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Senior Unity Engineer Jobs in Toronto, ON (NOW HIRING)

Collaborates with Project Engineers and Senior Engineers to develop studies and concept sketches to ... Unity, Empowerment: At Magna, we believe that a diverse workforce is critical to our success. That ...

Through our robust product engineering, outstanding tooling capabilities and diverse process ... Work collaboratively with senior toolmakers and other team members to complete projects. * Document ...

VFX Artist (Lead)

Toronto, ON · On-site

CA$115K - CA$140K/yr

Collaborate with other art disciplines as well as engineers, designers, and QA to deliver high ... Senior - $95k - $115k CAD Specialist - $110k - $130k CAD Senior - $100k - $120k USD Specialist ...

VFX Artist (Lead)

Toronto, ON · On-site

CA$115K - CA$140K/yr

Collaborate with other art disciplines as well as engineers, designers, and QA to deliver high ... Senior - $95k - $115k CAD Specialist - $110k - $130k CAD Senior - $100k - $120k USD Specialist ...

Review and work up development requests & specs for ABAP programmers to develop customized ... Unity. Empowerment. At Magna, we believe that a diverse workforce is critical to our success. That ...

Organizational Change Manager

Newmarket, ON · On-site

CA$100K - CA$130K/yr

Evaluate processes from different perspectives. (Program Management, Engineering, Manufacturing ... Coach senior leaders, managers, and project sponsors to effectively lead change initiatives

Showing results 41-54

Senior Unity Engineer information

What is a senior Unity engineer?

Senior Unity Engineers are experienced software developers who specialize in using the Unity game engine to design, build, and maintain interactive applications, games, or simulations. They lead development teams, architect game systems, and ensure code quality and performance. Their responsibilities also often include mentoring junior engineers, optimizing workflows, and collaborating with artists and designers to deliver high-quality user experiences. A Senior Unity Engineer typically has several years of professional experience with Unity, C#, and related technologies.

How does a senior Unity engineer typically collaborate with artists and designers during game development?

As a Senior Unity Engineer, you'll work closely with artists and designers to transform creative concepts into interactive gameplay. This collaboration often involves integrating art assets, implementing UI/UX features, and providing technical guidance to ensure that designs are feasible within Unity's engine constraints. Regular communication is key, with frequent meetings to align on project goals, troubleshoot issues, and iterate on prototypes. Your expertise will also help bridge the gap between creative vision and technical execution, ensuring a smooth workflow and high-quality results.

What are the key skills and qualifications needed to thrive as a senior Unity engineer, and why are they important?

To thrive as a Senior Unity Engineer, you need advanced proficiency in C#, Unity3D engine, and computer science fundamentals, typically backed by a relevant degree and significant experience in game or interactive software development. Familiarity with version control systems (such as Git), performance profiling tools, and continuous integration platforms is essential, along with knowledge of VR/AR frameworks if applicable. Strong problem-solving, leadership, and communication skills help you drive projects forward and mentor junior developers. These competencies ensure the delivery of efficient, high-quality applications and foster effective collaboration within multidisciplinary teams.

What is the difference between Senior Unity Engineer vs Unity Developer?

AspectSenior Unity EngineerUnity Developer
Required CredentialsBachelor's in Computer Science or related field; extensive Unity experience; often additional certificationsTypically a bachelor's degree; some experience with Unity; certifications are optional
Work EnvironmentLarge game studios, AR/VR companies, or enterprise applicationsIndie projects, startups, or smaller teams
Industry UsageUsed in both gaming and non-gaming industries for complex projectsPrimarily in game development and interactive media

Senior Unity Engineers usually have more experience, advanced skills, and work on complex projects within larger teams. Unity Developers often focus on creating and implementing features, typically in smaller or less complex projects. The roles overlap but differ mainly in experience level and project scope.

What does a senior Unity engineer do?

A senior Unity engineer develops and maintains interactive applications and games using the Unity engine, often leading technical design and implementation. They optimize performance, troubleshoot issues, and collaborate with designers and artists, typically requiring proficiency in C# and experience with Unity tools and workflows.

What are popular job titles related to Senior Unity Engineer jobs in Toronto, ON?

For Senior Unity Engineer jobs in Toronto, ON, the most frequently searched job titles are:

What job categories do people searching Senior Unity Engineer jobs in Toronto, ON look for?

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Infographic showing various Senior Unity Engineer job openings in Toronto, ON as of September 2026, with employment types broken down into 45% Full Time, and 55% Contract. Highlights an 100% In-person job distribution.

Artiste de texture senior | Senior Texture Artist

Toronto, ON • On-site

Contractor

Posted 17 days ago


Job description

~ English version to follow ~

Lieu : Montreal, Quebec ou Toronto, Ontario

Structure de travail : Hybride (teletravail + presence sur site)

Contrat: 6+ mois

Chez Side, nous collaborons avec certains des principaux developpeurs de jeux au monde pour resoudre des defis techniques complexes et offrir des experiences de jeu exceptionnelles.

Nous recherchons un Artiste de texture senior talentueux, passionne par la creation de materiaux et de surfaces de classe mondiale qui ameliorent la qualite visuelle des jeux. Dans ce role, vous serez responsable de la creation de textures, materiaux et trim sheets de haute qualite pour des environnements en temps reel, en veillant a ce que les assets soient a la fois visuellement impressionnants et techniquement efficaces. En travaillant etroitement avec les artistes environnement, les artistes techniques et les equipes de developpement, vous contribuerez a etablir et maintenir des standards artistiques eleves tout en soutenant les objectifs de performance et d'optimisation. Vous apporterez une profonde comprehension des pipelines de texturing modernes, des workflows de rendu physiquement base (PBR) et des exigences des moteurs en temps reel, combinant excellence artistique et expertise technique solide pour delivrer des assets qui apparaissent exceptionnels en jeu.

Ce que vous ferez:

  • Creer des textures et des materiaux de haute qualite, prets pour le jeu, pour une variete d'assets, en mettant particulierement l'accent sur le developpement de solutions de trim sheet efficaces et visuellement attrayantes.
  • Collaborer etroitement avec les artistes, les artistes techniques et les developpeurs pour s'assurer que les assets repondent aux objectifs artistiques et aux exigences de performance technique.
  • Etablir et maintenir des normes coherentes de materiaux et de texturing a travers les projets, afin de contribuer a la qualite visuelle et a l'efficacite de la production.
  • Soutenir les efforts d'optimisation en creant des assets conformes aux contraintes des moteurs de jeu modernes et aux workflows de rendu base sur la physique (PBR).

Ce que nous recherchons:

  • Une experience averee en tant qu'artiste texture sur des jeux sortis, avec une maitrise experte de la creation de trim sheets et de l'elaboration de materiaux.
  • Une bonne comprehension des pipelines d'art 3D et des workflows de creation d'actifs, meme si la specialisation est axee sur les textures.
  • Une grande maitrise de Substance Painter et Substance Designer, avec un excellent sens artistique, une bonne connaissance de la theorie des couleurs et une attention aux details.
  • Une bonne comprehension des exigences des moteurs de jeu, des techniques d'optimisation et des workflows de rendu en temps reel dans Unreal Engine et/ou Unity.

Bien a avoir:

  • Experience de travail avec Blender, ou volonte de passer de Maya ou 3ds Max a un pipeline centre sur Blender.
  • Exposition aux flux de travail de texturation procedurale et aux techniques de creation de contenu evolutives.
  • Experience dans le soutien de plusieurs styles artistiques, des projets realistes aux projets stylises.
  • Familiarite avec les principes de l'art technique qui ameliorent la performance des assets, la coherence et l'efficacite de la production.

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A propos de Side
Side (anciennement PTW) est un fournisseur mondial de services et de developpement de jeux video, proposant des solutions techniques et creatives a de nombreux developpeurs et studios parmi les plus importants du monde. Fondee en 2009 et s'appuyant sur plus de 30 ans d'experience de notre maison mere au Japon, Side est devenue une force mondiale avec 20 studios repartis dans 14 pays en Amerique du Nord, en Europe, en Amerique du Sud et en Asie.

Nos services de pointe incluent le developpement de jeux, la production artistique, la production audio, l'assurance qualite, la localisation, l'assurance qualite de la localisation, le support aux joueurs, la gestion de communaute et les ensembles de donnees.

Aidez-nous a partager des histoires avec le monde entier! Rejoignez une equipe internationale de joueurs passionnes et contribuez a offrir des experiences de jeu inoubliables.

Decouvrez notre cote de la vie. Pour plus d'informations, rendez-vous sur https://www.side.inc/fr-ca

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Location: Montreal, Quebec or Toronto, Ontario

Work structure: Hybrid (Remote + On-site)

Contract: 6+ months

At Side, we work alongside some of the world's leading game developers to solve complex technical challenges and bring exceptional player experiences to life.

We're looking for a talented Senior Texture Artist with a passion for creating world-class materials and surfaces that elevate the visual quality of games. In this role, you'll be responsible for authoring high-quality textures, materials, and trim sheets for real-time environments, ensuring assets are both visually striking and technically efficient. Working closely with environment artists, technical artists, and development teams, you'll help establish and maintain high artistic standards while supporting performance and optimisation goals. You'll bring a deep understanding of modern texturing pipelines, physically based rendering (PBR) workflows, and real-time engine requirements, combining artistic excellence with strong technical expertise to deliver assets that look exceptional in-game.

What you will be doing:

  • Create high-quality, game-ready textures and materials for a variety of assets, with a particular focus on developing efficient and visually compelling trim sheet solutions.
  • Collaborate closely with artists, technical artists, and developers to ensure assets meet both artistic goals and technical performance requirements.
  • Establish and maintain consistent material and texturing standards across projects, helping to drive visual quality and production efficiency.
  • Support optimisation efforts by creating assets that align with modern game engine constraints and physically based rendering (PBR) workflows.

Requirements

What we're looking for:

  • Proven experience as a Texture Artist on shipped game titles, with expert-level knowledge of trim sheet creation and material authoring.
  • Strong understanding of 3D art pipelines and asset creation workflows, despite a texture-focused specialisation.
  • Advanced proficiency with Substance Painter and Substance Designer, alongside excellent artistic judgement, colour theory, and attention to detail.
  • Good understanding of game engine requirements, optimisation techniques, and real-time rendering workflows within Unreal Engine and/or Unity.

Nice to have:

  • Experience working with Blender, or a willingness to transition from Maya or 3ds Max into a Blender-focused pipeline.
  • Exposure to procedural texturing workflows and scalable content creation techniques.
  • Experience supporting multiple art styles, from realistic to stylised projects.
  • Familiarity with technical art principles that improve asset performance, consistency, and production efficiency.

Benefits

  • Competitive Salary.
  • Dynamic, multicultural and fun environment.
  • You will be working for the world's leading provider of game services.
  • We empower our people and offer regular progression opportunities to ensure our employees flourish.

About Side

Side (formerly PTW) is a global video game development and services provider, offering technical and creative solutions to many of the largest developers and studios around the world. Founded in 2009 and drawing on 30+ years' experience from our parent company in Japan, Side has since grown to become a global force with 20 studios in 14 countries across North America, Europe, South America, and Asia. 

Our industry-leading services include game development, art production, audio production, quality assurance, localization, localization QA, player support, community management, and datasets.

Help us bring stories to the world! Join a global team of passionate gamers and contribute to delivering unforgettable game experiences.

Experience our side of life. For more information, visit www.side.inc