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Software Experiences Reality Labs Jobs (NOW HIRING)

QA Engineer At Meta Reality Labs As a QA Engineer at Meta Reality Labs, you will ensure the delivery of a high-quality software and platforms for RL product lines. You will be responsible for ...

Meta Reality Labs brings together a world-class team of researchers, developers, and engineers to ... Experience with crystallographic software (e.g. CCDC suite, BGMN, Profex, Olex2). Experience with ...

Meta Reality Labs brings together a world-class team of researchers, developers, and engineers to ... Experience with crystallographic software (e.g. CCDC suite, BGMN, Profex, Olex2). Experience with ...

The Reality Labs Trust Security team secures Meta's Reality Labs devices from factory to user ... Drive system design for SBOM (Software Bill of Materials) generation and end-to-end vulnerability ...

The Reality Labs Trust Security team secures Meta's Reality Labs devices from factory to user ... Software Bill of Materials) generation and end-to-end vulnerability lifecycle tooling that ...

We are a team of world-class experts developing and shipping products at the intersection of silicon, hardware, software, and content. The Reality Labs team seeks a Silicon FW Validation Engineer. As ...

Duration: 6+ months Meta Reality Labs (RL) brings together a diverse and highly interdisciplinary ... In this role, you will partner with research scientists, hardware engineers, software engineers ...

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Software Experiences Reality Labs information

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$48K

$111.8K

$166K

How much do software experiences reality labs jobs pay per year?

As of Jul 6, 2026, the average yearly pay for software experiences reality labs in the United States is $111,845.00, according to ZipRecruiter salary data. Most workers in this role earn between $90,000.00 and $130,000.00 per year, depending on experience, location, and employer.

What are the key skills and qualifications needed to thrive as a Software Engineer in Reality Labs, and why are they important?

To thrive as a Software Engineer in Reality Labs, you need strong programming skills (such as C++, C#, or Python), experience in computer graphics or real-time systems, and a relevant degree in computer science or a related field. Familiarity with AR/VR development platforms, Unity or Unreal Engine, and knowledge of 3D math and GPU programming are typically required. Creative problem-solving, collaboration, and adaptability set outstanding candidates apart in this innovative environment. These skills and qualities are crucial for developing immersive technologies that push the boundaries of virtual and augmented reality experiences.

What is the difference between Software Experiences Reality Labs vs Software Engineers?

AspectSoftware Experiences Reality LabsSoftware Engineers
CredentialsBachelor's or higher in CS, experience in AR/VRBachelor's or higher in CS or related field
Work EnvironmentResearch labs, innovation centers, product developmentTech companies, startups, corporate IT teams
Industry UsagePrimarily in AR/VR, immersive tech, and experiential platformsBroad industry, including software development, web, mobile, and enterprise apps

Software Experiences Reality Labs focuses on developing immersive AR/VR experiences and innovative technologies, often within research or product teams at companies like Meta. Software Engineers have a broader scope, working on various software applications across industries. While both roles require strong programming skills and technical credentials, Software Experiences Reality Labs specialists typically have specialized knowledge in AR/VR, making their roles more niche compared to general Software Engineers.

What are Software Experiences roles in Reality Labs?

Software Experiences roles in Reality Labs focus on designing, developing, and optimizing user-facing software for virtual, augmented, and mixed reality devices. These roles involve working on applications, user interfaces, and core system features that enhance the overall experience of using Reality Labs' products, such as Meta Quest. Professionals in these positions often collaborate with hardware engineers, designers, and researchers to create seamless and immersive digital experiences. Their work directly impacts how users interact with and benefit from cutting-edge AR/VR technologies.

What are some common challenges faced by software engineers working on Reality Labs projects, and how can they be overcome?

Software engineers in Reality Labs often encounter unique challenges such as integrating cutting-edge hardware with immersive software experiences, managing cross-disciplinary collaboration, and keeping up with rapid advancements in AR/VR technologies. Overcoming these challenges involves strong teamwork, proactive communication with hardware and design teams, and a willingness to continuously learn and adapt. Emphasizing agile development practices and seeking mentorship within the organization can also help engineers navigate the fast-paced, innovative environment effectively.
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What job categories do people searching Software Experiences Reality Labs jobs look for? The top searched job categories for Software Experiences Reality Labs jobs are:
Infographic showing various Software Experiences Reality Labs job openings in the United States as of June 2026, with employment types broken down into 88% Full Time, 9% Part Time, 1% Temporary, and 2% Contract. Highlights an 92% Physical, 2% Hybrid, and 6% Remote job distribution, with an average salary of $111,845 per year, or $53.8 per hour.
Simulation & Virtual Reality Laboratory Technician

Simulation & Virtual Reality Laboratory Technician

St. John's University

Jamaica, NY

Full-time

Posted 2 days ago


St. John's University rating

7.8

Company rating: 7.8 out of 10

Based on 14 frontline employees who took The Breakroom Quiz

197th of 544 rated colleges and universities


Job description

St. John’s, established in 1870, has two New York City campuses; international locations in Rome, Italy; Limerick, Ireland; and Paris, France; and study abroad locations around the world. The Princeton Review and other top rankings consistently recognize the University’s outstanding academics, diverse student body, dynamic internship, and volunteer opportunities, focus on student life, and diverse study abroad offerings. St. John’s University offers more than 100 undergraduate and graduate programs in its six colleges and schools, with a growing number of programs offered online. The University is accredited by the Middle States Commission on Higher Education and 12 other major academic and professional associations. 

A dedication to diversity, equity and inclusion is at the heart of our mission.  As a Catholic and Vincentian university, St. John’s is committed to institutionalizing practices of inclusive excellence to ensure that we welcome and celebrate the intrinsic worth of all members of our community.  We will become an even stronger university as we enhance equity at every level of our institution. Our graduates will excel in the competencies and values needed for leadership and service in a rapidly evolving world. 

College of Pharmacy & Health Sciences 

Simulation & Virtual Reality Laboratory Technician 

Description: 

The Simulation & Virtual Reality Laboratory Technician works under the supervision of the College of Pharmacy & Health Sciences Director of the Simulation Center to provide ongoing technical support for simulation and virtual reality delivery. This person is responsible for audio-visual (A/V) equipment evaluation, support, maintenance and setup; computer software support for simulation equipment as well as mannequins used in the simulation program. Major areas of responsibility include collaborating with the Director of the Simulation Center and College faculty to assist in the implementation and evaluation of technologies required for simulation programs using industry standards and established best practice standards; operating computer manikins, related operating software, programming needs and A/V equipment; and locating medical supplies needed to enhance delivery of simulation activities (e.g. IV supplies, pumps, dressings, etc.). 

Supervision: 

Report to the Director of Simulation Center. 

Duties And Responsibilities: 

  1. Sets up simulation equipment and other learning technologies to meet the needs of faculty and students. 

  1. Prepares supplies and equipment needed for simulation labs. 

  1. Clean-up supplies, equipment, and mannequins once the simulation lab is complete. 

  1. Restock simulation lab supplies/carts as needed for each lab. 

  1. Operates and maintains computer hardware and audio-video recording systems. 

  1. Handles simulation equipment with the ability to follow medical aspects of scenario and make appropriate adjustments based on participant’s actions. 

  1. Aids faculty with human patient simulation labs and virtual reality labs including organization and preparation 

  1. Identifies and implements solutions to problems related to simulation equipment, computer hardware, and software. 

  1. Repairs and maintains equipment as required or initiates repairs for equipment under warranty. 

  1. Communicates with manufacturers regarding maintenance, repairs, updates, and technology changes as directed by the Director of the Simulation Center. 

  1. Conveys both technical and non-technical matters effectively in person and in writing with a diverse population. 

  1. Remains current with technical and professional skills by attending continuing education and training courses. 

  1. Acquires and maintains skills and knowledge related to existing and newly acquired technologies in the College of Pharmacy & Health Sciences. 

  1. Researches specifications for hardware and software products and must be aware of software licensing laws and requirements. 

  1. Assists in maintaining reference materials for the simulation equipment and related audio-visual and computer hardware and software. 

  1. Helps in maintaining an accurate inventory of simulation equipment including mannequins, hardware, and software. 

  1. Trains faculty in operation of equipment as needed and develops quick-guide reference aids for faculty. 

  1. Participates in College and University open houses, recruitment, student, and other College events as needed. 

  1. Contributes effectively to a positive work environment that demonstrates and supports a learning-centered environment. 

  1. Promotes and models a team approach in the conduct of daily operations within the College of Pharmacy & Health Sciences. 

  1. Reinforces and maintains high ethical standards of conduct and procedures to assist in ensuring the security of the College's technology assets and data. 

  1. Performs other duties as assigned by the Director of the Simulation Center. 

Required Qualifications: 

  • Bachelor's degree in information technology, communications, related field or equivalent experience or Associate degree with five years of related work experience, preferably experience with healthcare simulation. 

  • Minimum of two years of IT support experience in the use of Microsoft Office applications (Word, Excel, PowerPoint, Windows Media, etc.) and have the ability to trouble shoot complex hardware/ software issues. 

  • Excellent oral, written, and interpersonal communication skills, including a demonstrated ability to provide clear, concise directions and to communicate highly technical information to a technically diverse population. 

  • Ability to lift up to 50 lbs., with or without accommodations. 

  • Proven ability to maintain departmental records and facilities. 

  • Demonstrated ability to deal tactfully and effectively with administrators, faculty, students, sales representatives, and other personnel. 

In compliance with NYC’s Pay Transparency Act, the annual salary range for this position is $55,000 - $65,000. St. John’s University considers factors such as (but not limited to) scope and responsibilities of the position, candidate’s work experience, education/training, key skills, internal peer equity, as well as market and organizational considerations when extending an offer.  

*Important Note- St. John’s is NOT


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