Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and ... Experience shipping an indie game, game jam project, mod, or significant personal project.
Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and ... Experience shipping an indie game, game jam project, mod, or significant personal project.
Senior iOS Engineer, Apple Games
Cupertino, CA · On-site
$172K/yr
Join the Game Services UI team to help build the Apple Games app and the user-facing gaming ... We have an exciting roadmap supporting games ranging from mobile to indie to AAA, reaching deep ...
Senior iOS Engineer, Apple Games
Cupertino, CA · On-site
$172K/yr
Join the Game Services UI team to help build the Apple Games app and the user-facing gaming ... We have an exciting roadmap supporting games ranging from mobile to indie to AAA, reaching deep ...
At indie, we are developing cutting-edge semiconductors, photonics, and radar sensors and systems ... We are seeking an ATE Test Lab Technician/Operator for a part-time, temp-to-hire role in Aliso ...
At indie, we are developing cutting-edge semiconductors, photonics, and radar sensors and systems ... We are seeking an ATE Test Lab Technician/Operator for a part-time, temp-to-hire role in Aliso ...
Senior iOS Engineer, Apple Games
$181K - $272K/yr
Join the Game Services UI team to help build the Apple Games app and the user-facing gaming ... We have an exciting roadmap supporting games ranging from mobile to indie to AAA, reaching deep ...
Senior iOS Engineer, Apple Games
$181K - $272K/yr
Join the Game Services UI team to help build the Apple Games app and the user-facing gaming ... We have an exciting roadmap supporting games ranging from mobile to indie to AAA, reaching deep ...
Principal Gameplay Engineer - Unity
San Francisco, CA · On-site
$200K - $300K/yr
... motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and ... Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
Principal Gameplay Engineer - Unity
San Francisco, CA · On-site
$200K - $300K/yr
... motion - think "game feel" in the Super Meat Boy/Balatro/Hades sense: tight, expressive, and ... Indie feel. You've shipped experiences where the magic comes from timing, simplicity, and cohesion.
... is for a temporary engagement through our staffing partner Yoh Enterprise Solutions. The ... game developers. The ideal candidate is a passionate and driven gamer who dreams of playing it ...
... is for a temporary engagement through our staffing partner Yoh Enterprise Solutions. The ... game developers. The ideal candidate is a passionate and driven gamer who dreams of playing it ...
Creative / Game Recruiter
Fairfield, CT · Remote
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Quick apply
Creative / Game Recruiter
Fairfield, CT · Remote
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Creative / Game Recruiter
Fairfield, CT · Remote
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Creative / Game Recruiter
Fairfield, CT · On-site
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
Creative / Game Recruiter
Fairfield, CT · On-site
$50K - $65K/yr
... Indie studios, game genres (Action, RPG, Shooter, Mobile, Live Service), and common game development terminology such as Gameplay Programming, Game Design, Unreal Engine, Unity, Production, QA, and ...
... game developers, depending on end client needs. You'll be the face of our Bay Area presence ... indie studios - identifying opportunities to expand engagement beyond player support and QA into ...
... game developers, depending on end client needs. You'll be the face of our Bay Area presence ... indie studios - identifying opportunities to expand engagement beyond player support and QA into ...
Adjunct Faculty in Game Design
Chicago, IL · On-site
Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ... indie games, to art games, and games for change on established and experimental platforms. In ...
Adjunct Faculty in Game Design
Chicago, IL · On-site
Throughout the program, students collaborate on interdisciplinary teams with programmers, artists ... indie games, to art games, and games for change on established and experimental platforms. In ...
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
Quick apply
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
... game industry. From indie to AAA, companies partner with Xsolla to help them fund, distribute ... Software development fundamentals (Frontend, Backend, QA, DevOps) * Product design & user ...
... game developers, depending on end client needs. You'll be the face of our Bay Area presence ... indie studios - identifying opportunities to expand engagement beyond player support and QA into ...
... game developers, depending on end client needs. You'll be the face of our Bay Area presence ... indie studios - identifying opportunities to expand engagement beyond player support and QA into ...
Game Designer, Casual F2P
Los Angeles, CA · On-site
$167K/yr
Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie ... Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are ...
Quick apply
Game Designer, Casual F2P
Los Angeles, CA · On-site
$167K/yr
Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie ... Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are ...
Lecturer - Game Design and Development (pool) College of Engineering & Applied Science Engage ... Because this appointment is temporary in nature, you will not be eligible to receive all of the ...
Lecturer - Game Design and Development (pool) College of Engineering & Applied Science Engage ... Because this appointment is temporary in nature, you will not be eligible to receive all of the ...
Game Designer, Casual F2P
Los Angeles, CA · On-site
$167K/yr
Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie ... Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are ...
Game Designer, Casual F2P
Los Angeles, CA · On-site
$167K/yr
Play and deeply analyze casual games across genres, Match-3, Time Management, Simulation, Indie ... Collaborate with cross-functional teams (engineering, art, QA, marketing) to ensure designs are ...
Lecturer - Game Design & Development
Colorado Springs, CO · On-site +1
Lecturer - Game Design and Development (pool) College of Engineering & Applied Science Engage ... Because this appointment is temporary in nature, you will not be eligible to receive all of the ...
Lecturer - Game Design & Development
Colorado Springs, CO · On-site +1
Lecturer - Game Design and Development (pool) College of Engineering & Applied Science Engage ... Because this appointment is temporary in nature, you will not be eligible to receive all of the ...
We are seeking an ATE Test Lab Technician/Operator for a part-time, temp-to-hire role in Aliso ... This individual will support ATE lab activities, working closely with test and product engineers ...
We are seeking an ATE Test Lab Technician/Operator for a part-time, temp-to-hire role in Aliso ... This individual will support ATE lab activities, working closely with test and product engineers ...
Temporary Indie Game Developer information
See salary details
$32.5K - $45.9K
3% of jobs
$45.9K - $59.3K
10% of jobs
$59.3K - $72.7K
8% of jobs
$79.1K is the 25th percentile. Wages below this are outliers.
$72.7K - $86.1K
10% of jobs
$86.1K - $99.5K
16% of jobs
The median wage is $102K / yr.
$99.5K - $113K
20% of jobs
$119.9K is the 75th percentile. Wages above this are outliers.
$113K - $126.4K
16% of jobs
$126.4K - $139.8K
0% of jobs
$139.8K - $153.2K
1% of jobs
$153.2K - $166.6K
5% of jobs
$166.6K - $180K
11% of jobs
$32.5K
$108.5K
$180K
How much do temporary indie game developer jobs pay per year?
$60 - $70/hr
Full-time
Posted 6 days ago
Job description
We're building a PvE co-op action game with a small, highly autonomous team.
Each discipline is represented by a single owner. There is no large animation department, dedicated technical animation team, or production layer separating disciplines. The people who thrive here are comfortable making decisions, solving problems independently, and moving work forward without extensive process or oversight.
We care more about demonstrated capability than years of experience, previous titles, or studio pedigree. Show us great animation work, shipped games, side projects, game jam projects, mods, tools you've built, pipelines you've improved, or anything else that demonstrates your ability to create and ship great experiences.
Your Role
Animation is the primary focus of this role.
We're looking for someone who can create both expressive character performances and exceptional gameplay animation. Our characters need to feel compelling when viewed up close through facial expressions, acting, personality, and charm, while also feeling responsive, readable, and satisfying during gameplay.
You'll own animation from rigging and implementation through final polish. Most of your time will be spent creating animation, but because of our team's size, you'll also be expected to identify technical challenges, improve workflows, and occasionally step outside traditional discipline boundaries when it helps the project move forward.
This is a fully remote role. Much of the team's coordination happens asynchronously, so success requires clear written communication, proactive updates, and the ability to make progress without waiting for meetings or direction.
The strongest candidates tend to be builders. They make games outside of work, participate in game jams, create mods, experiment with new tools, or otherwise demonstrate a habit of learning and creating beyond their day job.
What You'll Do
- Create high-quality character, gameplay, and combat animation.
- Bring personality, appeal, emotion, and charm to characters through performance and facial animation.
- Create responsive, readable, and satisfying gameplay animation that supports combat and player feedback.
- Rig, skin, and prepare assets for animation.
- Implement, iterate on, and polish animation directly in Unreal Engine.
- Work closely with Design and Engineering to improve gameplay feel, responsiveness, readability, and player experience.
- Coordinate with Character Art, Environment Art, and VFX to ensure assets integrate smoothly into the game.
- Identify bottlenecks and improve workflows through tooling, automation, technical solutions, or process improvements.
- Evaluate and leverage AI-assisted workflows when they meaningfully improve iteration speed, content creation, or production efficiency.
- Occasionally collaborate with external art partners to review deliverables, communicate feedback, and maintain quality standards.
- Own animation as a discipline from concept through final implementation.
What You'll Need
- A portfolio demonstrating exceptional animation work.
- Demonstrated strength in both character performance animation and gameplay animation.
- Strong understanding of character acting, facial expression, appeal, timing, and physicality.
- Strong understanding of gameplay readability, responsiveness, combat feel, and player feedback.
- Strong rigging skills.
- Experience implementing animation content in Unreal Engine.
- Comfort working directly in-engine to solve problems and iterate on content.
- The ability to independently own a discipline and make forward progress with minimal oversight.
- Strong written communication skills and comfort working in a fully remote, asynchronous
- environment.
- The ability to discuss technical and creative tradeoffs with designers, engineers, artists, and external partners.
- Comfort learning unfamiliar tools, workflows, or disciplines when doing so benefits the project.
- Comfort using AI-assisted tools as part of a modern game development workflow.
Nice to Have, But Not Necessary
- Experience as a Technical Animator, Tech Artist, Art Director, or other cross-disciplinary role.
- Experience building tools, pipelines, procedural systems, or workflow automation.
- Experience managing external vendors or outsourcing relationships.
- Experience shipping an indie game, game jam project, mod, or significant personal project.
- Experience working on small teams where individuals routinely contribute outside their primary discipline.
- Experience with cooperative action games, boss-focused encounters, or other highly replayable multiplayer experiences.
- Affinity for complex competitive games such as League of Legends, Teamfight Tactics, or similar titles.
- Experience with endgame MMO content such as raiding in World of Warcraft, Final Fantasy XIV, or similar games.
- Familiarity with anime-inspired visual styles, character archetypes, and modern anime storytelling conventions.
This position pays a range of $60 - 70 per hour (USD).
Individual pay within this range may span multiple levels within the discipline and is determined by assessed job-related skills, experience, relevant education, or training. It also factors in market demands and business needs. The disclosed range is not adjusted based on location and may be subject to change or modification based on business needs in the future. This role is contracted through a third-party that provides health benefits, etc., which your recruiter can discuss more during the hiring process.
We are an equal opportunity employer that places high value on diversity and inclusion. We do not discriminate on the basis of race, color, ancestry, national origin, religion, age, disability status, sex (including pregnancy), gender, gender identity, gender expression, sexual orientation, medical condition, genetic information, marital status, military status, or veteran status.
You must be legally authorized to work and reside in the United States. We do not sponsor visas or support employment outside the U.S. for this role.
About Second Dinner Studios
Sourced by ZipRecruiter
Company size
11 - 50 Employees
Headquarters location
Irvine, CA, US
Year founded
2018