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60 Houdini Simulation Artist Jobs Hiring Near You

Houdini Technical Artist with Omniverse Experience FS Studio is seeking a Houdini Technical Artist ... data and robotic simulations in Nvidia Omniverse. Responsibilities * Work with the creative ...

Houdini Technical Artist with Omniverse Experience FS Studio is seeking a Houdini Technical Artist ... data and robotic simulations in Nvidia Omniverse. Responsibilities * Work with the creative ...

Creer des simulations et effets dans Houdini, en fonction des besoins artistiques et techniques du ... Collaborer avec les artistes 3D, animateurs, lighting artists et equipes techniques afin d'integrer ...

CoSA VFX has immediate opportunities for California based FX Artists. CoSA is a fully remote studio ... simulation techniques, procedural workflows, and FX optimization · Proficiency with one or more ...

FX Houdini Artist

Vancouver, BC · Remote

CA$95K - CA$165K/yr

... artists. Reporting to the Global Head of CG, this position requires top-level FX skills ... simulation techniques, procedural workflows, and FX optimization · Proficiency with one or more ...

CoSA VFX has immediate opportunities for California based FX Artists. CoSA is a fully remote studio ... simulation techniques, procedural workflows, and FX optimization · Proficiency with one or more ...

FX Houdini Artist

Vancouver, BC · Remote

CA$95K - CA$165K/yr

... artists. Reporting to the Global Head of CG, this position requires top-level FX skills ... simulation techniques, procedural workflows, and FX optimization · Proficiency with one or more ...

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Houdini Artist

Montreal, QC • Remote

FS Studio
Software Development • 51 - 200 employees

Contractor

Re-posted 14 days ago


Job description

Houdini Technical Artist with Omniverse Experience 
FS Studio is seeking a Houdini Technical Artist with Omniverse Experience to create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. 
Responsibilities 

  • Work with the creative services team to design and create procedural scenes and objects for synthetic data and robotic simulations in Nvidia Omniverse. 

  • Must have industry/enterprise experience e.g. warehousing, robotic arms, manufacturing, automation, etc

  • Collaborate with Sr. Technical Artist and Lead Artist to create photo realistic quality scenes and objects. 

  • Write clean, efficient, and maintainable code. 

  • Ensure the quality and performance of the final product. 

Requirements 

  • Procedural modeling and scene generation in Houdini are required. 

  • Strong knowledge and practical experience in USD workflows are required. 

  • Demonstrated aptitude and knowledge of Python for Houdini and USD pipelines are required. 

  • Familiarity with version control systems is required. 

  • Nvidia Omniverse experience is preferred. 

  • Unreal Engine and Unity experience is preferred. 

  • Blender geometry nodes knowledge is preferred. 

  • Familiarity with other programming languages such as Java or C++ is a plus. 

  • Experience with cloud-based services and APIs is a plus. 

  • The ability to work independently and as part of a global, remote team in a fast-paced environment is mandatory. 

  • Strong communication and problem-solving skills are mandatory. 

  • Must be able to speak and conduct business in English is mandatory. 

  • Portfolio of work is mandatory. 

This position is open to international candidates.