As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what's possible in game development. Our creative teams are ...
Quick apply
As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what's possible in game development. Our creative teams are ...
Quick apply
As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what's possible in game development. Our creative teams are ...
Experience approfondie avec l'editeur de materiaux d'Unreal Engine, les workflows de shader graph ... Experience avec des outils DCC tels que Maya, Substance Painter/Designer, Houdini ou equivalents.
Experience approfondie avec l'editeur de materiaux d'Unreal Engine, les workflows de shader graph ... Experience avec des outils DCC tels que Maya, Substance Painter/Designer, Houdini ou equivalents.
Montreal, QC · On-site
Experience with Unreal Engine. * Knowledge/experience of designing for accessibility. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees ...
Montreal, QC · On-site
Experience with Unreal Engine. * Knowledge/experience of designing for accessibility. Please note, Sony Interactive Entertainment conducts background checks at the offer stage for all new employees ...
CA$60K - CA$80K/yr
... Designer materials into Unreal Requirements: * 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration * Solid understanding of Unreal Engine and Unity
CA$60K - CA$80K/yr
... Designer materials into Unreal Requirements: * 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration * Solid understanding of Unreal Engine and Unity
CA$60K - CA$80K/yr
... Designer materials into Unreal Requirements: * 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration * Solid understanding of Unreal Engine and Unity
CA$60K - CA$80K/yr
... Designer materials into Unreal Requirements: * 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration * Solid understanding of Unreal Engine and Unity
CA$60K - CA$80K/yr
... Designer materials into Unreal Requirements: * 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration * Solid understanding of Unreal Engine and Unity
CA$60K - CA$80K/yr
... Designer materials into Unreal Requirements: * 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration * Solid understanding of Unreal Engine and Unity
CA$60K - CA$80K/yr
... Designer materials into Unreal Requirements: * 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration * Solid understanding of Unreal Engine and Unity
CA$60K - CA$80K/yr
... Designer materials into Unreal Requirements: * 5+ years of experience as a Technical Artist, with a focus on prop creation, texturing and integration * Solid understanding of Unreal Engine and Unity
... Unreal Engine 5. * Creer des modeles de collision appropries pour les modeles 3D. * Optimiser et regler des problemes sur les modeles 3D. * Collaborer avec les designers de jeu, les animateurs, les ...
... Unreal Engine 5. * Creer des modeles de collision appropries pour les modeles 3D. * Optimiser et regler des problemes sur les modeles 3D. * Collaborer avec les designers de jeu, les animateurs, les ...
Strong, hands-on experience with Unreal Engine and solid experience with Blueprints, comfortable ... Comfortable designing for sci-fi/futuristic settings and the conventions of FPS / asymmetrical ...
Strong, hands-on experience with Unreal Engine and solid experience with Blueprints, comfortable ... Comfortable designing for sci-fi/futuristic settings and the conventions of FPS / asymmetrical ...
Build elegant materials in Unreal Engine 5 for particle systems and world geometry. * Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or ...
Build elegant materials in Unreal Engine 5 for particle systems and world geometry. * Create memory-efficient texture assets using programs like Adobe Photoshop, Substance Designer, Houdini, or ...
Frima is looking for a Lead Game Designer to help take its design team to the next level. We are ... Proficiency with the Unreal Engine; * Excellent understanding of the synergy between game mechanics ...
Quick apply
Frima is looking for a Lead Game Designer to help take its design team to the next level. We are ... Proficiency with the Unreal Engine; * Excellent understanding of the synergy between game mechanics ...
Developper des outils pour Unreal Engine, notamment des extensions de l'editeur, des flux de ... Collaborer directement avec les utilisateurs - programmeurs, artistes, designers, assurance qualite ...
Developper des outils pour Unreal Engine, notamment des extensions de l'editeur, des flux de ... Collaborer directement avec les utilisateurs - programmeurs, artistes, designers, assurance qualite ...
Work closely with game designers to prototype and iterate over various game mechanics. * Build data ... Shipped at least one game on PC and/or consoles using Unity, Unreal Engine or other proprietary ...
Work closely with game designers to prototype and iterate over various game mechanics. * Build data ... Shipped at least one game on PC and/or consoles using Unity, Unreal Engine or other proprietary ...
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...
Montreal, QC · On-site
Experience in industrial design or designing exosuits, robots, vehicles and weapons is a plus. * Working knowledge of Unreal Engine 5 and how art direction translates into a real-time pipeline is a ...
Montreal, QC · On-site
Experience in industrial design or designing exosuits, robots, vehicles and weapons is a plus. * Working knowledge of Unreal Engine 5 and how art direction translates into a real-time pipeline is a ...
... Architect, Designers, AI and Gameplay Engineers, technical teams, and Technical Directors to ... Design, implement, and maintain scalable gameplay systems and frameworks in Unreal Engine 5 * ...
... Architect, Designers, AI and Gameplay Engineers, technical teams, and Technical Directors to ... Design, implement, and maintain scalable gameplay systems and frameworks in Unreal Engine 5 * ...
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ...
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ...
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ...
As a Senior Combat Designer at Cloud Chamber, you will collaborate with an innovative team of ... Utilizing your deep knowledge of Unreal Engine, you will develop interactive AI characters to ...
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...
As a Senior Combat Designer at Cloud Chamber, you will be responsible for scripting and shaping ... Expert knowledge of Unreal Engine and visual scripting tools. Who You Are: * A reliable, positive ...
As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our ... Collaborate with level designers to provide lighting support that enhances gameplay readability and ...
Quick apply
As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our ... Collaborate with level designers to provide lighting support that enhances gameplay readability and ...
Full-time
Dental, PTO
Posted 10 days ago
People Can Fly est l'un des principaux studios indépendants de développement de jeux AAA. Notre équipe internationale est composée de centaines de personnes talentueuses qui travaillent dans nos bureaux en Pologne, au Royaume-Uni, en Irlande, aux États-Unis et au Canada, ainsi qu'à distance dans le monde entier.
Fondée en 2002, notre société s'est imposée dans le genre des jeux de tir avec des titres tels que Painkiller, Bulletstorm, Gears of War: Judgement and Outriders. En tant que l'un des studios les plus chevronnés dans l'utilisation du moteur Unreal Engine, nous continuons à développer notre expertise et à dépasser les limites du possible dans le domaine du développement de jeux vidéo.
Nos équipes créatives travaillent actuellement sur plusieurs titres captivants : Gears of War: E-Day développé en collaboration avec Microsoft: projet Echo pour KRAFTON; et Lost Rift, une propriété intellectuelle originale que nous développons en interne selon notre modèle d'auto-édition. Nous explorons également de nouvelles plateformes et expériences avec la réalité virtuelle et d'autres projets non annoncés.
Fort de plus de 20 ans d'expérience, PCF continue d'explorer de nouveaux horizons. Notre objectif est de combiner notre expertise avec la créativité des talents les plus brillants et les plus avant-gardistes du secteur, afin de créer la prochaine génération de jeux d'action pour les joueurs du monde entier.
Si vous nous rejoignez dans cette aventure, vous aurez la chance de perfectionner votre art, d'élargir vos connaissances et de travailler aux côtés des meilleurs du marché afin de créer des expériences uniques et inoubliables pour les joueurs du monde entier.
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People Can Fly is one of the leading independent AAA game development studios. Our international team consists of hundreds of talented individuals working from offices in Poland, the UK, Ireland, the US, and Canada, as well as remotely across the globe.
Founded in 2002, we made our mark on the shooter genre with titles such as Painkiller, Bulletstorm, Gears of War: Judgment, and Outriders. As one of the most experienced Unreal Engine studios in the industry, we continue to expand on our expertise and push the boundaries of what’s possible in game development.
Our creative teams are currently working on several exciting titles: Gears of War: E-Day developed in collaboration with Microsoft; Project Echo for KRAFTON; and Lost Rift, an original IP we are developing in-house under our self-publishing model. We are also exploring new platforms and experiences with VR and other unannounced projects.
With over 20 years of experience, PCF continues to explore new horizons. We aim to combine our expertise with the creativity of the best and most forward-thinking talent in the industry, building the next generation of action games for players worldwide.
If you join us on this journey, you’ll have the chance to perfect your craft, expand your knowledge, and work alongside industry leaders to create unique, unforgettable experiences for gamers everywhere.
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