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Temporary Animation Rigging Jobs (NOW HIRING)

3D Artist

San Rafael, CA · On-site

$37 - $56/hr

This is a temporary position for 6 months and is required to work onsite in the San Rafael ... rigging, animation, and rendering * Produce animation ROM playblast movies for client asset review ...

3D Artist

San Rafael, CA · On-site

$37 - $56/hr

This is a temporary position for 6 months and is required to work onsite in the San Rafael ... rigging, animation, and rendering * Produce animation ROM playblast movies for client asset review ...

Associate 3D Artist

San Rafael, CA · On-site

$31 - $46/hr

We have multiple temporary positions open and this position does not provide any relocation ... topology, rigging, animation, and rendering * Build expertise with 2KGO tools and follow best ...

Associate 3D Artist

San Rafael, CA · On-site

$31 - $46/hr

We have multiple temporary positions open and this position does not provide any relocation ... topology, rigging, animation, and rendering * Build expertise with 2KGO tools and follow best ...

Associate 3D Artist

San Rafael, CA · On-site

$31 - $46/hr

... month long temporary assignment. What You'll Do * Sculpt high-resolution characters from ... topology, rigging, animation, and rendering * Build expertise with 2KGO tools and follow best ...

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Temporary Animation Rigging information

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$10

$39

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How much do temporary animation rigging jobs pay per hour?

As of Jun 26, 2026, the average hourly pay for temporary animation rigging in the United States is $39.41, according to ZipRecruiter salary data. Most workers in this role earn between $21.88 and $63.94 per hour, depending on experience, location, and employer.

What are some common challenges faced in a temporary animation rigging role, and how can they be managed effectively?

Temporary animation riggers often face the challenge of quickly adapting to different pipelines and project requirements within tight deadlines. Since contracts are short-term, there is limited time to become familiar with studio-specific tools or character specifications. To manage these challenges, it's helpful to maintain strong communication with animators and technical directors, thoroughly review provided documentation, and be proactive in asking questions early on. Developing a flexible workflow and staying updated on industry-standard rigging techniques also ensures smoother transitions between projects.

What is temporary animation rigging?

Temporary animation rigging refers to the process of creating provisional rigs for animated characters or objects, primarily for testing animation, blocking scenes, or prototyping before the final, detailed rig is developed. These rigs allow animators to quickly manipulate models to visualize motion and timing without the complexity of a finished rig. Temporary rigs help identify issues early and speed up the animation workflow, but they may lack advanced controls or deformation features found in final rigs.

What are the key skills and qualifications needed to thrive as a Temporary Animation Rigger, and why are they important?

To thrive as a Temporary Animation Rigger, you need expertise in character rigging, a solid understanding of anatomy and movement, and experience with 3D animation software, often supported by a degree or coursework in animation or computer graphics. Proficiency in industry-standard tools like Autodesk Maya, scripting languages (such as Python or MEL), and familiarity with version control systems is typically required. Problem-solving skills, adaptability, and effective communication help you collaborate with animators and adjust quickly to project needs. These competencies ensure you can create functional, efficient rigs that support animation pipelines and meet production deadlines.
What cities are hiring for Temporary Animation Rigging jobs? Cities with the most Temporary Animation Rigging job openings:
What are the most commonly searched types of Animation Rigging jobs? The most popular types of Animation Rigging jobs are:
What states have the most Temporary Animation Rigging jobs? States with the most job openings for Temporary Animation Rigging jobs include:
3D Artist

3D Artist

2K

San Rafael, CA • On-site

$37 - $56/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Posted 7 days ago


Job description

Who We Are

At 2K, we create some of the most iconic and culture-shaping video games in entertainment, including NBA 2K, one of the top-selling franchises in the world, and legendary titles like BioShock, Borderlands, Mafia*,* Sid Meier's Civilization, and XCOM, as well as fan favorites WWE 2K*,* TopSpin, and PGA TOUR 2K*.* We build unforgettable experiences by pushing the boundaries of creativity, authenticity and innovation across every genre.

Our portfolio is brought to life by some of the most influential game development studios in the world. Visual Concepts, Firaxis Games, Hangar 13, Cat Daddy Games, 31st Union, Cloud Chamber, Gearbox, HB Studios, and 2K SportsLab create world-class experiences across platforms.

But what truly powers 2K is our people.

We believe the best ideas come from teams that feel empowered, supported, and inspired. As an equal opportunity employer, we are committed to fostering a diverse, inclusive workplace where people are encouraged to come as they are and do their best work.

What We Need

We are looking for an exceptionally skilled 3D Character Artist to join us and process scan data for our clients. The ideal candidate has strong foundational art skills, as well as experience with rigging pipelines and tools, someone who is driven by curiosity and inspired to chase the next breakthrough. We are at the crossroads of amazing advances in character art creation and photogrammetry technology, and we need someone who wants to build the next generation of 2K's characters.
This is a temporary position for 6 months and is required to work onsite in the San Rafael, California office location. This role does not offer any relocation assistance. 

What You'll Do

  • Sculpt high-resolution characters from photogrammetry data
  • Create clean game retopology, UVs, and textures
  • Collaborate with outsourcing partners as necessary
  • Build expertise with internal tools and follow best practices for character rigs
  • Assist the lead artist with the adaptation of new technology, tools, and workflows with a forward-looking goal of delivering industry-leading animation
  • Assist the lead artist with QC-ing the character build process, identifying and fixing issues with model, texture, topology, rigging, animation, and rendering
  • Produce animation ROM playblast movies for client asset review

What Will Make You A Great Fit

  • 3+ years of experience with Maya
  • Experience with organic modeling
  • Ability to self-manage and meet deadlines while setting a professional and collaborative tone
  • Excellent communication skills, coordinating and working with multiple departments to achieve set goals
  • Willingness to accept direction and refine work until it is right
  • Active, passionate enthusiasm for AAA video games, and the technology that pushes character art to the next level
  • Portfolio/website showcasing character models that focus of realism

Bonus Points

  • Understanding of facial anatomy and facial rigging for video games
  • Knowledge of the Facial Action Coding System
  • Experience with Wrap3D
  • At least 1 published video game as Artist (AAA preferred)

The pay range for this position in California at the start of employment is expected to be between $37.00 and $56.00 per hour. However, base pay offered is based on market location, and may vary further depending on individualized factors for job candidates, such as job-related knowledge, skills, experience, and other objective business considerations.

Subject to those same considerations, the total compensation package for this position may also include other elements, including a bonus and/or equity awards and eligibility to participate in our 401(K) plan and Employee Stock Purchase Program.

Regular, full-time employees are also eligible for a range of benefits at the Company, including: medical, dental, vision, and basic life insurance coverage; 14 paid holidays per calendar year; paid vacation time per calendar year (ranging from 15 to 25 days) or eligibility to participate in the Company's discretionary time off program; up to 10 paid sick days per calendar year; paid parental and compassionate leave; wellbeing programs for mental health and other wellness support; family planning support through Maven; commuter benefits; and reimbursements for fitness-related expenses. 

As an equal opportunity employer, we are committed to ensuring that qualified individuals with disabilities are provided reasonable accommodation to participate in the job application or interview process, to perform their essential job functions, and to receive other benefits and privileges of employment. Please contact us if you need reasonable accommodation.

Please note that 2K Games and its studios never uses instant messaging apps or personal email accounts to contact prospective employees or conduct interviews and when emailing, only use 2K.com accounts.

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