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Unity Game Development Jobs in Texas (NOW HIRING)

Principal VR Developer - Unity

Austin, TX · On-site

$160K - $190K/yr

... game development principles, object-oriented design, and VR-specific interaction models. * · ... underneath Unity enough to be a real partner to the Principal Systems Engineer is strongly ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... robot development. * Implement and optimize kinematic and dynamic retargeting pipelines to ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

... game industry, with recent and extensive experience in cross-platform console development ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Lead Software Engineer

Austin, TX · On-site

$150K - $220K/yr

... game industry, with recent and extensive experience in cross-platform console development ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... robot development. * Implement and optimize kinematic and dynamic retargeting pipelines to ... Leverage game engines (Unreal Engine or Unity) and physics simulators to build simulated ...

... game industry, with recent and extensive experience in cross-platform console development ... Experience with Unreal Engine 4/5 or Unity Salary Range * $150,000 - $220,000

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... gaming engines, to support humanoid robot development. • Implement and optimize kinematic and ... Engine or Unity) and physics simulators to build simulated environments for procedural motion ...

Software Engineer - Human Motion Data

Austin, TX · On-site

$113K - $136K/yr

... gaming engines, to support humanoid robot development. • Implement and optimize kinematic and ... Engine or Unity) and physics simulators to build simulated environments for procedural motion ...

Gearbox Entertainment has become widely known for successful game franchises including Brothers in ... software development best practices and tools to help us maintain quality and high developer ...

Senior Technical Artist

Frisco, TX

$118K - $142K/yr

... development. * Create efficient and user friendly shaders for use in game. * Analyse and ... Unity, etc). * Strong balance of creative/visual aesthetics and technical skills. Gearbox ...

Senior Technical Artist

Frisco, TX · On-site

$118K - $142K/yr

... development. * Create efficient and user friendly shaders for use in game. * Analyse and ... Unity, etc). * Strong balance of creative/visual aesthetics and technical skills. Gearbox ...

Architect end-to-end development and optimization of VR experiences in Unity, including scene ... Strong understanding of game development principles, object-oriented design, and VR-specific ...

Coach

Dallas, TX · On-site

GAME & PLAYER DEVELOPMENT * Plan and execute age-appropriate training sessions that focus on ... Fosters unity and purpose through biblical community. * Lifelong Learner : Seeks personal and ...

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Unity Game Development information

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How much do unity game development jobs pay per hour?

As of Jul 10, 2026, the average hourly pay for unity game development in Texas is $19.51, according to ZipRecruiter salary data. Most workers in this role earn between $13.22 and $22.16 per hour, depending on experience, location, and employer.

Is 30 too late to get into game development?

Unity game development is accessible to learners of all ages, and many successful developers start later in life. Building skills in programming, 3D modeling, and using tools like Unity can be achieved at any age, and a portfolio of projects is often more important than age when seeking employment in the industry.

Are Unity developer jobs in demand?

Unity game development jobs are in high demand due to the popularity of mobile, PC, and console games, as well as virtual reality and augmented reality applications. Employers seek developers skilled in C# and familiar with the Unity engine, and job growth is expected to continue as interactive media expands across industries.

What is Unity game development?

Unity game development refers to the process of creating video games using the Unity engine, a popular and versatile game development platform. Unity provides developers with tools to build both 2D and 3D games for a wide range of platforms, including PC, consoles, mobile devices, and VR/AR systems. Developers use C# as the primary programming language in Unity, and the engine offers features such as a visual editor, asset management, physics, and rendering. Unity is widely recognized for its user-friendly interface and extensive community support, making it accessible for both beginners and experienced developers.

What are the key skills and qualifications needed to thrive as a Unity Game Developer, and why are they important?

To thrive as a Unity Game Developer, you need strong proficiency in C# programming, a solid understanding of game design principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with version control systems like Git, 3D modeling tools, and knowledge of physics engines and animation systems is typically required. Creativity, problem-solving abilities, and effective teamwork are standout soft skills for this role. These skills are crucial to efficiently develop engaging games, troubleshoot technical issues, and collaborate within multidisciplinary teams.

What are some common collaboration practices for Unity game developers working on a multidisciplinary team?

Unity game developers frequently collaborate with artists, designers, and sound engineers to bring game concepts to life. Effective communication is essential, as developers need to interpret design documents, provide feedback on technical feasibility, and integrate assets created by other team members. Version control systems like Git are commonly used to manage code and asset changes, ensuring smooth teamwork and minimizing conflicts. Regular stand-up meetings and sprint planning sessions are also typical to keep everyone aligned on project goals and deadlines.

Is Unity still good in 2026?

Unity remains a popular game development engine in 2026, widely used for creating both 2D and 3D games across multiple platforms. Its user-friendly interface, extensive asset store, and support for C# programming continue to make it a strong choice for developers, though competitors like Unreal Engine also remain relevant. Staying updated with Unity's latest features and certifications can enhance job prospects in the field.

What is the difference between Unity Game Development vs Unreal Engine Development?

AspectUnity Game DevelopmentUnreal Engine Development
Required CredentialsTypically a degree in computer science, game design, or related fields; certifications like Unity Certified DeveloperSimilar degrees; certifications like Unreal Certified Developer
Work EnvironmentOften indie studios, mobile game companies, and small to medium-sized teamsCommon in AAA game studios, high-end graphics projects, and VR/AR applications
Industry UsagePopular in mobile, indie, and 2D/3D game developmentFavored for high-fidelity graphics and complex 3D projects

Unity Game Development and Unreal Engine Development share many credentials and work environments but differ mainly in their target projects and industry focus. Unity is widely used for mobile and indie games, while Unreal excels in high-end, AAA, and VR/AR applications. Choosing between them depends on project scope, desired graphics quality, and platform requirements.

How much do Unity game programmers make?

Unity game programmers typically earn between $60,000 and $120,000 annually, depending on experience, location, and the complexity of projects. Entry-level developers may start at lower salaries, while experienced programmers with skills in C# and 3D development can earn higher wages, especially in larger studios or tech hubs.
What job categories do people searching Unity Game Development jobs in Texas look for? The top searched job categories for Unity Game Development jobs in Texas are:
What cities in Texas are hiring for Unity Game Development jobs? Cities in Texas with the most Unity Game Development job openings:
Infographic showing various Unity Game Development job openings in Texas as of July 2026, with employment types broken down into 1% As Needed, 83% Full Time, 13% Part Time, 2% Contract, and 1% Nights. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $40,584 per year, or $19.5 per hour.
Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool

Instructor Digital Gaming and Simulation (Programming) - Adjunct Pool

Houston Community College

Houston, TX • On-site

Part-time

Re-posted 4 days ago


Job description

We are looking for an Instructor Digital Gaming and Simulation who will advance the institution's proud tradition of excellence in academics, student life and community service. Come be a part of the Mosaic of HCC.
Teach variety of courses focusing on Digital gaming & simulation for programmers, and/or artists. These include 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages in C and C#.
Software knowledge include:
  1. Unreal Engine
  2. Unity
  3. Maxon zBrush
  4. Autodesk Maya
  5. Microsoft Visual Studio

The ideal candidate will have strong team building and management skills, knowledge of game design fundamentals and best practices, and experience using a variety of game creation tools.
  1. Lecture and teach across multiple modalities, online and in-person.
  2. Provide quality feedback while mentoring students in industry related skills and expectations.
  3. Mentor students in a workforce environment in developing their portfolio

SUMMARY
Provide the expertise and knowledge that support the college curriculum and programs. Establish courses following accepted higher education standards, teach students using a variety of effective methodologies and provide engagement and support activities that encourage student learning. The role of the Instructional Faculty encompasses teaching and learning, academic advising, professional development and institutional and community service.
The incumbent will teach a maximum load of (See Faculty Workload Guidelines) contact hours each semester in area(s) of competency and participate as a part-time instructor in the activities of the department, division, and college. Faculty may be assigned to teach in the modalities of face-to-face, hybrid, online (synchronous or asynchronous), or any combination of modalities.
ESSENTIAL DUTIES AND RESPONSIBILITIES include the following. Other duties may be assigned.
  1. Teaching:
  1. Demonstrate skill and/or knowledge in teaching discipline.
  2. Make continuous efforts to improve the quality of instruction by reviewing and utilizing innovative methodologies, techniques, and delivery methods.
  3. Develop and use a syllabus for each course or laboratory within college, discipline, and departmental guidelines and submit one copy to the department chair.
  4. Plan, develop, and use a variety of teaching methods and materials that assist students in meeting course objectives and which are appropriate for students with differing educational and experiential backgrounds and learning styles.
  5. Evaluate students to measure their progress toward achievement of stated course objectives and inform them of their progress in the course in a timely manner.
  6. Keep accurate student records and submit related reports and forms within requested timelines.
  7. Review, evaluate, and recommend student textbooks and learning materials.
  8. Teach courses at a variety of times and locations in response to institutional needs.
  9. Use equipment and facilities responsibly and courteously. Where appropriate, assist the chair with the routine maintenance of instructional laboratories.
  10. Demonstrate competence and interest in the use of technology in the classroom and willingness to explore new instructional methodologies.
  1. Academic Advising:
  1. Maintain professional relationships with students, colleagues, and the community.
  2. Provide access to students through posted office hours, electronic communication, and other appropriate methods. Provide advice and assistance to students regarding instructional or program-specific issues.
  3. Make presentations on a particular academic field or program - its subject matter, objectives, opportunities for further study (transfer opportunities), and opportunities for work (co-ops, part-time, work-study) and careers, special clubs and activities available, support services, scholarships, etc.
  4. Create and maintain a website dedicated to the types of information as specified by the college and chair of the department.
  5. Work with Chair to take on appropriate academic advising activities as needed by the College and Department. (For examples, please refer to the HCC Faculty Workload Guidelines).
  1. Professional Development:
  1. Establish annual objectives for professional growth in consultation with the department chair.
  2. Keep pace with developments in the discipline.
  3. Learn technologies that support student learning.
  4. Participate in the evaluation process for self, department, and college.
  1. Institutional and Community Service:
  1. Participate in scheduled institutional service activities including opening week events, conference days, and commencement exercises.
  2. Participate in discipline committee or program meetings and activities
  3. Actively participate in department, college or system meetings and/ or committees.
  4. Be familiar with and adhere to all policies and procedures of HCCS.
  5. Participate in college-related activities such as student activities, selection of faculty, community education, recruitment of students, and/or special programs.
  6. Participate in business and/or student activities and/or community activities that foster goodwill and promote the mission of HCCS.
  7. Participate in activities required to maintain program and college accreditation standards.
  8. Participate in the HCCS planning process by assisting in the formulation of departmental objectives and goals and in establishing budget priorities.
  9. Review, evaluate, and revise program curricula and practices to assure compliance with professional standards, state-mandated guidelines and requirements of business/ industry, and higher education.
  10. Assist in the articulation of courses and programs with secondary and post-secondary institutions.

QUALIFICATIONS
To perform this job successfully, an individual must be able to perform the essential duties and responsibilities listed above. The qualifications listed below are representative of the education, experience, knowledge, skills, and/or abilities required.
EDUCATION
Associate degree in Gaming or related field required.
Bachelor's degree or higher preferred.
Copy of transcript conferring required degree and certifications must accompany application
EXPERIENCE
3 years working experience in gaming software development, as a game designer, artist, and/or programmer required.
Portfolio required.
KNOWLEDGE, SKILLS AND ABILITIES
1. Possess the ability to work in a diverse work environment
2. Willing and able to teach day or evening classes at several sites around the city
3. Knowledge and skill in a variety of computer usage and software are required
4. Excellent interpersonal skills and the ability to communicate effectively with a diverse professional, community, and student population
5. Possess good organizational and planning skills
6. Demonstrate sensitivity to students with diverse academic, socio-economic, cultural, and ethnic backgrounds and students with disabilities.
7. Demonstrated ability to inspire and motivate students in a learning-centered environment
8. Proficient in the development of concept and design documents, storyboarding, level design, version control, project management, game engine, and game testing methodologies. Preferences Skill in using a virtual sculpting tool is a plus.
9. Mentor students in a workforce environment in developing their portfolio.
10. Software knowledge required:
  1. Unreal Engine
  2. Unity
  3. Maxon zBrush
  4. Autodesk Maya
  5. MS Visual Studio

11. Able to teach 2D, 3D, AR/VR game development with professional experience in programming and/or scripting languages C and C#.
12. Able to teach Mathematics and Physics for games is a plus
This job description in no way states or implies that these are the only duties to be performed by the employee occupying this position. Employees will be required to follow any other job-related instructions and to perform any other job-related duties requested by their supervisor.
This job description may be revised upon development of other duties and changes in responsibilities.
Additional Information
EEO Statement
Houston City College does not discriminate on the bases of race, color, religion, sex, gender identity and expression, national origin, age, disability, sexual orientation or veteran's status. The following person has been designated to handle inquiries regarding the non-discrimination policies:
Sandra B. Jacobson, J.D., M.Ed., SHRM-SCP, Interim Director of EEO and Compliance & Title IX Coordinator
Office of Equal Opportunity and Title IX
PO Box 667517
Houston TX, 77266
713 718.8271 or hcc.oeotix@hccs.edu
HCC values its employees and their contributions, promotes opportunities for their professional growth and development, and provides a positive working and learning environment that encourages involvement, innovation, and creativity.
Individuals with disabilities, who require special accommodations to interview, should contact (713) 718-8565.