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Unreal Engine Programmer Jobs in Quebec (NOW HIRING)

In collaboration with design and other programming teams, quickly prototype interaction concepts ... Experience with Unreal Engine 5, Slate and UMG; * Bonus : Experience with UI Frameworks such as ...

Concevoir, implémenter et maintenir des fondations moteur sous Unreal Engine, avec un focus fort sur la stabilité, la performance et la scalabilité, afin de supporter une production always ...

You will work closely with leadership, programming, and creative teams to ensure the technical feasibility of visual features within the engine used by the project, Unreal. You will help define the ...

Work closely with Developers, Designers, Producers, and other QA team members to investigate and ... Experience testing games developed using Unreal Engine 5 . * Previous experience testing ...

Develop and refine animation pipelines, workflows, and tools, setting up onboarding, Unreal Engine ... We will work closely and constructively across design, art, engineering, animation, and audio teams ...

... game developers to craft compelling stylized character assets that support our aesthetic, meet ... Set artistic standards in Unreal Engine, build exemplary reference assets, and establish clear ...

Showing results 41-60

Unreal Engine Programmer information

See Quebec salary details

$34K

$124.5K

$204.5K

How much do unreal engine programmer jobs pay per year?

As of Sep 11, 2026, the average yearly pay for unreal engine programmer in Quebec is $124,505.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,000.00 and $158,000.00 per year, depending on experience, location, and employer.

What does an Unreal Engine programmer do?

An Unreal Engine Programmer develops and optimizes gameplay mechanics, AI systems, physics, rendering, and other core features using Unreal Engine's C++ and Blueprint scripting. They work closely with designers, artists, and other developers to implement game functionality and ensure smooth performance. Their responsibilities may also include debugging, profiling, and integrating third-party tools to enhance the game's capabilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine programmer?

To thrive as an Unreal Engine Programmer, you need strong proficiency in C++ programming, a solid understanding of 3D mathematics, and a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprints system, version control tools like Git, and experience with real-time rendering pipelines are typically required. Excellent problem-solving skills, teamwork, and effective communication set standout programmers apart. Mastering these skills ensures you can build high-quality, efficient game features while collaborating effectively in fast-paced production environments.

What are some typical challenges an Unreal Engine programmer faces during a game development project?

Unreal Engine Programmers often encounter challenges such as optimizing game performance to run smoothly on multiple platforms, debugging complex code interactions, and integrating new features within existing systems. Collaborating closely with artists, designers, and other programmers can also require balancing technical constraints with creative goals. Adapting quickly to evolving project requirements and staying updated on the latest Unreal Engine updates are part of the daily routine. Overcoming these challenges is rewarding and fosters growth in both technical expertise and teamwork skills.

What are popular job titles related to Unreal Engine Programmer jobs in Quebec?

For Unreal Engine Programmer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Programmer jobs in Quebec look for?

The top searched job categories for Unreal Engine Programmer jobs in Quebec are:

Infographic showing various Unreal Engine Programmer job openings in Quebec as of September 2026, with employment types broken down into 100% Full Time. Highlights an 60% In-person, and 40% Remote job distribution, with an average salary of $124,505 per year, or $59.9 per hour.

Artiste 3D senior | Senior 3D Artist

Montreal, QC • On-site

Full-time

Posted 16 days ago


Job description

~ English version to follow ~

Lieu : Montréal, Québec ou Toronto, Ontario

Structure de travail : Hybride (télétravail + présence sur site)

Contrat: 6+ mois

Chez Side, nous travaillons aux côtés de certains des plus grands développeurs de jeux au monde pour résoudre des défis techniques complexes et donner vie à des expériences de jeu exceptionnelles. Nous recherchons un(e) artiste/modélisateur 3D talentueux(se) avec une passion pour la création d'actifs de haute qualité prêts pour le jeu en temps réel. Vous serez responsable de donner vie aux concepts grâce à une modélisation polygonale détaillée, tout en vous assurant que les actifs sont optimisés pour la performance et intégrés sans problème dans Unreal Engine. En travaillant en étroite collaboration avec les artistes, les designers et les équipes techniques, vous contribuerez à la qualité visuelle du projet tout en respectant la direction artistique et les guides de style établis. Que votre expertise se situe dans le hard-surface, l’organique ou une combinaison des deux, vous aurez une solide compréhension des pipelines d'art de jeu modernes et un œil avisé à la fois pour la qualité et l’optimisation.

Exigences

Nous recherchons un artiste 3D/modélisateur talentueux, passionné par la création d'actifs de haute qualité prêts pour le jeu dans des environnements en temps réel. Vous serez responsable de donner vie aux concepts grâce à une modélisation polygonale détaillée, tout en veillant à ce que les assets soient optimisés pour la performance et intégrés de manière fluide dans Unreal Engine. En travaillant en étroite collaboration avec les artistes, les designers et les équipes techniques, vous contribuerez à la qualité visuelle du projet tout en respectant la direction artistique et les guides de style établis. Que votre expertise concerne le hard-surface, l'organique ou une combinaison des deux disciplines, vous aurez une bonne compréhension des pipelines d'art moderne pour les jeux et un œil attentif à la fois sur la qualité et l'optimisation.

Ce que nous recherchons :

  • Forte maîtrise de la modélisation polygonale (modélisation hard-surface et/ou organique)
  • Bonne compréhension de la création de LOD (niveau de détail) et de l'optimisation en temps réel
  • Connaissances de base en dépliage UV
  • Familiarité avec Unreal Engine
  • Capacité à travailler à partir de briefs artistiques et de guides de style
  • La connaissance de Blender est préférée, car nous sommes en train de passer à ce logiciel ; cependant, l'expérience avec Maya ou 3ds Max serait suffisante.

Ce que nous offrons :

  • Salaire compétitif.
  • Environnement de travail dynamique, multiculturel et stimulant.
  • Vous travaillerez pour le leader mondial des services de jeux vidéo.
  • Nous valorisons nos collaborateurs et offrons des perspectives d'évolution régulières pour favoriser leur épanouissement professionnel.

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À propos de Side
Side (anciennement PTW) est un fournisseur mondial de services et de développement de jeux vidéo, proposant des solutions techniques et créatives à de nombreux développeurs et studios parmi les plus importants du monde. Fondée en 2009 et s’appuyant sur plus de 30 ans d’expérience de notre maison mère au Japon, Side est devenue une force mondiale avec 20 studios répartis dans 14 pays en Amérique du Nord, en Europe, en Amérique du Sud et en Asie.

Nos services de pointe incluent le développement de jeux, la production artistique, la production audio, l'assurance qualité, la localisation, l'assurance qualité de la localisation, le support aux joueurs, la gestion de communauté et les ensembles de données.

Aidez-nous à partager des histoires avec le monde entier! Rejoignez une équipe internationale de joueurs passionnés et contribuez à offrir des expériences de jeu inoubliables.

Découvrez notre côté de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca

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Location: Montreal, Quebec or Toronto, Ontario

Work structure: Hybrid (Remote + On-site)

Contract: 6+ months

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

Requirements

We're looking for a talented 3D Artist/Modeller with a passion for creating high-quality game-ready assets for real-time environments. You'll be responsible for bringing concepts to life through detailed polygonal modelling, while ensuring assets are optimised for performance and seamlessly integrated into Unreal Engine. Working closely with artists, designers, and technical teams, you'll contribute to the visual quality of the project while adhering to established artistic direction and style guides. Whether your expertise lies in hard-surface, organic, or a combination of both disciplines, you'll have a strong understanding of modern game art pipelines and a keen eye for both quality and optimisation.

What We're Looking For:

  • Strong proficiency in polygonal modeling (hard-surface and/or organic modeling)
  • Good understanding of LOD (Level of Detail) creation and real-time optimization
  • Basic knowledge of UV unwrapping
  • Familiarity with Unreal Engine
  • Ability to work from artistic briefs and style guides
  • Knowledge of Blender preferred, as we are transitioning toward this software; however, experience with Maya or 3ds Max would be sufficient

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc