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Unreal Engine 5 Vfx Jobs (NOW HIRING)

NY · On-site

$113K - $149K/yr

Deep experience with Unreal Engine 5 tools development * Experience building: Editor plugins, Runtime modules, Slate/UMG or Dear ImGui tools, Engine and World subsystems, Editor scripting and ...

Unreal Technical Artist

New Orleans, LA · On-site

$122K - $146K/yr

Required Qualifications: * 5+ years of experience as a Technical Artist or in a comparable ... VFX, animation, Virtual Production, or cinematic production. * Strong proficiency in Unreal Engine ...

* Erstellung hochwertiger Fahrzeugvisualisierungen in Unreal Engine 5 * Aufbau und Optimierung von Beleuchtung, Materialien und Render-Settings * Optimierung von Fahrzeugmodellen für unsere ...

With a small and dedicated team, we are currently working on a first-person tactical co-op shooter using Unreal Engine 5. The game features a realistic, military-focused setting with a strong ...

Required Qualifications: * 5+ years of experience in high-end live action VFX, animation, or episodic production. * Strong proficiency in Unreal Engine, with hands-on experience in environment ...

Required Qualifications: * 5+ years of experience in high-end live action VFX, animation, or episodic production. * Strong proficiency in Unreal Engine, with hands-on experience in environment ...

NY · On-site

$125K - $149K/yr

Craft and execute high-end real-time lighting for cinematic sequences in Unreal Engine 5 with minimal oversight. * Use color theory and composition to establish the emotional tone of a scene based on ...

Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5. * Build and extend core runtime features including: Interactive cameras and slice-plane systems.

... Unreal Engine Blueprint for implementing VFX and creation of VFX Systems and Tools * Bachelor's degree in Computer Science, Digital Art, related field or equivalent work experience * 5+ years of ...

Lead the design, development, and optimization of advanced real-time systems in Unreal Engine 5. * Build and extend core runtime features including: Interactive cameras and slice-plane systems.

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Unreal Engine 5 Vfx information

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How much do unreal engine 5 vfx jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for unreal engine 5 vfx in the United States is $15.80, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $17.31 per hour, depending on experience, location, and employer.

What is an Unreal Engine 5 VFX artist?

Unreal Engine 5 VFX artists are professionals who create visual effects for games, films, and interactive experiences using Unreal Engine 5. They design and implement effects such as explosions, fire, rain, magic spells, and other dynamic visuals to enhance immersion and storytelling. These artists use a combination of particle systems, shaders, and real-time rendering techniques, leveraging UE5's advanced features like Niagara and Lumen. Their work often involves close collaboration with other artists, designers, and programmers to ensure seamless integration within the project.

What are some common challenges Unreal Engine 5 VFX artists face when creating real-time effects for games or interactive experiences?

One common challenge Unreal Engine 5 VFX artists encounter is optimizing complex visual effects to maintain real-time performance without sacrificing visual quality. Balancing the use of advanced features like Niagara particle systems or dynamic lighting with platform limitations requires strong technical and artistic judgment. Additionally, VFX artists often collaborate closely with gameplay programmers and environment artists to ensure effects integrate seamlessly with both gameplay mechanics and the game world. Staying updated with Unreal Engine’s rapidly evolving tools and workflows is also essential for success in this dynamic field.

What are the key skills and qualifications needed to thrive as an Unreal Engine 5 VFX artist, and why are they important?

To thrive as an Unreal Engine 5 VFX Artist, you need a strong background in visual effects design, 3D art, and a solid understanding of real-time rendering principles, often supported by a degree in computer graphics or a related field. Mastery of Unreal Engine 5, Niagara, and shader creation, along with proficiency in tools like Photoshop and Houdini, are typically required. Creativity, strong problem-solving abilities, and effective collaboration are essential soft skills for excelling in this role. These skills ensure the creation of high-quality, performant visual effects that enhance the visual storytelling and gameplay experience.

What is the difference between Unreal Engine 5 Vfx vs Unreal Engine 5 Environment Artist?

AspectUnreal Engine 5 VfxUnreal Engine 5 Environment Artist
Primary FocusCreating visual effects like explosions, fire, smoke, and magical effects within Unreal Engine 5Designing and building immersive 3D environments and landscapes in Unreal Engine 5
Skills & CertificationsVFX software knowledge, particle systems, scripting, Unreal Engine proficiency3D modeling, texturing, level design, Unreal Engine environment tools
Work EnvironmentGame studios, film, and virtual production projectsGame development, architectural visualization, virtual production

While both roles require Unreal Engine 5 expertise, Vfx artists focus on creating dynamic visual effects, whereas environment artists specialize in building detailed, immersive worlds. Both collaborate closely in game and film projects but serve distinct creative functions.

What other helpful pages are available for Unreal Engine 5 Vfx?

Other pages related to Unreal Engine 5 Vfx:

Infographic showing various Unreal Engine 5 Vfx job openings in the United States as of September 2026, with employment types broken down into 90% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 91% Physical, 1% Hybrid, and 8% Remote job distribution, with an average salary of $32,874 per year, or $15.8 per hour.

Senior / Principal SDET / Tools Engineer (Unreal Engine 5)

NY • On-site

$113K - $149K/yr

Other

Medical, PTO

Posted 29 days ago


Key responsibilities

  • Design, develop, and maintain Unreal Engine 5 editor and runtime tools.

  • Build asset validation, performance visualization, and workflow automation systems.

  • Collaborate with artists, designers, QA, gameplay, and engine teams to improve production workflows.


Job description

Room 8 Group is an end-to-end strategic partner in external game development. Working across all platforms, we provide creative and technical expertise across game development, technology, art, trailers, and QA for AAA and AA games.

Our Game Development team provides comprehensive co‑dev and full‑cycle dev solutions, across all platforms. We’ve helped make some of the biggest games of the past decade, like Call of Duty: Modern Warfare II and III, and we work with dozens of the world’s biggest publishers and developers.

Through primarily organic growth, we are proudly independent, now home to around 1,100 creatives based in Europe, North America, and South America.

The next great challenge is coming: We are looking for a Senior / Principal SDET / Tools Engineer to join the Core Tools Team working on a large‑scale Unreal Engine 5 open‑world project.

This role focuses on building the internal tools that enable artists, designers, QA, and developers to create, validate, optimize, and ship content efficiently. You will work on editor tooling, pipeline automation, asset validation systems, developer workflows, and automated content processing at scale.

You’ll have significant ownership, influence technical direction, mentor engineers, and collaborate closely with the Lead SDET on architecture and roadmap decisions.

Superpowers you have:
  • Strong modern C++ skills in production environments
  • Deep experience with Unreal Engine 5 tools development
  • Experience building: Editor plugins, Runtime modules, Slate/UMG or Dear ImGui tools, Engine and World subsystems, Editor scripting and automation
  • Strong Python skills for pipeline and tooling development
  • Experience with Perforce and automation workflows
  • Strong understanding of Unreal Engine systems: World Partition, Nanite, Lumen, LOD/HLOD workflows, Profiling and optimization
  • Understanding of 3D content pipelines, including assets, materials, textures, collision, rigs, and performance budgets
  • 4+ years of software engineering or technical tools development experience
  • Previous experience working on Unreal Engine 5 projects
You’re a rockstar if you have:
  • C# / .NET
  • Test automation and SDET experience
  • CI/CD experience (GitLab, Jenkins)
  • AI-assisted tooling or LLM integrations
  • Rendering, graphics, or Chaos Physics experience
  • Screenshot comparison, visual validation, or telemetry systems
Becoming part of Room 8 Group, you will:
  • Design, develop, and maintain Unreal Engine 5 editor and runtime tools
  • Build asset validation, performance visualization, and workflow automation systems
  • Develop Python-based DCC and pipeline tools for Blender, Maya, and Houdini
  • Create integrations with Perforce, REST APIs, CI/CD pipelines, and internal services
  • Design scalable, maintainable tooling architectures and technical standards
  • Mentor engineers and participate in code reviews and technical decision‑making
  • Collaborate with artists, designers, QA, gameplay, and engine teams to improve production workflows
  • Contribute to the in‑house automation and testing framework and ensure quality through automated testing
Enjoy:
  • Competitive financial reward (yes, we are fair enough)
  • Challenges to raise your XPs score working on the projects of the top global game dev publishers
  • Private medical care, paid time off
  • A culture of diversity and inclusion to unite the most outstanding talents
  • Community of people who understand and share your passion for games

Together we will bring games to the next level. Exactly with you.

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