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Unreal Engine Level Artist Jobs (NOW HIRING)

Unreal Engine Level Designer

Winston Salem, NC · On-site

$93K/yr

... Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be ... with 3D Artists letting them know assets that are still needed. If you are comfortable with ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

The Unreal Technical Artist will work hands-on within Unreal Engine to support content integration, lighting, rendering, materials, shaders, real-time compositing, and performance optimization. This ...

The ideal candidate is very confident using Unreal Engine 4, familiar with 3D modeling software ... Work with Environmental Artist and Technical artist to ensure experiences meet performance ...

Unreal Tech Artist

San Francisco, CA · On-site

$125 - $150/hr

Unreal Technical Artist Evil Eye Pictures is looking for a full‑time accomplished Unreal ... Engine. A level of technical knowledge combined with strong creative and visual instincts is ...

Unreal Engine Technical Artist

Winston Salem, NC · On-site

$109K - $130K/yr

... Level Design team on a weekly basis and following team policies. Qualifications Minimum ... Unreal Engine 4 experience, and experience with creating Shaders, Lighting, Particles, Optimization ...

Implement level-of-detail logic (e.g., converting MASS entities to full actors based on range ... Ability to work as a software engineer (not a 3D artist or designer) Preferred / Differentiating ...

The role emphasizes C++ development for Unreal plugins, thoughtful tool design for artists, and an ... Design and develop Unreal Engine plugins and in‑engine panels in C++ to support animation and ...

NY · On-site

$100 - $125/hr

Significant experience as a Lighting Artist in video games or high-end animation (Senior to Upper-Senior level). * Deep knowledge of Unreal Engine 5, specifically using Sequencer and Movie Render ...

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Unreal Engine Level Artist information

See salary details

$95.5K

$138.7K

$153.5K

How much do unreal engine level artist jobs pay per year?

As of Sep 9, 2026, the average yearly pay for unreal engine level artist in the United States is $138,713.00, according to ZipRecruiter salary data. Most workers in this role earn between $127,000.00 and $152,000.00 per year, depending on experience, location, and employer.

What is an Unreal Engine Level Artist?

Unreal Engine Level Artists are professionals who design, create, and assemble visually engaging environments and levels within the Unreal Engine, a popular game development platform. They work closely with other artists, designers, and programmers to build immersive worlds for video games or interactive experiences. Their responsibilities include creating 3D assets, placing objects, setting up lighting, optimizing performance, and ensuring the overall aesthetic matches the project's vision. Level artists must have strong artistic skills, technical knowledge of Unreal Engine, and a good understanding of gameplay flow and user experience.

What are the key skills and qualifications needed to thrive as an Unreal Engine Level Artist?

To thrive as an Unreal Engine Level Artist, you need a strong background in 3D modeling, texturing, lighting, and a solid understanding of level design principles, often supported by a degree in game design or a related field. Proficiency in Unreal Engine, 3D software like Blender or Maya, and experience with version control systems are typically required. Creativity, attention to detail, and effective collaboration skills help level artists produce immersive, visually compelling environments that meet project goals. These skills and qualities are crucial for delivering high-quality, engaging game worlds that elevate the player experience.

How does an Unreal Engine Level Artist typically collaborate with game designers and other team members during a project?

As an Unreal Engine Level Artist, you'll work closely with game designers, environment artists, and technical artists to bring immersive game worlds to life. Collaboration often involves interpreting design documents, exchanging feedback on level layouts, and iterating on visual elements to ensure gameplay and aesthetics align. You'll frequently participate in team meetings, use version control systems to share assets, and address optimization or performance feedback from QA or engineering teams. This cross-functional teamwork ensures that levels are both visually stunning and play well within the game's mechanics.

What is the difference between Unreal Engine Level Artist vs Environment Artist?

AspectUnreal Engine Level ArtistEnvironment Artist
Primary FocusCreating detailed, optimized levels and environments within Unreal EngineDesigning and building immersive 3D environments for games or films
Skills & ToolsUnreal Engine, level design, lighting, asset placement3D modeling, texturing, environment design, Unreal Engine familiarity
Work EnvironmentGame studios, VR/AR projects, film production using Unreal EngineGame studios, film, visualization projects

While both roles involve environment creation, Unreal Engine Level Artists specialize in building and optimizing levels directly within Unreal Engine, focusing on gameplay and performance. Environment Artists often work on the broader design and modeling of environments, which may then be imported into Unreal Engine. The roles overlap in skills like Unreal Engine familiarity but differ in scope and focus.

What are popular job titles related to Unreal Engine Level Artist jobs?

For Unreal Engine Level Artist jobs, the most frequently searched job titles are:

Infographic showing various Unreal Engine Level Artist job openings in the United States as of September 2026, with employment types broken down into 95% Full Time, and 5% Contract. Highlights an 58% In-person, 5% Hybrid, and 37% Remote job distribution, with an average salary of $138,713 per year, or $66.7 per hour.

Unreal Engine Level Designer

Winston Salem, NC • On-site

Epoch Games
PC Games • 1 - 10 employees

$93K/yr

Full-time

Re-posted 10 days ago


Job description

Company Description

Epoch Games is a volunteer-based, all-online, global game development team. The Co-Founders of Epoch Games were originally part of a Modding Team developing the total conversion Middle Earth Roleplaying Project (MERP) mod for the Elder Scrolls V: Skyrim:
http://www.moddb.com/mods/merp-middle-earth-roleplaying-project
Currently Epoch Games is developing The Lays of Althas: Sundered Order (LoA:SO). LoA:SO is an in-development indie open-world RPG set in an original fantasy world:
http://www.indiedb.com/games/the-lays-of-althas-sundered-order

The game is being developed using Epic Games' Unreal Engine 4 (UE4):
https://www.unrealengine.com/

See our Benefits page for more information about what we can (and can't) offer Team Members at this time:
https://epochgames.co.uk/wordpress/benefits
NOTE: The address listed is our central office, but we are working as a completely remote development team at this time. No relocation is necessary.

Job Description

In this volunteer position you will be asked to create landscapes and building interiors for The Lays of Althas: Sundered Order (LoA:SO), based off concepts and layouts, in the Unreal Engine. We are still building a long list of assets; we expect our Level Designers to be resourceful with the assets they use. We also expect you to use various Houdini Tools that we've built, so Houdini is recommended, but not required. Blueprint Scripting and Quixel Megascans experience is also recommended.

Communication is key to a smooth and efficient pipeline. You must be able to communicate clearly and effectively with other team-members. Don't be afraid to ask questions. We are an English-speaking team, so English fluency is a must. All of this is especially important for Level Designers as we expect them to communicate with 3D Artists letting them know assets that are still needed.

If you are comfortable with teaching, you may be called upon to aid the more junior members of the team in any relevant area.

Other duties include following team policies (given through team orientation as upon acceptance to the team) as well as attending meetings through Slack (our instant message program that we use to communicate).

Qualifications

Minimum Requirements:

  • Ability to create detailed landscapes and building interiors in Unreal Engine 4
  • Ability to optimize with use of LODs (Level of Detail)

Recommended Requirements:

  • Houdini experience, used for creating Procedural Development tools to be used in Unreal Engine
  • Unreal Engine 4 Blueprint Scripting experience
  • Quixel Megascans Asset Library usage
  • Heightmap development experience

Required Software:

  • Epic Games' Unreal Engine 4: https://www.unrealengine.com/register

Optional Software:

  • SideFX's Houdini: https://www.sidefx.com/products/houdini/ - we can provide Level Designer with a copy if needed
  • Heightmapping Software (such as QuadSpinner Gaea: https://quadspinner.com/)

Minimum Hardware Requirements:

  • The ability to run Unreal Engine 4
  • The disk space and Internet Speeds to download (Git Pull) at least 25 GB of game files