 

Primary working language: English 

Role Information: EN , FR

Studio: VOLTA

Location: Americas, Canada

Area of Work: Game Development

Service: Create

Employment Type: Full Time, Permanent

Working Pattern: Hybrid

Keywords Studios is dedicated to following a well-established Equal Opportunities Policy. We endeavor to create a workplace which provides for equal opportunities for all employees and potential employees.

PERSONAL DATA PROTECTION POLICY

By providing your information in this application, you understand that we will collect and process your information in accordance with our Applicant Privacy Notice. For more information, please see our Applicant Privacy Notice athttps://www.keywordsstudios.com/en/applicant-privacy-notice

_____________________________________________

VOLTA est un studio de creation de premier plan dedie a la creation de visuels 2D et 3D haut de gamme pour les principales societes de divertissement au monde, couvrant les domaines des jeux video, des films et des jouets. Depuis 2006, notre equipe chevronnee a mene a bien des centaines de projets pour les PI les plus prestigieuses de nos clients. De la conception artistique a la modelisation 3D, nos services sont concus pour repondre aux besoins uniques de chaque projet, garantissant le plus haut niveau de qualite et de creativite. Nous nous efforcons constamment de preserver les valeurs fondamentales qui ont fait le succes de notre studio. La passion, la creativite et une quete d'excellence indefectible demeurent le moteur de chacune de nos actions.

Chez Volta, une equipe Keywords Studios, nous collaborons avec les developpeurs de jeu de premier plan afin d'apporter des arts d'exception aux titres AAA. Nous combinons la portee d'un reseau mondial avec la precision d'un studio rigoureux et axe sur la production-ou les idees ne valent que par leur execution.

Etes-vous un Artiste Technique competent avec une passion pour la creation et l'integration d'objets, dote d'un solide sens artistique ? VOLTA recherche un individu talentueux pour rejoindre notre equipe a Quebec. Il s'agit d'une opportunite fantastique pour un esprit creatif qui est non seulement techniquement competent, mais aussi profondement passionne par l'art du jeu video. Si vous etes pret a donner vie a des personnages, des creatures et des accessoires et a contribuer a des experiences de jeu immersives, nous aimerions avoir de vos nouvelles !

Responsabilites principales :
  • Fournir un soutien technique a l'equipe artistique avec des outils et le moteur de jeu.
  • Integrer des modelisations de personnages et d'accessoires dans les moteurs de jeu et/ou des autres outils.
  • Travailler en etroite collaboration avec les charges de projet et l'equipe informatique sur des logiciels de collaboration et de gestion tels que Perforce.
  • Verifier la compatibilite technique et la conformite des models 3D par rapport a toutes les directives.
  • Coordonner avec les membres de l'equipe provenant de differents fuseaux horaires.
  • Maintenir, integrer et ameliorer le pipeline technique de creation d'objets.
  • Creer une documentation technique et une formation pour les artistes sur le pipeline de production.
  • Creer des actifs 3D d'environnement/accessoires conformement a la direction artistique.
  • Creer des actifs techniquement conformes.
  • Creer des textures en tuiles uniques a l'aide de Substance Painter/Designer.
  • Integration de materiaux Substance Designer dans Unreal.

Exigences:

  • 5+ ans d'experience en tant qu'Artiste Technique, axe sur la creation d'accessoires, la texturation et l'integration.
  • Comprehension solide de l'Unreal Engine et de Unity.
    • Forte expertise avec Unreal Engine 5, notamment l'utilisation pratique de systemes tels que Lumen, Nanite, et Blueprint scripting.
  • au moins un titre AAA livre.
  • Capacite demontree a concevoir, a maintenir et a optimiser des outils et des flux des travaux dans Autodesk Maya (Python et/ou MEL).
  • Solide experience avec les pipelines proceduraux et de textures utilisant Houdini et/ou Substance 3D Designer.
    • Maitrise des outils artistiques de l'industrie tels que Maya, Substance Painter, Substance Designer et Zbrush.
  • Forte comprehension des contraintes du temps reel et de l'optimisation (performance, memoire, evolutivite) dans un environnement de production,
  • Capacite demontree a soutenir les equipes artistiques et a collaborer avec elles, en transposant les objectifs artistiques en solutions techniques efficaces.
  • Experience axee sur l'environnement (materiaux, nuanceurs, flux des travaux de creation de mondes et integration d'elements graphiques).
  • Souci constant de la qualite et sens artistique aiguise pour les visuels realistes.
  • Comprehension solide du rigging et du skinning de personnage.
  • De solides competences en resolution de problemes pour aborder efficacement les defis techniques.
  • Capacite a travailler en collaboration dans un environnement oriente vers l'equipe et au rythme rapide.
  • Une solide formation artistique et une passion pour les textures peintes a la main sont un grand plus.Des connaissances de base en programmation ou en script pour la creation de shaders et/ou d'outils sont un grand plus.

Exigences supplementaires :

  • Disponibilite pour un travail a temps plein (40 heures/semaine).
  • Etre situe a Quebec ou etre pret a demenager.
  • Etre en mesure de travailler physiquement depuis notre studio a Quebec.

Fourchette salariale : 60 000 a 80 000 $ CA

Pourquoi Volta
  • Travailler sur des projets AAA d'envergure, dans des styles et avec des partenaires varies
  • Un environnement collaboratif et humble, axe sur la qualite, la clarte et le suivi
  • L'occasion de faconner les equipes, les pipelines et la direction creative dans un studio en pleine croissance
  • Appuye par Keywords Studios-echelle mondiale, avec autonomie locale
  • Une culture d'entraide qui valorise a la fois le savoir-faire et les personnes

Avantages sociaux

Vacances payees :

  • 3 semaines flottantes + 1 semaine pendant les vacances (fermeture du studio)
  • 8 jours feries payes 

Autres avantages :

  • Couverture d'assurance complete
  • 5 conges de maladie payes
  • Club social
  • Cotisation de l'employeur au REER (regime enregistre d'epargne-retraite) apres un an au Canada

Ce poste est hybride (a Montreal et/ou a Quebec), toutefois, il est ouvert aux candidats et candidates residant dans les provinces canadiennes suivantes seulement : Quebec. Les candidats et candidates doivent etre legalement autorise(e)s a travailler au Canada et resider dans l'une des provinces mentionnees ci-dessus. 

Langue de travail principale : Anglais 

Renseignements sur le role : EN , FR

Studio : VOLTA

Emplacement : Ameriques, Canada

Domaine de travail : Developpement de jeux

Service : Creation

Type d'emploi : Temps plein, permanent

Type de travail : Hybride

Keywords Studios est dediee a suivre une politique d'egalite des chances bien etablie. Nous nous efforcons de creer un milieu de travail qui offre des chances egales a chaque employe(e) et candidat(e) potentiel(le).

POLITIQUE DE PROTECTION DES DONNEES PERSONNELLES

En fournissant vos informations dans cette application, vous comprenez que nous les recueillons et les traitons conformement a notre Avis de confidentialite des candidats. Pour plus d'informations, veuillez vous referer a notre Avis de confidentialite des candidats au https://www.keywordsstudios.com/en/applicant-privacy-notice .


Keywords Studios logo

About Keywords Studios

Sourced by ZipRecruiter

Whatever the scale of your project, whatever the time frame, whatever your location: Keywords is here for you, bringing our network of 13,000+ people and 70+ studios together to deliver the unified solutions you need. We offer everything necessary to ensure your project achieves its full potential and that strategic opportunities are turned into long-term growth. The games industry is complex and fast-moving. Working with Keywords allows you to remain lean and agile, and to remain focused on creating the world’s most immersive playing experiences. Our network of studios brings best-in-class experience, expertise, technology and capacity across the full development, release and player-support lifecycle.

Industry

Arts, entertainment, and recreation

Company size

10,000+ Employees

Headquarters location

Burbank, CA, US

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