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Unreal Engine Designer Jobs in Quebec (NOW HIRING)

As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... Experience working in Unreal Engine for animation implementation and debugging. * Strong ...

Work closely with programmers and designers to support a multitude of features. * Collaborate with ... Experience working in Unreal Engine for animation implementation and debugging. * Strong ...

In collaboration with the graphic designer, integrate designs and animation; * Provide hooks for ... Experience with Unreal Engine 5, Slate and UMG; * Bonus : Experience with UI Frameworks such as ...

... in Unreal Engine. We're looking for hands‑on developers with a strong execution mindset ... Propose improvements to the audio pipeline by identifying project-specific needs and designing and ...

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Unreal Engine Designer information

What is an Unreal Engine designer?

An Unreal Engine Designer is a professional who uses Unreal Engine, a powerful real-time 3D creation tool, to design and build interactive experiences such as video games, simulations, and virtual environments. They create assets, design levels, implement gameplay mechanics, and often collaborate with artists, programmers, and other team members. Their work involves both creative and technical skills, including visual design, scripting, and optimization for performance. Unreal Engine Designers are essential in the development of immersive and visually stunning digital experiences.

What are the key skills and qualifications needed to thrive as an Unreal Engine designer?

To thrive as an Unreal Engine Designer, you need strong 3D modeling and animation skills, a solid grasp of game design principles, and proficiency in Unreal Engine, often supported by a degree in game design or a related field. Familiarity with tools like Blueprint Visual Scripting, C++, and digital content creation software (e.g., Maya, Blender, Photoshop) is commonly required. Creativity, problem-solving, and effective teamwork distinguish top performers in this role. These skills and attributes are crucial for building engaging, high-quality interactive experiences and collaborating efficiently on complex development projects.

What are some common challenges Unreal Engine designers face when collaborating with multidisciplinary teams?

Unreal Engine Designers often work closely with artists, programmers, and producers, which can present challenges such as aligning creative visions and integrating assets seamlessly into the game engine. Communication is key, as technical constraints and design intentions must be clearly understood by all team members to avoid rework or delays. It's important for designers to remain flexible, adapt to feedback, and use collaborative tools like version control and project management software to maintain workflow efficiency and project consistency.
What are popular job titles related to Unreal Engine Designer jobs in Quebec? For Unreal Engine Designer jobs in Quebec, the most frequently searched job titles are:
What cities in Quebec are hiring for Unreal Engine Designer jobs? Cities in Quebec with the most Unreal Engine Designer job openings:

Eclairagiste d'experience - Experienced Lighter - Montreal

Sony Pictures Imageworks

Montreal, QC • On-site

Full-time

Medical, PTO

Re-posted 14 days ago


Sony Pictures Entertainment rating

7.9

Company rating: 7.9 out of 10

Based on 11 frontline employees who took The Breakroom Quiz

2nd of 6 rated film or creative companies


Job description

Les Films Sony Imageworks est situe sur le territoire traditionnel non cede des Premieres Nations Kanien'keha:ka (Mohawk).  Nous nous engageons a respecter les terres ancestrales et a travailler avec les communautes en vue de la reconciliation.Les Films Sony Imageworks Quebec Inc.
700 Rue Saint-Hubert, Suite 400, Montreal QC HY2 0C1Offre dans le cadre d'un projet precis, Temps PleinExcellentes competences de communication en francais et en anglais. Certains outils utilises pour l'eclairage (ex. :  Unreal Engine) sont principalement disponibles en anglais.  L'artiste d'eclairage doit collaborer avec des departements tels que le compositing, les FX, l'animation et le layout, dont plusieurs membres proviennent de pays anglophones. Une comprehension de l'anglais est essentielle pour assurer la coherence visuelle, le respect des standards techniques et la fluidite des echanges.Avantages sociaux selon la politique de l'entreprise : incluant des soins de sante, le remboursement des frais de scolarite, REER, des conges de maladie et des vacances, hausses salariales standard, le cas echeant.Description de l'emploi :

Concoit et met en uvre l'eclairage des personnages et des environnements pour les plans assignes qui respectent et ameliorent la direction artistique donnee pour une production. Capable d'eclairer plusieurs types de scenes, de simples a moyennement difficiles. Experience en  compositing  requise. S'assure que les plans assignes s'inscrivent dans la continuite de la sequence. Elabore des solutions et des techniques qui repondent a la direction artistique/technique. Possede une vision claire de la facon dont l'art et la technologie doivent fonctionner. Responsable de l'atteinte des objectifs d'efficacite et de quotas. Interagit avec les superviseurs/les pairs pour echanger des informations relatives a la production ou aux sequences.

Exigences :

La connaissance de Katana, Maya, Linux, UNIX et la capacite d'ecrire des scripts dans les langages pertinents, incluant MEL, Perl et Python sont hautement souhaites. Connaissance de l'ombrage Renderman, du rendu volumique direct et de l'experience en lancement de rayons ( ray tracing ) est preferable. La connaissance d'un logiciel de composition pertinent, y compris Nuke, est souhaitee. Minimum requis de 3 ans et + d'experience en production ou d'experience dans le domaine du long metrage de preference.

Veuillez noter que vous devez etre en mesure de fournir une bande demo illustrant votre experience artistique et technique pertinente, qui comprend egalement les nuances pour ce role specifique.

Nous apprecions les perspectives uniques, et nous voulons que des talents divers et uniques travaillent avec nous. Nous encourageons les candidats de toutes les identites a postuler.

*Sony Pictures Entertainment est un employeur qui respecte l'egalite des chances. Nous evaluons les candidats qualifies sans tenir compte de la race, de la couleur, de la religion, du sexe, de l'origine nationale, du handicap, de l'age, de l'orientation sexuelle, de l'identite sexuelle ou d'autres caracteristiques protegees.

Les Films Sony Imageworks is located on the unceded traditional territory of the Kanien'keha:ka (Mohawk) people. We are committed to respecting traditional lands, and working with communities towards reconciliation.

Les Films Sony Imageworks Quebec Inc.
700 Rue Saint-Hubert, Suite 400, Montreal QC HY2 0C1

Project based, Full Time

Excellent communication skills in French and English. Some tools used for lighting (e.g., Unreal Engine) are primarily available in English. The Lighting Artist must collaborate with departments such as compositing, FX, animation, and layout, many of whose members are based in English-speaking countries. A strong understanding of English is essential to ensure visual consistency, adherence to technical standards, and smooth communication.

Benefits per company policy: include healthcare, tuition reimbursement, RRSP's, Sick and Vacation leave, standard increases as applicable

Les Films Sony Imageworks Montreal is seeking Lighters!

Job Description:

Designs and implements lighting of characters and environments for assigned shots that meet and improve the given art direction for a production. Able to light multiple types of scenes from simple to moderately difficult. Compositing experience required. Ensures that assigned shots fit the continuity of the sequence. Develops solutions and techniques that meet art/technical direction. Has a clear vision of how art/technology should function. Accountable for meeting efficiency and quota targets. Interacts with supervisors/peers to exchange information relevant to the show or sequences.

Requirements:

Knowledge of Katana, Maya, Linux, UNIX and scripting ability in relevant languages including MEL, Perl and Python highly desirable. Knowledge of Renderman shading, volume rendering and raytracing experience preferred. Knowledge of relevant compositing software including Nuke is preferred. Minimum requirement of 3+ years production experience or feature film experience preferred.

Please note that you must be able to provide a demo reel that illustrates your relevant artistic and technical experience that also includes the nuances for this specific role.

We value unique perspectives, and want diverse, unique talent to work with us. We encourage candidates from all identities to apply.

*Sony Pictures Entertainment is an equal opportunity employer. We evaluate qualified applicants without regard to race, colour, religion, sex, national origin, disability, age, sexual orientation, gender identity, or other protected characteristics.


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