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Senior Remote Game Artist Jobs (NOW HIRING)

Senior Software Engineer 2, Game Systems

$125K - $165K/yr

... game artists, and UX designers to design, plan, test, and deliver high-quality features. • Drive ... remote, distributed teams. Preferred : • Experience with game engines (custom/proprietary ...

Technical Artist (Mid - Senior)

Seattle, WA · On-site +1

$144K - $173K/yr

Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

Technical Artist (Mid - Senior)

Seattle, WA · Remote

$130K - $155K/yr

Role Overview We are seeking a talented and versatile Mid to Senior Technical Artist to bridge the ... Game Development Service: Create Employment Type: Full Time, Permanent Working Pattern: Remote

$100K - $125K/yr

Join a team of top artists, engineers, designers, and others who've joined us from prominent gaming ... Remote working if outside 40 miles of a Relevate Health Office * Travel may apply based on position

Remote- Eligible US Locations About the role and about you: As Senior Software Engineer, Game ... artists, and UX designers to design, plan, test, and deliver high-quality features. * Drive in ...

Senior Technical Artist

Fort Lauderdale, FL · On-site +1

$121K - $145K/yr

At Side, we work alongside some of the world's leading game developers to solve complex technical ... Senior Technical Artist to help drive performance and visual quality on a large-scale open world ...

Senior Technical Artist

Fort Lauderdale, FL · Remote

$130K - $155K/yr

At Side, we work alongside some of the world's leading game developers to solve complex technical ... Senior Technical Artist to help drive performance and visual quality on a large-scale open world ...

New

Remote We are looking for a Game Tools & Modding Engineer with strong expertise in graphics ... Extend engine capabilities to improve workflows for developers, artists, and designers. Graphics ...

Approval of remote and hybrid work is not guaranteed regardless of work location.For additional ... Arts program is seeking part-time instructors to teach online courses in video game design. This ...

Senior Environment Artist

Boston, MA · On-site +1

$99K - $163K/yr

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ...

... game feel, and readability? We are seeking a highly technical, creative, and team-oriented Senior ... This is a flexible role that can be remote, with varying pay ranges based on geographic location.

Explore our social media and check out our YouTube channel and Beyond the Game Blog where we share ... Join CD PROJEKT RED as a Senior Environment Artist and play a pivotal role in the development of ...

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Senior Remote Game Artist information

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$37K

$123.1K

$196K

How much do senior remote game artist jobs pay per year?

As of Aug 23, 2026, the average yearly pay for senior remote game artist in the United States is $123,136.00, according to ZipRecruiter salary data. Most workers in this role earn between $79,000.00 and $170,500.00 per year, depending on experience, location, and employer.
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Infographic showing various Senior Remote Game Artist job openings in the United States as of August 2026, with employment types broken down into 66% Full Time, 22% Part Time, 1% Temporary, and 11% Contract. Highlights an 84% Physical, 1% Hybrid, and 15% Remote job distribution, with an average salary of $123,136 per year, or $59.2 per hour.

Senior Software Engineer 2, Game Systems

Zwift

Remote

$125K - $165K/yr

Full-time

Re-posted 18 days ago


Job description

Job Summary:
Zwift is a company focused on providing a smooth gaming experience for its customers across various platforms. The Senior Software Engineer, Game Systems role involves owning core game systems and collaborating with cross-functional teams to improve application performance and ensure compatibility across devices.
Responsibilities:
• Design and implement game engine features and systems in C++ for all Zwift platforms (iOS, Windows, Android, Mac, Apple TV), ensuring optimal performance and maintainability.
• Collaborate with cross-functional teams, including game engineers, backend engineers, product managers, game artists, and UX designers to design, plan, test, and deliver high-quality features.
• Drive in-depth performance analysis, profiling, and optimization across all platforms to deliver improvements in CPU utilization, memory usage and budgeting, and startup times.
• Build tools and frameworks to improve development workflows and empower other other engineers.
• Debug and resolve complex issues across a diverse set of devices and platforms, improving reliability and stability.
• Contribute to code reviews, design discussions, and team planning processes.
• Ensure code quality through automated testing (e.g., unit testing, integration testing, and similar).
• Advocate for and implement engineering best practices like automated testing, CI/CD pipelines, and code modularity.
Qualifications:
Required:
• Bachelor's degree in Computer Science, Software Engineering, or similar discipline.
• 7+ years of relevant engineering experience, with 2+ years of experience in game graphics and/or game engine development.
• Strong expertise in C++ development, including best practices for high-performance applications, debugging, and performance analysis.
• Experience designing, implementing, optimizing, and troubleshooting changes related to game graphics and rendering.
• Experience with shading languages such as GLSL, GLSL ES / ESSL, and MSL.
• Experience with multi-threading, memory management and budgeting, and software design patterns.
• Proven experience delivering production-quality features with appropriate levels of testing and instrumentation.
• Familiar with Git and version control workflows.
• Experience with Continuous Integration / Continuous Deployment (CI/CD) and automated testing frameworks.
• Strong problem-solving skills and able to work and collaborate effectively in remote, distributed teams.
Preferred:
• Experience with game engines (custom/proprietary preferred, Unity, Unreal) and their integration with native platforms.
• Strong 3D math and algebra skills.
• Familiarity with real-time networking and multiplayer game systems.
• Experience in experimentation and feature flag systems (e.g. Amplitude, Optimizely, Firebase, or similar).
• Solid understanding of Android app architecture, the JNI, and native-to-Java bridging.
• Interest in building solutions that support our engaged Zwift Community of cyclists, runners, and fitness enthusiasts.
Company:
Zwift operates an online fitness platform used to transform monotonous solo indoor cycling into dynamic and social adventures. Founded in 2014, the company is headquartered in Long Beach, USA, with a team of 501-1000 employees. The company is currently Late Stage.