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Internship Amazon 3D Artist Jobs (NOW HIRING)

Description The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

ORA_ON_SITE Description The 3D Environmental Artist is an entry-to-mid-level technical artist ... Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in ...

Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ready to join an amazing team ...

Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ready to join an amazing team ...

Minimum of 1-2 years of experience working as a 3D visualization artist, including internships or relevant coursework If this sounds like the role for you and you're ready to join an amazing team ...

From personalized music playlists to exclusive podcasts, concert livestreams to artist merch ... internship marketing experience - Experience using data and metrics to drive improvements ...

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Internship Amazon 3D Artist information

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$5

$13

$19

How much do internship amazon 3d artist jobs pay per hour?

As of Aug 4, 2026, the average hourly pay for internship amazon 3d artist in the United States is $13.02, according to ZipRecruiter salary data. Most workers in this role earn between $11.54 and $14.42 per hour, depending on experience, location, and employer.

What does an Amazon 3D Artist intern do?

An Amazon 3D Artist intern works on creating high-quality 3D models, textures, and visual assets for Amazon’s e-commerce platforms or internal teams. Their responsibilities typically include collaborating with designers and engineers, optimizing 3D assets for web or AR/VR applications, and ensuring that all visuals meet Amazon’s brand and technical standards. Interns gain hands-on experience with industry tools like Maya, Blender, or Substance Painter, and are mentored by experienced professionals. The role offers a unique opportunity to work on real projects that impact millions of customers.

What are the key skills and qualifications needed to thrive as an Amazon 3D Artist intern?

To thrive as an Internship Amazon 3D Artist, you need a solid understanding of 3D modeling, texturing, and rendering, typically supported by coursework or a portfolio in digital art or animation. Proficiency with industry-standard tools such as Autodesk Maya, Blender, Substance Painter, and Photoshop is commonly required. Creativity, attention to detail, teamwork, and strong communication skills make candidates stand out in collaborative, fast-paced environments. These skills are crucial for producing high-quality 3D assets that align with Amazon's visual standards and project timelines.

What types of projects or tasks do Amazon 3D Artist interns typically work on, and how do these contribute to their professional growth?

As a 3D Artist intern at Amazon, you can expect to collaborate on projects such as creating 3D models, textures, and visual assets for product visualization or interactive experiences. Interns often work closely with senior artists, designers, and developers, receiving feedback and mentorship throughout the design process. This hands-on experience helps interns build a strong portfolio, develop technical skills with industry-standard tools, and gain insight into large-scale production workflows, all of which are valuable for future roles in 3D art and design.

What is the difference between Internship Amazon 3D Artist vs 3D Artist?

AspectInternship Amazon 3D Artist3D Artist
CredentialsBasic skills, portfolio, possibly ongoing educationProfessional experience, portfolio, specialized training
Work EnvironmentInternship setting, mentorship, entry-level tasksFull-time or freelance, independent project work
Industry UsageUsed for training and talent scouting at AmazonUsed across various industries like gaming, film, advertising

The Internship Amazon 3D Artist is an entry-level position designed for learning and gaining experience within Amazon's environment. In contrast, a 3D Artist is a professional role requiring more experience and a developed portfolio, working on diverse projects across multiple industries.

More about Internship Amazon 3D Artist jobs
What cities are hiring for Internship Amazon 3D Artist jobs? Cities with the most Internship Amazon 3D Artist job openings:
What are the most commonly searched types of Amazon 3D Artist jobs? The most popular types of Amazon 3D Artist jobs are:
What states have the most Internship Amazon 3D Artist jobs? States with the most job openings for Internship Amazon 3D Artist jobs include:
What job categories do people searching Internship Amazon 3D Artist jobs look for? The top searched job categories for Internship Amazon 3D Artist jobs are:
Infographic showing various Internship Amazon 3D Artist job openings in the United States as of July 2026, with employment types broken down into 88% Full Time, 9% Part Time, and 3% Contract. Highlights an 88% Physical, 4% Hybrid, and 8% Remote job distribution, with an average salary of $27,073 per year, or $13 per hour.

3D Environmental Artist

SAIC

Orlando, FL • On-site

Full-time

Posted 6 days ago


SAIC rating

7.9

Company rating: 7.9 out of 10

Based on 79 frontline employees who took The Breakroom Quiz

75th of 221 rated it services


Job description

Job Description
Description
The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.
This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.
Key Responsibilities
3D Asset Development:
  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.
Airport Environment Construction:
  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).
Visual Refinement & Optimization:
  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.
Quality Assurance Support:
  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.
Repository & Configuration Support:
  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.
Collaboration:
  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications
Required Education:
  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.
Required Experience:
  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.
Required Clearance:
  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.
Preferred Experience:
  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments
Knowledge, Skills & Abilities:
  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers

Overview
SAIC accepts applications on an ongoing basis and there is no deadline.
SAIC® is a premier mission integrator focused on advancing the power of technology and innovation to serve and protect our world. Our robust portfolio of offerings across the defense, space, intelligence, and civilian markets includes secure high-end solutions in mission IT, enterprise IT, engineering services, and professional services. We integrate emerging technology, rapidly and securely, into mission critical operations that modernize and enable critical national imperatives.
We are approximately 23,000 strong; driven by mission, united by purpose, and inspired by opportunities. SAIC is an Equal Opportunity Employer. Headquartered in Reston, Virginia, SAIC has annual revenues of approximately $7.3 billion. For more information, visit saic.com. For ongoing news, please visit our newsroom.

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