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Texture Look Development Artist Jobs in California

Costume Designer

Santa Monica, CA ยท On-site

$2.9K - $4.0K/wk

... Development Artists how to prepare detailed costume packets for downstream CG departments by instilling clarity on required information such as pattern cuttings, fabric swatches, draping, texture ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

... look-dev,previs, and virtual production.You'llwrite working prototypes,not slide deckstoprove ... texture maps generated for Substance 3Dstayconsistent with hero shots generated in the image ...

Storyboard Artist - Ink

Los Gatos, CA ยท On-site

$74.52/hr

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Work closely with leadership to resolve issues and address notes Drive look development and visual ...

Position Summary We are seeking a Storyboard Artist to join our pioneering team in developing ... Drive look development and visual experimentation efforts by pioneering new approaches to blend ...

... look-dev, previs, and virtual production. You'll write working prototypes, not slide decks to prove ... texture maps generated for Substance 3D stay consistent with hero shots generated in the image ...

Lead Character Artist

Santa Monica, CA ยท On-site

$170K - $200K/yr

... texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev ...

Lead Character Artist

Santa Monica, CA ยท On-site

$170K - $200K/yr

... texture characters to meet the artistic and technical requirements of the project. * Contribute in planning, organization and prioritization of tasks with Production for internal, OS, and co dev ...

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Texture Look Development Artist information

How does a Texture Look Development Artist typically collaborate with other departments during a production?

Texture Look Development Artists work closely with modelers, lighting artists, and shading teams to ensure surfaces and materials look authentic and meet the project's visual requirements. They often participate in review sessions where feedback is shared and adjustments are made to achieve the desired look. Clear communication and the ability to interpret artistic direction are essential, as you'll need to address technical challenges while maintaining creative vision. Collaboration often happens through digital asset management systems and regular meetings, where updates and issues are discussed as the project progresses.

What is a Texture Look Development Artist?

A Texture Look Development Artist is a professional in the visual effects, animation, or gaming industry who specializes in creating and refining the surface qualities of 3D models. They are responsible for painting textures and developing the appearance of materials such as skin, fabric, metal, and other surfaces to ensure they look realistic or stylized according to the project's requirements. This role combines artistic skills with technical knowledge to achieve visually compelling results that meet the creative vision of the project. Texture Look Development Artists work closely with modelers, lighting artists, and other team members to ensure the final assets integrate seamlessly into the production pipeline.

What is the difference between Texture Look Development Artist vs Texture Artist?

AspectTexture Look Development ArtistTexture Artist
Primary FocusCreating and refining the visual style and material properties of textures to achieve a specific lookApplying textures to 3D models based on provided references and specifications
Skills & ToolsAdvanced shading, material creation, rendering techniques, software like Substance Painter, MariUV mapping, texturing, Photoshop, Substance Painter
Work EnvironmentCollaborates closely with lighting, shading, and look development teams in film, animation, or game projectsWorks mainly on texturing models, often under direction from look dev artists or art directors

The Texture Look Development Artist focuses on creating and defining the overall material and visual style of textures, ensuring they fit the artistic vision. In contrast, the Texture Artist applies textures to models based on specifications. Both roles require strong skills in texturing software, but the look development artist emphasizes artistic direction and material creation, while the texture artist concentrates on technical application.

What are the key skills and qualifications needed to thrive as a Texture Look Development Artist, and why are they important?

To thrive as a Texture Look Development Artist, you need expertise in digital painting, UV mapping, shading, and a strong understanding of material properties, often supported by a degree in art, animation, or a related field. Proficiency with industry-standard tools like Autodesk Maya, Substance Painter, Mari, and rendering engines is essential. Creativity, attention to detail, and strong problem-solving skills help artists deliver visually compelling and realistic assets. These skills and qualities are crucial for producing high-quality visual content that meets both artistic and technical requirements in animation, VFX, and gaming industries.
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Costume Designer

Costume Designer

Skydance

Santa Monica, CA โ€ข On-site

$2.9K - $4.0K/wk

Full-time

Posted 15 days ago


Job description

Skydance Animation is seeking a Costume Designer to lead the design and execution of wardrobe across all characters, from leads to crowds, ensuring visual consistency throughout our film. As a key member of the art leadership team, the role will collaborate closely with the Director, Production Designer, Lead Character Designer, and report directly to the studio's Head of Costume Design.
This position is responsible for defining and maintaining the film's distinctive visual style through clothing, hairstyles, and accessories while finding innovative and researched ways to enhance character performance, express personality, and elevate the storytelling.
The ideal candidate combines strong creative vision with deep technical expertise in garment construction, tailoring, fabrics, and sewing techniques. The Costume Designer will play a pivotal role in mentoring and guiding the broader team, providing clear instruction on costume preparation and packeting from both a costume and visual development perspective.
Previous experience as a visual development artist in animation is required.
Responsibilities
  • Design and develop the visual style for all costumes on a film by understanding the Director's overall vision for the story, character development, and visual tone
  • Partner with other art leadership (Production Designers, Art Directors, and Lead Character Designers) to ensure world, characters, and costumes are cohesive and elevate overall storytelling
  • Drive costume research in support of the films vision and provide findings to the broader team
  • Visually explore research by pitching, iterating, adapting, and designing
  • Create multiple iterations of each main character's costume from rough pass to final design and use these iterations to later inform all other costumes from secondary, tertiary, and crowds
  • Provide and share expertise on clothing styles, fabrics, fabrication techniques, and patterns to align with the narratives, character, and show designs
  • Art Direct asset building teams to fulfil costume pipeline
  • Oversee Costume Design Assistants; distribute assignments, make corrections, give notes, track delivery dates and production deadlines, and overall be a teacher and mentor
  • Teach Costume Design Assistants and Visual Development Artists how to prepare detailed costume packets for downstream CG departments by instilling clarity on required information such as pattern cuttings, fabric swatches, draping, texture, color, silhouette, and pattern design
  • Champion a positive, collaborative, and inclusive team culture within the larger Production and Art team that promotes professionalism, creativity, and continuous improvement
  • Creative problem solving
  • Involvement in hiring and mentoring of costume design crew

Requirements
  • 8+ years of experience working as a visual development artist on animated projects and 1+ years working on costume designs in visual development, theater, live action, or related field
  • Education in Fashion Design, Costume Design, Toy Design, or Art preferred
  • Self-starter and organizer with the ability to drive all production needs keeping mind production pipeline and deadlines
  • Demonstrated ability to prepare detailed costume packets for downstream animation departments that inform final design execution
  • Knowledge of and ability to teach costume terminology, methods, practices, and techniques such as textiles, fabric properties, and garment construction including pattern making and draping
  • Proficiency in drawing (including human and animal anatomy), design, perspective, composition, painting, lighting and color theory
  • Proficiency in Adobe Photoshop
  • Experience working hands-on with fabrics
  • Previous experience leading a team
  • Requirement to be, or become, a member in good standing of the Animation Guild (Local 839)

The compensation range for this non-exempt position in Los Angeles, CA is $2,900-4,000/week. The rate offered may vary based on the candidate's location, qualifications, experience and relevant expertise, among other factors. The range indicated is for base salary only and does not reflect the total compensation package, including bonus, benefits, etc.