1

Temporary Amazon 3D Artist Jobs (NOW HIRING)

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... This is a temporary, project-based role and an Expression of Interest for upcoming needs.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... This is a temporary, project-based role and an Expression of Interest for upcoming needs.

The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout ... This is a temporary, project-based role and an Expression of Interest for upcoming needs.

3D Creative Art Director

Portland, OR · On-site

$128K - $134K/yr

Clients Apple, Audi, Amazon Studios, Boston Dynamics, Google, Coinbase, Mclaren, F1, Toyota to ... You will lead external teams of designers, animators, artists, and technologists to deliver world ...

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ... temporary), work schedule, and applicable holiday policies, and are subject to the terms of the ...

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ... temporary), work schedule, and applicable holiday policies, and are subject to the terms of the ...

You bring deep expertise in leading 3D modeling, rendering, and image editing software, and you ... temporary), work schedule, and applicable holiday policies, and are subject to the terms of the ...

next page

Showing results 1-20

Temporary Amazon 3D Artist information

See salary details

$19

$39

$68

How much do temporary amazon 3d artist jobs pay per hour?

As of Jun 15, 2026, the average hourly pay for temporary amazon 3d artist in the United States is $39.46, according to ZipRecruiter salary data. Most workers in this role earn between $27.16 and $48.56 per hour, depending on experience, location, and employer.

What are the typical responsibilities and team dynamics for a Temporary Amazon 3D Artist?

As a Temporary Amazon 3D Artist, you’ll primarily be responsible for creating high-quality 3D models and visual assets for product listings, marketing, or internal projects. You’ll work closely with photographers, designers, and project managers to ensure assets meet Amazon’s visual standards and deadlines. The role often requires rapid adaptation to shifting priorities and efficient communication within a fast-paced, collaborative environment. While temporary, this position can provide valuable exposure to Amazon’s workflow and may offer opportunities to broaden your professional network and portfolio.

What is the difference between Temporary Amazon 3D Artist vs Temporary Video Game 3D Artist?

AspectTemporary Amazon 3D ArtistTemporary Video Game 3D Artist
CredentialsProficiency in 3D modeling, texturing, and rendering; familiarity with Amazon product visualsSkills in 3D modeling, animation, and game asset creation; knowledge of game engines
Work EnvironmentPrimarily e-commerce and product visualization projects, often remote or in Amazon facilitiesGame development studios, remote or on-site, focused on interactive media
Employer & IndustryAmazon and related e-commerce companiesVideo game developers and studios

While both roles require 3D modeling skills, a Temporary Amazon 3D Artist focuses on creating product visuals for e-commerce, whereas a Temporary Video Game 3D Artist specializes in developing assets for interactive gaming environments. The work environment, tools, and project goals differ, but core 3D skills are essential for both.

What are the key skills and qualifications needed to thrive as a Temporary Amazon 3D Artist, and why are they important?

To thrive as a Temporary Amazon 3D Artist, you need proficiency in 3D modeling, texturing, and rendering, typically supported by a degree in art, design, or a related field and a strong portfolio. Familiarity with industry-standard software like Autodesk Maya, Blender, Adobe Creative Suite, and experience with asset management systems is essential. Creativity, attention to detail, and effective communication help artists deliver high-quality assets and collaborate with cross-functional teams. These skills ensure the production of visually compelling, on-brand 3D content that meets project deadlines and business objectives.

What does a Temporary Amazon 3D Artist do?

A Temporary Amazon 3D Artist is responsible for creating high-quality 3D models, textures, and visual assets for Amazon’s digital platforms, such as product listings, AR experiences, or promotional materials. They typically work on a contract or project basis, collaborating with other designers, photographers, and product managers to ensure the assets meet Amazon’s standards and deadlines. The role requires proficiency in 3D modeling software, attention to detail, and the ability to adapt quickly to different projects. Temporary positions often involve fast-paced work and a focus on delivering specific, time-sensitive projects.
More about Temporary Amazon 3D Artist jobs
What cities are hiring for Temporary Amazon 3D Artist jobs? Cities with the most Temporary Amazon 3D Artist job openings:
What are the most commonly searched types of Amazon 3D Artist jobs? The most popular types of Amazon 3D Artist jobs are:
What states have the most Temporary Amazon 3D Artist jobs? States with the most job openings for Temporary Amazon 3D Artist jobs include:
Infographic showing various Temporary Amazon 3D Artist job openings in the United States as of June 2026, with employment types broken down into 24% Full Time, 29% Part Time, and 47% Temporary. Highlights an 94% In-person, and 6% Remote job distribution, with an average salary of $82,070 per year, or $39.5 per hour.

Asset Artist

AGBO Films LLC

Los Angeles, CA • On-site, Remote

Temporary

Posted 6 days ago


Job description

About the Company:
Founded in 2017 by Anthony and Joe Russo, AGBO is an artist-led independent studio shaping the future of film and television. The Russo Brothers and AGBO have generated more than $7 billion at the global box office, including Avengers: Endgame. The studio's projects include Academy Award-winning Everything Everywhere All at Once, Netflix hits The Gray Man and Extraction, and Prime Video's visceral thriller The Bluff and the global Citadel franchise. Citadel Season 2 premieres in May 2026.
AGBO is currently in production with Netflix on Tygo and Mercenary, both part of the Extraction universe, as well as with Lionsgate on John Rambo, a prequel to the iconic franchise. The studio is in post-production on The Whisper Man, starring Robert De Niro, and Avengers: Doomsday, which will be released December 18, 2026. AGBO will begin shooting Avengers: Secret Wars later this year. Both upcoming Avengers films are directed by Anthony and Joe Russo and co-produced by AGBO and Marvel Studios.
In 2023, AGBO welcomed Donald Mustard-former Chief Creative Officer at Epic Games and co-creator of Fortnite-as a partner. Mustard brings a bold creative vision to AGBO: to expand what storytelling can be through immersive, interconnected worlds that span across media. We're building the future of storytelling-and we're looking for bold, creative minds to help shape it. If you're ready to help define what comes next, we'd love to meet you.
Position Summary:
AGBO is seeking an Asset Artist to join our Interactive team and help build high-quality, real-time content for our game projects. This role focuses on creating visually compelling, performance-optimized assets in Unreal Engine that support immersive, narrative-driven gameplay experiences.
The ideal candidate is a well-rounded 3D artist with strong skills in modeling, surfacing, layout, and optimization, and a deep understanding of real-time production pipelines. You should be comfortable taking assets from concept through final in-engine implementation, collaborating across disciplines, and maintaining high visual standards while meeting performance targets.
This is a temporary, project-based role and an Expression of Interest for upcoming needs. Candidates will be contacted as opportunities align with production schedules. We're looking for artists of all levels who can operate independently, bring thoughtful creative solutions, and consistently deliver production-ready assets at a high level of polish.
Key Responsibilities:
  • Create high-quality real-time assets including characters, environments, vehicles, weapons, and props from concept through final implementation.
  • Model, sculpt, texture, and optimize assets for use in Unreal Engine, ensuring they meet gameplay and performance requirements.
  • Collaborate closely with Design, Technical Art, Lighting, and Engineering to ensure assets integrate seamlessly into gameplay systems.
  • Build and maintain clean topology, efficient UV layouts, and optimized materials suitable for real-time rendering.
  • Develop project-based materials and shaders in Unreal Engine, including parent materials and reusable functions.
  • Ingest internally created or third-party assets into the project, ensuring consistency and technical compliance.
  • Support set dressing, world building, and environment layout within Unreal.
  • Utilize Unreal tools such as Landscapes, PCG, Splines, and Blueprint-based asset setups where appropriate.
  • Identify and solve technical challenges within DCC tools and Unreal Engine while maintaining artistic intent.
  • Participate in look development and R&D to elevate visual fidelity while balancing performance budgets.
  • Maintain documentation and standardized workflows to support scalable asset production.
  • Address feedback and revisions efficiently while preserving quality and performance targets.
  • Perform other duties as assigned

Qualifications & Skills:
  • 1+ years of experience creating assets for real-time games or interactive projects.
  • Strong portfolio demonstrating expertise in modeling and texturing across characters, environments, vehicles, and props.
  • Proficient in Unreal Engine workflows for asset implementation, material creation, and optimization.
  • Advanced knowledge of DCC tools such as Maya, Blender, 3ds Max, ZBrush, Houdini, or similar.
  • Experience optimizing assets for performance while maintaining visual fidelity (LODs, draw calls, texture budgets, etc.).
  • Strong understanding of form, anatomy, proportion, scale, silhouette, lighting, and composition.
  • Experience working across multiple art styles, with or without direct concept reference.
  • Ability to gather references and contribute to look development.
  • Strong communication skills and ability to receive and implement art direction effectively.

Bonus Skills:
  • Experience with photogrammetry and asset scanning workflows.
  • Experience building Control Rigs or basic rigging for in-engine use.
  • Familiarity with procedural workflows and PCG tools.
  • Experience with advanced material creation, shader functions, and performance profiling.
  • Background in narrative-driven or third-person action games.

Additional Information:
  • This is a temporary position with the possibility of extension based on project needs.
  • This is an Expression of Interest role. You will be contacted once a suitable opportunity becomes available.
  • All levels
  • Remote candidates may be considered; preference will be given to candidates based in or near Los Angeles.
  • Candidates must be legally authorized to work in the U.S. without the need for sponsorship.
  • Please submit a portfolio or demo reel demonstrating relevant real-time asset work

AGBO Labs LLC is committed to operating fair and unbiased recruitment procedures allowing all applicants an equal opportunity for employment, free from discrimination on the basis of religion, race, sex, age, sexual orientation, disability, color, ethnic or national origin or any other classification as may be protected by applicable law. We aim to recruit the right people for the jobs we have to offer, and to assess applications on the basis of relevant skills, education and experience.
AGBO participates in E-Verify - English | Spanish
The job description in no way states or implies that these are the only duties to be performed by the employee(s) incumbent to this position.