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Simulation Artist Jobs (NOW HIRING)

Produce optimized assets suitable for real-time simulation while maintaining high visual quality ... A related technical or artistic discipline * An Associate's degree, technical certification ...

Produce optimized assets suitable for real-time simulation while maintaining high visual quality ... A related technical or artistic discipline * An Associate's degree, technical certification ...

Principal Technical Artist

Seattle, WA · Remote

$130K - $155K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...

Principal Technical Artist

Seattle, WA · On-site

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...

Principal Technical Artist

Seattle, WA · On-site +1

$144K - $173K/yr

We're hiring a Principal Technical Artist to bring the next generation of these workflows into ... This is a senior individual contributor role: you'll work alongside our rendering, simulation, and ...

VFX Artist

Houston, TX · On-site

$150K - $165K/yr

We are seeking an experienced and highly creative VFX Artist to produce high-quality visual effects ... Develop simulations (smoke, fire, particles, fluids, environmental effects) * Collaborate with ...

This is a Full Time position in the field of Animation, App / Game Design & Simulation , located in ... The Comedy Central animated TV series, "South Park," is looking for a passionate, artistic, and ...

Are you looking to shape how users experience digital twins, immersive applications, and real-time 3D simulation environments? We're seeking an Immersive Artist to create highfidelity 3D content and ...

Showing results 21-40

Simulation Artist information

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How much do simulation artist jobs pay per hour?

As of Sep 9, 2026, the average hourly pay for simulation artist in the United States is $30.24, according to ZipRecruiter salary data. Most workers in this role earn between $21.63 and $37.02 per hour, depending on experience, location, and employer.

What is a simulation artist?

A Simulation Artist is a professional in the visual effects or animation industry who specializes in creating realistic simulations of natural phenomena such as fire, water, smoke, explosions, and cloth. They use specialized software, like Houdini or Maya, to generate and refine these effects for movies, games, or commercials. Simulation Artists work closely with other departments to ensure that the simulated elements integrate seamlessly with the rest of the visual content. Their role requires a strong understanding of physics, artistic sensibility, and technical proficiency with simulation tools.

What are the key skills and qualifications needed to thrive as a simulation artist, and why are they important?

To thrive as a Simulation Artist, you need a strong background in computer graphics, physics, and animation principles, often supported by a degree in computer science, digital arts, or a related field. Proficiency with industry-standard tools such as Houdini, Maya, and scripting languages like Python is typically required. Creativity, problem-solving, and effective collaboration are standout soft skills for this role. These skills and qualities are crucial for producing realistic simulations, solving technical challenges, and delivering high-quality visual effects in games, films, and other media.

How do simulation artists typically collaborate with other departments during a production pipeline?

Simulation Artists work closely with animators, riggers, and technical directors to ensure that simulated effects like cloth, hair, and fluids integrate seamlessly with character performances and environments. They often attend cross-departmental meetings to discuss technical requirements, troubleshoot issues, and align on creative goals. This collaboration allows for efficient problem-solving and ensures the final output meets both artistic and technical standards. Open communication and flexibility are key, as Simulation Artists may need to adjust their work based on feedback or changing production needs.

What is the difference between Simulation Artist vs 3D Modeler?

AspectSimulation Artist3D Modeler
Primary FocusCreating dynamic simulations like fluids, smoke, and clothDesigning and modeling static 3D objects and characters
Skills & ToolsPhysics, simulation software (Houdini, Maya), scriptingModeling software (Blender, 3ds Max), texturing, UV mapping
Work EnvironmentVFX studios, animation, gaming, filmGame development, animation, product design
CredentialsOften requires knowledge of physics and simulation toolsTypically requires strong modeling and artistic skills

The main difference is that Simulation Artists focus on creating dynamic, physics-based simulations, while 3D Modelers specialize in designing static 3D assets. Both roles require 3D software skills, but Simulation Artists emphasize physics and simulation techniques, whereas 3D Modelers focus on detailed modeling and texturing.

What cities are hiring for Simulation Artist jobs?

Cities with the most Simulation Artist job openings:

Who are the top companies hiring for Simulation Artist jobs?

The top employers for Simulation Artist jobs are:

What states have the most Simulation Artist jobs?

States with the most job openings for Simulation Artist jobs include:

What are popular job titles related to Simulation Artist jobs?

For Simulation Artist jobs, the most frequently searched job titles are:

Infographic showing various Simulation Artist job openings in the United States as of September 2026, with employment types broken down into 1% Internship, 86% Full Time, 10% Part Time, 2% Contract, and 1% Nights. Highlights an 78% Physical, 3% Hybrid, and 19% Remote job distribution, with an average salary of $62,907 per year, or $30.2 per hour.

3D Environmental Artist

Orlando, FL

SAIC
IT Services • 10K+ employees

Full-time

Re-posted 11 days ago


SAIC rating

7.6

Company rating: 7.6 out of 10

Based on 81 frontline employees who took The Breakroom Quiz

103rd of 226 rated it services


Job description

Job ID: 2615075

Location: Orlando, FL, US

Date Posted: 2026-08-17

Category: Administration

Subcategory:

Schedule: Full-Time

Shift: Day Job

Travel: No

Minimum Clearance Required: None

Clearance Level Must Be Able to Obtain: Public Trust

Potential for Remote Work: ORA_ON_SITE


Description

The 3D Environmental Artist is an entry-to-mid-level technical artist responsible for supporting the development, modification, and maintenance of airport Visual Databases (VDBs). Working under the direction of a senior VDB Developer, this individual creates and refines 3D assets, terrain features, airport infrastructure, environmental elements, and supporting visual content that contribute to realistic, operationally accurate airport environments.

This position focuses on implementing the senior VDB Developer's vision by constructing detailed airport environments, creating high-quality 3D assets, and ensuring visual fidelity while meeting real-time simulation performance requirements.

Key Responsibilities

3D Asset Development:

  • Create and modify 3D models for airport terminals, control towers, hangars, buildings, signage, lighting, fencing, vehicles, and surrounding infrastructure.
  • Produce optimized assets suitable for real-time simulation while maintaining high visual quality.
  • Create and apply textures, materials, and lighting using modern PBR workflows.
  • Develop reusable asset libraries for common airport structures and environmental objects.

Airport Environment Construction:

  • Assemble airport environments from source imagery, engineering drawings, GIS data, and reference photography.
  • Place and align airport objects according to the design guidance provided by senior VDB Developers.
  • Build terrain features, roadways, parking areas, vegetation, and surrounding landmarks.
  • Implement runway markings, taxiway signage, lighting systems, and airport infrastructure.
  • Support development of airport environments for all designated FAA Air Traffic Control Towers (ATCTs).

Visual Refinement & Optimization:

  • Improve visual quality through texture refinement, lighting adjustments, and asset optimization.
  • Support development of environmental effects including day/night operations, seasonal conditions, and weather visualization.
  • Assist with animation of environmental objects and airport assets where required.
  • Optimize models to maintain required simulation performance.

Quality Assurance Support:

  • Verify models for proper scale, placement, texture mapping, and rendering performance.
  • Correct visual defects identified during QA reviews.
  • Participate in iterative design reviews with senior developers and subject matter experts.
  • Ensure all assets comply with established modeling, naming, and performance standards.

Repository & Configuration Support:

  • Maintain models, textures, and supporting files within the program configuration management system.
  • Follow version control procedures for all visual assets.
  • Package assets for integration into the Visual Database.
  • Maintain organized project documentation and asset libraries.

Collaboration:

  • Work closely with senior VDB Developers, Scenario Developers, Systems Engineers, and software developers.
  • Participate in Agile sprint planning, backlog refinement, and design reviews.
  • Support rapid implementation of airport modifications and visual updates.

Qualifications

Required Education:

  • Currently pursuing or recently completed a Bachelor's degree in one of the following fields:
    • Computer Graphics
    • Game Art
    • Digital Media
    • Animation
    • Visual Effects (VFX)
    • Environmental Design
    • Architecture
    • Geographic Information Systems (GIS)
    • A related technical or artistic discipline
  • An Associate's degree, technical certification, portfolio, or equivalent practical experience may be considered in lieu of a Bachelor's degree.

Required Experience:

  • Professional experience is preferred but not required. Ideal candidates will demonstrate knowledge, coursework, internships, or personal project work in one or more of the following areas:
    • 3D modeling, rendering, or environment creation for games, simulation, visualization, or digital media.
    • Modern 3D modeling software such as Blender, Autodesk 3ds Max, Maya, or equivalent
    • Creation of optimized assets for real-time rendering
    • Physically Based Rendering (PBR) materials and texturing workflows
    • Interpretation of aerial imagery, engineering drawings, or reference photography
    • Basic understanding of version control systems
  • A strong portfolio demonstrating technical ability and artistic quality may be considered in lieu of professional experience.

Required Clearance:

  • Must be a U.S. citizen and be able to obtain and maintain a Public Trust clearance.

Preferred Experience:

  • Flight simulation scenery development (Microsoft Flight Simulator, X-Plane, Prepar3D, DCS, etc.)
  • Airport scenery creation or aviation-related environments
  • Unreal Engine or Unity
  • GIS data processing and terrain development
  • OpenFlight or Common Database (CDB/OpenCDB)
  • Familiarity with FAA airport diagrams and aviation charting
  • Experience working in Agile software development environments

Knowledge, Skills & Abilities:

  • Proficiency with 3D modeling and texturing tools such as Blender, Autodesk 3ds Max, Maya, or equivalent
  • Understanding of real-time rendering and performance optimization techniques
  • Ability to accurately implement designs and direction provided by senior VDB Developers
  • Strong artistic eye for detail, scale, lighting, and environmental realism
  • Ability to rapidly incorporate review feedback and iterate on designs
  • Strong organizational skills and attention to detail
  • Effective written and verbal communication skills
  • Collaborative team player capable of working across multidisciplinary teams including VDB Developers, Scenario Developers, Systems Engineers, and software developers


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