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Unity Engineer Jobs in Oregon (NOW HIRING)

Senior iOS SDK Engineer

OR · On-site +1

$130K - $170K/yr

About the Role We are looking for a Senior iOS SDK Engineer to join our Mobile Observability team ... Coordinate with cross-platform SDK teams (React Native, Flutter, Unity) to ensure native SDK ...

Maya Software Engineer

Portland, OR · On-site +1

$139K - $249K/yr

Work with other developers, user experience designers, QAs, and product owners to identify ... Familiarity with C# or game engines (Unreal or Unity) Learn More About Autodesk Welcome to Autodesk!

Senior ML Engineer, GenAI - Games

OR · On-site +1

$466K - $750K/yr

We are looking for a Senior ML Engineer to bridge the gap between cutting-edge AI research and ... Lead the technical integration of GenAI tools and techniques into existing game engines (Unity ...

Senior Data Architect

OR · On-site +1

$67.25 - $90/hr

This individual partners closely with engineering, analytics, governance, and business teams while ... Design scalable data solutions using Databricks Lakehouse, Delta Lake, Unity Catalog, and modern ...

... engineering practices that elevate the player experience across our games. The ideal candidate is a hands-on technical leader with deep expertise in Unreal Engine 5 or Unity, game systems ...

Lead Technical Product Manager

Beaverton, OR · On-site

$173K - $200K/yr

Reporting to the Engineering Director, this team partners with data scientists, engineers, analysts ... Experience with Databricks Lakehouse, Databricks Metrics Views, Databricks Unity Catalog or similar ...

Work closely with engineers to ensure designs are developer-ready and accurately implemented ... Unity). * Knowledge of accessibility standards and inclusive design practices. * Experience ...

Showing results 21-40

Unity Engineer information

See Oregon salary details

$67.3K

$117.6K

$155.1K

How much do unity engineer jobs pay per year?

As of Aug 22, 2026, the average yearly pay for unity engineer in Oregon is $117,551.00, according to ZipRecruiter salary data. Most workers in this role earn between $95,751.00 and $138,639.00 per year, depending on experience, location, and employer.

What is a Unity engineer?

A Unity Engineer is a software developer who specializes in using the Unity engine to create interactive experiences, such as video games, simulations, and AR/VR applications. They write and optimize code, integrate assets, and implement gameplay mechanics while ensuring performance and stability. Unity Engineers often work closely with designers and artists to bring concepts to life and may also handle debugging and deployment across multiple platforms.

What skills and qualifications are needed to be a Unity engineer?

To thrive as a Unity Engineer, you need strong proficiency in C# programming, knowledge of computer graphics, and experience with the Unity game engine, usually supported by a degree in computer science or related field. Familiarity with version control systems like Git, 3D modeling tools integration, and possibly Unity Certified Programmer credentials can be advantageous. Excellent problem-solving skills, teamwork, and effective communication help distinguish successful candidates in collaborative development environments. These skills and qualities ensure smooth project delivery, technical quality, and effective coordination with multidisciplinary teams in dynamic, interactive media projects.

What are common challenges faced by Unity engineers in day-to-day work?

Unity Engineers often encounter challenges such as optimizing game performance across different devices, debugging complex interactive features, and integrating assets from multiple sources into a cohesive experience. Balancing creative vision with technical feasibility and tight production schedules can also be demanding. Regular collaboration with artists, designers, and other developers is crucial for ensuring that all elements function smoothly together. By developing strong troubleshooting skills and maintaining open communication within their teams, Unity Engineers can effectively overcome these challenges and contribute to successful project outcomes.

What are popular job titles related to Unity Engineer jobs in Oregon?

For Unity Engineer jobs in Oregon, the most frequently searched job titles are:

What cities in Oregon are hiring for Unity Engineer jobs?

Cities in Oregon with the most Unity Engineer job openings:

Infographic showing various Unity Engineer job openings in Oregon as of August 2026, with employment types broken down into 89% Full Time, 8% Part Time, and 3% Contract. Highlights an 85% Physical, 6% Hybrid, and 9% Remote job distribution, with an average salary of $117,551 per year, or $56.5 per hour.

Senior iOS SDK Engineer

Embrace

OR • On-site, Remote

$130K - $170K/yr

Full-time

Re-posted 27 days ago


Job description

About the Role

We are looking for a Senior iOS SDK Engineer to join our Mobile Observability team, responsible for designing, building, and maintaining our open-source Swift SDK across Apple platforms (iOS, tvOS, watchOS, and macOS).

This is a hands-on, SDK-first role focused on building high-performance instrumentation libraries embedded in customer applications. It is ideal for someone who enjoys working close to the platform, solving difficult edge cases, and designing APIs that other developers rely on.

You'll work on performance monitoring, telemetry capture, hang detection and crash reporting, all designed for minimal overhead and maximum reliability. You'll collaborate across platform teams and contribute to evolving observability standards such as OpenTelemetry.

What You'll Do
  • Design, build, and maintain a modular Swift SDK used by developers across Apple platforms
  • Work on crash reporting, hang detection, performance monitoring, and telemetry instrumentation
  • Build reliable mechanisms for offline storage, batching, retries, and data delivery under mobile runtime constraints
  • Contribute to SDK architecture, API ergonomics, and backward compatibility
  • Design and evolve APIs with a focus on stability, clarity, and long-term compatibility
  • Debug complex issues across devices, OS versions, and app environments, including threading, memory, and lifecycle challenges
  • Develop and maintain capture services for networking, user interactions, and system events, leveraging frameworks such as MetricKit
  • Optimize startup performance, binary size footprint, memory usage, and thread safety
  • Coordinate with cross-platform SDK teams (React Native, Flutter, Unity) to ensure native SDK changes do not introduce downstream breaking issues
  • Collaborate on OpenTelemetry alignment and upstream contributions
  • Partner with Product and Customer Success to incorporate developer feedback

Basic Qualifications
  • Strong proficiency in Swift, including async/await, structured concurrency, and protocol-oriented design
  • Experience building or maintaining SDKs, frameworks, or developer-facing libraries
  • Deep understanding of Apple platform runtime constraints: memory, threading, lifecycle, startup performance
  • Experience debugging issues in production mobile environments
  • Familiarity with API design, versioning, and SDK evolution
  • Understanding of binary compatibility and ABI stability
  • Strong advocate for testing, reliability, and code quality
  • Excellent verbal and written communication skills
  • Experience using Git and modern CI/CD workflows
  • Openness to AI-augmented engineering workflows
Preferred Qualifications
  • Experience with Objective-C interoperability, runtime behavior, or method swizzling
  • Experience with Swift macros or Swift Syntax
  • Familiarity with OpenTelemetry or observability concepts (traces, spans, logs)
  • Experience supporting multiple Apple platforms from a shared codebase
  • Familiarity with system-level frameworks such as MetricKit or MXDiagnostic
  • Experience working in a multi-SDK ecosystem where platform changes affect cross-platform consumers
  • Contributions to open-source projects
  • Experience supporting external developers / SDK users
Additional ExpectationsInterview & Collaboration

Our interview process includes live, synchronous conversations. Final stages may include an in-person meeting with a team member (travel may be required).

Engineering Workflow Evolution

We work in an environment where AI-assisted tools are increasingly part of engineering workflows.

We value pragmatic, thoughtful use of these tools and expect candidates to be comfortable discussing their experience and perspective.

Role Focus

This role emphasizes SDK / framework / platform engineering, not application UI development.

Work Culture & Travel

We are a remote-first company. This role is open to candidates located anywhere in the U.S. or Canada. We believe in regular in-person connection and expect travel for team off-sites and collaboration to be approximately once per quarter.

The cash compensation for this role is in the $130k-170k range. In addition to base comp for this role, we offer equity in the form of options, a variety of benefits, and the opportunity to grow in an exciting and collaborative environment. Actual compensation may vary based on level, experience, and skillset as assessed in the interview process.

Why Join Embrace?

As the only user-focused observability solution built on OpenTelemetry, Embrace delivers crucial insights across both DevOps, web and mobile teams to illuminate real customer impact - not just server impact - to deliver the best app experiences. Customers like The New York Times, Marriott, Masterclass, Home Depot, and Cameo love Embrace's observability platform because it makes extremely complicated and voluminous data actionable. Our cultural values highlight how we seek to improve as individuals, team members, and a company each and every day.