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Unreal Engine Level Designer Jobs in Arizona (NOW HIRING)

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In this role, you will conduct complex engineering evaluations across multiple engine models and ... Support process transformation and continuous improvement initiatives designed to reduce ...

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What You Will Be Part Of As Marketing Manager, you will own the engine that connects Radix ... Medical, dental and vision coverage designed to support your wellbeing. * Uncapped Paid Time Off

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Unreal Engine Level Designer information

What does an Unreal Engine level designer do?

An Unreal Engine Level Designer is responsible for creating and designing game environments using Epic Games' Unreal Engine. They craft immersive worlds by placing objects, setting up lighting, and scripting interactive elements to enhance player experience. Level designers work closely with artists, programmers, and other team members to ensure that the levels are visually appealing, engaging, and function smoothly within the game's mechanics. Their work involves both creative and technical skills, balancing aesthetics with gameplay functionality.

What are the key skills and qualifications needed to thrive as an Unreal Engine level designer, and why are they important?

To thrive as an Unreal Engine Level Designer, you need strong proficiency in level design principles, 3D modeling, and a deep understanding of Unreal Engine, often supported by a degree in game design or a related field. Familiarity with technical tools such as Unreal Engine's Blueprint system, asset management workflows, and version control systems like Perforce is essential. Creativity, attention to detail, and effective communication are crucial soft skills for collaborating with multidisciplinary teams and crafting engaging player experiences. These skills ensure that levels are not only visually compelling and functional but also optimized for gameplay and performance within complex development environments.

What are some common challenges faced by Unreal Engine level designers when collaborating with artists and programmers?

Unreal Engine Level Designers frequently need to balance creative vision with technical constraints, which can be challenging during cross-disciplinary collaboration. Communicating level design requirements clearly to artists helps ensure assets match gameplay needs, while close coordination with programmers is essential to optimize performance and implement interactive elements. Effective collaboration often involves regular meetings, detailed documentation, and iterative feedback to align everyone's contributions and deliver cohesive, high-quality levels on schedule.

What is the difference between Unreal Engine Level Designer vs Environment Artist?

AspectUnreal Engine Level DesignerEnvironment Artist
Primary FocusDesigning and building playable levels within Unreal EngineCreating detailed, realistic environments and assets for games
Skills & ToolsUnreal Engine, level scripting, gameplay integration3D modeling, texturing, environment composition
Work EnvironmentGame development teams, using Unreal EngineArt departments, using 3D software and Unreal Engine

Unreal Engine Level Designers focus on constructing engaging levels and gameplay flow within Unreal Engine, while Environment Artists specialize in creating the visual assets and environments that populate those levels. Both roles often collaborate but have distinct skill sets and responsibilities.

What are popular job titles related to Unreal Engine Level Designer jobs in Arizona?

For Unreal Engine Level Designer jobs in Arizona, the most frequently searched job titles are:

What job categories do people searching Unreal Engine Level Designer jobs in Arizona look for?

The top searched job categories for Unreal Engine Level Designer jobs in Arizona are:

What cities in Arizona are hiring for Unreal Engine Level Designer jobs?

Cities in Arizona with the most Unreal Engine Level Designer job openings:

Infographic showing various Unreal Engine Level Designer job openings in Arizona as of August 2026, with employment types broken down into 80% Full Time, 14% Part Time, 4% Temporary, and 2% Contract. Highlights an 95% In-person, and 5% Remote job distribution.

Electrical Hardware Design Engineer/ Hardware Design Engineer

Accord Technologies Inc.

Phoenix, AZ โ€ข On-site

Contractor

Re-posted 28 days ago


Job description

JR-063942
Electrical Hardware Design Engineer/ Hardware Design Engineer
Location: Phoenix, AZ- Onsite work only –Fulltime
Visa: USC/ GC Holder.

 

Keywords to search:

Gas turbine engine components

Aero Engines

PCB Design Circuit Card Assembly (CCA)

Printed Board Assembly (PBA)

Analog / Linear Circuit Design

Signal Conditioning

Data Conversion (ADC / DAC)

EMI / EMC Compliance

DO-254, DO-160

Avionics Hardware Development

Hardware Integration & Testing

EICD (Interface Control Documents)

Design Verification & Validation

Product Lifecycle Support

Hardware Simulation & Analysis

 

Job Description:

Develop new complex PCB and CCA designs /alternate solutions  with existing designs.

Understand and comply designs with EMI/EMC requirements and verify at unit level.

Develop DO-254 compliant complex hardware.

Perform system integration based on documentation  / author and execute test procedures.

Design interfaces and release EICDs (Interface Control Documents).

Author documents for FRACA resolution  and  engineering changes / design release.

Perform testing with appropriate lab equipment to verify integrity of design.

Perform product life cycle sustaining tasks.

Qualifications

3-6 years of hardware engineering experience

Bachelor’s degree from an accredited institution in a technical discipline such as the sciences, technology, engineering or mathematics

Required Skills:  

Electrical Engineer -Aero Engines

Develop Acceptance test criteria for electronic control units or other gas turbine engine components.

Electrical design experience with aero engine projects or other aero engine manufacturers projects.

Rich experience working on aero engine external parts

BS degree in Electronic Engineering or related discipline

Experience with Engines and power systems.

Experience with module level analog / linear circuits including signal conditioning, data conversion (analog-to-digital and digital-to-analog).

Demonstrated experience performing Product / LRU and Printed Board Assembly (PBA) design verification and qualification.

Knowledge of DO-254, Design Assurance Guidance for Airborne Electronic Hardware and RTCA DO-160 Qualification Guidelines.

Demonstrated experience designing, simulating, analyzing, and verifying design performance to requirements.

Proficiency with PCB schematic / Layout tools, Mathcad, MS Excel, and LT-Spice.

Test Engineering experience including requirements-based testing.

Familiarity with the avionics development life cycle and troubleshooting / debug capability / component obsolescence