... programming, visual design, and creative technology. The successful candidate will bring deep expertise in real-time rendering and shader development while demonstrating the artistic sensibility ...
... programming, visual design, and creative technology. The successful candidate will bring deep expertise in real-time rendering and shader development while demonstrating the artistic sensibility ...
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$80.53/hr
Shader programming (GLSL, HLSL, or Cg) * Physics-based simulation tools such as Simulink or ANSYS * Ability to quickly learn and integrate new APIs and SDKs Please view our Privacy Policy
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$80.53/hr
Shader programming (GLSL, HLSL, or Cg) * Physics-based simulation tools such as Simulink or ANSYS * Ability to quickly learn and integrate new APIs and SDKs Please view our Privacy Policy
... shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software * Experience with PC application programming Bonus Skills: * Experience with console programming
... shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software * Experience with PC application programming Bonus Skills: * Experience with console programming
Junior Designer
Hawthorne, CA · On-site
Every ARCH motorcycle is built from an obsession for innovative design, engineering excellence and ... Material & Shader Creation: Experience with custom shader creation, material building, and lighting ...
Junior Designer
Hawthorne, CA · On-site
Every ARCH motorcycle is built from an obsession for innovative design, engineering excellence and ... Material & Shader Creation: Experience with custom shader creation, material building, and lighting ...
Core Tech Programmer
Santa Monica, CA · On-site
$141K - $176K/yr
... shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software * Experience with PC application programming Bonus Skills: * Experience with console programming
Core Tech Programmer
Santa Monica, CA · On-site
$141K - $176K/yr
... shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software * Experience with PC application programming Bonus Skills: * Experience with console programming
Advanced programming experience with Python. * Professional development experience with C ... Experience with shader development using GLSL, HLSL, Cg, or similar languages. * Experience with ...
Quick apply
Advanced programming experience with Python. * Professional development experience with C ... Experience with shader development using GLSL, HLSL, Cg, or similar languages. * Experience with ...
Core Tech Programmer
Santa Monica, CA · On-site
$141K - $176K/yr
... shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software * Experience with PC application programming Bonus Skills: * Experience with console programming
Core Tech Programmer
Santa Monica, CA · On-site
$141K - $176K/yr
... shader editor, dcc plug-ins, build tools, data messaging tools, lighting tools or equivalent software * Experience with PC application programming Bonus Skills: * Experience with console programming
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Advanced programming experience with Python. * Professional development experience with C ... Experience with shader development using GLSL, HLSL, Cg, or similar languages. * Experience with ...
3D Pipeline Real Time Graphics Developer
Glendale, CA · On-site
$67 - $77/hr
Advanced programming experience with Python. * Professional development experience with C ... Experience with shader development using GLSL, HLSL, Cg, or similar languages. * Experience with ...
As a Senior Engineering Manager on the Graphics team , you'll shape how League of Legends looks ... From shader optimization to lighting and real-time rendering, our work defines how abilities, skins ...
As a Senior Engineering Manager on the Graphics team , you'll shape how League of Legends looks ... From shader optimization to lighting and real-time rendering, our work defines how abilities, skins ...
As a Senior Engineering Manager on the Graphics team , you'll shape how League of Legends looks ... From shader optimization to lighting and real-time rendering, our work defines how abilities, skins ...
As a Senior Engineering Manager on the Graphics team , you'll shape how League of Legends looks ... From shader optimization to lighting and real-time rendering, our work defines how abilities, skins ...
As a Senior Engineering Manager on the Graphics team , you'll shape how League of Legends looks ... From shader optimization to lighting and real-time rendering, our work defines how abilities, skins ...
As a Senior Engineering Manager on the Graphics team , you'll shape how League of Legends looks ... From shader optimization to lighting and real-time rendering, our work defines how abilities, skins ...
... engineering Desired Qualifications: * Experience with Maya and scripting in Python * Experience in shader development (e.g. HLSL) * Experience with ZBrush, Substance, and simplygon pipelines
... engineering Desired Qualifications: * Experience with Maya and scripting in Python * Experience in shader development (e.g. HLSL) * Experience with ZBrush, Substance, and simplygon pipelines
Expression of Interest - Technical Artist
$136K - $163K/yr
You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize ... Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
Expression of Interest - Technical Artist
$136K - $163K/yr
You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize ... Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize ... Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
Quick apply
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize ... Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize ... Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
Expression of Interest - Technical Artist
Los Angeles, CA · On-site
$136K - $163K/yr
You'll collaborate with artists, designers, and engineers to build scalable workflows, optimize ... Familiarity with material creation, shader development, and rendering workflows in Unreal Engine.
Your work will empower rapid iteration, unblock engineering and design, and establish the visual ... Knowledge of shader authoring, texture optimization, or procedural workflows. * Strong ...
Your work will empower rapid iteration, unblock engineering and design, and establish the visual ... Knowledge of shader authoring, texture optimization, or procedural workflows. * Strong ...
Your work will empower rapid iteration, unblock engineering and design, and establish the visual ... Knowledge of shader authoring, texture optimization, or procedural workflows. * Strong ...
Your work will empower rapid iteration, unblock engineering and design, and establish the visual ... Knowledge of shader authoring, texture optimization, or procedural workflows. * Strong ...
Your work will empower rapid iteration, unblock engineering and design, and establish the visual ... Knowledge of shader authoring, texture optimization, or procedural workflows. * Strong ...
Your work will empower rapid iteration, unblock engineering and design, and establish the visual ... Knowledge of shader authoring, texture optimization, or procedural workflows. * Strong ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site +1
$140K - $155K/yr
Familiaritywith shader development,materialcreationand rendering ... S. degree in computer science, electrical engineering, or related fields. * Research and ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site +1
$140K - $155K/yr
Familiaritywith shader development,materialcreationand rendering ... S. degree in computer science, electrical engineering, or related fields. * Research and ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
Familiarity with shader development, material creation and rendering. * Excellent analytic and ... S. degree in computer science, electrical engineering, or related fields. * Research and ...
Senior 3D Visualization and Animation Technical Artist
Culver City, CA · On-site
$140K - $155K/yr
Familiarity with shader development, material creation and rendering. * Excellent analytic and ... S. degree in computer science, electrical engineering, or related fields. * Research and ...
Shader Programming information
See Pasadena, CA salary details
$15.3K - $20.4K
6% of jobs
$20.4K - $25.6K
0% of jobs
$25.6K - $30.7K
0% of jobs
$30.7K - $35.9K
8% of jobs
$35.9K - $41.1K
2% of jobs
$44.5K is the 25th percentile. Wages below this are outliers.
$41.1K - $46.2K
13% of jobs
The median wage is $50.5K / yr.
$46.2K - $51.4K
25% of jobs
$51.4K - $56.5K
18% of jobs
$57.6K is the 75th percentile. Wages above this are outliers.
$56.5K - $61.7K
16% of jobs
$61.7K - $66.8K
8% of jobs
$66.8K - $72K
4% of jobs
$15.3K
$50.2K
$72K
How much do shader programming jobs pay per year?
What is shader programming?
What are the key skills and qualifications needed to thrive as a shader programmer?
What are some common challenges shader programmers face when optimizing graphics performance?
What is the difference between Shader Programming vs Graphics Programmer?
| Aspect | Shader Programming | Graphics Programmer |
|---|---|---|
| Required credentials | Knowledge of GLSL/HLSL, graphics APIs | Knowledge of graphics APIs, C++, shader languages |
| Work environment | Focus on writing shaders for rendering pipelines | Developing graphics engines, rendering techniques |
| Industry usage | Used in game development, real-time rendering | Used in game studios, visual effects, simulation |
| Common search intent | Understanding shader coding differences | Understanding graphics pipeline development |
Shader Programming primarily involves writing small programs that run on the GPU to control rendering effects, while Graphics Programming encompasses broader development of rendering engines and graphics systems. Both roles require knowledge of graphics APIs and shader languages, but Shader Programmers focus more on creating visual effects at the shader level, whereas Graphics Programmers develop the overall graphics architecture.
What are popular job titles related to Shader Programming jobs in Pasadena, CA?
For Shader Programming jobs in Pasadena, CA, the most frequently searched job titles are:
What job categories do people searching Shader Programming jobs in Pasadena, CA look for?
The top searched job categories for Shader Programming jobs in Pasadena, CA are:
What cities near Pasadena, CA are hiring for Shader Programming jobs?
Cities near Pasadena, CA with the most Shader Programming job openings:

$143.28/hr
Contractor
Medical, Dental, Vision, Life, Retirement, PTO
Posted 17 days ago
Job description
Client: Apple
Location: Onsite near Apple Campus (Bay Area)
Duration: 12-Month Contract
Start Date: October 2026
Pay Rate: $143/hour
Position OverviewApple's Keynote team is seeking a highly skilled Shader & Effects Engineer to help design, develop, and optimize the advanced visual effects and animations that power Keynote's custom rendering engine. This role is ideal for an engineer who thrives at the intersection of graphics programming, visual design, and creative technology.
The successful candidate will bring deep expertise in real-time rendering and shader development while demonstrating the artistic sensibility needed to transform creative concepts into visually compelling experiences. This individual will play a key role in creating the high-impact effects, transitions, and animations seen by millions of users across Apple's ecosystem.
Responsibilities- Design, prototype, and implement advanced shader-driven visual effects and animations.
- Develop and maintain high-performance graphics solutions optimized for Apple Silicon devices.
- Create visually compelling real-time effects while maintaining strict rendering and performance requirements.
- Collaborate closely with designers and engineers to translate creative vision into polished user experiences.
- Apply modern graphics techniques to solve complex visual and technical challenges.
- Optimize GPU performance to achieve smooth, high-fidelity rendering across a variety of hardware platforms.
- Research and implement state-of-the-art rendering technologies and industry best practices.
- Own graphics features and effect systems throughout the full development lifecycle, from concept through production.
- Bachelor's degree in Computer Science or equivalent practical experience.
- Minimum of 5 years of professional experience in graphics, rendering, or shader development.
- Proven experience developing and optimizing real-time graphics applications.
- Strong understanding of rendering pipelines, rasterization, compute shaders, render passes, resource binding, and GPU/CPU synchronization.
- Experience writing production-quality shader code using Metal, GLSL, HLSL, Vulkan, or similar technologies.
- Demonstrated ability to optimize graphics workloads for performance-sensitive applications.
- Experience shipping graphics features, visual effects, or rendering systems in production environments.
- Strong communication skills and ability to collaborate effectively across technical and creative teams.
- Deep expertise with Metal Shading Language (MSL) and the Apple graphics ecosystem.
- Experience working with Core Animation, Core Graphics, or related Apple technologies.
- Familiarity with modern graphics research, including SIGGRAPH and GDC content.
- Experience with Motion, Adobe After Effects, or other visual effects and animation tools.
- Exposure to machine learning, computer vision, or image-processing applications within graphics workflows.
- Experience in generative art, creative coding, procedural graphics, or interactive media.
- Artistic, design, or motion graphics experience.
This is not a traditional software engineering role. The ideal candidate combines advanced graphics engineering expertise with a strong appreciation for visual design and aesthetics. They understand how to create art through code and have a track record of developing sophisticated visual effects rather than simply implementing graphics features.
Successful candidates often come from backgrounds such as:
- Graphics Engineering
- Rendering Engineering
- GPU Engineering
- Technical Art
- Creative Technology
- Real-Time Visualization
- Visual Effects Engineering
- Interactive Media Development
- AR/VR Graphics
Candidates with experience in creative coding communities, generative art projects, or graphics-focused technical communities are especially encouraged to apply.
Portfolio Submission RequiredA portfolio is a critical component of the evaluation process. Candidates should provide examples demonstrating advanced graphics and shader development capabilities, including one or more of the following:
- ShaderToy projects
- GitHub repositories
- Personal portfolio websites
- Graphics demonstrations
- Visual effects breakdowns
- Shipped products featuring custom rendering or shader work
- Interactive graphics projects
- Generative art or creative coding examples
- Initial phone interview focused on technical experience and portfolio review.
- Three 45-minute technical interviews with team members.
- Final interview round may be scheduled based on team feedback.
Job Type & Location
This is a Contract position based out of Los Angeles, CA.
Pay and BenefitsThe pay range for this position is $143.28 - $143.28/hr.
Eligibility requirements apply to some benefits and may depend on your job classification and length of employment. Benefits are subject to change and may be subject to specific elections, plan, or program terms. If eligible, the benefits available for this temporary role may include the following: • Medical, dental & vision • Critical Illness, Accident, and Hospital • 401(k) Retirement Plan – Pre-tax and Roth post-tax contributions available • Life Insurance (Voluntary Life & AD&D for the employee and dependents) • Short and long-term disability • Health Spending Account (HSA) • Transportation benefits • Employee Assistance Program • Time Off/Leave (PTO, Vacation or Sick Leave)
Workplace TypeThis is a fully onsite position in Los Angeles,CA.
Application DeadlineThis position is anticipated to close on Aug 14, 2026.
About TEKsystemsWe're partners in transformation. We help clients activate ideas and solutions to take advantage of a new world of opportunity. We are a team of 80,000 strong, working with over 6,000 clients, including 80% of the Fortune 500, across North America, Europe and Asia. As an industry leader in Full-Stack Technology Services, Talent Services, and real-world application, we work with progressive leaders to drive change. That's the power of true partnership. TEKsystems is an Allegis Group company.
The company is an equal opportunity employer and will consider all applications without regards to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.
About TEKsystems and TEKsystems Global ServicesWe’re a leading provider of business and technology services. We accelerate business transformation for our customers. Our expertise in strategy, design, execution and operations unlocks business value through a range of solutions. We’re a team of 80,000 strong, working with over 6,000 customers, including 80% of the Fortune 500 across North America, Europe and Asia, who partner with us for our scale, full-stack capabilities and speed. We’re strategic thinkers, hands-on collaborators, helping customers capitalize on change and master the momentum of technology. We’re building tomorrow by delivering business outcomes and making positive impacts in our global communities. TEKsystems and TEKsystems Global Services are Allegis Group companies. Learn more at TEKsystems.com.
The company is an equal opportunity employer and will consider all applications without regard to race, sex, age, color, religion, national origin, veteran status, disability, sexual orientation, gender identity, genetic information or any characteristic protected by law.
San Francisco Fair Chance Ordinance: Pursuant to the San Francisco Fair Chance Ordinance, for all positions located in the city and county of San Francisco, we will consider for employment qualified applicants with arrest and conviction records.
Massachusetts Lie Detector: It is unlawful in Massachusetts to require or administer a lie detector test as a condition of employment or continued employment. An employer who violates this law shall be subject to criminal penalties and civil liability.
Use of Artificial Intelligence (AI): We may use Artificial Intelligence (AI) to support parts of our hiring process, including sourcing, screening, and evaluating candidates. AI helps assess applications and qualifications, but final decisions are made by our hiring team. By applying, you acknowledge and agree that your application may be reviewed using AI tools.