1

Shader Programming Jobs in California (NOW HIRING)

Neural Graphics Engineer

Santa Clara, CA ยท On-site

$164K - $203K/yr

... shader programming (Slang, HLSL, GLSL), or compiler development Company : NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company ...

Neural Graphics Engineer

Santa Clara, CA ยท On-site

$163K - $201K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Neural Graphics Engineer

Santa Clara, CA ยท On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Neural Graphics Engineer

Santa Clara, CA ยท On-site

$164K - $203K/yr

Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development Your base salary will be determined based on your location, experience, and ...

Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference into production apps * Familiarity with containerization (Docker) and cloud deployment (AWS, GCP, or ...

Knowledge of WebGL or shader programming (GLSL, WGSL) * Experience integrating ML model inference into production apps * Familiarity with containerization (Docker) and cloud deployment (AWS, GCP, or ...

Principal Graphics Engineer

San Francisco, CA ยท On-site +1

$164K - $203K/yr

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

OpenGL ES, WebGL, WebGPU, Vulkan, Metal, or DirectX, including shader programming, GPU memory and pipeline optimization, and frame/latency budgeting. * Track record of owning complex, multi-component ...

next page

Showing results 1-20

Shader Programming information

What is shader programming?

Shader programming involves writing specialized code that runs on a computer's graphics processing unit (GPU) to control how images, lighting, and colors are rendered in computer graphics. Shaders are essential for creating realistic visual effects in video games, movies, and virtual reality. Programmers use languages like GLSL, HLSL, or Cg to write vertex, fragment, or compute shaders, which manipulate geometry, textures, and lighting in real time. This field requires strong mathematical and programming skills, especially in linear algebra and computer graphics concepts.

What are the key skills and qualifications needed to thrive as a Shader Programmer, and why are they important?

To thrive as a Shader Programmer, you need strong proficiency in computer graphics principles, mathematics (especially linear algebra), and experience with shading languages like GLSL or HLSL, often supported by a degree in computer science or a related field. Familiarity with graphics APIs (such as OpenGL or DirectX), real-time rendering engines, and version control systems is typically required. Creative problem-solving, attention to detail, and effective collaboration with artists and developers are standout soft skills in this role. These competencies are vital to create visually stunning and efficient visual effects that enhance real-time applications and games.

What is the difference between Shader Programming vs Graphics Programmer?

AspectShader ProgrammingGraphics Programmer
Required credentialsKnowledge of GLSL/HLSL, graphics APIsKnowledge of graphics APIs, C++, shader languages
Work environmentFocus on writing shaders for rendering pipelinesDeveloping graphics engines, rendering techniques
Industry usageUsed in game development, real-time renderingUsed in game studios, visual effects, simulation
Common search intentUnderstanding shader coding differencesUnderstanding graphics pipeline development

Shader Programming primarily involves writing small programs that run on the GPU to control rendering effects, while Graphics Programming encompasses broader development of rendering engines and graphics systems. Both roles require knowledge of graphics APIs and shader languages, but Shader Programmers focus more on creating visual effects at the shader level, whereas Graphics Programmers develop the overall graphics architecture.

What are some common challenges shader programmers face when optimizing graphics performance?

Shader programmers often encounter challenges related to balancing visual quality with real-time performance. Optimizing shaders requires a strong understanding of hardware limitations, such as processing power and memory bandwidth, as well as efficient use of GPU resources. Debugging and profiling shader code can be complex, especially when dealing with platform-specific differences. Collaboration with artists and other developers is essential to ensure that the visuals meet creative goals without exceeding performance budgets.
What job categories do people searching Shader Programming jobs in California look for? The top searched job categories for Shader Programming jobs in California are:
What cities in California are hiring for Shader Programming jobs? Cities in California with the most Shader Programming job openings:
Neural Graphics Engineer

Neural Graphics Engineer

NVIDIA

Santa Clara, CA โ€ข On-site

$164K - $203K/yr

Full-time

Posted 9 days ago


Job description

Job Summary:
NVIDIA is a leading technology company at the forefront of computer graphics innovation. They are seeking a Neural Graphics Engineer to implement and optimize neural graphics techniques, prototype new approaches, and contribute to their graphics software stack.
Responsibilities:
โ€ข Implement and optimize neural graphics techniques within real-time rendering pipelines
โ€ข Prototype neural rendering, differentiable graphics, and generative 3D approaches
โ€ข Collaborate across teams to move ideas from concept to production
โ€ข Contribute to our graphics software stack, including compilers, shaders, and runtime tools
Qualifications:
Required:
โ€ข BS, MS, or PhD in Computer Science, Electrical Engineering, Physics, or a related field (or equivalent experience)
โ€ข At least 2-4 years of practical experience and demonstrated ability in C++ and Python
โ€ข Coursework or project experience in computer graphics, machine learning, or computer vision
โ€ข A drive to learn, grow, and take on challenging problems
Preferred:
โ€ข Hands-on experience with neural rendering (NeRF, Gaussian splatting, differentiable rendering) or generative AI for 3D content
โ€ข Experience with PyTorch and real-time rendering engines
โ€ข Familiarity with graphics APIs (Vulkan, OpenGL, DirectX), shader programming (Slang, HLSL, GLSL), or compiler development
Company:
NVIDIA is a computing platform company operating at the intersection of graphics, HPC, and AI. Founded in 1993, the company is headquartered in Santa Clara, USA, with a team of 10001+ employees. The company is currently Late Stage.

Nvidia logo

About Nvidia

Sourced by ZipRecruiter

NVIDIA has been transforming computer graphics, PC gaming, and accelerated computing for more than 25 years. It's a unique legacy of innovation that's fueled by great technology--and amazing people. Today, we're tapping into the unlimited potential of AI to define the next era of computing. An era in which our GPU acts as the brains of computers, robots, and self-driving cars that can understand the world. Doing what's never been done before takes vision, innovation, and the world's best talent.

Industry

Computer and electronic product manufacturing

Company size

10,000+ Employees

Headquarters location

Santa Clara, CA, US

Year founded

1993