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Unreal Engine Programmer Jobs in Quebec (NOW HIRING)

Frima is looking for a Senior Unreal (C++) Programmer to help take our game programming team to the ... Develop and maintain integrations between Unreal Engine and console toolchains and pipelines;

Approximately five (5) years of experience in a programming role, including at least one (1) year of experience with Unreal Engine (4 or 5) * Experience in cross-platform game development is ...

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Design, implement, and maintain core engine foundations in Unreal Engine, with a strong focus on ... Embody a hands-on senior engineering role by writing code daily, debugging deep within the engine ...

We are seeking a Senior Cloud Platform Engineer to join our Central Technology Build Engineering team as we develop and curate an Unreal Engine ecosystem to share across our internal game studios.

Gearbox Software We are seeking a Gameplay Engineer who is a specialist e a specialist -- deeply fluent in C++ and Unreal Engine, experienced shipping AAA systems, and capable of taking a brief from ...

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Unreal Engine Programmer information

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How much do unreal engine programmer jobs pay per year?

As of Aug 20, 2026, the average yearly pay for unreal engine programmer in Quebec is $124,505.00, according to ZipRecruiter salary data. Most workers in this role earn between $93,000.00 and $158,000.00 per year, depending on experience, location, and employer.

What does an Unreal Engine programmer do?

An Unreal Engine Programmer develops and optimizes gameplay mechanics, AI systems, physics, rendering, and other core features using Unreal Engine's C++ and Blueprint scripting. They work closely with designers, artists, and other developers to implement game functionality and ensure smooth performance. Their responsibilities may also include debugging, profiling, and integrating third-party tools to enhance the game's capabilities.

What are the key skills and qualifications needed to thrive as an Unreal Engine programmer?

To thrive as an Unreal Engine Programmer, you need strong proficiency in C++ programming, a solid understanding of 3D mathematics, and a degree in computer science or a related field. Familiarity with Unreal Engine's Blueprints system, version control tools like Git, and experience with real-time rendering pipelines are typically required. Excellent problem-solving skills, teamwork, and effective communication set standout programmers apart. Mastering these skills ensures you can build high-quality, efficient game features while collaborating effectively in fast-paced production environments.

What are some typical challenges an Unreal Engine programmer faces during a game development project?

Unreal Engine Programmers often encounter challenges such as optimizing game performance to run smoothly on multiple platforms, debugging complex code interactions, and integrating new features within existing systems. Collaborating closely with artists, designers, and other programmers can also require balancing technical constraints with creative goals. Adapting quickly to evolving project requirements and staying updated on the latest Unreal Engine updates are part of the daily routine. Overcoming these challenges is rewarding and fosters growth in both technical expertise and teamwork skills.

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For Unreal Engine Programmer jobs in Quebec, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Programmer jobs in Quebec look for?

The top searched job categories for Unreal Engine Programmer jobs in Quebec are:

Infographic showing various Unreal Engine Programmer job openings in Quebec as of August 2026, with employment types broken down into 92% Full Time, 4% Temporary, and 4% Contract. Highlights an 78% In-person, 7% Hybrid, and 15% Remote job distribution, with an average salary of $124,505 per year, or $59.9 per hour.

Lead Engine Programmer / Programmeur ou programmeuse moteur Lead

NBCUniversal

Montreal, QC • On-site

Full-time

Posted 8 days ago


Job description

Job Description

As a Lead Engine Programmer, you are responsible for defining, building, and guiding the core Unreal Engine–based systems that underpin gameplay, rendering, physics, tools, and pipelines on an AAA title. You provide technical leadership for engine architecture and low‑level systems while collaborating closely with Gameplay, Rendering, Tools, Pipeline, and Production to ensure Unreal Engine is extended, optimized, and maintained to meet project needs. You balance hands‑on development with mentorship, system ownership, and long‑term technical direction.

RESPONSIBILITIES

  • Lead the design and implementation of core Unreal Engine systems, frameworks, and engine‑level architecture.
  • Define and maintain engine standards for performance, stability, scalability, and maintainability within Unreal Engine.
  • Provide technical leadership and hands‑on development for complex engine features and cross‑cutting Unreal systems.
  • Collaborate with other engineering leads to ensure Unreal Engine systems support gameplay, tools, pipeline, and content workflows.
  • Mentor and support engine programmers through code reviews, technical guidance, and best‑practice Unreal development.
  • Oversee engine performance, memory usage, and platform‑specific constraints within Unreal Engine.
  • Drive engine optimization efforts, identifying bottlenecks and coordinating improvements across Unreal subsystems.
  • Establish coding standards, documentation practices, and debugging workflows for Unreal Engine development.
  • Support production by identifying technical risks, estimating scope, and planning Unreal Engine evolution across milestones.
  • Debug and resolve complex engine‑level issues involving multithreading, memory, platform integration, and Unreal system interactions.
  • Guide Unreal Engine upgrades, custom engine changes, and long‑term technology decisions.
  • Stay current with Unreal Engine advancements, engine architecture trends, and low‑level performance techniques.

À titre de Programmeur ou programmeuse moteur Lead, vous êtes responsable de définir, développer et orienter les systèmes centraux fondés sur Unreal Engine qui soutiennent la jouabilité, le rendu, la physique, les outils et les pipelines d’un titre AAA. Vous fournissez un leadership technique pour l’architecture moteur et les systèmes de bas niveau tout en collaborant étroitement avec les équipes Gameplay, Rendering, Tools, Pipeline et Production afin de garantir qu’Unreal Engine est étendu, optimisé et maintenu pour répondre aux besoins du projet. Vous conciliez le développement pratique, le mentorat, la responsabilité des systèmes et l’orientation technique à long terme.

RESPONSABILITÉS

  • Diriger la conception et l’implantation des systèmes centraux, des frameworks et de l’architecture de niveau moteur d’Unreal Engine.
  • Définir et maintenir les normes du moteur en matière de performance, de stabilité, d’évolutivité et de maintenabilité dans Unreal Engine.
  • Fournir un leadership technique et contribuer directement au développement de fonctionnalités moteur complexes et de systèmes Unreal transversaux.
  • Collaborer avec les autres responsables techniques afin de garantir que les systèmes Unreal Engine soutiennent la jouabilité, les outils, le pipeline et les flux de travail de contenu.
  • Encadrer et soutenir les programmeurs et programmeuses moteur grâce aux revues de code, à l’orientation technique et aux pratiques exemplaires de développement sous Unreal.
  • Superviser les performances du moteur, l’utilisation de la mémoire et les contraintes propres aux plateformes dans Unreal Engine.
  • Piloter les initiatives d’optimisation du moteur en identifiant les goulots d’étranglement et en coordonnant les améliorations à travers les sous-systèmes Unreal.
  • Établir des normes de codage, des pratiques de documentation et des processus de débogage pour le développement sous Unreal Engine.
  • Soutenir la production en identifiant les risques techniques, en évaluant l’ampleur des travaux et en planifiant l’évolution d’Unreal Engine au fil des jalons.
  • Déboguer et résoudre des problèmes complexes de niveau moteur liés au multithreading, à la mémoire, à l’intégration des plateformes et aux interactions entre les systèmes Unreal.
  • Orienter les mises à niveau d’Unreal Engine, les modifications personnalisées du moteur et les décisions technologiques à long terme.
  • Se tenir à jour quant aux avancées d’Unreal Engine, aux tendances en architecture moteur et aux techniques de performance de bas niveau.
Qualifications

QUALIFICATIONS

Basic Requirements:

  • Expert proficiency in C++, with extensive experience developing low‑level engine or systems code in Unreal Engine.
  • At least 8+ years of professional experience in game programming, with shipped AAA titles using Unreal Engine.
  • Deep, hands‑on experience working with Unreal Engine at the engine‑systems level.
  • Strong understanding of Unreal Engine subsystems such as rendering, memory management, threading, streaming, and platform abstraction.
  • Demonstrated experience leading, mentoring, or technically guiding programmers on a production team.
  • Excellent problem‑solving skills and the ability to design robust systems under production constraints.
  • Strong communication skills and the ability to collaborate effectively across disciplines.
  • Experience with version control systems such as Perforce or Git.

Desired Characteristics:

  • Experience supporting multiple platforms within Unreal Engine (PC, console, mobile).
  • Experience modifying or extending Unreal Engine source.
  • Strong understanding of gameplay and content pipeline requirements from an Unreal Engine perspective.
  • A passion for building scalable, high‑performance engine technology.

Exigences de base :

  • Maîtrise experte du C++, avec une vaste expérience dans le développement de code moteur ou système de bas niveau sous Unreal Engine.
  • Au moins 8 ans ou plus d’expérience professionnelle en programmation de jeux vidéo, avec des titres AAA commercialisés utilisant Unreal Engine.
  • Expérience approfondie et pratique de travail avec Unreal Engine au niveau des systèmes moteur.
  • Solide compréhension des sous-systèmes d’Unreal Engine tels que le rendu, la gestion de la mémoire, le threading, le streaming et l’abstraction des plateformes.
  • Expérience démontrée de leadership, de mentorat ou d’accompagnement technique de programmeurs et programmeuses au sein d’une équipe de production.
  • Excellentes aptitudes de résolution de problèmes et capacité à concevoir des systèmes robustes dans un contexte de contraintes de production.
  • Excellentes compétences en communication et capacité à collaborer efficacement avec diverses disciplines.
  • Expérience avec des systèmes de gestion de versions tels que Perforce ou Git.

Atouts souhaités :

  • Expérience du soutien à plusieurs plateformes dans Unreal Engine (PC, console, mobile).
  • Expérience de modification ou d’extension du code source d’Unreal Engine.
  • Solide compréhension des exigences liées à la jouabilité et aux pipelines de contenu dans un contexte Unreal Engine.
  • Passion pour la création de technologies moteur évolutives et hautement performantes.