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Unreal Engine Programmer Jobs in Quebec (NOW HIRING)

Frima is looking for a Lead Unreal Programmer to manage a team on one of our mobile project! We are ... Strong command of the Unreal game engine; * Excellent knowledge of C++ and strong optimization ...

Collaborer étroitement avec l'équipe UI/UX pour intégrer les interfaces de jeu (menus, HUD, écrans de chargement, etc.) dans Unreal Engine; * Agir en tant que personne ressource au niveau ...

Hands-On Engineering (~35%) Write, review, and own C++ code on the engagement - Lead Engineer is ... Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint ...

... Deep Unreal Engine 5 expertise: C++ at an architectural level, not just usage; Blueprint ... engineering lead without translation • Remote-first discipline: async communication ...

... programmers, and writers, to ensure that levels meet the overall vision and objectives of the game ... Mandatory proficiency in Unreal Engine and its tools. * Familiarity with Unity or proprietary level ...

... programmers, and writers, to ensure that levels meet the overall vision and objectives of the game ... Mandatory proficiency in Unreal Engine and its tools. * Familiarity with Unity or proprietary level ...

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Unreal Engine Programmer information

See Quebec salary details

$34K

$124.5K

$204.5K

How much do unreal engine programmer jobs pay per year?

As of Jul 10, 2026, the average yearly pay for unreal engine programmer in Quebec is $124,505.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,000.00 and $158,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive in the Unreal Engine Programmer position, and why are they important?

To thrive as an Unreal Engine Programmer, you need strong proficiency in C++ programming, a solid understanding of 3D mathematics, and a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprints system, version control tools like Git, and experience with real-time rendering pipelines are typically required. Excellent problem-solving skills, teamwork, and effective communication set standout programmers apart. Mastering these skills ensures you can build high-quality, efficient game features while collaborating effectively in fast-paced production environments.

What are some typical challenges an Unreal Engine Programmer faces during a game development project?

Unreal Engine Programmers often encounter challenges such as optimizing game performance to run smoothly on multiple platforms, debugging complex code interactions, and integrating new features within existing systems. Collaborating closely with artists, designers, and other programmers can also require balancing technical constraints with creative goals. Adapting quickly to evolving project requirements and staying updated on the latest Unreal Engine updates are part of the daily routine. Overcoming these challenges is rewarding and fosters growth in both technical expertise and teamwork skills.

What does an Unreal Engine Programmer do?

An Unreal Engine Programmer develops and optimizes gameplay mechanics, AI systems, physics, rendering, and other core features using Unreal Engine's C++ and Blueprint scripting. They work closely with designers, artists, and other developers to implement game functionality and ensure smooth performance. Their responsibilities may also include debugging, profiling, and integrating third-party tools to enhance the game's capabilities.

What are popular job titles related to Unreal Engine Programmer jobs in Quebec? For Unreal Engine Programmer jobs in Quebec, the most frequently searched job titles are:
What job categories do people searching Unreal Engine Programmer jobs in Quebec look for? The top searched job categories for Unreal Engine Programmer jobs in Quebec are:
Infographic showing various Unreal Engine Programmer job openings in Quebec as of July 2026, with employment types broken down into 91% Full Time, 5% Part Time, 3% Contract, and 1% Nights. Highlights an 89% Physical, 2% Hybrid, and 9% Remote job distribution, with an average salary of $124,505 per year, or $59.9 per hour.

Senior Software Engineer, AI Game Creation Platform

Ironbelly Studios

Montreal, QC • Hybrid

Full-time

Medical, Dental, Vision, PTO

Re-posted 17 days ago


Job description

Introduction

At Ironbelly, we are fundamentally changing how video games are made. Our AI team, led by industry luminaries and veterans, is building GameFrame AI—a platform that allows developers to create complex, professional games using natural language. We are the creators of a battle-tested gameplay framework that has been used to build and launch AAA games, and we're leveraging that expertise to architect the future of creative software.

This isn't just another AI wrapper. You'll be engineering a production-scale AI orchestration system that coordinates specialized agents to manipulate Unreal Engine in real-time, building technology that has never existed before.

A Note on the Role: This is an Applied AI Engineering Position

To ensure we're connecting with the right candidates, let's be clear about the focus of this role:

  • We ARE looking for: A seasoned backend/platform engineer with production experience building complex systems that use AI models and frameworks (like LangChain, LLM APIs, LLM workflows).

  • This is NOT: A Machine Learning research or AI model-building role. We are not developing novel neural network architectures or training models from scratch.


What You'll Build ????️

As a Senior Software Engineer on our AI Platform, you will architect the intelligent backend that enables conversational game development.

  • Advanced Multi-Agent Orchestration: Design and build the core of GameFrame AI, implementing sophisticated multi-agent (LangGraph Swarm) and single-agent (ReAct) systems that translate user requests into concrete game development actions.

  • Gameplay Framework Integration: Engineer the crucial link between our AI systems and Unreal Engine, developing a robust translation layer that allows AI agents to programmatically configure our proprietary, component-based gameplay framework.

  • Production AI Infrastructure: Architect and scale a distributed, multi-user backend on cloud infrastructure (AWS/GCP, Kubernetes). You'll build everything from multi-provider LLM orchestration and hybrid memory systems to real-time streaming responses over WebSockets.

  • System Reliability & Observability: Implement enterprise-grade observability, monitoring, and robust failover systems required to support thousands of concurrent users with sub-second response times.


Who We're Looking For ????

We are seeking a strong software engineer who is passionate about building at the intersection of AI and game development.

Must-Have Experience:

  • Expert-Level Backend Engineering: Deep, production-level experience in Python (3.11+), building microservices with frameworks like FastAPI, and designing with async/await patterns.

  • Production Systems: Proven experience with PostgreSQL, Redis, real-time WebSocket systems, and container orchestration using Docker and Kubernetes in a cloud environment (AWS/GCP).

  • Applied AI Systems: 1+ years of hands-on experience building applications that leverage AI systems. You have practical, high-level experience with frameworks like LangChain/LangGraph and tooling like Claude Code.

  • Game Development Context: A strong understanding of Unreal Engine concepts (Actors, Components, Blueprints) and workflows, gained through at least 2 years of professional or significant personal project experience.

Nice-to-Have Experience:

  • Experience building production React applications with TypeScript and Next.js.

  • Advanced prompt engineering techniques (e.g., Chain-of-Thought).

  • Experience designing and implementing evaluation frameworks for AI agent performance.

Your Impact & Growth ????

  • First 90 Days: Architect and deploy the core agent systems for game creation, implementing multi-provider LLM orchestration and production-grade memory systems.

  • 6-12 Months: Scale the platform to support 500+ concurrent users, launch advanced agent capabilities, and build out continuous learning systems for our AI.

  • 12+ Months: Lead technical strategy as we scale to thousands of users, contribute to new industry patterns for AI-driven creative software, and help establish our position as thought leaders in the space.


Our Culture & Benefits ????

We are a passionate team based in

Montreal with a hybrid model that gets us collaborating in the office 1-2 days a week. We offer a competitive salary and a significant equity package with high growth potential.

Comprehensive Benefits: Health, dental, and vision package , plus flexible PTO.

  • Growth & Learning: A professional development budget for conferences, a hardware stipend, and dedicated research time to stay at the cutting edge.

  • Unique Perks: Opportunities for conference speaking, dedicated time for open-source contributions, and direct access to cutting-edge AI research partnerships.