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Software Engineer Internship Jobs in Quebec (NOW HIRING)

We are seeking a Senior Software Developer to join the Diagnostics team as a backend-leaning generalist. You will lead end-to-end design across our stack - ingest from millions of game clients ...

CA$114/hr

Software Developer (permanent position, 40 hour per week) Contact: (819) 975-4654, career@nordquantique.ca Working at Nord Quantique At Nord Quantique, you will be part of something special: working ...

Our software brings the physical and digital worlds together, enabling companies to improve ... Integrate product data across engineering, supply chain, andshopfloorsystems By advancing the ...

Software Developer - Jukebox Montreal, Canada (French Version Follows) TouchTunes is looking for a software developer to bring fresh ideas to a team of diverse and multi-talented people, and dive ...

Coveo is looking for Software Development Interns to join teams within Research & Development ... As an intern, you'll gain practical experience with regular engineering workflows while also owning ...

... internship object-oriented programming concepts C# (.Net Core) Flutter REST API development Git/Gitlab, Docker Containers, Virtualization, DevOps practices and datacom/transport protocols What you ...

We offer a range of data internships that will allow you to sharpen your skills in: 💡Information ... Develop and maintain application programming interfaces (APIs) and software development kits (SDKs ...

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Software Engineer Internship information

What are the key skills and qualifications needed to thrive in the software engineer internship position, and why are they important?

To thrive as a Software Engineer Intern, you need a solid understanding of programming languages (such as Java, Python, or C++), algorithms, data structures, and typically be pursuing or have a degree in computer science or a related field. Familiarity with version control systems like Git, integrated development environments (IDEs), and sometimes issue tracking tools is often expected. Strong problem-solving abilities, a willingness to learn, and effective communication are key soft skills that help interns excel in collaborative environments. These skills ensure interns can contribute meaningfully to technical projects, integrate well with engineering teams, and grow rapidly within the organization.

What is a software engineer internship?

A Software Engineer Internship is a temporary position where students or entry-level professionals gain hands-on experience in software development. Interns typically work on real projects, write code, debug issues, and collaborate with engineering teams. The internship helps develop technical skills, knowledge of software development processes, and familiarity with industry tools. It also provides networking opportunities and can lead to full-time job offers.

What kinds of projects or tasks do software engineer interns typically work on during their internship?

Software Engineer Interns are often assigned to real-world projects that may include developing new features, fixing bugs, writing automated tests, or improving documentation. They usually work as part of a development team under the mentorship of experienced engineers, which allows them to participate in code reviews, agile meetings, and collaborative problem-solving sessions. The exact responsibilities may vary, but interns are regularly exposed to the full software development lifecycle and are encouraged to ask questions and contribute ideas. This hands-on experience not only builds technical skills but also prepares interns for full-time roles after graduation.

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Infographic showing various Software Engineer Internship job openings in Quebec as of July 2026, with employment types broken down into 94% Full Time, 3% Part Time, and 3% Contract. Highlights an 86% Physical, 4% Hybrid, and 10% Remote job distribution.

Senior Software Engineer

Unitytech

Montreal, QC

Full-time

Medical, Life, Retirement, PTO

Re-posted 2 days ago


Job description

L'opportunite
Developper la plateforme Unity consiste a concevoir, batir, tester et maintenir les systemes qui permettent aux developpeur(se)s de livrer et d'exploiter des jeux en direct a grande echelle. L'equipe Diagnostics fait partie de l'organisation LiveOps de Unity et est responsable des donnees qui indiquent aux createur(rice)s comment leurs jeux se comportent reellement sur le terrain : rapports de plantage du runtime Unity, telemetrie et observabilite a travers les projets clients, analyses de la sante des produits, ainsi que les surfaces du Tableau de bord Unity qui redonnent ces donnees aux developpeur(se)s.

Nous recherchons un(e) Developpeur(se) logiciel Senior pour se joindre a l'equipe Diagnostics en tant que generaliste a dominante backend. Il/elle va diriger la conception de bout en bout a travers notre pile - ingestion depuis des millions de clients de jeux, Pipelines batis sur OpenTelemetry, un lac de donnees base sur ClickHouse, et les surfaces de tableau de bord dont dependent les client(e)s - et collaborer etroitement avec les equipes Data, IAP, Profiler et DevX sur les integrations qui rendent Diagnostics reellement utile. Notre pile est composee de Go (principalement), Kotlin, TypeScript et C#. Il s'agit d'une petite equipe autonome ou le jugement senior a un impact exponentiel : il/elle va definir la maniere dont l'equipe concoit, revise et livre ses solutions, y compris la facon dont nous utilisons les outils d'IA agentique comme partie integrante de notre pratique de developpement.

Ce que vous allez faire

  • Diriger la conception de bout en bout pour l'ingestion, les Pipelines, le stockage et les requetes ClickHouse, ainsi que les tableaux de bord sur lesquels les developpeur(se)s s'appuient.
  • Rediger et maintenir des services Go de haute qualite capables de gerer a grande echelle des entrees controlees par des acteurs malveillants, avec une attention particuliere a la fiabilite, a la performance et a la clarte des contrats de donnees.
  • Rehausser les standards de revue de code et de revue de resultats assistes par l'IA - definir les normes utilisees par l'equipe lorsqu'elle livre des travaux en collaboration avec des agents de codage.
  • Collaborer avec les differentes equipes (Data, IAP, Unity Profiler, DevX, Analytics) afin de concevoir des integrations robustes en conditions de production et adaptees aux besoins reels des client(e)s.
  • Encadrer les developpeur(se)s de l'equipe, partager largement les bons modeles, et decomposer des problemes ambigus en parcours concrets maximisant la valeur.

Ce que nous recherchons

  • Avoir une experience en production avec Go dans des services a haut debit, ainsi qu'une aisance sur un large eventail de taches backend (ingestion, Pipelines, stockage et requetes OLAP/colonnaires, tableaux de bord au besoin).
  • Demontrer un jugement de niveau senior : avoir mene des conceptions transversales, rehausse le niveau de developpement, et mentore les pairs et collaborateur(rice)s individuel(le)s autour de soi.
  • Posseder une reelle experience pratique des flux de travail avec IA agentique : avoir utilise des agents de codage (Claude Code, Codex, mode agent de Cursor, Gemini CLI ou equivalent) sur du travail concret, developpe une opinion eclairee sur leurs compromis, et concu des harnais, prompts ou sous-agents robustes face a la variance. Revoir les sorties de modeles avec la meme rigueur que des revues de PR, et etre capable de defendre chaque ligne de code en ses propres mots.
  • Avoir de l'experience en conception et en interrogation de magasins de donnees NoSQL ou OLAP/colonnaires (ClickHouse est un atout), ainsi qu'une comprehension pratique de bout en bout des Pipelines de donnees.
  • Posseder d'excellentes aptitudes de collaboration et de communication, avec la capacite de travailler efficacement entre plusieurs equipes et fuseaux horaires.

Vous avez peut-etre egalement

  • Manifester un interet sincere ou une experience en observabilite et telemetrie (OpenTelemetry en particulier) - c'est notre cur de metier.
  • Avoir une experience front-end avec TypeScript et des contributions a des surfaces de type tableau de bord. Le backend est la priorite pour ce role; les competences front-end sont un atout bienvenu, sans etre une attente quotidienne.
  • Avoir une experience en production avec Kotlin, ou une exposition a C# du cote du moteur.
  • Posseder un parcours dans le domaine du jeu video - comprendre comment les developpeur(se)s consomment les diagnostics, et ce que la performance et le profilage d'un jeu signifient concretement pour eux/elles.
  • Adopter des habitudes responsables dans la gestion des donnees des utilisateur(rice)s : tenir compte des frontieres de confiance, de la retention, de la journalisation hygienique (aucune donnee personnelle identifiable, aucun jeton, aucun contenu complet de charge utile) et de la modelisation des menaces avant d'implementer une fonctionnalite.

Information supplementaire

  • Le support a la relocalisation n'est pas disponible pour ce poste
  • Un visa de travail ou un parrainage de l'immigration n'est pas disponible pour ce poste

The opportunity
Developing the Unity platform means designing, building, testing, and maintaining the systems that empower developers to ship and operate live games at scale. The Diagnostics team sits inside Unity's LiveOps umbrella and is responsible for the data that tells creators how their games are actually behaving in the wild - crash reports from the Unity runtime, telemetry and observability across customer projects, product health analysis, and the Unity Dashboard surfaces that put that data back in developers' hands.

We are seeking a Senior Software Developer to join the Diagnostics team as a backend-leaning generalist. You will lead end-to-end design across our stack - ingest from millions of game clients, pipelines built on OpenTelemetry, a ClickHouse-based data lake, and the dashboard surfaces customers depend on - and you will partner closely with the Data, IAP, Profiler, and DevX teams on the integrations that make Diagnostics useful. Our stack is Go (primary), Kotlin, TypeScript, and C#. This is a small, autonomous team where senior judgment compounds: you will shape how the team designs, reviews, and ships, including how we work with agentic AI tools as a core part of the craft.

What you'll be doing

  • Lead end-to-end design across ingest, pipelines, ClickHouse storage and query, and the dashboards developers rely on.
  • Write and maintain high-quality Go services that handle attacker-controlled inputs at scale, with strong attention to reliability, performance, and clean data contracts.
  • Raise the bar on code review and AI-assisted output review - set the norms the team uses when shipping work alongside coding agents.
  • Partner across teams (Data, IAP, Unity Profiler, DevX, Analytics) to design integrations that hold up under real production load and real customer needs.
  • Mentor engineers across the team, share patterns broadly, and decompose ambiguous problems into the highest-value path forward.

What we're looking for

  • Production experience with Go in high-throughput services, plus comfort moving across a backend-leaning generalist surface (ingest, pipelines, OLAP/columnar storage and query, dashboards when needed).
  • Demonstrated senior-level judgment: a track record of leading cross-cutting design, raising the engineering bar, and mentoring peers and ICs around you.
  • Real, hands-on fluency with agentic AI workflows - you have used coding agents (Claude Code, Codex, Cursor agent mode, Gemini CLI, or similar) on real work, formed informed opinions about their trade-offs, and built harnesses, prompts, or sub-agents that hold up under variance. You review model output as rigorously as PR code, and can defend any line of it in your own words.
  • Experience designing for and querying NoSQL or OLAP/columnar data stores (ClickHouse a plus), and a working understanding of data pipelines end to end.
  • Excellent collaboration and communication, with the ability to work effectively across teams and time zones.

You might also have

  • Genuine interest or experience in observability and telemetry (OpenTelemetry especially) - this is our bread and butter.
  • Front-end experience with TypeScript and contributions to dashboard-style surfaces. Backend is the primary lens for this role; front-end capability is a welcome bonus, not a daily expectation.
  • Production experience with Kotlin, or C# exposure on the engine side.
  • Gaming background - context for how developers consume diagnostics, what game performance and profiling actually mean to them.
  • Habits around handling user data responsibly: thinking about trust boundaries, retention, hygienic logging (no PII, no tokens, no full payloads), and threat-modeling features before writing them.

Additional information

  • Relocation support is not available for this position
  • Work visa/immigration sponsorship is not available for this position

Avantages


Chez Unity, nous voulons que nos membres d'equipe s'epanouissent. Nous offrons un large eventail d'avantages concus pour soutenir le bien-etre et l'equilibre travail-vie personnelle.


Veuillez noter: L'admissibilite aux avantages, les offres specifiques et la couverture varient selon le pays et le statut d'emploi.


Bien que les avantages precis puissent varier, voici certaines des facons dont nous nous efforcons de prendre soin de nos membres d'equipe admissibles a l'echelle mondiale : assurance sante, vie et invalidite complete | Subvention pour les deplacements | Participation des employes a l'actionnariat | Regimes de retraite/pension competitifs | Vacances et conges personnels genereux | Soutien aux nouveaux parents grace a des conges et des programmes de soutien aux familles | Collations offertes au bureau | Programmes et soutien en matiere de sante mentale et de bien-etre | Groupes-ressources pour employes | Programme mondial d'aide aux employes | Programmes de formation et de perfectionnement | Programme de benevolat et de jumelage de dons

La vie chez Unity


Unity [NYSE : U] est le premier moteur de jeu au monde, propulsant les experiences de plus de 3 milliards d'utilisateurs(rices) chaque mois. Les plus grands jeux mobiles, les titres independants PC les plus populaires, des jeux console parmi les plus innovants, ainsi que la quasi-totalite des principales experiences XR et jeux Web sont developpes, deployes et optimises avec Unity.


Unity accompagne egalement des equipes dans des secteurs tels que l'automobile, l'industrie manufacturiere et la sante pour concevoir, simuler et collaborer en 3D - comblant ainsi l'ecart entre les idees et la realite. Pour plus d'informations, veuillez visiter www.unity.com.


Unity est un employeur fier de garantir l'egalite des chances. Nous nous engageons a favoriser un environnement inclusif et innovateur et a celebrer nos employes a travers l'age, l'ethinicite, la couleur, l'ascendance, l'origine nationale, la religion, le handicap, le sexe, l'identite ou l'expression de genre, l'orientation sexuelle ou tout autre statut protege conformement a la loi applicable. Si vous etes en situation de handicap ou avez des besoins specifiques necessitant des amenagements pour que votre entretien se deroule dans les meilleures conditions, nous vous invitons a remplir ce formulaire afin de nous en informer et que nous puissions faire le necessaire.


Ce poste exige que son ou sa titulaire possede une connaissance de l'anglais qui soit suffisante pour lui permettre d'avoir des echanges professionnels verbaux et ecrits dans cette langue, puisque l'accomplissement des taches liees a ce poste necessite des communications frequentes et regulieres avec des collegues et partenaire situes a l'echelle mondiale et dont la langue commune est l'anglais.


Les chasseurs de tetes et les agences de recrutement ne peuvent pas soumettre resumes/CV par ce site Web ou directement aux superviseurs. Unity n'accepte pas des chasseurs de tetes non sollicites et des resumes (CV) d'agence. Unity ne payera pas d'honoraires a aucune agence tierce ou entreprise qui n'a pas signe d'ententes avec Unity.


La protection de votre vie privee est importante pour nous. Veuillez prendre un moment pour consulter nos politiques de confidentialite pour les prospects et les candidats. Si vous avez des questions concernant la protection de votre vie privee, veuillez nous contacter a DPO@unity.com.

Benefits


At Unity, we want our team members to thrive. We offer a wide range of benefits designed to support well-being and work-life balance.


Please note: Benefits eligibility, specific offerings, and coverage vary based on the country and employment status.


While specific benefits vary, here are some of the ways we strive to take care of our eligible team members globally: Comprehensive health, life, and disability insurance | Commute subsidy | Employee stock ownership | Competitive retirement/pension plans | Generous vacation and personal days | Support for new parents through leave and family-care programs | Office food snacks | Mental Health and Wellbeing programs and support | Employee Resource Groups | Global Employee Assistance Program | Training and development programs | Volunteering and donation matching program

Life at Unity


Unity [NYSE: U] is the world's leading game engine, powering play for more than 3 billion consumers each month. The top mobile games in the world, the most played PC indie titles, the most innovative console games, and virtually all of the top XR and Web Games are developed, deployed, and grown in Unity. Unity also enables teams across industries like automotive, manufacturing, and healthcare to design, simulate, and collaborate in 3D - closing the gap between ideas and reality. For more information, please visit www.unity.com.


Unity is a proud equal opportunity employer. We are committed to fostering an inclusive, innovative environment and celebrate our employees across age, race, color, ancestry, national origin, religion, disability, sex, gender identity or expression, sexual orientation, or any other protected status in accordance with applicable law. Our differences are strengths that enable us to support the growing and evolving needs of our customers, partners, and collaborators. If yo...