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Technical Arts Group Jobs (NOW HIRING)

TECHNICAL ARTIST

Atlanta, GA · On-site

$120K - $144K/yr

... Group (IHG), Turner Broadcasting System, Sprout, Virgin Australia and many more. Our team is tight ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

TECHNICAL ARTIST

Atlanta, GA

$120K - $144K/yr

... Group (IHG), Turner Broadcasting System, Sprout, Virgin Australia and many more. Our team is tight ... The ideal Technical Artist will be a technical problem-solver and have a passion for technical ...

Production Director

Oak Brook, IL · On-site

$76K - $90K/yr

Pioneer new ways the technical arts, especially video, can enhance worship and create meaningful ... Worship, Grow and Serve. (Weekly worship, prayer, scripture reading, small group, volunteering ...

Princeton Arts Festival

Princeton, NJ · On-site

$80 - $100/hr

January 1, 2027 - Point Pleasant Publishing proudly presents 'Crowns of Princeton', an open-themed group exhibition of 10-12 artists at The Solley Theatre at the Paul Robeson Center for the Arts in ...

$80 - $100/hr

The Unreal Animation Artist (all genders) is a highly technical and creative role focused on high-end automotive and product storytelling for Serviceplan Group . Operating within our advanced digital ...

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Technical Arts Group information

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$30K

$156.3K

$206K

How much do technical arts group jobs pay per year?

As of Sep 9, 2026, the average yearly pay for technical arts group in the United States is $156,348.00, according to ZipRecruiter salary data. Most workers in this role earn between $116,000.00 and $205,000.00 per year, depending on experience, location, and employer.

What is a Technical Arts Group?

Technical Arts Group positions refer to roles within the entertainment or live events industry that focus on the technical aspects of production, such as lighting, sound, video, rigging, and stage management. These professionals combine artistic vision with technical expertise to create immersive experiences for audiences at concerts, theater performances, corporate events, and more. Members of a Technical Arts Group often work behind the scenes to ensure that all technical elements run smoothly and safely. They collaborate closely with directors, designers, and performers to bring creative concepts to life. Technical Arts Group jobs require problem-solving skills, attention to detail, and a strong understanding of current technologies used in live entertainment.

How does a Technical Artist typically collaborate with developers and artists within a Technical Arts Group?

Technical Artists in a Technical Arts Group act as a vital bridge between the creative and technical teams. They translate the artistic vision of designers and artists into assets that run efficiently within the game engine or production pipeline, while also working closely with developers to implement new tools or workflows. Daily tasks often include troubleshooting graphical issues, optimizing assets, and developing scripts or shaders, which requires strong communication and problem-solving skills. This collaborative role ensures the artistic intent is preserved without compromising technical performance, making Technical Artists an essential part of multidisciplinary teams.

What are the key skills and qualifications needed to thrive as a Technical Arts Group professional, and why are they important?

To thrive as a Technical Arts Group professional, you need a solid background in digital media production, visual effects, and computer graphics, often supported by a degree in a related field. Proficiency with industry-standard software such as Autodesk Maya, Adobe Creative Suite, Unreal Engine, or similar tools is typically required. Strong problem-solving abilities, teamwork, and effective communication are crucial soft skills that help navigate complex creative and technical challenges. These skills and qualities are essential for delivering high-quality digital content and ensuring successful collaboration across multidisciplinary teams.

What is the difference between Technical Arts Group vs Lighting Technician?

AspectTechnical Arts GroupLighting Technician
CredentialsVaries; often includes technical theater or arts certificationsTypically requires lighting or electrical certifications
Work EnvironmentPerforming arts, theater, live events, multimedia productionsStage productions, concerts, events, and theater
Industry UsageUsed across arts organizations, theaters, and production companiesPrimarily in live entertainment and theater settings
Common Search/ComparisonTechnical Arts Group vs Lighting Technician

The Technical Arts Group is a broader team involved in various technical aspects of productions, including lighting, sound, and set design. A Lighting Technician specializes specifically in lighting setup, operation, and maintenance. While both roles work in live event environments and may require similar certifications, the Technical Arts Group encompasses a wider range of technical responsibilities beyond just lighting.

More about Technical Arts Group jobs

What cities are hiring for Technical Arts Group jobs?

Cities with the most Technical Arts Group job openings:

What states have the most Technical Arts Group jobs?

States with the most job openings for Technical Arts Group jobs include:

What job categories do people searching Technical Arts Group jobs look for?

The top searched job categories for Technical Arts Group jobs are:

Infographic showing various Technical Arts Group job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 1% As Needed, 88% Full Time, 6% Part Time, 3% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $156,348 per year, or $75.2 per hour.

Senior Technical Artist - EA SPORTS Technology

Orlando, FL • On-site

Electronic Arts
PC Games • 10K+ employees

$125 - $150/hr

Other

Medical, Dental, Vision, Life, Retirement, PTO

Re-posted 10 days ago


Job description

Locations: Orlando, Florida, United States of America

Role ID

215687

Worker Type

Regular Employee

Studio/Department

Work Model

Hybrid

Description & Requirements

Electronic Arts creates next-level entertainment experiences that inspire players and fans around the world. Here, everyone is part of the story. Part of a community that connects across the globe. A place where creativity thrives, new perspectives are invited, and ideas matter. A team where everyone makes play happen.

Locations: Vancouver, BC or Orlando, FL (Hybrid onsite)

EA SPORTS is one of the most iconic brands in entertainment - connecting hundreds of millions around the world to the sports they love through a portfolio of industry-leadi ng video games. The EA SPORTS Tech Art team provides specialized technology teams working on modern character articulation and motion, content pipelines and workflows, machine learning, game security, dev ops, as well as long lead feature and technology development for all EA SPORTS titles. As part of EA SPORTS Tech, the Initiatives Team pushes visual boundaries and experiences for our players. We invest in future technologies, shared tooling, and production workflows. We combine creativity and imagination with technical expertise. We are a diverse group that encourages team members to bring their unique perspectives and expertise to work every day.

The Role

We are looking for a Senior Technical Artist to bridge the gap between creative vision and technical execution. In this role, you will act as a force multiplier for art teams across our sports titles, designing scalable art pipelines, optimizing real-time performance, and developing innovative workflows for characters, environments, lighting, or VFX.

Reporting to a Technical Art Directo, you will lead complex technical initiatives, mentor junior and mid-level technical artists, and collaborate closely with Rendering Engineers, Art Directors, and Tools Developers to push the boundaries of visual fidelity in sports games.

Key Responsibilities
  • Pipeline & Tool Development: Architect, build, and maintain robust, scalable art creation and content integration pipelines using Python, C#, or DCC scripting (Maya, Houdini, Blender).
  • Performance & Optimization: Lead runtime performance profiling (GPU/CPU, memory, draw calls) across current and next-gen hardware platforms, establishing performance budgets and best practices for art teams.
  • Engine Integration: Deeply integrate procedural workflows, complex shaders, rigging systems, and visual effects into our proprietary engine.
  • Cross-Discipline Collaboration: Work as a primary liaison between artists and software engineers—translating creative needs into technical specifications and engineering requirements into user-friendly art tools.
  • Technical Leadership & Mentorship: Guide and mentor mid and junior-level technical artists, advocate for best practices, and contribute to standardizing technical art workflows across the Sports Tech organization.
  • R&D & Innovation: Prototype new rendering techniques, procedural content generation setups, and digital human or apparel workflows to elevate visual realism across our titles.
Qualifications
  • Experience: 6+ years of professional experience in video game production or visual effects, with at least 3+ years in a Technical Art role.
  • Engine Expertise: Deep experience working with modern game engines (e.g., Unreal Engine, Unity, or proprietary AAA engines) with a strong understanding of rendering pipelines, lighting, materials, and asset assembly.
  • DCC Proficiency: Advanced expertise in Maya and/or Houdini, including scripting and tool creation.
  • Programming/Scripting: Strong skills in Python (PySide/PyQt for GUI development is a plus) and familiarity with HLSL/GLSL shader languages or visual shader graphs.
  • Performance Profiling: Proven track record of optimizing game performance using profiling tools (RenderDoc, PIX, Razor, or engine-native profilers).
  • Problem-Solving & Communication: Outstanding communication skills with the ability to explain complex technical concepts clearly to non-technical stakeholders.
  • Experience with procedural workflows (Houdini Engine / PCG).
  • Experience with character technical art (rigging, skinning, cloth dynamics, or facial pipelines).
  • Familiarity with modern sports tech domains (stadium generation, dynamic crowd systems, realistic biomechanics, or apparel capture).
  • Background in C++ development or extending DCC plugins.

Pay Transparency - North America

COMPENSATION AND BENEFITS

The ranges listed below are what EA in good faith expects to pay applicants for this role in these locations at the time of this posting. If you reside in a different location, a recruiter will advise on the applicable range and benefits. Pay offered will be determined based on a number of relevant business and candidate factors (e.g. education, qualifications, certifications, experience, skills, geographic location, or business needs).

PAY RANGES

Pay is just one part of the overall compensation at EA.

For Canada, we offer a package of benefits including vacation (3 weeks per year to start), 10 days per year of sick time, paid top-up to EI/QPIP benefits up to 100% of base salary when you welcome a new child (12 weeks for maternity, and 4 weeks for parental/adoption leave), extended health/dental/vision coverage, life insurance, disability insurance, retirement plan to regular full-time employees. Certain roles may also be eligible for bonus and equity.

About Electronic Arts

We’re proud to have an extensive portfolio of games and experiences, locations around the world, and opportunities across EA. We value adaptability, resilience, creativity, and curiosity. From leadership that brings out your potential, to creating space for learning and experimenting, we empower you to do great work and pursue opportunities for growth.

We adopt a holistic approach to our benefits programs, emphasizing physical, emotional, financial, career, and community wellness to support a balanced life. Our packages are tailored to meet local needs and may include healthcare coverage, mental well-being support, retirement savings, paid time off, family leaves, complimentary games, and more. We nurture environments where our teams can always bring their best to what they do.

Electronic Arts is an equal opportunity employer. All employment decisions are made without regard to race, color, national origin, ancestry, sex, gender, gender identity or expression, sexual orientation, age, genetic information, religion, disability, medical condition, pregnancy, marital status, family status, veteran status, or any other characteristic protected by law. We will also consider employment qualified applicants with criminal records in accordance with applicable law. EA also makes workplace accommodations for qualified individuals with disabilities as required by applicable law.

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