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Toy Designer Jobs in Texas (NOW HIRING)

Tabletop Game Designer

Seattle, WA ยท On-site

$176K/yr

The Game Designer will turn early-stage ideas into engaging, intuitive, and commercially viable ... entertainment, toy, and gaming trends; evaluate current, historical, and competitive games to ...

New

The socialization activities are designed to encourage parental involvement, allowing them to ... Conducting toy-making sessions and reinforcing AVANCE Possibility Sheets are key duties, alongside ...

Wonder World Key Holder

Austin, TX ยท On-site

$14 - $17.25/hr

We believe toy stores should be a world of wonder; a place to create cherished memories. We believe ... designed to indicate the general nature and level of work performed by employees within this ...

Wonder World Key Holder

Austin, TX ยท On-site

$14 - $17.25/hr

We believe toy stores should be a world of wonder; a place to create cherished memories. We believe ... designed to indicate the general nature and level of work performed by employees within this ...

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Toy Designer information

See Texas salary details

$14

$24

$35

How much do toy designer jobs pay per hour?

As of Aug 22, 2026, the average hourly pay for toy designer in Texas is $24.93, according to ZipRecruiter salary data. Most workers in this role earn between $21.97 and $29.57 per hour, depending on experience, location, and employer.

What does a toy designer do?

A toy designer is responsible for creating the concepts, designs, and prototypes of toys and games for children and sometimes adults. They work to ensure toys are fun, safe, age-appropriate, and marketable, often collaborating with engineers, marketers, and child development specialists. Toy designers may sketch ideas, select materials, oversee manufacturing processes, and test toys to meet safety standards. Their goal is to combine creativity with practical functionality to produce toys that inspire imagination and play.

What does a toy designer do?

As a toy designer, you handle the entire lifecycle of the development of a new toy. Your responsibilities are to design sketches, assess materials needed, create a prototype, consult on requirements, assist with product testing, and modify to deliver the final product. You work to build toys from concepts to production. Your duties may include researching audience preferences, discussing marketing strategies, observing focus groups, and working with various departments to ensure a successful product. You also review popular toy qualifications including functionality, demand, and educational benefits.

What are the key skills and qualifications needed to thrive as a toy designer, and why are they important?

To thrive as a Toy Designer, you need a strong background in industrial or product design, creativity, and knowledge of child development, often supported by a degree in design or a related field. Familiarity with CAD software, 3D modeling tools, and prototyping techniques is essential for bringing concepts to life and ensuring product safety. Strong collaboration, communication, and problem-solving abilities set outstanding designers apart in team-based environments. These skills ensure toys are innovative, appealing, safe, and meet market and regulatory requirements.

What are some common challenges toy designers face when balancing creativity with safety and manufacturing requirements?

Toy Designers often encounter the challenge of creating innovative and engaging products while adhering to strict safety standards and manufacturing limitations. They must ensure that their designs are appealing to children and marketable to parents, yet still meet regulatory requirements for materials, construction, and age-appropriateness. Collaborating closely with engineers, marketers, and safety compliance teams is essential to navigate these constraints and bring safe, unique toys to market. This balancing act can be demanding but also offers valuable opportunities to develop problem-solving skills and industry expertise.

What is the difference between Toy Designer vs Product Designer?

AspectToy DesignerProduct Designer
Required CredentialsPortfolio, creativity skills, sometimes a degree in design or related fieldDesign degree, user experience knowledge, portfolio
Work EnvironmentToy companies, studios, manufacturing settingsTech companies, startups, manufacturing
Industry UsagePrimarily in toy and entertainment industriesVarious industries including tech, consumer goods, and more

While both Toy Designers and Product Designers focus on creating functional and appealing products, Toy Designers specialize in designing toys that are safe, engaging, and suitable for children. Product Designers have a broader scope, working on a wide range of consumer products. The key differences lie in their target audience, industry focus, and specific design considerations.

How much do toy designers make?

Toy designers typically earn a median annual salary of around $50,000 to $70,000, depending on experience, location, and company size. Entry-level designers may start lower, while experienced professionals or those working for major toy companies can earn higher salaries and benefits.

What kind of degree do you need to design toys?

Toy designers typically hold a bachelor's degree in fields such as industrial design, product design, or fine arts. Relevant skills include creativity, knowledge of design software, and understanding of manufacturing processes, which can be gained through formal education or hands-on experience.

What are the most commonly searched types of Toy Designer jobs in Texas?

The most popular types of Toy Designer jobs in Texas are:

What job categories do people searching Toy Designer jobs in Texas look for?

The top searched job categories for Toy Designer jobs in Texas are:

What cities in Texas are hiring for Toy Designer jobs?

Cities in Texas with the most Toy Designer job openings:

Infographic showing various Toy Designer job openings in Texas as of August 2026, with employment types broken down into 89% Full Time, 6% Part Time, 1% Temporary, and 4% Contract. Highlights an 86% Physical, 6% Hybrid, and 8% Remote job distribution, with an average salary of $51,851 per year, or $24.9 per hour.

Tabletop Game Designer

Goliath

Seattle, WA โ€ข On-site

$176K/yr

Full-time

Medical, Dental, Vision, Life, Retirement, PTO

Posted 3 days ago

New


Job description

Goliath is an international manufacturer and distributor of toys and games, operating in 15 countries and reaching over 100 countries worldwide. At the heart of our business is a belief in great products and the magic of innovation. Our mission is to bring fun to every household, which we achieve through teamwork and clever collaboration.
Position Summary
We are seeking a highly creative, resourceful, and organized Game Designer to invent and develop innovative tabletop games across a wide range of categories, including preschool, kids, family, party, crime and mystery, light strategy, and licensed games.
The Game Designer will turn early-stage ideas into engaging, intuitive, and commercially viable games. This person will own concepts through iterative development-creating prototypes, testing gameplay, refining mechanics, writing rules, and collaborating with internal teams and external creative partners.
The ideal candidate combines imaginative thinking with disciplined execution. They can take a loose idea and transform it into a compelling game experience with minimal supervision, while working quickly, managing multiple projects, and responding to changing priorities and stakeholder feedback.
Key Responsibilities
โ€ข Invent and develop original games across multiple categories using ideas from internal teams, inventors, licensors, external partners, consumer insights, and emerging trends.
โ€ข Turn early-stage ideas into engaging, accessible, and commercially viable prototypes.
โ€ข Manage multiple projects from concept through weekly iteration, documentation, final development, and production handoff.
โ€ข Plan and facilitate playtesting with internal teams and target consumers, translating feedback and observed behavior into actionable improvements.
โ€ข Write clear, engaging, audience-appropriate instructions and develop instruction-manual layouts informed by consumer testing.
โ€ข Present concepts, prototypes, playtest findings, and recommendations; incorporate stakeholder feedback while protecting the integrity of the game experience.
โ€ข Develop gameplay talking points and confidently demonstrate games for internal teams, licensors, and other partners.
โ€ข Plan and lead structured team brainstorms, providing creative direction and documentation to move the strongest ideas into development.
โ€ข Research social, cultural, entertainment, toy, and gaming trends; evaluate current, historical, and competitive games to identify innovations and market opportunities.
โ€ข Attend trade shows, conventions, inventor events, and industry gatherings to find inspiration, research products, and identify potential inventors and partners.
โ€ข Maintain a strong working knowledge of current and historical board games, gameplay mechanics, formats, materials, components, and construction innovations.
Requirements
Professional experience in board game development, game design, product development, toy development, or a closely related creative field.
โ€ข Demonstrated ability to develop a game from an early-stage idea through prototyping, playtesting, iteration, and final documentation.
โ€ข Strong understanding of gameplay mechanics, player psychology, pacing, balance, accessibility, and age-appropriate design.
โ€ข Excellent writing and communication skills, with the ability to explain gameplay clearly and concisely.
โ€ข Experience planning, conducting, and documenting structured playtests.
โ€ข Ability to turn qualitative consumer observations into specific, actionable improvements.
โ€ข Excellent organizational and project-management abilities, including the capacity to manage several projects with shifting timelines and priorities.
โ€ข Ability to work autonomously, exercise sound judgment, and move projects forward with minimal supervision.
โ€ข Comfortable giving, receiving, evaluating, and incorporating constructive feedback.
โ€ข A portfolio of published games, prototypes, instructions, or other relevant game-development work.
Benefits
  • 401(k) with company matching
  • Health, dental, and vision insurance to keep you covered
  • Life insurance
  • Flexible spending and health savings accounts to manage your healthcare costs
  • Paid time off to recharge when you need it
  • Join a fun, dynamic and creative industry-working with toys and games brings its own rewards