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Senior Remote Character Artist Jobs (NOW HIRING)

Remote - USA Schedule: Full time To advance the purpose of InterVarsity Press (IVP), this position ... Senior Production Artist, Level 7, exempt The Senior Production Artist, in addition to the ...

3D Artist (Remote)

San Francisco, CA · Remote

$110K - $140K/yr

As a 3D Artist, you will craft characters, environments, and educational 3D motion graphic ... Retargeting character animation using mocap data; * Scene Layout and Lighting in Unity; * Creating ...

Senior Concept Artist

Hartford, CT · On-site +1

$112K - $154K/yr

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Bridgeport, CT · On-site +1

$112K - $154K/yr

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Meriden, CT · On-site +1

$112K - $154K/yr

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Bristol, CT · On-site +1

$112K - $154K/yr

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Senior Concept Artist

Norwalk, CT · On-site +1

$112K - $154K/yr

ESPN is seeking a highly imaginative and versatile Senior Concept Artist to help shape the future ... College degree in related fields #ESPNMedia The hiring range for this remote position is $112,700 ...

Showing results 21-40

Senior Remote Character Artist information

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$104.5K

$120.5K

$128.5K

How much do senior remote character artist jobs pay per year?

As of Sep 4, 2026, the average yearly pay for senior remote character artist in the United States is $120,531.00, according to ZipRecruiter salary data. Most workers in this role earn between $121,000.00 and $127,000.00 per year, depending on experience, location, and employer.

What is a senior remote character artist?

Senior Remote Character Artists are experienced professionals who specialize in creating detailed and realistic character models for video games, films, or other digital media, all while working remotely. They are responsible for designing, sculpting, and texturing characters, ensuring artistic vision and technical requirements are met. Their seniority indicates advanced skills, leadership abilities, and often mentoring junior artists. They collaborate with art directors and other team members via digital communication tools to deliver high-quality assets, regardless of physical location.

What skills and qualifications are needed to thrive as a senior remote character artist?

To thrive as a Senior Remote Character Artist, you need advanced proficiency in 3D modeling, sculpting, texturing, and a strong portfolio demonstrating expertise in character design, typically supported by a degree in art or a related field. Mastery of industry-standard tools such as ZBrush, Maya, Blender, Substance Painter, and experience with game engines like Unreal Engine or Unity are essential, along with knowledge of PBR workflows. Exceptional communication, time management, and creative problem-solving skills help you collaborate effectively in a remote environment and adapt to feedback. These skills ensure the delivery of high-quality, visually compelling characters that meet project goals and integrate seamlessly into production pipelines.

How does a senior remote character artist collaborate effectively with other team members across different time zones?

As a Senior Remote Character Artist, collaboration is primarily facilitated through digital communication platforms, regular video meetings, and shared project management tools. You'll often coordinate with art directors, animators, and other artists to ensure character assets meet project requirements and maintain consistency. Effective time management and proactive communication are essential, as you'll need to provide updates, receive feedback, and occasionally adjust your schedule to participate in key discussions. Building strong relationships with your team, even remotely, helps streamline workflows and ensures that creative vision is aligned across departments.

What is the difference between Senior Remote Character Artist vs Remote Character Artist?

AspectSenior Remote Character ArtistRemote Character Artist
Required CredentialsPortfolio, experience, possibly degree in art or related fieldPortfolio, entry-level experience, relevant skills
Work EnvironmentRemote, collaborative teams, often in gaming or entertainmentRemote, freelance or in-house roles in similar industries
Employer & Industry UsageGame studios, animation companies, entertainment firmsSimilar industries, often as entry or mid-level roles

The main difference between a Senior Remote Character Artist and a Remote Character Artist lies in experience and responsibility. Senior artists typically have more advanced skills, leadership qualities, and a broader portfolio, often taking on mentorship roles. Remote Character Artists may be at various experience levels but generally focus on executing character designs. Both roles are common in gaming and entertainment industries, with senior positions demanding higher expertise and project oversight.

More about Senior Remote Character Artist jobs

What cities are hiring for Senior Remote Character Artist jobs?

Cities with the most Senior Remote Character Artist job openings:

What states have the most Senior Remote Character Artist jobs?

States with the most job openings for Senior Remote Character Artist jobs include:

Infographic showing various Senior Remote Character Artist job openings in the United States as of August 2026, with employment types broken down into 94% Full Time, and 6% Part Time. Highlights an 99% Physical, and 1% Remote job distribution, with an average salary of $120,531 per year, or $57.9 per hour.

Full-time

Re-posted 27 days ago


Job description

About the Role
We are seeking a skilled VFX Artist / Reviewer on a freelance basis. In this role, you will be responsible for reviewing and approving real-time visual effects created by external vendors to ensure they meet our artistic vision, technical requirements, and project standards.
You will provide clear, constructive feedback to guide revisions, maintain stylistic consistency, and oversee successful implementation into the game engine. This position requires a strong eye for timing, motion, readability, and visual impact, as well as technical proficiency and the ability to communicate effectively with distributed teams.
Responsibilities and Duties
  • Review real-time VFX assets (environmental effects, combat FX, character abilities, particle systems, shaders, and cinematic VFX) delivered by external vendors for visual quality, timing, performance, and technical accuracy.
  • Provide actionable, detailed feedback to vendors to ensure adherence to project style guides, gameplay readability needs, and technical specifications.
  • Integrate approved VFX into the game engine, ensuring correct setup, performance optimization, and compatibility with gameplay or cinematic requirements.
  • Collaborate closely with internal VFX leads, technical artists, designers, and production teams to maintain pipeline efficiency.
  • Identify and troubleshoot visual, technical, or performance-related issues in VFX assets.
  • Maintain documentation and communicate best practices for VFX production, optimization, and review workflows.

Minimum Qualifications
  • 2+ years of experience in a VFX reviewer, in-engine VFX artist, or outsourcing management role.
  • At least one shipped title (console, PC, or equivalent).
  • Strong understanding of VFX principles: timing, motion, impact, gameplay readability, stylization, and environmental storytelling.
  • Proficient with Unreal Engine or a comparable real-time engine (particle systems, Niagara, shader authoring, etc.).
  • Experienced in industry-standard tools such as Houdini, Maya/Blender, Substance tools, Photoshop, and real-time VFX authoring workflows.
  • Excellent communication and feedback delivery skills.
  • Strong attention to detail and the ability to maintain consistency across multiple visual effects styles and environments.

Preferred Qualifications
  • Prior experience managing or reviewing outsourced VFX teams.
  • Familiarity with procedural workflows, particle systems, and real-time optimization techniques.
  • Experience with version control tools such as Perforce or Git.
  • Understanding of performance budgets, shader complexity, and memory constraints for large-scale or FX-heavy environments.

Why Join Us?
At Lakshya Digital, you'll work on high-quality projects alongside a passionate, global team of artists and developers. Your expertise will directly contribute to crafting impactful, immersive visual effects that enhance player experience worldwide.
Benefits
Lakshya is an equal opportunity employer and is committed to an inclusive, barrier-free recruitment and selection process and work environment. Please inform us of any accommodations required to ensure you have access to a fair and equitable process.
Role Information
Studio: Lakshya
Area of Work: Art
Service: Create
Employment Type: Freelance
Working Pattern: Remote