1

Subpac Jobs (NOW HIRING)

Subpac information

What is a Subpac?

A Subpac is a wearable audio device that converts sound into high-fidelity vibrations, allowing users to physically feel music, sound effects, and other audio content. It is commonly used by musicians, producers, gamers, and people with hearing impairments to enhance their audio experience. By transmitting low frequencies directly to your body, a Subpac provides an immersive and tactile dimension to listening that traditional speakers and headphones cannot offer.

How does a Subpac product specialist collaborate with audio engineers and end users during product development and support?

As a Subpac Product Specialist, you'll frequently collaborate with audio engineers, musicians, and end users to gather feedback and ensure the tactile audio systems meet diverse needs. Your role involves facilitating demonstrations, troubleshooting technical issues, and relaying user insights to the product development team. Strong communication skills are essential, as you'll serve as a bridge between technical development and customer experience, ensuring the product evolves in line with user expectations. This collaborative approach helps continually refine Subpac's offerings and maintain a high standard of customer satisfaction.

What are the key skills and qualifications needed to thrive as a Subpac audio product specialist?

To excel as a Subpac audio product specialist, you need strong knowledge of audio technology, sound engineering principles, and often a background in music production or audio hardware support. Familiarity with DAWs (Digital Audio Workstations), MIDI controllers, and the Subpac system itself is typically required, along with troubleshooting and installation experience. Excellent communication, problem-solving abilities, and a passion for immersive audio make you stand out in this role. These skills ensure you can effectively educate users, resolve technical issues, and advocate for the product in professional audio environments.

What is the difference between Subpac vs Sound Designer?

AspectSubpacSound Designer
Primary RoleProvides tactile audio feedback and immersive experiencesCreates, manipulates, and enhances audio for various media
Required SkillsAudio technology, hardware setup, user experienceAudio editing, sound creation, software proficiency
Work EnvironmentTech companies, gaming, VR/AR industriesMedia production studios, advertising, film, gaming
CertificationsAudio engineering, hardware certificationsAudio engineering, media production certifications

While Subpac focuses on providing tactile audio feedback to enhance immersive experiences, Sound Designers create and manipulate audio content for various media. Both roles require audio knowledge but differ in their primary functions and work environments.

What cities are hiring for Subpac jobs?

Cities with the most Subpac job openings:

What states have the most Subpac jobs?

States with the most job openings for Subpac jobs include:

Infographic showing various Subpac job openings in the United States as of July 2026, with employment types broken down into 100% Full Time. Highlights an 100% Physical job distribution.

Hardware Development Engineer (3+ yrs experience)

SubPac

Palo Alto, CA • On-site

$145K - $191K/yr

Full-time

Re-posted 12 days ago


Job description

Company Description
SubPac is revolutionizing the way audio is produced and experienced. Our category-defining personal Tactile Audio Systems have quickly become essential tools from the top studios in LA and London, to basements and bedrooms worldwide. Not just for musicians and producers, the SubPac adds real depth, connection and enjoyment to whatever audio you play through it - music, games, VR and films all come to life with the added dimension of physical sound.
The SubPac team is deeply devoted to the development of disruptive audio technology, delivered to the masses via the grassroots. We're made up of a cross-disciplinary team of engineers, entrepreneurs, artists, professionals and other stakeholders of our key markets. Our non-traditional fast growing venture-backed startup has offices in the Bay Area, Los Angeles, Toronto and London.
Join our unique and energetic team, and help us transform the audio experience forever.
Job Description
SubPac is looking for an energetic engineer with moderate experience in consumer hardware development. High level, you'll be responsible for our sustaining engineering needs, ensuring that our products are manufactured smoothly. That said, you're open to wearing many hats, as you'll also be involved in product development while collaborating with the R&D team to bring new products into production. You'll be the main liaison with our QA engineers in Asia, and you'll be spending time communicating with our overseas CMs and external development partners. You'll be working out of a dream facility with top-tier talent in the consumer product industry.
You're a self-driven generalist with a solid foundation in electrical or mechanical engineering. Ideally, you've worked in a startup environment where you juggled multiple roles with passion. You're the kind of person who will take pride in bringing game-changing products to the masses, and are willing and able to go the extra mile to do so. And you're an audio nerd.
Qualifications
Responsibilities:
  • Interface with cross-functional teams, including QA, R&D, operations, PD and management to ensure optimized product production.
  • Work closely with R&D team to support NPI (new product introduction) activities for next generation products.
  • Self-direct and problem solve on complex projects with demanding schedules and cycles.
  • Work closely with SubPac ID, ME & Asian manufacturing teams to communicate and resolve engineering and manufacturing challenges as they arise.
  • Validate and implement changes and provide support documentation to the item spec (including BOM, schematics, data sheets, product costing etc.). Knowledge of Arena PLM or similar system is an asset.
  • Incorporate DFM principles and best practices.
  • Work with the rest of the PD team to constantly create and revise our product roadmap and prioritize features.

Minimum Requirements:
  • 3+ years' experience hardware engineering.
  • Must be a self-starter able to work in a multi-disciplined team environment and across functional boundaries.
  • Bachelors in electrical engineering strongly preferred.
  • Love of music - a huge bonus.

Additional Information
This position will be based in Palo Alto. Some international travel may be required.
All your information will be kept confidential according to EEO guidelines.
Videos To Watch
https://www.youtube.com/watch?v=bsCMNx6nKok