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Software Tools Engineer Jobs (NOW HIRING)

Tools amp; Pipeline Engineer Location : Greenville, NC Department: AI Studio Reports To: Director ... This role sits at the intersection of software engineering, AI orchestration, workflow design ...

Sr. Engineer, Software Tools

Southfield, MI

$112.40K - $148.20K/yr

We are currently seeking a Software Tools Engineer to contribute towards software development tooling projects within our Diagnostic Systems team. In this role you will interface with relevant ...

The Software Tool Engineer shall work with teams to identify, engineer, and implement the most ... In addition, Tools Engineers shall work with all other infrastructure support teams as other ...

The Software Tool Engineer shall work with teams to identify, engineer, and implement the most ... In addition, Tools Engineers shall work with all other infrastructure support teams as other ...

IPAM Tools Engineer

Laurel, MD ยท On-site

$195K - $205K/yr

Basic Requirements: * 14 years combined experience as a software engineer, system engineer, system ... The Tools Engineer shall work with teams to identify, engineer, and implement the most optimum ...

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Software Tools Engineer information

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$100.5K

$123.1K

$153K

How much do software tools engineer jobs pay per year?

As of Jun 3, 2026, the average yearly pay for software tools engineer in the United States is $123,139.00, according to ZipRecruiter salary data. Most workers in this role earn between $114,500.00 and $128,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Software Tools Engineer, and why are they important?

To thrive as a Software Tools Engineer, you need strong programming skills (often in languages like Python, C++, or Java), a solid understanding of software development workflows, and a relevant degree in computer science or engineering. Familiarity with build automation tools, version control systems (such as Git), and CI/CD pipelines is typically required, along with experience using various IDEs and debugging tools. Excellent problem-solving, communication, and collaboration skills help you understand user requirements and work effectively with development teams. These skills and qualities are crucial for building efficient, reliable tools that streamline development processes and improve productivity across engineering teams.

How does a Software Tools Engineer typically collaborate with development and QA teams?

A Software Tools Engineer plays a crucial role in bridging gaps between development and quality assurance (QA) teams by creating, maintaining, and optimizing tools that streamline workflows. They regularly interact with developers to understand pain points in the build, integration, or deployment process and work closely with QA to automate testing and reporting. This collaborative environment ensures that the tools developed are practical, efficient, and tailored to the team's needs, ultimately enhancing productivity and product quality. Effective communication and a proactive approach to gathering feedback are key to success in this role.

What is a Software Tools Engineer?

A Software Tools Engineer is a professional who designs, develops, and maintains software tools that help other engineers or teams to build, test, and deploy applications more efficiently. These tools may include build systems, automation scripts, testing frameworks, and development environments. The main goal of a Software Tools Engineer is to improve productivity, streamline workflows, and ensure that software development processes run smoothly. This role often requires strong programming skills, problem-solving abilities, and a good understanding of the software development lifecycle.

What is the difference between Software Tools Engineer vs Software Developer?

AspectSoftware Tools EngineerSoftware Developer
Primary FocusDesigning, developing, and maintaining tools and automation for software development and deploymentWriting, testing, and maintaining application code for end-user or business solutions
Required SkillsProgramming, scripting, automation, familiarity with CI/CD, debugging toolsProgramming, problem-solving, application architecture, UI/UX design
Work EnvironmentDevelopment teams, DevOps, infrastructure environmentsApplication development teams, product teams
Common UsageUsed by organizations to streamline development processesUsed to create software products or services

While both roles require strong programming skills, Software Tools Engineers focus on creating tools that support development workflows, whereas Software Developers build the actual software applications. Both roles are essential in the software industry and often collaborate closely.

More about Software Tools Engineer jobs
Infographic showing various Software Tools Engineer job openings in the United States as of May 2026, with employment types broken down into 90% Full Time, 7% Part Time, 2% Contract, and 1% Nights. Highlights an 88% Physical, 3% Hybrid, and 9% Remote job distribution, with an average salary of $123,139 per year, or $59.2 per hour.
Software Tools Engineer | Unannounced Project - Irvine CA

Software Tools Engineer | Unannounced Project - Irvine CA

Blizzard Entertainment

Irvine, CA โ€ข On-site

Other

Medical, Dental, Vision, Life, Retirement, PTO

This job post hasย expired today.ย Applications are no longer accepted.


Job description

Team Name:
Job Title:
Software Tools Engineer | Unannounced Project - Irvine CA
Requisition ID:
R027349
Job Description:
Your Mission
At Blizzard, we craft genre-defining games and legendary worlds for all to share. Through unparalleled creativity and storytelling, we create immersive universes and iconic characters that are beloved across platforms, borders, backgrounds, and generations - only made possible by building a work environment that nurtures the artistry of game development and unleashes the aspirations of our people.
We are looking for a Software Tools Engineer to help craft a new, unannounced game for Blizzard. As a key member of the development team, you will build and support tools, workflows, and editor improvements that help designers, artists, and engineers create assets and systems efficiently and confidently. You are comfortable operating in a dynamic environment, navigating fluid deadlines and changing priorities with purpose, and collaborating across disciplines to turn workflow needs into practical technical solutions.
This role offers a flexible hybrid work week from our Irvine, CA studio location, with a mix of remote and on-site days. While hybrid is the standard arrangement, you're also welcome to work on-site full-time if you prefer.
Responsibilities
Priorities can often change in a fast-paced environment like ours, so this role includes, but is not limited to, the following responsibilities:
  • Implement and maintain tools and workflows that improve asset and system creation efficiency for designers, artists, and engineers.
  • Collaborate closely with designers and artists to understand workflow needs and translate them into clear, effective technical solutions.
  • Support editor and pipeline improvements by fixing bugs, improving usability, and extending features in tools used to build game assets.
  • Create and maintain documentation for tools, workflows, and technical constraints to support adoption and consistent usage.
  • Assist with build, packaging, or deployment needs for tools and dependencies to help keep pipelines healthy.
  • Participate in code reviews and collaborate with the team to keep code readable, tested, and maintainable.

Minimum Requirements
Experience
  • 5+ years of experience in game development engineering, or an equivalent combination of applicable training and hands-on experience.
  • Experience building tools, pipelines, or workflow improvements for engineers, designers, or artists.
  • Experience collaborating on cross-disciplinary teams and supporting users with varying technical backgrounds.
Knowledge and Skills
  • Proficiency in C++ and C#, with the ability to write production-quality code.
  • Working knowledge of version control workflows and collaborative development practices.
  • Solid debugging and problem-solving skills, including the ability to triage issues and implement reliable fixes.
  • Familiarity with editor and tools development concepts such as usability, iteration speed, and workflow design.
  • Ability to communicate technical concepts clearly through documentation and day-to-day collaboration.
Key Attributes
  • Collaborative, service-oriented mindset with curiosity and enthusiasm for learning new tools, pipelines, and technologies.
  • Willingness to iterate on solutions and contribute to continual improvement.
  • Respect for diverse perspectives and inclusive collaboration.
Bonus Points
  • Prior experience with Unreal Engine and Unreal editor systems.
  • Experience with build systems or automation tooling.
  • Experience working in large codebases or editor ecosystems.
  • B.S. (or higher) in Computer Science or an equivalent field.

Your Platform
Best known for iconic video game universes including Warcraftยฎ, Overwatchยฎ, Diabloยฎ, and StarCraftยฎ, Blizzard Entertainment, Inc. (www.blizzard.com), a division of Activision Blizzard, which was acquired by Microsoft (NASDAQ: MSFT), is a premier developer and publisher of entertainment experiences. Blizzard Entertainment has created some of the industry's most critically acclaimed and genre-defining games over the last 30 years, with a track record that includes multiple Game of the Year awards. Blizzard Entertainment engages tens of millions of players around the world with titles available on PC via Battle.netยฎ, Xbox, PlayStation, Nintendo Switch, iOS, and Android.
Our World
Activision Blizzard, Inc., is one of the world's largest and most successful interactive entertainment companies and is at the intersection of media, technology and entertainment. We are home to some of the most beloved entertainment franchises including Call of Dutyยฎ, World of Warcraftยฎ, Overwatchยฎ, Diabloยฎ, Candy Crushโ„ข and Bubble Witchโ„ข. Our combined entertainment network delights hundreds of millions of monthly active users in 196 countries, making us the largest gaming network on the planet!
Our ability to build immersive and innovative worlds is only enhanced by diverse teams working in an inclusive environment. We aspire to have a culture where everyone can thrive in order to connect and engage the world through epic entertainment. We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered!
The video game industry and therefore our business is fast-paced and will continue to evolve. As such, the duties and responsibilities of this role may be changed as directed by the Company at any time to promote and support our business and relationships with industry partners
We love hearing from anyone who is enthusiastic about changing the games industry. Not sure you meet all the qualifications? Let us decide! Research shows that women and members of other under-represented groups tend to not apply to jobs when they think they may not meet every qualification, when, in fact, they often do! We are committed to creating a diverse and inclusive environment and strongly encourage you to apply.
We are committed to working with and providing reasonable assistance to individuals with physical and mental disabilities. If you are a disabled individual requiring an accommodation to apply for an open position, please email your request to accommodationrequests@activisionblizzard.com. General employment questions cannot be accepted or processed here. Thank you for your interest.
We are an equal opportunity employer and value diversity at our company. We do not discriminate on the basis of race, religion, color, national origin, gender, sexual orientation, gender identity, age, marital status, veteran status, or disability status, among other characteristics.
Rewards
We provide a suite of benefits that promote physical, emotional and financial well-being for 'Every World' - we've got our employees covered! Subject to eligibility requirements, the Company offers comprehensive benefits including:
  • Medical, dental, vision, health savings account or health reimbursement account, healthcare spending accounts, dependent care spending accounts, life and AD&D insurance, disability insurance;
  • 401(k) with Company match, tuition reimbursement, charitable donation matching;
  • Paid holidays and vacation, paid sick time, floating holidays, compassion and bereavement leaves, parental leave;
  • Mental health & wellbeing programs, fitness programs, free and discounted games, and a variety of other voluntary benefit programs like supplemental life & disability, legal service, ID protection, rental insurance, and others;
  • If the Company requires that you move geographic locations for the job, then you may also be eligible for relocation assistance.

Eligibility to participate in these benefits may vary for part time and temporary full-time employees and interns with the Company. You can learn more by visiting https://www.benefitsforeveryworld.com/.
In the U.S., the standard base pay range for this role is $77,500.00 - $143,376.00 Annual. These values reflect the expected base pay range of new hires across all U.S. locations. Ultimately, your specific range and offer will be based on several factors, including relevant experience, performance, and work location. Your Talent Professional can share this role's range details for your local geography during the hiring process. In addition to a competitive base pay, employees in this role may be eligible for incentive compensation. Incentive compensation is not guaranteed. While we strive to provide competitive offers to successful candidates, new hire compensation is negotiable.

Blizzard Entertainment logo

About Blizzard Entertainment

Sourced by ZipRecruiter

Blizzard Entertainment is a globally recognized leader in the Digital Gaming industry, renowned for creating some of the world's most popular video games such as "World of Warcraft," "Overwatch," and "Diablo." The company was founded in 1991 and is currently based in Irvine, California, USA. Aside from creating engaging video games, Blizzard Entertainment also develops and supports a wide range of software products within the realm of entertainment. The company prides itself on its commitment to quality, an element that can be recognized in its vast array of legendary games. Notably, its creation, World of Warcraft, remains one of the highest-grossing video games of all time.

Industry

Arts, entertainment, and recreation

Company size

1,001 - 5,000 Employees

Headquarters location

Irvine, CA, US

Year founded

1991

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