Experience as an Unreal Engine Developer. * Proficiency in C++ programming. * Background in game or graphics programming (e.g., OpenGL, Direct3D, HLSL, GLSL). * Strong understanding of object ...
Experience as an Unreal Engine Developer. * Proficiency in C++ programming. * Background in game or graphics programming (e.g., OpenGL, Direct3D, HLSL, GLSL). * Strong understanding of object ...
Video Game Design Tutor
Oklahoma City, OK · Remote
$18 - $40/hr
... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Video Game Design Tutor
Oklahoma City, OK · Remote
$18 - $40/hr
... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Video Game Design Tutor
Tulsa, OK · Remote
$18 - $40/hr
... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Video Game Design Tutor
Tulsa, OK · Remote
$18 - $40/hr
... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Video Game Design Tutor
Stillwater, OK · Remote
$18 - $40/hr
... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Video Game Design Tutor
Stillwater, OK · Remote
$18 - $40/hr
... Unreal, basic programming for games, art asset creation, and playtesting methodology. Ability to ... Skilled at teaching game concept development, engine-based implementation, and iterative design ...
Unreal Engine Blueprint Developer information
What skills and qualifications are needed to be an Unreal Engine Blueprint Developer?
To thrive as an Unreal Engine Blueprint Developer, you need expertise in visual scripting with Blueprints, a strong grasp of game development principles, and experience working within Unreal Engine. Familiarity with version control systems like Git, source asset management, and an understanding of C++ integration is often preferred, with certification in Unreal Engine being a plus. Effective communication, keen problem-solving skills, and the ability to collaborate within multidisciplinary teams help set top developers apart. These capabilities ensure smooth development cycles, successful project delivery, and a strong contribution to creative and technical goals.
What is an Unreal Engine Blueprint Developer?
An Unreal Engine Blueprint Developer specializes in using Blueprints, Unreal Engine's visual scripting system, to create gameplay mechanics, interactions, and logic without writing code. They work on tasks such as prototyping, UI implementation, AI behavior, and game systems integration. This role is ideal for developers who prefer a node-based workflow to build complex game features efficiently. Often, they collaborate with designers, programmers, and artists to bring game elements to life.
What are the common tasks and responsibilities of an Unreal Engine Blueprint Developer?
As an Unreal Engine Blueprint Developer, your typical responsibilities include designing and implementing gameplay features, prototyping mechanics, and creating interactive elements using Unreal Engine’s Blueprint visual scripting system. You may also debug and optimize existing Blueprints, collaborate with programmers, artists, and designers, and help integrate assets or third-party plugins. Working closely with team members, you'll often participate in regular meetings to review progress and adjust project priorities. This role requires both technical problem-solving and clear communication to ensure features are delivered seamlessly and meet project requirements.

Job description
Software Engineer
Location: Broken Arrow | Pay: Negotiable | Shift: Monday-Friday, 8:00 AM-5:00 PM (hours may vary based on company needs) | Duration: 9-Month Contract
Purpose of Position:
We are seeking an entry-level Software Engineer responsible for developing software for a visual simulation system. This role involves contributing to real-time image generation, visual environment creation tools, display system design and alignment, and computer systems with information security considerations. The position applies fundamental engineering principles, progressing to more complex activities as knowledge and experience grow. Work is performed under the close supervision and guidance of senior team members.
Tasks and Responsibilities:
The Software Engineer will develop, support, and maintain software components, interfaces, and subsystems throughout the software development lifecycle. Responsibilities include identifying and analyzing requirements, software design and construction, testing and verification, problem resolution, and ongoing maintenance. The role involves collaborating within multidisciplinary teams, consulting with engineers across departments, and providing regular reports to management.
Additional duties include designing prototypes, conducting research and development, and supporting computer system requirements and hardware integration. The engineer will employ disciplined software development methods, including configuration management, testing techniques, and proper documentation. Staying current with advancements in technology through technical papers, conferences, and periodicals is essential.
The role requires a professional, cooperative demeanor when interacting with internal teams and external customers, demonstrating commitment to common goals and effective communication. The position is also accountable for adherence to export control restrictions, the security of company materials, and the accuracy and completeness of assigned tasks.
Minimum Education and Experience:
- Bachelor's degree in Computer Science or a related technical field, or an equivalent combination of education and experience.
Knowledge, Skills, and Abilities:
- Experience as an Unreal Engine Developer.
- Proficiency in C++ programming.
- Background in game or graphics programming (e.g., OpenGL, Direct3D, HLSL, GLSL).
- Strong understanding of object-oriented design, data structures, and algorithms.
Preferred Technical Experience:
- Strong mathematics capability, including matrix algebra, projective geometry, and vector math.
- Experience in game development.
- Knowledge of STL and/or Boost libraries and data structures.
- Familiarity with design patterns and multi-threading.
- Experience with MS Visual Studio.
- Scripting experience in Python or similar languages.
- Ability to read and interpret technical specifications.
- Exposure to Lean/Agile software development practices.
- Understanding of multispectral sensors, night vision, radar systems, or geographic information systems (GIS).
This position requires a candidate with a strong foundation in programming and software engineering, a proactive attitude, and the ability to work effectively under supervision while adhering to project schedules and quality standards.
Job Order #119448
Stand-By Personnel | Skilled Division
**Application Time: 7:00 A.M. to 3:30P.M. Monday-Friday** **Tulsa Office Location:** 4305 S Mingo Road, Suite F, Tulsa, Oklahoma 74146 Walk-ins always welcome!$50 advance available after your first day of work
Alternatively: You may submit your resume to: Resume@standbypersonnel.com
Referral Bonus: $125 for referring a Skilled Division employee and $200 for referring a Welder or CNC Machinist after 80 hours of work.
#SkilledJobs #WarehouseJobs #ManufacturingJobs #JobsInOklahoma #BlueCollarJobs #NowHiring #EntryLevelJobs #WeldingJobs #ConstructionJobs #IndustrialJobs #JobOpportunities #WorkWithUs #LaborJobs #JoinOurTeam #MachinistJobs #CareerGrowth #TulsaJobs #StaffingSolutions
About StandBy Personnel
Sourced by ZipRecruiter
Industry
Recruiting and staffing services
Company size
11 - 50 Employees
Headquarters location
Tulsa, OK, US
Year founded
1994