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Temporary Amazon 3D Artist Jobs (NOW HIRING)

... and 3D Artists as cross-functional stakeholders to ensure seamless execution - Drive timely ... Amazon is an equal opportunity employer and does not discriminate on the basis of protected veteran ...

Contract / Temp Location: Imerza Description Imerza is a global digital twin consultancy partnering ... 3D artists, and visualisation teams to troubleshoot geospatial integration issues (coordinate ...

Sr. Robotics Mech Engineer, Velocity

Westborough, MA · On-site

$107K - $142K/yr

... Amazon's next generation of products. You will work with cross-functional teams to transform ... Create 3D CAD models, engineering drawings, and specifications for mechanical components and ...

Sr. Robotics Mech Engineer, Velocity

Westborough, MA · On-site

$107K - $142K/yr

... Amazon's next generation of products. You will work with cross-functional teams to transform ... Create 3D CAD models, engineering drawings, and specifications for mechanical components and ...

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Temporary Amazon 3D Artist information

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How much do temporary amazon 3d artist jobs pay per hour?

As of Aug 13, 2026, the average hourly pay for temporary amazon 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the typical responsibilities and team dynamics for a Temporary Amazon 3D Artist?

As a Temporary Amazon 3D Artist, you’ll primarily be responsible for creating high-quality 3D models and visual assets for product listings, marketing, or internal projects. You’ll work closely with photographers, designers, and project managers to ensure assets meet Amazon’s visual standards and deadlines. The role often requires rapid adaptation to shifting priorities and efficient communication within a fast-paced, collaborative environment. While temporary, this position can provide valuable exposure to Amazon’s workflow and may offer opportunities to broaden your professional network and portfolio.

What is the difference between Temporary Amazon 3D Artist vs Temporary Video Game 3D Artist?

AspectTemporary Amazon 3D ArtistTemporary Video Game 3D Artist
CredentialsProficiency in 3D modeling, texturing, and rendering; familiarity with Amazon product visualsSkills in 3D modeling, animation, and game asset creation; knowledge of game engines
Work EnvironmentPrimarily e-commerce and product visualization projects, often remote or in Amazon facilitiesGame development studios, remote or on-site, focused on interactive media
Employer & IndustryAmazon and related e-commerce companiesVideo game developers and studios

While both roles require 3D modeling skills, a Temporary Amazon 3D Artist focuses on creating product visuals for e-commerce, whereas a Temporary Video Game 3D Artist specializes in developing assets for interactive gaming environments. The work environment, tools, and project goals differ, but core 3D skills are essential for both.

What are the key skills and qualifications needed to thrive as a Temporary Amazon 3D Artist?

To thrive as a Temporary Amazon 3D Artist, you need proficiency in 3D modeling, texturing, and rendering, typically supported by a degree in art, design, or a related field and a strong portfolio. Familiarity with industry-standard software like Autodesk Maya, Blender, Adobe Creative Suite, and experience with asset management systems is essential. Creativity, attention to detail, and effective communication help artists deliver high-quality assets and collaborate with cross-functional teams. These skills ensure the production of visually compelling, on-brand 3D content that meets project deadlines and business objectives.

What does a Temporary Amazon 3D Artist do?

A Temporary Amazon 3D Artist is responsible for creating high-quality 3D models, textures, and visual assets for Amazon’s digital platforms, such as product listings, AR experiences, or promotional materials. They typically work on a contract or project basis, collaborating with other designers, photographers, and product managers to ensure the assets meet Amazon’s standards and deadlines. The role requires proficiency in 3D modeling software, attention to detail, and the ability to adapt quickly to different projects. Temporary positions often involve fast-paced work and a focus on delivering specific, time-sensitive projects.
More about Temporary Amazon 3D Artist jobs
What cities are hiring for Temporary Amazon 3D Artist jobs? Cities with the most Temporary Amazon 3D Artist job openings:
What are the most commonly searched types of Amazon 3D Artist jobs? The most popular types of Amazon 3D Artist jobs are:
What states have the most Temporary Amazon 3D Artist jobs? States with the most job openings for Temporary Amazon 3D Artist jobs include:
Infographic showing various Temporary Amazon 3D Artist job openings in the United States as of August 2026, with employment types broken down into 1% Internship, 89% Full Time, 7% Part Time, and 3% Contract. Highlights an 87% Physical, 5% Hybrid, and 8% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Expression of Interest - Unreal Environment Artist

AGBO Films LLC

Los Angeles, CA • On-site

$136K - $163K/yr

Temporary

Re-posted 7 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
About the Position:
AGBO is seeking a talented Unreal Environment Artist to join our Visual Effects (VFX) team. The Unreal Environment Artist will help define overall quality and construct 3D environments to deliver consistent, high-quality environmental assets, and locations. The ideal candidate is a well organized artist with a strong, hands-on background.
This is an Expression of Interest role.
Key Responsibilities:
  • Work closely with the Environment Lead to help define the look of our project as well as establish and document workflows and best practices.
  • Create 3D assets, materials, and textures of the highest quality and maintain content throughout the entire development process.
  • Collaborate with other Environment Artists to craft compelling spaces and support them through all phases of development.
  • Breakdown environment tasks, create asset briefs and help support both studio and external artists.

Qualifications & Skills:
  • 3+ years of professional experience in computer-generated art for entertainment or games.
  • Experience building environments from initial blackout to final polish/ship.
  • A portfolio with examples of environment asset creation and/or world building.
  • Ability to efficiently model, sculpt and texture both organic and hard surface assets to a high degree of quality.
  • Have the experience to create assets for a range of art direction styles, from photo-realistic to stylized.
  • Proficient knowledge of Maya (or similar 3D modeling software), Photoshop, Zbrush, and Substance Painter.
  • Strong understanding of world building workflows, technical constraints and asset creation using Unreal Engine.
  • A strong understanding of scene composition, scale/proportion and lighting.
  • Excellent communication skills and enjoy collaborating with other team members and departments.
  • A strong work ethic, are self-motivated, organized and work well with deadlines.
  • Basic understanding of the Sequencer and Movie Render Queue.
  • Performs other duties as assigned.

Preferred Qualifications:
  • Experience procedural world building methods & techniques (PCG, Houdini or other).
  • Experience with creating real time vegetation/foliage assets using SpeedTree (or similar software).
  • Technical Art background, knowledge of advanced Unreal Engine material creation, blueprints, Python/MEL scripting and creating efficient environment/world building workflows & tools.
  • Experience lighting environments in Unreal Engine.
  • Environment concepting skills.
  • Experience with live shoots on a motion capture stage or experience with LED Wall projects.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once an opportunity becomes available.
  • Remote candidates may be considered; however, preference will be given to those who can work in Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel for consideration.

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.