1

Unity Developer Jobs in Rhode Island (NOW HIRING)

We are seeking a detail-oriented and collaborative Project Engineer (Temporary) to support cross-functional product development and engineering initiatives. This role will assist in managing ...

Senior Traffic Engineer

North Providence, RI

$108.80K - $149.40K/yr

Senior Traffic Engineer** to join our **New England based team, including MA, RI, CT, ME, NH, and VT.** Provides high level technical assistance and guidance for analysis, improvement, planning ...

Senior Traffic Engineer

North Providence, RI

$108.80K - $149.40K/yr

This Opportunity WSP USA is seeking a Senior Traffic Engineer to join our New England based team, including MA, RI, CT, ME, NH, and VT. Provides high level technical assistance and guidance for ...

... developer productivity technologies. * Produce technical documentation, software artifacts, test evidence, and implementation guidance to support engineering and program objectives.

Software Engineer The Expertise and Skills You Bring A passionate software engineer with a strong academic foundation or equivalent hands-on experience across the full software development lifecycle ...

Experience improving developer productivity across large-scale software repositories through embeddings, retrieval augmentation, semantic indexing, or context optimization techniques. * Experience ...

ENGR OR SCI

Newport, RI · On-site +1

$101.38K - $156.72K/yr

Summary You will serve as a PROFESSIONAL ENGINEER or SCIENTIST in the Active Systems Engineering Branch, Naval Undersea Warfare Systems Department ( Org Code 1552) at Naval Undersea Warfare Center ...

SEACORP's Combat Systems Business Area is seeking a highlymotivated and detail-oriented Entry-Level Software Engineer to join our growingteam. The selected candidate will contribute to the design ...

next page

Showing results 1-20

Unity Developer information

See Rhode Island salary details

$20.6K

$106.5K

$177.3K

How much do unity developer jobs pay per year?

As of May 31, 2026, the average yearly pay for unity developer in Rhode Island is $106,524.00, according to ZipRecruiter salary data. Most workers in this role earn between $83,700.00 and $137,100.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Unity Developer, and why are they important?

To thrive as a Unity Developer, you need strong proficiency in C# programming, a solid understanding of game development principles, and experience with the Unity engine, often supported by a degree in computer science or a related field. Familiarity with source control systems (like Git), versioning tools, and Unity-specific features such as the Asset Store and Unity Analytics is typically required. Creativity, problem-solving skills, and effective communication help developers collaborate with multidisciplinary teams and address complex challenges. These abilities are crucial for delivering polished, high-performing interactive experiences and meeting project goals in a competitive industry.

What are some common challenges Unity Developers face when working on large-scale projects?

Unity Developers working on large-scale projects often encounter challenges such as optimizing game performance, managing complex codebases, and ensuring smooth collaboration between team members. Performance bottlenecks can arise from handling large assets or complex scenes, requiring careful profiling and optimization. Additionally, maintaining clean and modular code is crucial as multiple developers contribute to the same project, making version control and clear documentation essential. Regular communication with designers, artists, and other developers helps to align project goals and resolve issues quickly.

What are Unity Developers?

Unity Developers are professionals who use the Unity game engine to create interactive experiences, such as video games, simulations, and virtual or augmented reality applications. They write code, often in C#, to bring game mechanics, graphics, and user interfaces to life. Unity Developers collaborate with designers, artists, and other team members to build and optimize applications for various platforms, including mobile devices, consoles, and PCs. Their role involves both technical programming and creative problem-solving to ensure high-quality, engaging user experiences.
What are the most commonly searched types of Unity Developer jobs in Rhode Island? The most popular types of Unity Developer jobs in Rhode Island are:
What are popular job titles related to Unity Developer jobs in Rhode Island? For Unity Developer jobs in Rhode Island, the most frequently searched job titles are:
What job categories do people searching Unity Developer jobs in Rhode Island look for? The top searched job categories for Unity Developer jobs in Rhode Island are:
What are popular job titles related to Unity Developer jobs in RI? For Unity Developer jobs in RI, the most frequently searched job titles are:
Infographic showing various Unity Developer job openings in Rhode Island as of May 2026, with employment types broken down into 74% Full Time, 13% Part Time, and 13% Contract. Highlights an 79% In-person, 4% Hybrid, and 17% Remote job distribution, with an average salary of $106,524 per year, or $51.2 per hour.

$101.38K/yr

Other

Posted 19 days ago


Job description

This position is part of the Warfare Centers Personnel Demonstration Project. The ND-4 pay band encompasses positions equivalent to GS-12 and GS-13; the ND-5 pay band encompasses positions equivalent to GS-14 and GS-15.
You will serve as the Branch Head for the Fleet Sensors and Cables Engineering Branch (Code 1535) of the Naval Undersea Warfare Center Division Newport.Qualifications:This is an interdisciplinary position and may be filled by a Mechanical Engineer (0830-series), an Electrical Engineer (0850-series), or an Electronics Engineer (0855-series), depending upon the qualifications of the candidate. Applicants in positions with occupational series other than those listed (0830, 0850 and 0855) may apply; however, you must apply directly to the series listed in this vacancy that is most applicable to your qualifications.
TO QUALIFY FOR ND-5: Your resume must demonstrate at least one year of specialized experience at or equivalent to the ND-4 pay band (GS-12 and GS-13 equivalency) in the Federal service or equivalent experience in the private or public sector. Specialized experience must demonstrate the following: As a professional engineer leading the execution or direction of projects, systems development efforts, research or technology for submarine and surface ship tactical sensor development having system engineering requirements.
TO QUALIFY FOR ND-4: Your resume must demonstrate at least one year of specialized experience at or equivalent to the ND-3 pay band (GS-9 through GS-11 equivalency) in the Federal service or equivalent experience in the private or public sector. Specialized experience must demonstrate the following: As a professional engineer leading projects and teams for submarine and surface ship tactical sensor development having system engineering requirements.
Additional qualification information can be found from the following Office of Personnel Management websites:
https://www.opm.gov/policy-data-oversight/classification-qualifications/general-schedule-qualification-standards/#url=List-by-Occupational-Series AND https://www.opm.gov/policy-data-oversight/classification-qualifications/general-schedule-qualification-standards/0800/files/all-professional-engineering-positions-0800.pdf
Experience refers to paid and unpaid experience, including volunteer work done through National Service programs (e.g., professional, philanthropic, religious, spiritual, community, student, social). Volunteer work helps build critical competencies, knowledge, and skills and can provide valuable training and experience that translates directly to paid employment.Education:Applicants must meet the following basic education requirements of the Office of Personnel Management (OPM) Qualifications Standards Manual:
Successful completion of a professional engineering degree. To be acceptable, the program must: (1) lead to a bachelor's degree (or higher) in a school of engineering with at least one program accredited by the Accreditation Board for Engineering and Technology (ABET); or (2) include differential and integral calculus and courses (more advanced than first-year physics and chemistry) in five of the following seven areas of engineering science or physics: (a) statics, dynamics; (b) strength of materials (stress-strain relationships); (c) fluid mechanics, hydraulics; (d) thermodynamics; (e) electrical fields and circuits; (f) nature and properties of materials (relating particle and aggregate structure to properties); and (g) any other comparable area of fundamental engineering science or physics, such as optics, heat transfer, soil mechanics, or electronics. Such education must demonstrate the knowledge, skills, and abilities necessary to do the work of the position.
OR
Current registration as an Engineer Intern (EI), Engineer in Training (EIT), or licensure as a Professional Engineer (PE) by any State, the District of Columbia, Guam, or Puerto Rico. Absent other means of qualifying under this standard, those applicants who achieved such registration by means other than written test (e.g., State grandfather or eminence provisions) are eligible only for positions that are within or closely related to the specialty field of their registration For more information about EI and EIT registration requirements, please visit the National Society of Professional Engineers website at: http://www.nspe.org
OR
Evidence of having successfully passed the Fundamentals of Engineering (FE) examination or any other written test required for professional registration by an engineering licensure board in the various States, the District of Columbia, Guam, and Puerto Rico The FE examination is not administered by the U. S. Office of Personnel Management. For more information, please visit: http://www.nspe.org/Licensure/HowtoGetLicensed/index.html.
OR
Successful completion of at least 60 semester hours of courses in the physical, mathematical, and engineering sciences and in engineering that included the courses specified in the basic requirements under paragraph A (above). The courses must be fully acceptable toward meeting the requirements of an engineering program as described in paragraph A (above)
OR
Successful completion of a curriculum leading to a bachelor's degree in an appropriate scientific field, e.g., engineering technology, physics, chemistry, architecture, computer science, mathematics, hydrology, or geology, may be accepted in lieu of a bachelor's degree in engineering, provided the applicant has had at least one year of professional engineering experience acquired under professional engineering supervision and guidance. Ordinarily, there should be either an established plan of intensive training to develop professional engineering competence, or several years of prior professional engineering-type experience, e.g., in interdisciplinary positions.Employment Type: OTHER