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Unreal Engine Programmer Jobs in Quebec (NOW HIRING)

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Work within Unreal 5 engine, both adapting existing systems and building new technology, in order ...

As a Gameplay Engineer at Cloud Chamber you will bridge the gap between technical execution and ... Work within Unreal 5 engine, both adapting existing systems and building new technology, in order ...

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Unreal Engine Programmer information

See Quebec salary details

$34K

$124.5K

$204.5K

How much do unreal engine programmer jobs pay per year?

As of Jun 9, 2026, the average yearly pay for unreal engine programmer in Quebec is $124,505.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,000.00 and $158,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Unreal Engine Programmer position, and why are they important?

To thrive as an Unreal Engine Programmer, you need strong proficiency in C++ programming, a solid understanding of 3D mathematics, and a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprints system, version control tools like Git, and experience with real-time rendering pipelines are typically required. Excellent problem-solving skills, teamwork, and effective communication set standout programmers apart. Mastering these skills ensures you can build high-quality, efficient game features while collaborating effectively in fast-paced production environments.

What are some typical challenges an Unreal Engine Programmer faces during a game development project?

Unreal Engine Programmers often encounter challenges such as optimizing game performance to run smoothly on multiple platforms, debugging complex code interactions, and integrating new features within existing systems. Collaborating closely with artists, designers, and other programmers can also require balancing technical constraints with creative goals. Adapting quickly to evolving project requirements and staying updated on the latest Unreal Engine updates are part of the daily routine. Overcoming these challenges is rewarding and fosters growth in both technical expertise and teamwork skills.

What does an Unreal Engine Programmer do?

An Unreal Engine Programmer develops and optimizes gameplay mechanics, AI systems, physics, rendering, and other core features using Unreal Engine's C++ and Blueprint scripting. They work closely with designers, artists, and other developers to implement game functionality and ensure smooth performance. Their responsibilities may also include debugging, profiling, and integrating third-party tools to enhance the game's capabilities.

What are popular job titles related to Unreal Engine Programmer jobs in Quebec? For Unreal Engine Programmer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Programmer jobs in Quebec look for? The top searched job categories for Unreal Engine Programmer jobs in Quebec are:

UI Programmer - (March of Giants)

Ubisoft

Montreal, QC

Full-time

Posted 14 days ago


Job description

Company Description

Ubisoft is a global leader in gaming with teams across the world creating original and memorable gaming experiences, from Assassin’s Creed, Rainbow Six to Just Dance and more. We believe diverse perspectives help both players and teams thrive. If you’re passionate about innovation and pushing entertainment boundaries, join our journey and help create the unknown!

Job Description

The incumbent will develop the modules for a game’s general presentations (menu, HUD, etc.). 

What you’ll do

  • Read the game design documents to understand the intended player experience and actively challenge game design feedback to facilitate this experience;
  • Help define the features and implementation of the UI in an effort to support the graphic designer’s needs; 
  • Design and implement menu and interface systems for specific users on desired platforms, preserving the uniformity of the visual and logistical aspects; 
  • Provide tools for UI systems and debugging through internal “debug draw”. 
  • Investigate and develop a deep understanding of UI framework, and use this knowledge to support the presentation team; 
  • In collaboration with design and other programming teams, quickly prototype interaction concepts for the game; 
  • Be reactive to feedback and perform quick iterations; 
  • In collaboration with the graphic designer, integrate designs and animation; 
  • Provide hooks for graphic designer animations and sound support; 
  • Understand the UI requests and recognize or investigate technical limitations (performance tracking and memory); 
  • Work closely with designers and artists to implement new ideas, providing technical, creative, and scheduling feedback;
  • Working collaboratively with the team to ensure that UI meets aesthetic and functional requirements;
  • Actively maintain skill-set and knowledge base by keeping track of the latest innovations from the industry;
  • Oversee and maintain modules or systems that underlie the user interface; 
  • Optimize user interface code to run efficiently on desired platforms; 
  • Interact and collaborate with different departments;  
  • Challenge the game design of the game as well as its User Experience (UX)  
  • Develop automated tests APIs related to UI systems to ensure continuous health of the game; 
  • Have a broad knowledge of ergonomics and UX principles as applied to UI; 
  • Apply knowledge of localization and accessibility features; 
  • Carry out all other related tasks. 
Qualifications

Training:

  • Bachelor of Computer Science or Computer Engineering or equivalent training or experience.

Experience:

  • 3-5 years of C++ programming experience in the video game sector or embedded systems, or relevant fields.

Knowledge:

  • Capacity to write clean, robust, performant, and maintainable C++ code;
  • Excellent understanding of MVVM philosophy and workflows;
  • Strong troubleshooting and debugging skills;
  • Strong understanding of software engineering best practices (design reviews, coding standards, code reviews, testing, documentation);
  • Solid collaborative and communication skills within a multi-disciplinary environment.
  • Bonus: Experience with Unreal Engine 5, Slate and UMG;
  • Bonus: Experience with UI Frameworks such as CommonUI;
  • Bonus: Experience with MVVM toolchains such as Unreal's MVVM plugin;
  • Bonus: Experience working on a PC-centric platform experience.

Skills:

  • Problem-solving skills;
  • Attention to detail;
  • Good interpersonal and communication skills;
  • Autonomy and ethics in proactive work;
  • Drive to take up major challenges;
  • Define and estimate tasks in an structured way;
  • Ability to adapt to change;
  • Results oriented.