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Texture Look Development Artist Jobs in Florida (NOW HIRING)

Senior Technical Artist (Contractor)

Orlando, FL · On-site

$118K - $141K/yr

Work with 3D models, textures, shaders, and animations to ensure efficiency and high performance in ... Shader Development: Design and implement custom shaders using Shader Graph (Unity) or Material ...

Training & development At Premier Martial Arts Doral , we believe in the 5 Es: * Energy ... impact your community, look no further! Premier Martial Arts has the vision, the tools, and ...

Martial Arts Instructor

Weston, FL · On-site

$42K - $44K/yr

Training & development Premier Martial Arts has been in business for more than 20 years, and since ... impact your community, look no further! Premier Martial Arts has the vision, the tools, and ...

Martial Arts Instructor

Lutz, FL · On-site

$15 - $25/hr

Our curriculum focuses on character development far beyond the importance of self-defense. We teach ... impact your community, look no further! Premier Martial Arts has the vision, the tools, and ...

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Texture Look Development Artist information

How does a Texture Look Development Artist typically collaborate with other departments during a production?

Texture Look Development Artists work closely with modelers, lighting artists, and shading teams to ensure surfaces and materials look authentic and meet the project's visual requirements. They often participate in review sessions where feedback is shared and adjustments are made to achieve the desired look. Clear communication and the ability to interpret artistic direction are essential, as you'll need to address technical challenges while maintaining creative vision. Collaboration often happens through digital asset management systems and regular meetings, where updates and issues are discussed as the project progresses.

What is a Texture Look Development Artist?

A Texture Look Development Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and refining the surface qualities of 3D models. They are responsible for painting textures and developing the appearance of materials such as skin, fabric, metal, and other surfaces to ensure they look realistic or stylized according to the project's requirements. This role combines artistic skills with technical knowledge to achieve visually compelling results that meet the creative vision of the project. Texture Look Development Artists work closely with modelers, lighting artists, and other team members to ensure the final assets integrate seamlessly into the production pipeline.

What is the difference between Texture Look Development Artist vs Texture Artist?

AspectTexture Look Development ArtistTexture Artist
Primary FocusCreating and refining the visual style and material properties of textures to achieve a specific lookApplying textures to 3D models based on provided references and specifications
Skills & ToolsAdvanced shading, material creation, rendering techniques, software like Substance Painter, MariUV mapping, texturing, Photoshop, Substance Painter
Work EnvironmentCollaborates closely with lighting, shading, and look development teams in film, animation, or game projectsWorks mainly on texturing models, often under direction from look dev artists or art directors

The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.

What are the key skills and qualifications needed to thrive as a Texture Look Development Artist, and why are they important?

To thrive as a Texture Look Development Artist, you need expertise in digital painting, UV mapping, shading, and a strong understanding of material properties, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Substance Painter, Mari, and rendering engines is essential. Creativity, attention to detail, and strong problem-solving skills help artists deliver visually compelling and realistic assets. These skills and qualities are crucial for producing high-quality visual content that meets both artistic and technical requirements in animation, VFX, and gaming industries.
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Scenic Artist

Full-time

Posted 16 days ago


Job description

Scenic Artist – Theme Parks amp; Resorts Division
Orlando, FL | Harrison Contracting Company

Harrison Contracting Company is always looking to connect with talented Scenic Artists to support our Theme Parks amp; Resorts Division. This role focuses on creating painted and textured finishes that bring themed environments to life across attractions, sets, buildings, and entertainment venues.

What you’ll do

  • Create scenic paint finishes, textures, and special effects
  • Follow design drawings, samples, and creative direction
  • Work on highly visible themed environments guests experience up close
  • Maintain consistent, high‑quality finishes while working safely with a crew

What we look for

  • At least one year of prior professional painting experience (commercial or residential painting)
  • Scenic art, decorative painting, or theatrical/set experience preferred
  • Strong attention to detail and visual consistency
  • Ability to work in active theme park environments
  • Theme park, entertainment, or construction experience is a plus

At Harrison, our work reflects our values: Image, Responsibility, Diligence, and Uncompromising Excellence.

✅ Unique creative projects
✅ High standards and strong teamwork
✅ Ongoing opportunities in Orlando

We are always looking for strong scenic artists and welcome applications year‑round. Apply to be considered for future openings.