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Toy Design Intern Jobs (NOW HIRING)

Design, build, and deploy production-grade software across the stack, from embedded software to ... No toy projects. You'll learn from a team that's built and scaled complex systems across energy ...

Data Analyst Intern

Los Angeles, CA · On-site

$20 - $25/hr

One of the largest toy companies in the world, globally recognised and award-winning brands include ... Participate in the design and implementation of new data collection and analysis methodologies to ...

Toy Design Intern information

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$9

$19

$36

How much do toy design intern jobs pay per hour?

As of Jun 20, 2026, the average hourly pay for toy design intern in the United States is $19.38, according to ZipRecruiter salary data. Most workers in this role earn between $14.42 and $21.63 per hour, depending on experience, location, and employer.

What kind of projects or responsibilities can I expect as a Toy Design Intern?

As a Toy Design Intern, you can expect to participate in brainstorming sessions, assist with prototyping and concept development, and create sketches or digital models of new toy ideas. You'll often collaborate with experienced designers, engineers, and marketing teams, gaining exposure to the full product development process—from initial idea to sample production. Your responsibilities may also include conducting market research, gathering user feedback, and presenting concepts to team members. This hands-on experience helps you build your portfolio and understand real-world industry standards while contributing meaningfully to creative projects.

What are the key skills and qualifications needed to thrive in the Toy Design Intern position, and why are they important?

To thrive as a Toy Design Intern, you need a solid grounding in product design principles, sketching, and 3D modeling, often supported by coursework or a related degree. Experience using technical tools such as Adobe Creative Suite, CAD software (like SolidWorks or Rhino), and prototyping equipment is valuable. Creativity, teamwork, and strong communication skills help interns contribute unique ideas and work effectively within diverse teams. These abilities are crucial to bringing innovative toy concepts to life, collaborating with stakeholders, and meeting project goals in a fast-paced product development environment.

What is a Toy Design Intern job?

A Toy Design Intern assists in creating and developing toys by supporting design teams with sketching, prototyping, and researching trends. They may work on 3D modeling, material selection, and testing to ensure toys are fun, safe, and engaging. Interns often collaborate with engineers, marketers, and manufacturers to bring ideas to life. This role provides hands-on experience in the toy industry, helping interns build their design skills and industry knowledge.

Does Mattel do internships?

Mattel offers internships for students interested in toy design, marketing, engineering, and other related fields. These internships typically provide hands-on experience and may require a minimum age or enrollment in a relevant program. Internships are usually available during summer or semester breaks and often involve application processes through the company's careers website.

What qualifications do you need to be a Toy Designer?

To become a toy designer, candidates typically need a bachelor's degree in industrial design, toy design, or a related field. Strong skills in sketching, 3D modeling, and knowledge of safety standards are important, along with creativity and experience with design software like Adobe Creative Suite or CAD tools.

How much money do toy designers make?

Toy designers typically earn a median annual salary of around $60,000, with entry-level positions starting lower and experienced designers earning over $80,000. Salaries can vary based on experience, location, and the size of the company, and skills in CAD software and prototyping are often important for higher-paying roles.

What are the big 4 internships?

The 'Big 4' internships typically refer to summer internship programs offered by the four largest accounting firms: Deloitte, PricewaterhouseCoopers (PwC), Ernst & Young (EY), and KPMG. These internships provide experience in accounting, auditing, consulting, and advisory services and are highly competitive for students pursuing careers in finance and accounting. For a Toy Design Intern, these are less relevant unless the internship is related to finance or business management within the toy industry.
More about Toy Design Intern jobs
What cities are hiring for Toy Design Intern jobs? Cities with the most Toy Design Intern job openings:
What are the most commonly searched types of Toy Design jobs? The most popular types of Toy Design jobs are:
What states have the most Toy Design Intern jobs? States with the most job openings for Toy Design Intern jobs include:
Infographic showing various Toy Design Intern job openings in the United States as of June 2026, with employment types broken down into 100% Internship. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution, with an average salary of $40,304 per year, or $19.4 per hour.

Software Engineering Intern

BasePower

Austin, TX

Other

Posted 19 days ago


Job description

Base Software Engineering Intern

Base is America's next-generation power company. We're rebuilding the foundation of modern civilization–electricity–by deploying a vast network of distributed batteries that is transforming today's fragile, centralized grid into a resilient and abundant system. We are engineers, operators, and creatives solving some of the most complex, interdisciplinary challenges of our time.

About the Role

At Base, we're building America's next-generation power company. Our software runs the whole stack: the firmware on batteries in real homes, the algorithms that trade power into ERCOT, the internal tools that let us deploy and operate the fleet, and the product members use to see and control their energy.

As a software engineering intern, you'll ship real code that runs in production on systems that keep power flowing to real homes. You'll work on problems that touch the entire company: balancing electrons in milliseconds, scaling operations into new markets, and automating things that most utilities still do by hand.

This is one of the few places where every line of code has real consequences, in homes, on the grid, and in how Base grows.

What You'll Do

  • Build production systems. Design, build, and deploy production-grade software across the stack, from embedded software to backend infrastructure to user-facing products.

  • Ship under real constraints. Write code that runs under real-world conditions, where failures have physical consequences. Reliability isn't an afterthought, it's the job.

  • Scale Base's operations. Contribute to the internal tools that let us expand into new markets, handle permitting and deployment complexity, and orchestrate field operations at scale.

  • Work across domains. Collaborate with hardware, deployment, and operations teams to solve problems that span software and the physical world.

What You'll Bring

  • Strong foundation in software engineering fundamentals: data structures, algorithms, systems design.

  • Demonstrated ability to build and ship working software, through side projects, coursework, or prior internships.

  • Clear, concise communicator who thrives in fast-paced, collaborative environments.

  • Builder's mindset. Curious, self-directed, and drawn to problems that actually matter.

Areas You Can Work In (Please indicate your area(s) of interest when applying)

  • Fleet software. Build the edge software that keeps our batteries reliable and connected.

  • Internal software. Write the automation, data pipelines, and APIs that run Base as a company.

  • Market infrastructure. Design backend systems that power real-time algorithms and control our distributed fleet.

  • Product engineering. Build mobile and web experiences that let members see and control their energy in ways utilities never could.

Why Base?

Interns at Base work in the same codebases as full-time engineers. No toy projects. You'll learn from a team that's built and scaled complex systems across energy, aerospace, and hardware industries. Your code will go live, power real homes, help us enter new markets, and shape how the grid actually works.

This isn't a typical internship. It's a chance to help rebuild the most important system in America. Come build with us.

About the Team

America's power grid is failing. Electricity costs have risen even as generation gets cheaper, and blackouts are getting more common. We're building the software that fixes it. Our team owns the entire stack: firmware that controls batteries in thousands of homes, trading algorithms that buy and sell power in real-time markets, distributed commanding systems that orchestrate a growing fleet as a single grid asset, factory software for our Austin manufacturing line, and the product experience that makes it all invisible to homeowners. If you want to write code that physically moves electrons, ships hardware, and reshapes critical infrastructure, this is the job.

Please note: Base is a startup, which means priorities shift and evolve quickly. Your role may expand or change based on the needs of the business at any given time, so the responsibilities listed may not be exhaustive.

Our Values
  • First Principles Thinking: Question assumptions. Principles > rules.

  • Operate at Base Pace: Focus on what matters, act quickly, and learn by doing.

  • Give & Get Feedback: Be direct, be humble, and maintain a growth mindset.

  • Everyone's an Owner: Follow through on commitments and own results.

  • Strong Opinions, Loosely Held: Drive clarity and make calls with imperfect information.

  • Committed to the Mission: Rebuilding the grid is a big challenge. We work hard because we care deeply about the impact we're creating. We work in-person. It's not a 9-to-5. We are all-in.

  • Fun & Optimism Coexist with Grit: Collaboration and celebration coincide with the intensity of building real things.

Do the best work of your life at Base.